diff --git a/airbrush.lua b/airbrush.lua new file mode 100644 index 0000000..2e9cb6b --- /dev/null +++ b/airbrush.lua @@ -0,0 +1,498 @@ +-- This file supplies all the code related to the airbrush + +local S = minetest.get_translator("unifieddyes") + +function unifieddyes.on_airbrush(itemstack, player, pointed_thing) + local player_name = player:get_player_name() + local painting_with = nil + + if unifieddyes.player_current_dye[player_name] then + painting_with = unifieddyes.player_current_dye[player_name] + end + + if not painting_with then + minetest.chat_send_player(player_name, "*** You need to set a color first.") + minetest.chat_send_player(player_name, "*** Right-click any random node to open the color selector,") + minetest.chat_send_player(player_name, "*** or shift+right-click a colorized node to use its color.") + minetest.chat_send_player(player_name, "*** Be sure to click \"Accept\", or the color you select will be ignored.") + return + end + + local pos = minetest.get_pointed_thing_position(pointed_thing) + if not pos then + local look_angle = player:get_look_vertical() + if look_angle > -1.55 then + minetest.chat_send_player(player_name, "*** No node selected") + else + local hexcolor = unifieddyes.get_color_from_dye_name(painting_with) + if hexcolor then + local r = tonumber(string.sub(hexcolor,1,2),16) + local g = tonumber(string.sub(hexcolor,3,4),16) + local b = tonumber(string.sub(hexcolor,5,6),16) + player:set_sky({r=r,g=g,b=b,a=255},"plain") + end + end + return + end + + local node = minetest.get_node(pos) + local def = minetest.registered_items[node.name] + if not def then return end + + if minetest.is_protected(pos, player_name) then + minetest.chat_send_player(player_name, "*** Sorry, someone else owns that node.") + return + end + + if not (def.groups and def.groups.ud_param2_colorable and def.groups.ud_param2_colorable > 0) then + minetest.chat_send_player(player_name, "*** That node can't be colored.") + return + end + + local palette = nil + local fdir = 0 + if not def or not def.palette then + minetest.chat_send_player(player_name, "*** That node can't be colored -- it's either undefined or has no palette.") + return + elseif def.palette == "unifieddyes_palette_extended.png" then + palette = "extended" + elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then + palette = "wallmounted" + fdir = node.param2 % 8 + elseif def.palette ~= "unifieddyes_palette_extended.png" + and def.palette ~= "unifieddyes_palette_colorwallmounted.png" + and string.find(def.palette, "unifieddyes_palette_") then + palette = "split" + fdir = node.param2 % 32 + else + minetest.chat_send_player(player_name, "*** That node can't be colored -- it has an invalid color mode.") + return + end + + local idx, hue = unifieddyes.getpaletteidx(painting_with, palette) + local inv = player:get_inventory() + if (not creative or not creative.is_enabled_for(player_name)) and not inv:contains_item("main", painting_with) then + local suff = "" + if not idx then + suff = " Besides, "..string.sub(painting_with, 5).." can't be applied to that node." + end + minetest.chat_send_player(player_name, "*** You're in survival mode, and you're out of "..string.sub(painting_with, 5).."."..suff) + return + end + + if not idx then + minetest.chat_send_player(player_name, "*** "..string.sub(painting_with, 5).." can't be applied to that node.") + return + end + + local oldidx = node.param2 - fdir + local name = def.airbrush_replacement_node or node.name + + if palette == "split" then + + local modname = string.sub(name, 1, string.find(name, ":")-1) + local nodename2 = string.sub(name, string.find(name, ":")+1) + local oldcolor = "snozzberry" + local newcolor = "razzberry" -- intentionally misspelled ;-) + + if def.ud_color_start and def.ud_color_end then + oldcolor = string.sub(node.name, def.ud_color_start, def.ud_color_end) + newcolor = string.sub(painting_with, 5) + else + if hue ~= 0 then + newcolor = unifieddyes.HUES_EXTENDED[hue][1] + else + newcolor = "grey" + end + + if def.airbrush_replacement_node then + oldcolor = "grey" + else + local s = string.sub(def.palette, 21) + oldcolor = string.sub(s, 1, string.find(s, "s.png")-1) + end + end + + name = modname..":"..string.gsub(nodename2, oldcolor, newcolor) + + if not minetest.registered_items[name] then + minetest.chat_send_player(player_name, "*** "..string.sub(painting_with, 5).." can't be applied to that node.") + return + end + elseif idx == oldidx then + return + end + minetest.swap_node(pos, {name = name, param2 = fdir + idx}) + if not creative or not creative.is_enabled_for(player_name) then + inv:remove_item("main", painting_with) + return + end +end + +local hps = 0.6 -- horizontal position scale +local vps = 1.3 -- vertical position scale +local vs = 0.1 -- vertical shift/offset + +local color_button_size = ";0.75,0.75;" +local color_square_size = ";0.69,0.69;" + +function unifieddyes.make_readable_color(color) + -- is this a low saturation color? + local has_low_saturtation = string.find(color, "s50"); + + -- remove _s50 tag, we care about that later again + local s = string.gsub(color, "_s50", "") + + -- replace underscores with spaces to make it look nicer + local s = string.gsub(s, "_", " ") + + -- capitalize words, you know, looks nicer ;) + s = string.gsub(s, "(%l)(%w*)", function(a,b) return string.upper(a)..b end) + + -- add the word dye, this is what the translations expect + s = s.." Dye" + + -- if it is a low sat color, append an appropriate string + if has_low_saturtation then + s = s.." (low saturation)" + end + + return s +end + +function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist) + + local dye = "dye:"..colorname + + local overlay = "" + local colorize = minetest.formspec_escape("^[colorize:#"..hexcolor..":255") + + if not creative and inv:contains_item("main", dye) then + overlay = "^unifieddyes_onhand_overlay.png" + end + + local unavail_overlay = "" + if not showall and not unifieddyes.palette_has_color[nodepalette.."_"..colorname] + or (explist and not explist[colorname]) then + if overlay == "" then + unavail_overlay = "^unifieddyes_unavailable_overlay.png" + else + unavail_overlay = "^unifieddyes_onhand_unavailable_overlay.png" + end + end + + local tooltip = "tooltip["..colorname..";".. + S(unifieddyes.make_readable_color(colorname)).. + "\n(dye:"..colorname..")]" + + if dye == painting_with then + overlay = "^unifieddyes_select_overlay.png" + selindic = "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]"..tooltip + end + + local form + if unavail_overlay == "" then + form = "image_button[".. + (hp*hps)..","..(v2*vps+vs).. + color_button_size.. + "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";".. + colorname..";]".. + tooltip + else + form = "image[".. + (hp*hps)..","..(v2*vps+vs).. + color_square_size.. + "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]".. + tooltip + end + + return form, selindic +end + +function unifieddyes.show_airbrush_form(player) + if not player then return end + + local t = {} + + local player_name = player:get_player_name() + local painting_with = unifieddyes.player_selected_dye[player_name] or unifieddyes.player_current_dye[player_name] + local creative = creative and creative.is_enabled_for(player_name) + local inv = player:get_inventory() + local nodepalette = "extended" + local showall = unifieddyes.player_showall[player_name] + + t[1] = "size[14.5,8.5]label[7,-0.3;"..S("Select a color:").."]" + local selindic = "unifieddyes_select_overlay.png^unifieddyes_question.png]" + + local last_right_click = unifieddyes.player_last_right_clicked[player_name] + if last_right_click then + if last_right_click.def and last_right_click.def.palette then + if last_right_click.def.palette == "unifieddyes_palette_colorwallmounted.png" then + nodepalette = "wallmounted" + elseif last_right_click.def.palette == "unifieddyes_palette_extended.png" then + t[#t+1] = "label[0.5,8.25;"..S("(Right-clicked a node that supports all 256 colors, showing them all)").."]" + showall = true + elseif last_right_click.def.palette ~= "unifieddyes_palette_extended.png" + and last_right_click.def.palette ~= "unifieddyes_palette_colorwallmounted.png" + and string.find(last_right_click.def.palette, "unifieddyes_palette_") then + nodepalette = "split" + end + end + end + + if not last_right_click.def.groups + or not last_right_click.def.groups.ud_param2_colorable + or not last_right_click.def.palette + or not string.find(last_right_click.def.palette, "unifieddyes_palette_") then + t[#t+1] = "label[0.5,8.25;"..S("(Right-clicked a node not supported by the Airbrush, showing all colors)").."]" + end + + local explist = last_right_click.def.explist + + for v = 0, 6 do + local val = unifieddyes.VALS_EXTENDED[v+1] + + local sat = "" + local v2=(v/2) + + for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do + local hue = h[1] + local hp=hi-1 + + local r = h[2] + local g = h[3] + local b = h[4] + + local factor = 40 + if v > 3 then + factor = 75 + v2 = (v-2) + end + + local r2 = math.max(math.min(r + (4-v)*factor, 255), 0) + local g2 = math.max(math.min(g + (4-v)*factor, 255), 0) + local b2 = math.max(math.min(b + (4-v)*factor, 255), 0) + + local hexcolor = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2) + local f + f, selindic = unifieddyes.make_colored_square(hexcolor, val..hue..sat, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist) + t[#t+1] = f + end + + if v > 3 then + sat = "_s50" + v2 = (v-1.5) + + for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do + local hue = h[1] + local hp=hi-1 + + local r = h[2] + local g = h[3] + local b = h[4] + + local factor = 75 + + local pr = 0.299 + local pg = 0.587 + local pb = 0.114 + + local r2 = math.max(math.min(r + (4-v)*factor, 255), 0) + local g2 = math.max(math.min(g + (4-v)*factor, 255), 0) + local b2 = math.max(math.min(b + (4-v)*factor, 255), 0) + + local p = math.sqrt(r2*r2*pr + g2*g2*pg + b2*b2*pb) + local r3 = math.floor(p+(r2-p)*0.5) + local g3 = math.floor(p+(g2-p)*0.5) + local b3 = math.floor(p+(b2-p)*0.5) + + local hexcolor = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3) + local f + f, selindic = unifieddyes.make_colored_square(hexcolor, val..hue..sat, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist) + t[#t+1] = f + end + end + end + + local v2=5 + for y = 0, 15 do + + local hp=15-y + + local hexgrey = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17) + local grey = "grey_"..y + + if y == 0 then grey = "black" + elseif y == 4 then grey = "dark_grey" + elseif y == 8 then grey = "grey" + elseif y == 11 then grey = "light_grey" + elseif y == 15 then grey = "white" + end + + local f + f, selindic = unifieddyes.make_colored_square(hexgrey, grey, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist) + t[#t+1] = f + + end + + if not creative then + t[#t+1] = "image[10," + t[#t+1] = (vps*5.55+vs) + t[#t+1] = color_button_size + t[#t+1] = "unifieddyes_onhand_overlay.png]label[10.7," + t[#t+1] = (vps*5.51+vs) + t[#t+1] = ";"..S("Dyes").."]" + t[#t+1] = "label[10.7," + t[#t+1] = (vps*5.67+vs) + t[#t+1] = ";on hand]" + + end + + t[#t+1] = "image[10," + t[#t+1] = (vps*5+vs) + t[#t+1] = color_button_size + t[#t+1] = selindic + + if painting_with then + t[#t+1] = "label[10.7," + t[#t+1] = (vps*4.90+vs) + t[#t+1] = ";"..S("Your selection:").."]" + t[#t+1] = "label[10.7," + t[#t+1] = (vps*5.07+vs) + t[#t+1] = ";" + t[#t+1] = S(unifieddyes.make_readable_color(string.sub(painting_with, 5))) + t[#t+1] = "]label[10.7," + t[#t+1] = (vps*5.24+vs) + t[#t+1] = ";(" + t[#t+1] = painting_with + t[#t+1] = ")]" + else + t[#t+1] = "label[10.7," + t[#t+1] = (vps*5.07+vs) + t[#t+1] = ";"..S("Your selection").."]" + end + + t[#t+1] = "button_exit[10.5,8;2,1;cancel;"..S("Cancel").."]button_exit[12.5,8;2,1;accept;"..S("Accept").."]" + + + if last_right_click and last_right_click.def and nodepalette ~= "extended" then + if showall then + t[#t+1] = "button[0,8;2,1;show_avail;"..S("Show Available").."]" + t[#t+1] = "label[2,8.25;"..S("(Currently showing all 256 colors)").."]" + else + t[#t+1] = "button[0,8;2,1;show_all;"..S("Show All Colors").."]" + t[#t+1] = "label[2,8.25;"..S("(Currently only showing what the right-clicked node can use)").."]" + end + end + + minetest.show_formspec(player_name, "unifieddyes:dye_select_form", table.concat(t)) +end + +minetest.register_tool("unifieddyes:airbrush", { + description = S("Dye Airbrush"), + inventory_image = "unifieddyes_airbrush.png", + use_texture_alpha = true, + tool_capabilities = { + full_punch_interval=0.1, + }, + range = 12, + on_use = unifieddyes.on_airbrush, + on_place = function(itemstack, placer, pointed_thing) + local keys = placer:get_player_control() + local player_name = placer:get_player_name() + local pos = minetest.get_pointed_thing_position(pointed_thing) + local node + local def + + if pos then node = minetest.get_node(pos) end + if node then def = minetest.registered_items[node.name] end + + unifieddyes.player_last_right_clicked[player_name] = {pos = pos, node = node, def = def} + + if (not keys.sneak) and def.on_rightclick then + return def.on_rightclick(pos, node, placer, itemstack, pointed_thing) + elseif not keys.sneak then + unifieddyes.show_airbrush_form(placer) + elseif keys.sneak then + if not pos or not def then return end + local newcolor = unifieddyes.color_to_name(node.param2, def) + + if not newcolor then + minetest.chat_send_player(player_name, "*** That node is uncolored.") + return + end + minetest.chat_send_player(player_name, "*** Switching to "..newcolor.." for the airbrush, to match that node.") + unifieddyes.player_current_dye[player_name] = "dye:"..newcolor + end + end +}) + +minetest.register_on_player_receive_fields(function(player, formname, fields) + + if formname == "unifieddyes:dye_select_form" then + + local player_name = player:get_player_name() + local nodepalette = "extended" + local showall = unifieddyes.player_showall[player_name] + + local last_right_click = unifieddyes.player_last_right_clicked[player_name] + if last_right_click and last_right_click.def then + if last_right_click.def.palette then + if last_right_click.def.palette == "unifieddyes_palette_colorwallmounted.png" then + nodepalette = "wallmounted" + elseif last_right_click.def.palette ~= "unifieddyes_palette_extended.png" then + nodepalette = "split" + end + end + end + + if fields.show_all then + unifieddyes.player_showall[player_name] = true + unifieddyes.show_airbrush_form(player) + return + elseif fields.show_avail then + unifieddyes.player_showall[player_name] = false + unifieddyes.show_airbrush_form(player) + return + elseif fields.quit then + if fields.accept then + local dye = unifieddyes.player_selected_dye[player_name] + if not dye then + minetest.chat_send_player(player_name, "*** Clicked \"Accept\", but no color was selected!") + return + elseif not showall + and not unifieddyes.palette_has_color[nodepalette.."_"..string.sub(dye, 5)] then + minetest.chat_send_player(player_name, "*** Clicked \"Accept\", but the selected color can't be used on the") + minetest.chat_send_player(player_name, "*** node that was right-clicked (and \"Show All\" wasn't in effect).") + if unifieddyes.player_current_dye[player_name] then + minetest.chat_send_player(player_name, "*** Ignoring it and sticking with "..string.sub(unifieddyes.player_current_dye[player_name], 5)..".") + else + minetest.chat_send_player(player_name, "*** Ignoring it.") + end + return + else + unifieddyes.player_current_dye[player_name] = dye + unifieddyes.player_selected_dye[player_name] = nil + minetest.chat_send_player(player_name, "*** Selected "..string.sub(dye, 5).." for the airbrush.") + return + end + else -- assume "Cancel" or Esc. + unifieddyes.player_selected_dye[player_name] = nil + return + end + else + local s1 = string.sub(minetest.serialize(fields), 11) + local s3 = string.sub(s1,1, string.find(s1, '"')-1) + + local inv = player:get_inventory() + local creative = creative and creative.is_enabled_for(player_name) + local dye = "dye:"..s3 + + if (showall or unifieddyes.palette_has_color[nodepalette.."_"..s3]) and + (minetest.registered_items[dye] and (creative or inv:contains_item("main", dye))) then + unifieddyes.player_selected_dye[player_name] = dye + unifieddyes.show_airbrush_form(player) + end + end + end +end) diff --git a/aliases.lua b/aliases.lua new file mode 100644 index 0000000..785eb58 --- /dev/null +++ b/aliases.lua @@ -0,0 +1,23 @@ +minetest.register_alias("dye:light_red", "dye:pink") +minetest.register_alias("dye:medium_orange", "dye:brown") + +minetest.register_alias("unifieddyes:black", "dye:black") +minetest.register_alias("unifieddyes:dark_grey", "dye:dark_grey") +minetest.register_alias("unifieddyes:grey", "dye:grey") +minetest.register_alias("unifieddyes:light_grey", "dye:light_grey") +minetest.register_alias("unifieddyes:white", "dye:white") + +minetest.register_alias("unifieddyes:grey_0", "dye:black") +minetest.register_alias("unifieddyes:grey_4", "dye:dark_grey") +minetest.register_alias("unifieddyes:grey_8", "dye:grey") +minetest.register_alias("unifieddyes:grey_11", "dye:light_grey") +minetest.register_alias("unifieddyes:grey_15", "dye:white") + +minetest.register_alias("unifieddyes:white_paint", "dye:white") +minetest.register_alias("unifieddyes:titanium_dioxide", "dye:white") +minetest.register_alias("unifieddyes:lightgrey_paint", "dye:light_grey") +minetest.register_alias("unifieddyes:grey_paint", "dye:grey") +minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey") +minetest.register_alias("unifieddyes:carbon_black", "dye:black") + +minetest.register_alias("unifieddyes:brown", "dye:brown") diff --git a/api.lua b/api.lua new file mode 100644 index 0000000..8b4eb14 --- /dev/null +++ b/api.lua @@ -0,0 +1,494 @@ +-- This file supplies the majority of Unified Dyes' API + +local S = minetest.get_translator("unifieddyes") + +unifieddyes.player_current_dye = {} +unifieddyes.player_selected_dye = {} +unifieddyes.player_last_right_clicked = {} +unifieddyes.palette_has_color = {} +unifieddyes.player_showall = {} + +-- if a node with a palette is placed in the world, +-- but the itemstack used to place it has no palette_index (color byte), +-- create something appropriate to make it officially white. + +minetest.register_on_placenode( + function(pos, newnode, placer, oldnode, itemstack, pointed_thing) + local def = minetest.registered_items[newnode.name] + + if not def + or not def.palette + or def.after_place_node + or not placer then + return false + end + + local param2 + if not string.find(itemstack:to_string(), "palette_index") then + if def.palette == "unifieddyes_palette_extended.png" + and def.paramtype2 == "color" then + param2 = 240 + elseif def.palette == "unifieddyes_palette_colorwallmounted.png" + and def.paramtype2 == "colorwallmounted" then + param2 = newnode.param2 % 8 + elseif string.find(def.palette, "unifieddyes_palette_") + and def.paramtype2 == "colorfacedir" then -- it's a split palette + param2 = newnode.param2 % 32 + end + + if param2 then + minetest.swap_node(pos, {name = newnode.name, param2 = param2}) + end + end + + if def.palette ~= "" then + minetest.get_meta(pos):set_int("palette_index", param2 or 240) + end + end +) + +-- The complementary function: strip-off the color if the node being dug is still white/neutral + +local function move_item(item, pos, inv, digger, fix_color) + if not (digger and digger:is_player()) then return end + local creative = creative_mode or minetest.check_player_privs(digger, "creative") + item = unifieddyes.fix_bad_color_info(item, fix_color) + if inv:room_for_item("main", item) + and (not creative or not inv:contains_item("main", item, true)) then + inv:add_item("main", item) + elseif not creative then + minetest.item_drop(ItemStack(item), digger, pos) + end + minetest.remove_node(pos) +end + +function unifieddyes.on_dig(pos, node, digger) + if not digger then return end + local playername = digger:get_player_name() + if minetest.is_protected(pos, playername) then + minetest.record_protection_violation(pos, playername) + return + end + + local oldparam2 = minetest.get_node(pos).param2 + local def = minetest.registered_items[node.name] + local fix_color + + if def.paramtype2 == "color" and oldparam2 == 240 and def.palette == "unifieddyes_palette_extended.png" then + fix_color = 240 + elseif def.paramtype2 == "color" and oldparam2 == 0 and def.palette == "unifieddyes_palette_extended.png" then + fix_color = 0 + elseif def.paramtype2 == "colorwallmounted" and math.floor(oldparam2 / 8) == 0 and def.palette == "unifieddyes_palette_colorwallmounted.png" then + fix_color = 0 + elseif def.paramtype2 == "colorfacedir" and math.floor(oldparam2 / 32) == 0 and string.find(def.palette, "unifieddyes_palette_") then + fix_color = 0 + end + + local inv = digger:get_inventory() + if fix_color then + move_item(node.name, pos, inv, digger, fix_color) + else + return minetest.node_dig(pos, node, digger) + end +end + +-- just stubs to keep old mods from crashing when expecting auto-coloring +-- or getting back the dye on dig. + +function unifieddyes.recolor_on_place(foo) +end + +function unifieddyes.after_dig_node(foo) +end + +-- This helper function creates multiple copies of the passed node, +-- for the split palette - one per hue, plus grey - and assigns +-- proper palettes and other attributes + +function unifieddyes.generate_split_palette_nodes(name, def, drop) + for _, color in ipairs(unifieddyes.HUES_WITH_GREY) do + local def2 = table.copy(def) + local desc_color = string.gsub(string.upper(string.sub(color, 1, 1))..string.sub(color, 2), "_", " ") + if string.sub(def2.description, -1) == ")" then + def2.description = string.sub(def2.description, 1, -2)..", "..desc_color.." shades)" + else + def2.description = def2.description.."("..desc_color.." shades)" + end + def2.palette = "unifieddyes_palette_"..color.."s.png" + def2.paramtype2 = "colorfacedir" + def2.groups.ud_param2_colorable = 1 + + if drop then + def2.drop = { + items = { + {items = {drop.."_"..color}, inherit_color = true }, + } + } + end + + minetest.register_node(":"..name.."_"..color, def2) + end +end + +-- This helper function creates a colored itemstack + +function unifieddyes.fix_bad_color_info(item, paletteidx) + local stack=minetest.itemstring_with_color(item, paletteidx) + return string.gsub(stack, "u0001color", "u0001palette_index") +end + +function unifieddyes.make_colored_itemstack(item, palette, color) + local paletteidx = unifieddyes.getpaletteidx(color, palette) + return unifieddyes.fix_bad_color_info(item, paletteidx), paletteidx +end + +-- these helper functions register all of the recipes needed to create colored +-- nodes with any of the dyes supported by that node's palette. + +local function register_c(craft, h, sat, val) + local hue = (type(h) == "table") and h[1] or h + local color = "" + if val then + if craft.palette == "wallmounted" then + color = val..hue..sat + else + color = val..hue..sat + end + else + color = hue -- if val is nil, then it's grey. + end + + local dye = "dye:"..color + local recipe = minetest.serialize(craft.recipe) + recipe = string.gsub(recipe, "MAIN_DYE", dye) + recipe = string.gsub(recipe, "NEUTRAL_NODE", craft.neutral_node) + local newrecipe = minetest.deserialize(recipe) + + local coutput = craft.output or "" + local output = coutput + if craft.output_prefix then + if craft.palette ~= "split" then + output = craft.output_prefix..color..craft.output_suffix..coutput + else + if hue == "white" or hue == "black" or string.find(hue, "grey") then + output = craft.output_prefix.."grey"..craft.output_suffix..coutput + elseif hue == "pink" then + dye = "dye:light_red" + output = craft.output_prefix.."red"..craft.output_suffix..coutput + else + output = craft.output_prefix..hue..craft.output_suffix..coutput + end + end + end + + local colored_itemstack = + unifieddyes.make_colored_itemstack(output, craft.palette, dye) + + minetest.register_craft({ + output = colored_itemstack, + type = craft.type, + recipe = newrecipe + }) + +end + +function unifieddyes.register_color_craft(craft) + local hues_table = unifieddyes.HUES_EXTENDED + local sats_table = unifieddyes.SATS + local vals_table = unifieddyes.VALS_SPLIT + local greys_table = unifieddyes.GREYS + + if craft.palette == "wallmounted" then + register_c(craft, "green", "", "light_") + register_c(craft, "blue", "", "light_") + hues_table = unifieddyes.HUES_WALLMOUNTED + sats_table = {""} + vals_table = unifieddyes.VALS + elseif craft.palette == "extended" then + vals_table = unifieddyes.VALS_EXTENDED + greys_table = unifieddyes.GREYS_EXTENDED + end + + for _, hue in ipairs(hues_table) do + for _, val in ipairs(vals_table) do + for _, sat in ipairs(sats_table) do + + if sat == "_s50" and val ~= "" and val ~= "medium_" and val ~= "dark_" then break end + register_c(craft, hue, sat, val) + + end + end + end + + for _, grey in ipairs(greys_table) do + register_c(craft, grey) + end + + register_c(craft, "pink") + +end + +-- code borrowed from homedecor +-- call this function to reset the rotation of a "wallmounted" object on place + +function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing) + local node = minetest.get_node(pos) + local colorbits = node.param2 - (node.param2 % 8) + + local yaw = placer:get_look_horizontal() + local dir = minetest.yaw_to_dir(yaw) -- -1.5) + local pitch = placer:get_look_vertical() + + local fdir = minetest.dir_to_wallmounted(dir) + + if pitch < -(math.pi/8) then + fdir = 0 + elseif pitch > math.pi/8 then + fdir = 1 + end + minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits }) +end + +-- use this when you have a "wallmounted" node that should never be oriented +-- to floor or ceiling... + +function unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing) + local node = minetest.get_node(pos) + local colorbits = node.param2 - (node.param2 % 8) + local yaw = placer:get_look_horizontal() + local dir = minetest.yaw_to_dir(yaw+1.5) + local fdir = minetest.dir_to_wallmounted(dir) + + minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits }) +end + +-- ... and use this one to force that kind of node off of floor/ceiling +-- orientation after the screwdriver rotates it. + +function unifieddyes.fix_after_screwdriver_nsew(pos, node, user, mode, new_param2) + local new_fdir = new_param2 % 8 + local color = new_param2 - new_fdir + if new_fdir < 2 then + new_fdir = 2 + minetest.swap_node(pos, { name = node.name, param2 = new_fdir + color }) + return true + end +end + +function unifieddyes.is_buildable_to(placer_name, ...) + for _, pos in ipairs({...}) do + local node = minetest.get_node_or_nil(pos) + local def = node and minetest.registered_nodes[node.name] + if not (def and def.buildable_to) or minetest.is_protected(pos, placer_name) then + return false + end + end + return true +end + +function unifieddyes.get_hsv(name) -- expects a node/item name + local hue = "" + local a,b + for _, i in ipairs(unifieddyes.HUES_EXTENDED) do + a,b = string.find(name, "_"..i[1]) + if a then + hue = i[1] + break + end + end + + if string.find(name, "_light_grey") then hue = "light_grey" + elseif string.find(name, "_lightgrey") then hue = "light_grey" + elseif string.find(name, "_dark_grey") then hue = "dark_grey" + elseif string.find(name, "_darkgrey") then hue = "dark_grey" + elseif string.find(name, "_grey") then hue = "grey" + elseif string.find(name, "_white") then hue = "white" + elseif string.find(name, "_black") then hue = "black" + end + + local sat = "" + if string.find(name, "_s50") then sat = "_s50" end + + local val = "" + if string.find(name, "dark_") then val = "dark_" end + if string.find(name, "medium_") then val = "medium_" end + if string.find(name, "light_") then val = "light_" end + + return hue, sat, val +end + +-- code partially borrowed from cheapie's plasticbox mod + +-- in the function below, color is just a color string, while +-- palette_type can be: +-- +-- "extended" = 256 color palette +-- "split" = 200 color palette split into pieces for colorfacedir +-- "wallmounted" = 32-color abridged palette + +function unifieddyes.getpaletteidx(color, palette_type) + + local origcolor = color + + if string.sub(color,1,4) == "dye:" then + color = string.sub(color,5,-1) + elseif string.sub(color,1,12) == "unifieddyes:" then + color = string.sub(color,13,-1) + else + return + end + + if palette_type == "wallmounted" then + if unifieddyes.gpidx_grayscale_wallmounted[color] then + return (unifieddyes.gpidx_grayscale_wallmounted[color] * 8), 0 + end + elseif palette_type == "split" then + if unifieddyes.gpidx_grayscale[color] then + return (unifieddyes.gpidx_grayscale[color] * 32), 0 + end + elseif palette_type == "extended" then + if unifieddyes.gpidx_grayscale_extended[color] then + return unifieddyes.gpidx_grayscale_extended[color]+240, 0 + end + end + + local shade = "" -- assume full + if string.sub(color,1,6) == "faint_" then + shade = "faint" + color = string.sub(color,7,-1) + elseif string.sub(color,1,7) == "pastel_" then + shade = "pastel" + color = string.sub(color,8,-1) + elseif string.sub(color,1,6) == "light_" then + shade = "light" + color = string.sub(color,7,-1) + elseif string.sub(color,1,7) == "bright_" then + shade = "bright" + color = string.sub(color,8,-1) + elseif string.sub(color,1,7) == "medium_" then + shade = "medium" + color = string.sub(color,8,-1) + elseif string.sub(color,1,5) == "dark_" then + shade = "dark" + color = string.sub(color,6,-1) + end + if string.sub(color,-4,-1) == "_s50" then + shade = shade.."s50" + color = string.sub(color,1,-5) + end + + if palette_type == "wallmounted" then + if color == "green" and shade == "light" then return 48,3 + elseif color == "brown" then return 17,1 + elseif color == "pink" then return 56,7 + elseif color == "blue" and shade == "light" then return 40,5 + elseif unifieddyes.gpidx_hues_wallmounted[color] and unifieddyes.gpidx_shades_wallmounted[shade] then + return (unifieddyes.gpidx_shades_wallmounted[shade] * 64 + unifieddyes.gpidx_hues_wallmounted[color] * 8), unifieddyes.gpidx_hues_wallmounted[color] + end + else + if color == "brown" then + color = "orange" + shade = "medium" + elseif color == "pink" then + color = "red" + shade = "light" + end + if palette_type == "split" then -- it's colorfacedir + if unifieddyes.gpidx_hues_extended[color] and unifieddyes.gpidx_shades_split[shade] then + return (unifieddyes.gpidx_shades_split[shade] * 32), unifieddyes.gpidx_hues_extended[color]+1 + end + elseif palette_type == "extended" then + if unifieddyes.gpidx_hues_extended[color] and unifieddyes.gpidx_shades_extended[shade] then + return (unifieddyes.gpidx_hues_extended[color] + unifieddyes.gpidx_shades_extended[shade]*24), unifieddyes.gpidx_hues_extended[color] + end + end + end +end + +function unifieddyes.get_color_from_dye_name(name) + if name == "dye:black" then + return "000000" + elseif name == "dye:white" then + return "ffffff" + end + local item = minetest.registered_items[name] + if not item then return end + local inv_image = item.inventory_image + if not inv_image then return end + return string.match(inv_image,"colorize:#(......):200") +end + +-- get a node's dye color based on its palette and param2 + +function unifieddyes.color_to_name(param2, def) + if not param2 or not def or not def.palette then return end + + if def.palette == "unifieddyes_palette_extended.png" then + local color = param2 + + local v = 0 + local s = 1 + if color < 24 then v = 1 + elseif color > 23 and color < 48 then v = 2 + elseif color > 47 and color < 72 then v = 3 + elseif color > 71 and color < 96 then v = 4 + elseif color > 95 and color < 120 then v = 5 + elseif color > 119 and color < 144 then v = 5 s = 2 + elseif color > 143 and color < 168 then v = 6 + elseif color > 167 and color < 192 then v = 6 s = 2 + elseif color > 191 and color < 216 then v = 7 + elseif color > 215 and color < 240 then v = 7 s = 2 + end + + if color > 239 then + if color == 240 then return "white" + elseif color == 244 then return "light_grey" + elseif color == 247 then return "grey" + elseif color == 251 then return "dark_grey" + elseif color == 255 then return "black" + else return "grey_"..15-(color-240) + end + else + local h = color - math.floor(color/24)*24 + return unifieddyes.VALS_EXTENDED[v]..unifieddyes.HUES_EXTENDED[h+1][1]..unifieddyes.SATS[s] + end + + elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then + local color = math.floor(param2 / 8) + if color == 0 then return "white" + elseif color == 1 then return "light_grey" + elseif color == 2 then return "grey" + elseif color == 3 then return "dark_grey" + elseif color == 4 then return "black" + elseif color == 5 then return "light_blue" + elseif color == 6 then return "light_green" + elseif color == 7 then return "pink" + end + local v = math.floor(color/8) + local h = color - v * 8 + return unifieddyes.VALS[v]..unifieddyes.HUES_WALLMOUNTED[h+1] + + elseif string.find(def.palette, "unifieddyes_palette") then -- it's the split palette + -- palette names in this mode are always "unifieddyes_palette_COLORs.png" + + local s = string.sub(def.palette, 21) + local color = string.sub(s, 1, string.find(s, "s.png")-1) + + local v = math.floor(param2/32) + if color ~= "grey" then + if v == 0 then return "faint_"..color + elseif v == 1 then return color + elseif v == 2 then return color.."_s50" + elseif v == 3 then return "light_"..color + elseif v == 4 then return "medium_"..color + elseif v == 5 then return "medium_"..color.."_s50" + elseif v == 6 then return "dark_"..color + elseif v == 7 then return "dark_"..color.."_s50" + end + else + if v > 0 and v < 6 then return unifieddyes.GREYS[v] + else return "white" + end + end + end +end diff --git a/color-tables.lua b/color-tables.lua new file mode 100644 index 0000000..12eaa32 --- /dev/null +++ b/color-tables.lua @@ -0,0 +1,237 @@ + +-- the names of the various colors here came from http://www.procato.com/rgb+index/ + +unifieddyes.HUES_EXTENDED = { + { "red", 0xff, 0x00, 0x00 }, + { "vermilion", 0xff, 0x40, 0x00 }, + { "orange", 0xff, 0x80, 0x00 }, + { "amber", 0xff, 0xbf, 0x00 }, + { "yellow", 0xff, 0xff, 0x00 }, + { "lime", 0xbf, 0xff, 0x00 }, + { "chartreuse", 0x80, 0xff, 0x00 }, + { "harlequin", 0x40, 0xff, 0x00 }, + { "green", 0x00, 0xff, 0x00 }, + { "malachite", 0x00, 0xff, 0x40 }, + { "spring", 0x00, 0xff, 0x80 }, + { "turquoise", 0x00, 0xff, 0xbf }, + { "cyan", 0x00, 0xff, 0xff }, + { "cerulean", 0x00, 0xbf, 0xff }, + { "azure", 0x00, 0x80, 0xff }, + { "sapphire", 0x00, 0x40, 0xff }, + { "blue", 0x00, 0x00, 0xff }, + { "indigo", 0x40, 0x00, 0xff }, + { "violet", 0x80, 0x00, 0xff }, + { "mulberry", 0xbf, 0x00, 0xff }, + { "magenta", 0xff, 0x00, 0xff }, + { "fuchsia", 0xff, 0x00, 0xbf }, + { "rose", 0xff, 0x00, 0x80 }, + { "crimson", 0xff, 0x00, 0x40 } +} + +unifieddyes.HUES_WITH_GREY = {} + +for _,i in ipairs(unifieddyes.HUES_EXTENDED) do + table.insert(unifieddyes.HUES_WITH_GREY, i[1]) +end +table.insert(unifieddyes.HUES_WITH_GREY, "grey") + +unifieddyes.HUES_WALLMOUNTED = { + "red", + "orange", + "yellow", + "green", + "cyan", + "blue", + "violet", + "magenta" +} + +unifieddyes.SATS = { + "", + "_s50" +} + +unifieddyes.VALS = { + "", + "medium_", + "dark_" +} + +unifieddyes.VALS_SPLIT = { + "faint_", + "light_", + "", + "medium_", + "dark_" +} + +unifieddyes.VALS_EXTENDED = { + "faint_", + "pastel_", + "light_", + "bright_", + "", + "medium_", + "dark_" +} + +unifieddyes.GREYS = { + "white", + "light_grey", + "grey", + "dark_grey", + "black" +} + +unifieddyes.GREYS_EXTENDED = table.copy(unifieddyes.GREYS) + +for i = 1, 14 do + if i ~= 0 and i ~= 4 and i ~= 8 and i ~= 11 and i ~= 15 then + table.insert(unifieddyes.GREYS_EXTENDED, "grey_"..i) + end +end + +local default_dyes = { + "black", + "blue", + "brown", + "cyan", + "dark_green", + "dark_grey", + "green", + "grey", + "magenta", + "orange", + "pink", + "red", + "violet", + "white", + "yellow" +} + +-- reverse lookups for getpaletteidx() + +unifieddyes.gpidx_aliases = { + ["pink"] = "light_red", + ["brown"] = "medium_orange", + ["azure"] = "light_blue" +} + +unifieddyes.gpidx_grayscale = { + ["white"] = 1, + ["light_grey"] = 2, + ["grey"] = 3, + ["dark_grey"] = 4, + ["black"] = 5, +} + +unifieddyes.gpidx_grayscale_extended = { + ["white"] = 0, + ["grey_14"] = 1, + ["grey_13"] = 2, + ["grey_12"] = 3, + ["light_grey"] = 4, + ["grey_11"] = 4, + ["grey_10"] = 5, + ["grey_9"] = 6, + ["grey_8"] = 7, + ["grey"] = 7, + ["grey_7"] = 8, + ["grey_6"] = 9, + ["grey_5"] = 10, + ["grey_4"] = 11, + ["dark_grey"] = 11, + ["grey_3"] = 12, + ["grey_2"] = 13, + ["grey_1"] = 14, + ["black"] = 15, +} + +unifieddyes.gpidx_grayscale_wallmounted = { + ["white"] = 0, + ["light_grey"] = 1, + ["grey"] = 2, + ["dark_grey"] = 3, + ["black"] = 4, +} + +unifieddyes.gpidx_hues_extended = { + ["red"] = 0, + ["vermilion"] = 1, + ["orange"] = 2, + ["amber"] = 3, + ["yellow"] = 4, + ["lime"] = 5, + ["chartreuse"] = 6, + ["harlequin"] = 7, + ["green"] = 8, + ["malachite"] = 9, + ["spring"] = 10, + ["aqua"] = 10, + ["turquoise"] = 11, + ["cyan"] = 12, + ["cerulean"] = 13, + ["azure"] = 14, + ["skyblue"] = 14, + ["sapphire"] = 15, + ["blue"] = 16, + ["indigo"] = 17, + ["violet"] = 18, + ["mulberry"] = 19, + ["magenta"] = 20, + ["fuchsia"] = 21, + ["rose"] = 22, + ["redviolet"] = 22, + ["crimson"] = 23, +} + +unifieddyes.gpidx_hues_wallmounted = { + ["red"] = 0, + ["orange"] = 1, + ["yellow"] = 2, + ["green"] = 3, + ["cyan"] = 4, + ["blue"] = 5, + ["violet"] = 6, + ["magenta"] = 7 +} + +unifieddyes.gpidx_shades = { + [""] = 1, + ["s50"] = 2, + ["light"] = 3, + ["medium"] = 4, + ["mediums50"] = 5, + ["dark"] = 6, + ["darks50"] = 7, +} + +unifieddyes.gpidx_shades_split = { + ["faint"] = 0, + [""] = 1, + ["s50"] = 2, + ["light"] = 3, + ["medium"] = 4, + ["mediums50"] = 5, + ["dark"] = 6, + ["darks50"] = 7, +} + +unifieddyes.gpidx_shades_extended = { + ["faint"] = 0, + ["pastel"] = 1, + ["light"] = 2, + ["bright"] = 3, + [""] = 4, + ["s50"] = 5, + ["medium"] = 6, + ["mediums50"] = 7, + ["dark"] = 8, + ["darks50"] = 9 +} + +unifieddyes.gpidx_shades_wallmounted = { + [""] = 1, + ["medium"] = 2, + ["dark"] = 3 +} diff --git a/dyes-crafting.lua b/dyes-crafting.lua new file mode 100644 index 0000000..2c11c41 --- /dev/null +++ b/dyes-crafting.lua @@ -0,0 +1,309 @@ +-- crafting! + +-- Generate all dyes that are not part of the default minetest_game dyes mod + +local S = minetest.get_translator("unifieddyes") + +for _, h in ipairs(unifieddyes.HUES_EXTENDED) do + local hue = h[1] + local r = h[2] + local g = h[3] + local b = h[4] + + for v = 0, 6 do + local val = unifieddyes.VALS_EXTENDED[v+1] + + local factor = 40 + if v > 3 then factor = 75 end + + local r2 = math.max(math.min(r + (4-v)*factor, 255), 0) + local g2 = math.max(math.min(g + (4-v)*factor, 255), 0) + local b2 = math.max(math.min(b + (4-v)*factor, 255), 0) + + -- full-sat color + + local desc = hue:gsub("%a", string.upper, 1).." Dye" + + if val ~= "" then + desc = val:sub(1, -2):gsub("%a", string.upper, 1) .." "..desc + end + + local color = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2) + if minetest.registered_items["dye:"..val..hue] then + minetest.override_item("dye:"..val..hue, { + inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200", + }) + else + if (val..hue) ~= "medium_orange" + and (val..hue) ~= "light_red" then + minetest.register_craftitem(":dye:"..val..hue, { + description = S(desc), + inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200", + groups = { dye=1, not_in_creative_inventory=1 }, + }) + end + end + minetest.register_alias("unifieddyes:"..val..hue, "dye:"..val..hue) + + if v > 3 then -- also register the low-sat version + + local pr = 0.299 + local pg = 0.587 + local pb = 0.114 + + local p = math.sqrt(r2*r2*pr + g2*g2*pg + b2*b2*pb) + local r3 = math.floor(p+(r2-p)*0.5) + local g3 = math.floor(p+(g2-p)*0.5) + local b3 = math.floor(p+(b2-p)*0.5) + + local color = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3) + + minetest.register_craftitem(":dye:"..val..hue.."_s50", { + description = S(desc.." (low saturation)"), + inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200", + groups = { dye=1, not_in_creative_inventory=1 }, + }) + minetest.register_alias("unifieddyes:"..val..hue.."_s50", "dye:"..val..hue.."_s50") + end + end +end + +-- register the greyscales too :P + +for y = 1, 14 do -- colors 0 and 15 are black and white, default dyes + + if y ~= 4 and y ~= 8 and y~= 11 then -- don't register the three greys, they're done separately. + + local rgb = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17) + local name = "grey_"..y + local desc = "Grey Dye #"..y + + minetest.register_craftitem(":dye:"..name, { + description = S(desc), + inventory_image = "unifieddyes_dye.png^[colorize:#"..rgb..":200", + groups = { dye=1, not_in_creative_inventory=1 }, + }) + minetest.register_alias("unifieddyes:"..name, "dye:"..name) + end +end + +minetest.override_item("dye:grey", { + inventory_image = "unifieddyes_dye.png^[colorize:#888888:200", +}) + +minetest.override_item("dye:dark_grey", { + inventory_image = "unifieddyes_dye.png^[colorize:#444444:200", +}) + +minetest.register_craftitem(":dye:light_grey", { + description = S("Light grey Dye"), + inventory_image = "unifieddyes_dye.png^[colorize:#cccccc:200", + groups = { dye=1, not_in_creative_inventory=1 }, +}) + +-- build a table of color <-> palette associations to reduce the need for +-- realtime lookups with getpaletteidx() + +for _, palette in ipairs({"extended", "split", "wallmounted"}) do + local palette2 = palette + + for i in ipairs(unifieddyes.SATS) do + local sat = (palette == "wallmounted") and "" or unifieddyes.SATS[i] + for _, hue in ipairs(unifieddyes.HUES_EXTENDED) do + for _, val in ipairs(unifieddyes.VALS_EXTENDED) do + local color = val..hue[1]..sat + if unifieddyes.getpaletteidx("dye:"..color, palette2) then + unifieddyes.palette_has_color[palette.."_"..color] = true + end + end + end + end + + for y = 0, 15 do + local grey = "grey_"..y + + if y == 0 then grey = "black" + elseif y == 4 then grey = "dark_grey" + elseif y == 8 then grey = "grey" + elseif y == 11 then grey = "light_grey" + elseif y == 15 then grey = "white" + end + if unifieddyes.getpaletteidx("dye:"..grey, palette2) then + unifieddyes.palette_has_color[palette.."_"..grey] = true + end + end +end + +unifieddyes.palette_has_color["wallmounted_light_red"] = true + +unifieddyes.base_color_crafts = { + { "red", "flowers:rose", nil, nil, nil, nil, 4 }, + { "vermilion", "dye:red", "dye:orange", nil, nil, nil, 3 }, + { "orange", "flowers:tulip", nil, nil, nil, nil, 4 }, + { "orange", "dye:red", "dye:yellow", nil, nil, nil, 2 }, + { "amber", "dye:orange", "dye:yellow", nil, nil, nil, 2 }, + { "yellow", "flowers:dandelion_yellow", nil, nil, nil, nil, 4 }, + { "lime", "dye:yellow", "dye:chartreuse", nil, nil, nil, 2 }, + { "lime", "dye:yellow", "dye:yellow", "dye:green", nil, nil, 3 }, + { "chartreuse", "dye:yellow", "dye:green", nil, nil, nil, 2 }, + { "harlequin", "dye:chartreuse", "dye:green", nil, nil, nil, 2 }, + { "harlequin", "dye:yellow", "dye:green", "dye:green", nil, nil, 3 }, + { "green", "default:cactus", nil, nil, nil, nil, 4 }, + { "green", "dye:yellow", "dye:blue", nil, nil, nil, 2 }, + { "malachite", "dye:green", "dye:spring", nil, nil, nil, 2 }, + { "malachite", "dye:green", "dye:green", "dye:cyan", nil, nil, 3 }, + { "malachite", "dye:green", "dye:green", "dye:green", "dye:blue", nil, 4 }, + { "spring", "dye:green", "dye:cyan", nil, nil, nil, 2 }, + { "spring", "dye:green", "dye:green", "dye:blue", nil, nil, 3 }, + { "turquoise", "dye:spring", "dye:cyan", nil, nil, nil, 2 }, + { "turquoise", "dye:green", "dye:cyan", "dye:cyan", nil, nil, 3 }, + { "turquoise", "dye:green", "dye:green", "dye:green", "dye:blue", "dye:blue", 5 }, + { "cyan", "dye:green", "dye:blue", nil, nil, nil, 2 }, + { "cerulean", "dye:cyan", "dye:azure", nil, nil, nil, 2 }, + { "cerulean", "dye:cyan", "dye:cyan", "dye:blue", nil, nil, 3 }, + { "cerulean", "dye:green", "dye:green", "dye:blue", "dye:blue", "dye:blue", 5 }, + { "azure", "dye:cyan", "dye:blue", nil, nil, nil, 2 }, + { "azure", "dye:green", "dye:blue", "dye:blue", nil, nil, 3 }, + { "sapphire", "dye:azure", "dye:blue", nil, nil, nil, 2 }, + { "sapphire", "dye:cyan", "dye:blue", "dye:blue", nil, nil, 3 }, + { "sapphire", "dye:green", "dye:blue", "dye:blue", "dye:blue", nil, 4 }, + { "blue", "flowers:geranium", nil, nil, nil, nil, 4 }, + { "indigo", "dye:blue", "dye:violet", nil, nil, nil, 2 }, + { "violet", "flowers:viola", nil, nil, nil, nil, 4 }, + { "violet", "dye:blue", "dye:magenta", nil, nil, nil, 2 }, + { "mulberry", "dye:violet", "dye:magenta", nil, nil, nil, 2 }, + { "mulberry", "dye:violet", "dye:blue", "dye:red", nil, nil, 3 }, + { "magenta", "dye:blue", "dye:red", nil, nil, nil, 2 }, + { "fuchsia", "dye:magenta", "dye:rose", nil, nil, nil, 2 }, + { "fuchsia", "dye:blue", "dye:red", "dye:rose", nil, nil, 3 }, + { "fuchsia", "dye:red", "dye:violet", nil, nil, nil, 2 }, + { "rose", "dye:magenta", "dye:red", nil, nil, nil, 2 }, + { "rose", "dye:red", "dye:red", "dye:blue", nil, nil, 3 }, + { "crimson", "dye:rose", "dye:red", nil, nil, nil, 2 }, + { "crimson", "dye:magenta", "dye:red", "dye:red", nil, nil, 3 }, + { "crimson", "dye:red", "dye:red", "dye:red", "dye:blue", nil, 4 }, + + { "black", "default:coal_lump", nil, nil, nil, nil, 4 }, + { "white", "flowers:dandelion_white", nil, nil, nil, nil, 4 }, +} + +unifieddyes.shade_crafts = { + { "faint_", "", "dye:white", "dye:white", "dye:white", 4 }, + { "pastel_", "", "dye:white", "dye:white", nil, 3 }, + { "light_", "", "dye:white", nil, nil, 2 }, + { "bright_", "", "color", "dye:white", nil, 3 }, + { "", "_s50", "dye:light_grey", nil, nil, 2 }, + { "", "_s50", "dye:black", "dye:white", "dye:white", 3 }, + { "medium_", "", "dye:black", nil, nil, 2 }, + { "medium_", "_s50", "dye:grey", nil, nil, 2 }, + { "medium_", "_s50", "dye:black", "dye:white", nil, 3 }, + { "dark_", "", "dye:black", "dye:black", nil, 3 }, + { "dark_", "_s50", "dye:dark_grey", nil, nil, 2 }, + { "dark_", "_s50", "dye:black", "dye:black", "dye:white", 4 }, +} + +for _,i in ipairs(unifieddyes.base_color_crafts) do + local color = i[1] + local yield = i[7] + + minetest.register_craft( { + type = "shapeless", + output = "dye:"..color.." "..yield, + recipe = { + i[2], + i[3], + i[4], + i[5], + i[6], + }, + }) + + for _,j in ipairs(unifieddyes.shade_crafts) do + local firstdye = j[3] + if firstdye == "color" then firstdye = "dye:"..color end + + -- ignore black, white, anything containing the word "grey" + + if color ~= "black" and color ~= "white" and not string.find(color, "grey") then + + minetest.register_craft( { + type = "shapeless", + output = "dye:"..j[1]..color..j[2].." "..j[6], + recipe = { + "dye:"..color, + firstdye, + j[4], + j[5] + }, + }) + end + end +end + +-- greys + +unifieddyes.greymixes = { + { 1, "dye:black", "dye:black", "dye:black", "dye:dark_grey", 4 }, + { 2, "dye:black", "dye:black", "dye:dark_grey", nil, 3 }, + { 3, "dye:black", "dye:dark_grey", nil, nil, 2 }, + { 4, "dye:white", "dye:black", "dye:black", nil, 3 }, + { 5, "dye:dark_grey", "dye:dark_grey", "dye:grey", nil, 3 }, + { 6, "dye:dark_grey", "dye:grey", nil, nil, 2 }, + { 7, "dye:dark_grey", "dye:grey", "dye:grey", nil, 3 }, + { 8, "dye:white", "dye:black", nil, nil, 2 }, + { 9, "dye:grey", "dye:grey", "dye:light_grey", nil, 3 }, + { 10, "dye:grey", "dye:light_grey", "dye:light_grey", nil, 3 }, + { 11, "dye:white", "dye:white", "dye:black", nil, 3 }, + { 12, "dye:light_grey", "dye:light_grey", "dye:white", nil, 3 }, + { 13, "dye:light_grey", "dye:white", nil, nil, 2 }, + { 14, "dye:white", "dye:white", "dye:light_grey", nil, 3 }, +} + +for _, i in ipairs(unifieddyes.greymixes) do + local shade = i[1] + local dye1 = i[2] + local dye2 = i[3] + local dye3 = i[4] + local dye4 = i[5] + local yield = i[6] + local color = "grey_"..shade + if shade == 4 then + color = "dark_grey" + elseif shade == 8 then + color = "grey" + elseif shade == 11 then + color = "light_grey" + end + + minetest.register_craft( { + type = "shapeless", + output = "dye:"..color.." "..yield, + recipe = { + dye1, + dye2, + dye3, + dye4, + }, + }) +end + +-- other crafts +-- we can't make dark orange anymore because brown/medium orange conflicts + +minetest.register_craft( { + type = "shapeless", + output = "dye:dark_orange", + recipe = { + "dye:brown", + "dye:brown" + }, +}) + +minetest.register_craft( { + output = "unifieddyes:airbrush", + recipe = { + { "basic_materials:brass_ingot", "", "basic_materials:plastic_sheet" }, + { "", "default:steel_ingot", "" }, + { "", "", "default:steel_ingot" } + }, +}) diff --git a/init.lua b/init.lua index dcebc78..a8e5092 100644 --- a/init.lua +++ b/init.lua @@ -2,12 +2,12 @@ Unified Dyes -This mod provides an extension to the Minetest 0.4.x dye system +This mod provides an extension to the Minetest dye system ============================================================================== -Copyright (C) 2012-2013, Vanessa Ezekowitz -Email: vanessaezekowitz@gmail.com +Copyright (C) 2012-2013, Vanessa Dannenberg +Email: vanessa.e.dannenberg@gmail.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -34,1562 +34,12 @@ unifieddyes = {} local creative_mode = minetest.settings:get_bool("creative_mode") local S = minetest.get_translator("unifieddyes") +local modpath=minetest.get_modpath(minetest.get_current_modname()) --- the names of the various colors here came from http://www.procato.com/rgb+index/ - -unifieddyes.HUES_EXTENDED = { - { "red", 0xff, 0x00, 0x00 }, - { "vermilion", 0xff, 0x40, 0x00 }, - { "orange", 0xff, 0x80, 0x00 }, - { "amber", 0xff, 0xbf, 0x00 }, - { "yellow", 0xff, 0xff, 0x00 }, - { "lime", 0xbf, 0xff, 0x00 }, - { "chartreuse", 0x80, 0xff, 0x00 }, - { "harlequin", 0x40, 0xff, 0x00 }, - { "green", 0x00, 0xff, 0x00 }, - { "malachite", 0x00, 0xff, 0x40 }, - { "spring", 0x00, 0xff, 0x80 }, - { "turquoise", 0x00, 0xff, 0xbf }, - { "cyan", 0x00, 0xff, 0xff }, - { "cerulean", 0x00, 0xbf, 0xff }, - { "azure", 0x00, 0x80, 0xff }, - { "sapphire", 0x00, 0x40, 0xff }, - { "blue", 0x00, 0x00, 0xff }, - { "indigo", 0x40, 0x00, 0xff }, - { "violet", 0x80, 0x00, 0xff }, - { "mulberry", 0xbf, 0x00, 0xff }, - { "magenta", 0xff, 0x00, 0xff }, - { "fuchsia", 0xff, 0x00, 0xbf }, - { "rose", 0xff, 0x00, 0x80 }, - { "crimson", 0xff, 0x00, 0x40 } -} - -unifieddyes.HUES_WITH_GREY = {} - -for _,i in ipairs(unifieddyes.HUES_EXTENDED) do - table.insert(unifieddyes.HUES_WITH_GREY, i[1]) -end -table.insert(unifieddyes.HUES_WITH_GREY, "grey") - -unifieddyes.HUES_WALLMOUNTED = { - "red", - "orange", - "yellow", - "green", - "cyan", - "blue", - "violet", - "magenta" -} - -unifieddyes.SATS = { - "", - "_s50" -} - -unifieddyes.VALS = { - "", - "medium_", - "dark_" -} - -unifieddyes.VALS_SPLIT = { - "faint_", - "light_", - "", - "medium_", - "dark_" -} - -unifieddyes.VALS_EXTENDED = { - "faint_", - "pastel_", - "light_", - "bright_", - "", - "medium_", - "dark_" -} - -unifieddyes.GREYS = { - "white", - "light_grey", - "grey", - "dark_grey", - "black" -} - -unifieddyes.GREYS_EXTENDED = table.copy(unifieddyes.GREYS) - -for i = 1, 14 do - if i ~= 0 and i ~= 4 and i ~= 8 and i ~= 11 and i ~= 15 then - table.insert(unifieddyes.GREYS_EXTENDED, "grey_"..i) - end -end - -local default_dyes = { - "black", - "blue", - "brown", - "cyan", - "dark_green", - "dark_grey", - "green", - "grey", - "magenta", - "orange", - "pink", - "red", - "violet", - "white", - "yellow" -} - -unifieddyes.player_current_dye = {} -unifieddyes.player_selected_dye = {} -unifieddyes.player_last_right_clicked = {} -unifieddyes.palette_has_color = {} -unifieddyes.player_showall = {} - --- if a node with a palette is placed in the world, --- but the itemstack used to place it has no palette_index (color byte), --- create something appropriate to make it officially white. - -minetest.register_on_placenode( - function(pos, newnode, placer, oldnode, itemstack, pointed_thing) - local def = minetest.registered_items[newnode.name] - - if not def - or not def.palette - or def.after_place_node - or not placer then - return false - end - - local param2 - if not string.find(itemstack:to_string(), "palette_index") then - if def.palette == "unifieddyes_palette_extended.png" - and def.paramtype2 == "color" then - param2 = 240 - elseif def.palette == "unifieddyes_palette_colorwallmounted.png" - and def.paramtype2 == "colorwallmounted" then - param2 = newnode.param2 % 8 - elseif string.find(def.palette, "unifieddyes_palette_") - and def.paramtype2 == "colorfacedir" then -- it's a split palette - param2 = newnode.param2 % 32 - end - - if param2 then - minetest.swap_node(pos, {name = newnode.name, param2 = param2}) - end - end - - if def.palette ~= "" then - minetest.get_meta(pos):set_int("palette_index", param2 or 240) - end - end -) - --- The complementary function: strip-off the color if the node being dug is still white/neutral - -local function move_item(item, pos, inv, digger, fix_color) - if not (digger and digger:is_player()) then return end - local creative = creative_mode or minetest.check_player_privs(digger, "creative") - item = unifieddyes.fix_bad_color_info(item, fix_color) - if inv:room_for_item("main", item) - and (not creative or not inv:contains_item("main", item, true)) then - inv:add_item("main", item) - elseif not creative then - minetest.item_drop(ItemStack(item), digger, pos) - end - minetest.remove_node(pos) -end - -function unifieddyes.on_dig(pos, node, digger) - if not digger then return end - local playername = digger:get_player_name() - if minetest.is_protected(pos, playername) then - minetest.record_protection_violation(pos, playername) - return - end - - local oldparam2 = minetest.get_node(pos).param2 - local def = minetest.registered_items[node.name] - local fix_color - - if def.paramtype2 == "color" and oldparam2 == 240 and def.palette == "unifieddyes_palette_extended.png" then - fix_color = 240 - elseif def.paramtype2 == "color" and oldparam2 == 0 and def.palette == "unifieddyes_palette_extended.png" then - fix_color = 0 - elseif def.paramtype2 == "colorwallmounted" and math.floor(oldparam2 / 8) == 0 and def.palette == "unifieddyes_palette_colorwallmounted.png" then - fix_color = 0 - elseif def.paramtype2 == "colorfacedir" and math.floor(oldparam2 / 32) == 0 and string.find(def.palette, "unifieddyes_palette_") then - fix_color = 0 - end - - local inv = digger:get_inventory() - if fix_color then - move_item(node.name, pos, inv, digger, fix_color) - else - return minetest.node_dig(pos, node, digger) - end -end - --- just stubs to keep old mods from crashing when expecting auto-coloring --- or getting back the dye on dig. - -function unifieddyes.recolor_on_place(foo) -end - -function unifieddyes.after_dig_node(foo) -end - --- This helper function creates multiple copies of the passed node, --- for the split palette - one per hue, plus grey - and assigns --- proper palettes and other attributes - -function unifieddyes.generate_split_palette_nodes(name, def, drop) - for _, color in ipairs(unifieddyes.HUES_WITH_GREY) do - local def2 = table.copy(def) - local desc_color = string.gsub(string.upper(string.sub(color, 1, 1))..string.sub(color, 2), "_", " ") - if string.sub(def2.description, -1) == ")" then - def2.description = string.sub(def2.description, 1, -2)..", "..desc_color.." shades)" - else - def2.description = def2.description.."("..desc_color.." shades)" - end - def2.palette = "unifieddyes_palette_"..color.."s.png" - def2.paramtype2 = "colorfacedir" - def2.groups.ud_param2_colorable = 1 - - if drop then - def2.drop = { - items = { - {items = {drop.."_"..color}, inherit_color = true }, - } - } - end - - minetest.register_node(":"..name.."_"..color, def2) - end -end - --- This helper function creates a colored itemstack - -function unifieddyes.fix_bad_color_info(item, paletteidx) - local stack=minetest.itemstring_with_color(item, paletteidx) - return string.gsub(stack, "u0001color", "u0001palette_index") -end - -function unifieddyes.make_colored_itemstack(item, palette, color) - local paletteidx = unifieddyes.getpaletteidx(color, palette) - return unifieddyes.fix_bad_color_info(item, paletteidx), paletteidx -end - --- these helper functions register all of the recipes needed to create colored --- nodes with any of the dyes supported by that node's palette. - -local function register_c(craft, h, sat, val) - local hue = (type(h) == "table") and h[1] or h - local color = "" - if val then - if craft.palette == "wallmounted" then - color = val..hue..sat - else - color = val..hue..sat - end - else - color = hue -- if val is nil, then it's grey. - end - - local dye = "dye:"..color - local recipe = minetest.serialize(craft.recipe) - recipe = string.gsub(recipe, "MAIN_DYE", dye) - recipe = string.gsub(recipe, "NEUTRAL_NODE", craft.neutral_node) - local newrecipe = minetest.deserialize(recipe) - - local coutput = craft.output or "" - local output = coutput - if craft.output_prefix then - if craft.palette ~= "split" then - output = craft.output_prefix..color..craft.output_suffix..coutput - else - if hue == "white" or hue == "black" or string.find(hue, "grey") then - output = craft.output_prefix.."grey"..craft.output_suffix..coutput - elseif hue == "pink" then - dye = "dye:light_red" - output = craft.output_prefix.."red"..craft.output_suffix..coutput - else - output = craft.output_prefix..hue..craft.output_suffix..coutput - end - end - end - - local colored_itemstack = - unifieddyes.make_colored_itemstack(output, craft.palette, dye) - - minetest.register_craft({ - output = colored_itemstack, - type = craft.type, - recipe = newrecipe - }) - -end - -function unifieddyes.register_color_craft(craft) - local hues_table = unifieddyes.HUES_EXTENDED - local sats_table = unifieddyes.SATS - local vals_table = unifieddyes.VALS_SPLIT - local greys_table = unifieddyes.GREYS - - if craft.palette == "wallmounted" then - register_c(craft, "green", "", "light_") - register_c(craft, "blue", "", "light_") - hues_table = unifieddyes.HUES_WALLMOUNTED - sats_table = {""} - vals_table = unifieddyes.VALS - elseif craft.palette == "extended" then - vals_table = unifieddyes.VALS_EXTENDED - greys_table = unifieddyes.GREYS_EXTENDED - end - - for _, hue in ipairs(hues_table) do - for _, val in ipairs(vals_table) do - for _, sat in ipairs(sats_table) do - - if sat == "_s50" and val ~= "" and val ~= "medium_" and val ~= "dark_" then break end - register_c(craft, hue, sat, val) - - end - end - end - - for _, grey in ipairs(greys_table) do - register_c(craft, grey) - end - - register_c(craft, "pink") - -end - --- code borrowed from homedecor --- call this function to reset the rotation of a "wallmounted" object on place - -function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing) - local node = minetest.get_node(pos) - local colorbits = node.param2 - (node.param2 % 8) - - local yaw = placer:get_look_horizontal() - local dir = minetest.yaw_to_dir(yaw) -- -1.5) - local pitch = placer:get_look_vertical() - - local fdir = minetest.dir_to_wallmounted(dir) - - if pitch < -(math.pi/8) then - fdir = 0 - elseif pitch > math.pi/8 then - fdir = 1 - end - minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits }) -end - --- use this when you have a "wallmounted" node that should never be oriented --- to floor or ceiling... - -function unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing) - local node = minetest.get_node(pos) - local colorbits = node.param2 - (node.param2 % 8) - local yaw = placer:get_look_horizontal() - local dir = minetest.yaw_to_dir(yaw+1.5) - local fdir = minetest.dir_to_wallmounted(dir) - - minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits }) -end - --- ... and use this one to force that kind of node off of floor/ceiling --- orientation after the screwdriver rotates it. - -function unifieddyes.fix_after_screwdriver_nsew(pos, node, user, mode, new_param2) - local new_fdir = new_param2 % 8 - local color = new_param2 - new_fdir - if new_fdir < 2 then - new_fdir = 2 - minetest.swap_node(pos, { name = node.name, param2 = new_fdir + color }) - return true - end -end - -function unifieddyes.is_buildable_to(placer_name, ...) - for _, pos in ipairs({...}) do - local node = minetest.get_node_or_nil(pos) - local def = node and minetest.registered_nodes[node.name] - if not (def and def.buildable_to) or minetest.is_protected(pos, placer_name) then - return false - end - end - return true -end - -function unifieddyes.get_hsv(name) -- expects a node/item name - local hue = "" - local a,b - for _, i in ipairs(unifieddyes.HUES_EXTENDED) do - a,b = string.find(name, "_"..i[1]) - if a then - hue = i[1] - break - end - end - - if string.find(name, "_light_grey") then hue = "light_grey" - elseif string.find(name, "_lightgrey") then hue = "light_grey" - elseif string.find(name, "_dark_grey") then hue = "dark_grey" - elseif string.find(name, "_darkgrey") then hue = "dark_grey" - elseif string.find(name, "_grey") then hue = "grey" - elseif string.find(name, "_white") then hue = "white" - elseif string.find(name, "_black") then hue = "black" - end - - local sat = "" - if string.find(name, "_s50") then sat = "_s50" end - - local val = "" - if string.find(name, "dark_") then val = "dark_" end - if string.find(name, "medium_") then val = "medium_" end - if string.find(name, "light_") then val = "light_" end - - return hue, sat, val -end - --- code partially borrowed from cheapie's plasticbox mod - --- in the function below, color is just a color string, while --- palette_type can be: --- --- "extended" = 256 color palette --- "split" = 200 color palette split into pieces for colorfacedir --- "wallmounted" = 32-color abridged palette - - -function unifieddyes.getpaletteidx(color, palette_type) - - local origcolor = color - local aliases = { - ["pink"] = "light_red", - ["brown"] = "medium_orange", - ["azure"] = "light_blue" - } - - local grayscale = { - ["white"] = 1, - ["light_grey"] = 2, - ["grey"] = 3, - ["dark_grey"] = 4, - ["black"] = 5, - } - - local grayscale_extended = { - ["white"] = 0, - ["grey_14"] = 1, - ["grey_13"] = 2, - ["grey_12"] = 3, - ["light_grey"] = 4, - ["grey_11"] = 4, - ["grey_10"] = 5, - ["grey_9"] = 6, - ["grey_8"] = 7, - ["grey"] = 7, - ["grey_7"] = 8, - ["grey_6"] = 9, - ["grey_5"] = 10, - ["grey_4"] = 11, - ["dark_grey"] = 11, - ["grey_3"] = 12, - ["grey_2"] = 13, - ["grey_1"] = 14, - ["black"] = 15, - } - - local grayscale_wallmounted = { - ["white"] = 0, - ["light_grey"] = 1, - ["grey"] = 2, - ["dark_grey"] = 3, - ["black"] = 4, - } - - local hues_extended = { - ["red"] = 0, - ["vermilion"] = 1, - ["orange"] = 2, - ["amber"] = 3, - ["yellow"] = 4, - ["lime"] = 5, - ["chartreuse"] = 6, - ["harlequin"] = 7, - ["green"] = 8, - ["malachite"] = 9, - ["spring"] = 10, - ["aqua"] = 10, - ["turquoise"] = 11, - ["cyan"] = 12, - ["cerulean"] = 13, - ["azure"] = 14, - ["skyblue"] = 14, - ["sapphire"] = 15, - ["blue"] = 16, - ["indigo"] = 17, - ["violet"] = 18, - ["mulberry"] = 19, - ["magenta"] = 20, - ["fuchsia"] = 21, - ["rose"] = 22, - ["redviolet"] = 22, - ["crimson"] = 23, - } - - local hues_wallmounted = { - ["red"] = 0, - ["orange"] = 1, - ["yellow"] = 2, - ["green"] = 3, - ["cyan"] = 4, - ["blue"] = 5, - ["violet"] = 6, - ["magenta"] = 7 - } - - local shades = { - [""] = 1, - ["s50"] = 2, - ["light"] = 3, - ["medium"] = 4, - ["mediums50"] = 5, - ["dark"] = 6, - ["darks50"] = 7, - } - - local shades_split = { - ["faint"] = 0, - [""] = 1, - ["s50"] = 2, - ["light"] = 3, - ["medium"] = 4, - ["mediums50"] = 5, - ["dark"] = 6, - ["darks50"] = 7, - } - - local shades_extended = { - ["faint"] = 0, - ["pastel"] = 1, - ["light"] = 2, - ["bright"] = 3, - [""] = 4, - ["s50"] = 5, - ["medium"] = 6, - ["mediums50"] = 7, - ["dark"] = 8, - ["darks50"] = 9 - } - - local shades_wallmounted = { - [""] = 1, - ["medium"] = 2, - ["dark"] = 3 - } - - if string.sub(color,1,4) == "dye:" then - color = string.sub(color,5,-1) - elseif string.sub(color,1,12) == "unifieddyes:" then - color = string.sub(color,13,-1) - else - return - end - - if palette_type == "wallmounted" then - if grayscale_wallmounted[color] then - return (grayscale_wallmounted[color] * 8), 0 - end - elseif palette_type == "split" then - if grayscale[color] then - return (grayscale[color] * 32), 0 - end - elseif palette_type == "extended" then - if grayscale_extended[color] then - return grayscale_extended[color]+240, 0 - end - end - - local shade = "" -- assume full - if string.sub(color,1,6) == "faint_" then - shade = "faint" - color = string.sub(color,7,-1) - elseif string.sub(color,1,7) == "pastel_" then - shade = "pastel" - color = string.sub(color,8,-1) - elseif string.sub(color,1,6) == "light_" then - shade = "light" - color = string.sub(color,7,-1) - elseif string.sub(color,1,7) == "bright_" then - shade = "bright" - color = string.sub(color,8,-1) - elseif string.sub(color,1,7) == "medium_" then - shade = "medium" - color = string.sub(color,8,-1) - elseif string.sub(color,1,5) == "dark_" then - shade = "dark" - color = string.sub(color,6,-1) - end - if string.sub(color,-4,-1) == "_s50" then - shade = shade.."s50" - color = string.sub(color,1,-5) - end - - if palette_type == "wallmounted" then - if color == "green" and shade == "light" then return 48,3 - elseif color == "brown" then return 17,1 - elseif color == "pink" then return 56,7 - elseif color == "blue" and shade == "light" then return 40,5 - elseif hues_wallmounted[color] and shades_wallmounted[shade] then - return (shades_wallmounted[shade] * 64 + hues_wallmounted[color] * 8), hues_wallmounted[color] - end - else - if color == "brown" then - color = "orange" - shade = "medium" - elseif color == "pink" then - color = "red" - shade = "light" - end - if palette_type == "split" then -- it's colorfacedir - if hues_extended[color] and shades_split[shade] then - return (shades_split[shade] * 32), hues_extended[color]+1 - end - elseif palette_type == "extended" then - if hues_extended[color] and shades_extended[shade] then - return (hues_extended[color] + shades_extended[shade]*24), hues_extended[color] - end - end - end -end - -function unifieddyes.get_color_from_dye_name(name) - if name == "dye:black" then - return "000000" - elseif name == "dye:white" then - return "ffffff" - end - local item = minetest.registered_items[name] - if not item then return end - local inv_image = item.inventory_image - if not inv_image then return end - return string.match(inv_image,"colorize:#(......):200") -end - --- punch-to-recolor using the airbrush - -function unifieddyes.on_airbrush(itemstack, player, pointed_thing) - local player_name = player:get_player_name() - local painting_with = nil - - if unifieddyes.player_current_dye[player_name] then - painting_with = unifieddyes.player_current_dye[player_name] - end - - if not painting_with then - minetest.chat_send_player(player_name, "*** You need to set a color first.") - minetest.chat_send_player(player_name, "*** Right-click any random node to open the color selector,") - minetest.chat_send_player(player_name, "*** or shift+right-click a colorized node to use its color.") - minetest.chat_send_player(player_name, "*** Be sure to click \"Accept\", or the color you select will be ignored.") - return - end - - local pos = minetest.get_pointed_thing_position(pointed_thing) - if not pos then - local look_angle = player:get_look_vertical() - if look_angle > -1.55 then - minetest.chat_send_player(player_name, "*** No node selected") - else - local hexcolor = unifieddyes.get_color_from_dye_name(painting_with) - if hexcolor then - local r = tonumber(string.sub(hexcolor,1,2),16) - local g = tonumber(string.sub(hexcolor,3,4),16) - local b = tonumber(string.sub(hexcolor,5,6),16) - player:set_sky({r=r,g=g,b=b,a=255},"plain") - end - end - return - end - - local node = minetest.get_node(pos) - local def = minetest.registered_items[node.name] - if not def then return end - - if minetest.is_protected(pos, player_name) then - minetest.chat_send_player(player_name, "*** Sorry, someone else owns that node.") - return - end - - if not (def.groups and def.groups.ud_param2_colorable and def.groups.ud_param2_colorable > 0) then - minetest.chat_send_player(player_name, "*** That node can't be colored.") - return - end - - local palette = nil - local fdir = 0 - if not def or not def.palette then - minetest.chat_send_player(player_name, "*** That node can't be colored -- it's either undefined or has no palette.") - return - elseif def.palette == "unifieddyes_palette_extended.png" then - palette = "extended" - elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then - palette = "wallmounted" - fdir = node.param2 % 8 - elseif def.palette ~= "unifieddyes_palette_extended.png" - and def.palette ~= "unifieddyes_palette_colorwallmounted.png" - and string.find(def.palette, "unifieddyes_palette_") then - palette = "split" - fdir = node.param2 % 32 - else - minetest.chat_send_player(player_name, "*** That node can't be colored -- it has an invalid color mode.") - return - end - - local idx, hue = unifieddyes.getpaletteidx(painting_with, palette) - local inv = player:get_inventory() - if (not creative or not creative.is_enabled_for(player_name)) and not inv:contains_item("main", painting_with) then - local suff = "" - if not idx then - suff = " Besides, "..string.sub(painting_with, 5).." can't be applied to that node." - end - minetest.chat_send_player(player_name, "*** You're in survival mode, and you're out of "..string.sub(painting_with, 5).."."..suff) - return - end - - if not idx then - minetest.chat_send_player(player_name, "*** "..string.sub(painting_with, 5).." can't be applied to that node.") - return - end - - local oldidx = node.param2 - fdir - local name = def.airbrush_replacement_node or node.name - - if palette == "split" then - - local modname = string.sub(name, 1, string.find(name, ":")-1) - local nodename2 = string.sub(name, string.find(name, ":")+1) - local oldcolor = "snozzberry" - local newcolor = "razzberry" -- intentionally misspelled ;-) - - if def.ud_color_start and def.ud_color_end then - oldcolor = string.sub(node.name, def.ud_color_start, def.ud_color_end) - newcolor = string.sub(painting_with, 5) - else - if hue ~= 0 then - newcolor = unifieddyes.HUES_EXTENDED[hue][1] - else - newcolor = "grey" - end - - if def.airbrush_replacement_node then - oldcolor = "grey" - else - local s = string.sub(def.palette, 21) - oldcolor = string.sub(s, 1, string.find(s, "s.png")-1) - end - end - - name = modname..":"..string.gsub(nodename2, oldcolor, newcolor) - - if not minetest.registered_items[name] then - minetest.chat_send_player(player_name, "*** "..string.sub(painting_with, 5).." can't be applied to that node.") - return - end - elseif idx == oldidx then - return - end - minetest.swap_node(pos, {name = name, param2 = fdir + idx}) - if not creative or not creative.is_enabled_for(player_name) then - inv:remove_item("main", painting_with) - return - end -end - --- get a node's dye color based on its palette and param2 - -function unifieddyes.color_to_name(param2, def) - if not param2 or not def or not def.palette then return end - - if def.palette == "unifieddyes_palette_extended.png" then - local color = param2 - - local v = 0 - local s = 1 - if color < 24 then v = 1 - elseif color > 23 and color < 48 then v = 2 - elseif color > 47 and color < 72 then v = 3 - elseif color > 71 and color < 96 then v = 4 - elseif color > 95 and color < 120 then v = 5 - elseif color > 119 and color < 144 then v = 5 s = 2 - elseif color > 143 and color < 168 then v = 6 - elseif color > 167 and color < 192 then v = 6 s = 2 - elseif color > 191 and color < 216 then v = 7 - elseif color > 215 and color < 240 then v = 7 s = 2 - end - - if color > 239 then - if color == 240 then return "white" - elseif color == 244 then return "light_grey" - elseif color == 247 then return "grey" - elseif color == 251 then return "dark_grey" - elseif color == 255 then return "black" - else return "grey_"..15-(color-240) - end - else - local h = color - math.floor(color/24)*24 - return unifieddyes.VALS_EXTENDED[v]..unifieddyes.HUES_EXTENDED[h+1][1]..unifieddyes.SATS[s] - end - - elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then - local color = math.floor(param2 / 8) - if color == 0 then return "white" - elseif color == 1 then return "light_grey" - elseif color == 2 then return "grey" - elseif color == 3 then return "dark_grey" - elseif color == 4 then return "black" - elseif color == 5 then return "light_blue" - elseif color == 6 then return "light_green" - elseif color == 7 then return "pink" - end - local v = math.floor(color/8) - local h = color - v * 8 - return unifieddyes.VALS[v]..unifieddyes.HUES_WALLMOUNTED[h+1] - - elseif string.find(def.palette, "unifieddyes_palette") then -- it's the split palette - -- palette names in this mode are always "unifieddyes_palette_COLORs.png" - - local s = string.sub(def.palette, 21) - local color = string.sub(s, 1, string.find(s, "s.png")-1) - - local v = math.floor(param2/32) - if color ~= "grey" then - if v == 0 then return "faint_"..color - elseif v == 1 then return color - elseif v == 2 then return color.."_s50" - elseif v == 3 then return "light_"..color - elseif v == 4 then return "medium_"..color - elseif v == 5 then return "medium_"..color.."_s50" - elseif v == 6 then return "dark_"..color - elseif v == 7 then return "dark_"..color.."_s50" - end - else - if v > 0 and v < 6 then return unifieddyes.GREYS[v] - else return "white" - end - end - end -end - -local hps = 0.6 -- horizontal position scale -local vps = 1.3 -- vertical position scale -local vs = 0.1 -- vertical shift/offset - -local color_button_size = ";0.75,0.75;" -local color_square_size = ";0.69,0.69;" - -function unifieddyes.make_readable_color(color) - -- is this a low saturation color? - local has_low_saturtation = string.find(color, "s50"); - - -- remove _s50 tag, we care about that later again - local s = string.gsub(color, "_s50", "") - - -- replace underscores with spaces to make it look nicer - local s = string.gsub(s, "_", " ") - - -- capitalize words, you know, looks nicer ;) - s = string.gsub(s, "(%l)(%w*)", function(a,b) return string.upper(a)..b end) - - -- add the word dye, this is what the translations expect - s = s.." Dye" - - -- if it is a low sat color, append an appropriate string - if has_low_saturtation then - s = s.." (low saturation)" - end - - return s -end - -function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist) - - local dye = "dye:"..colorname - - local overlay = "" - local colorize = minetest.formspec_escape("^[colorize:#"..hexcolor..":255") - - if not creative and inv:contains_item("main", dye) then - overlay = "^unifieddyes_onhand_overlay.png" - end - - local unavail_overlay = "" - if not showall and not unifieddyes.palette_has_color[nodepalette.."_"..colorname] - or (explist and not explist[colorname]) then - if overlay == "" then - unavail_overlay = "^unifieddyes_unavailable_overlay.png" - else - unavail_overlay = "^unifieddyes_onhand_unavailable_overlay.png" - end - end - - local tooltip = "tooltip["..colorname..";".. - S(unifieddyes.make_readable_color(colorname)).. - "\n(dye:"..colorname..")]" - - if dye == painting_with then - overlay = "^unifieddyes_select_overlay.png" - selindic = "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]"..tooltip - end - - local form - if unavail_overlay == "" then - form = "image_button[".. - (hp*hps)..","..(v2*vps+vs).. - color_button_size.. - "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";".. - colorname..";]".. - tooltip - else - form = "image[".. - (hp*hps)..","..(v2*vps+vs).. - color_square_size.. - "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]".. - tooltip - end - - return form, selindic -end - -function unifieddyes.show_airbrush_form(player) - if not player then return end - - local t = {} - - local player_name = player:get_player_name() - local painting_with = unifieddyes.player_selected_dye[player_name] or unifieddyes.player_current_dye[player_name] - local creative = creative and creative.is_enabled_for(player_name) - local inv = player:get_inventory() - local nodepalette = "extended" - local showall = unifieddyes.player_showall[player_name] - - t[1] = "size[14.5,8.5]label[7,-0.3;"..S("Select a color:").."]" - local selindic = "unifieddyes_select_overlay.png^unifieddyes_question.png]" - - local last_right_click = unifieddyes.player_last_right_clicked[player_name] - if last_right_click then - if last_right_click.def and last_right_click.def.palette then - if last_right_click.def.palette == "unifieddyes_palette_colorwallmounted.png" then - nodepalette = "wallmounted" - elseif last_right_click.def.palette == "unifieddyes_palette_extended.png" then - t[#t+1] = "label[0.5,8.25;"..S("(Right-clicked a node that supports all 256 colors, showing them all)").."]" - showall = true - elseif last_right_click.def.palette ~= "unifieddyes_palette_extended.png" - and last_right_click.def.palette ~= "unifieddyes_palette_colorwallmounted.png" - and string.find(last_right_click.def.palette, "unifieddyes_palette_") then - nodepalette = "split" - end - end - end - - if not last_right_click.def.groups - or not last_right_click.def.groups.ud_param2_colorable - or not last_right_click.def.palette - or not string.find(last_right_click.def.palette, "unifieddyes_palette_") then - t[#t+1] = "label[0.5,8.25;"..S("(Right-clicked a node not supported by the Airbrush, showing all colors)").."]" - end - - local explist = last_right_click.def.explist - - for v = 0, 6 do - local val = unifieddyes.VALS_EXTENDED[v+1] - - local sat = "" - local v2=(v/2) - - for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do - local hue = h[1] - local hp=hi-1 - - local r = h[2] - local g = h[3] - local b = h[4] - - local factor = 40 - if v > 3 then - factor = 75 - v2 = (v-2) - end - - local r2 = math.max(math.min(r + (4-v)*factor, 255), 0) - local g2 = math.max(math.min(g + (4-v)*factor, 255), 0) - local b2 = math.max(math.min(b + (4-v)*factor, 255), 0) - - local hexcolor = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2) - local f - f, selindic = unifieddyes.make_colored_square(hexcolor, val..hue..sat, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist) - t[#t+1] = f - end - - if v > 3 then - sat = "_s50" - v2 = (v-1.5) - - for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do - local hue = h[1] - local hp=hi-1 - - local r = h[2] - local g = h[3] - local b = h[4] - - local factor = 75 - - local pr = 0.299 - local pg = 0.587 - local pb = 0.114 - - local r2 = math.max(math.min(r + (4-v)*factor, 255), 0) - local g2 = math.max(math.min(g + (4-v)*factor, 255), 0) - local b2 = math.max(math.min(b + (4-v)*factor, 255), 0) - - local p = math.sqrt(r2*r2*pr + g2*g2*pg + b2*b2*pb) - local r3 = math.floor(p+(r2-p)*0.5) - local g3 = math.floor(p+(g2-p)*0.5) - local b3 = math.floor(p+(b2-p)*0.5) - - local hexcolor = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3) - local f - f, selindic = unifieddyes.make_colored_square(hexcolor, val..hue..sat, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist) - t[#t+1] = f - end - end - end - - local v2=5 - for y = 0, 15 do - - local hp=15-y - - local hexgrey = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17) - local grey = "grey_"..y - - if y == 0 then grey = "black" - elseif y == 4 then grey = "dark_grey" - elseif y == 8 then grey = "grey" - elseif y == 11 then grey = "light_grey" - elseif y == 15 then grey = "white" - end - - local f - f, selindic = unifieddyes.make_colored_square(hexgrey, grey, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist) - t[#t+1] = f - - end - - if not creative then - t[#t+1] = "image[10," - t[#t+1] = (vps*5.55+vs) - t[#t+1] = color_button_size - t[#t+1] = "unifieddyes_onhand_overlay.png]label[10.7," - t[#t+1] = (vps*5.51+vs) - t[#t+1] = ";"..S("Dyes").."]" - t[#t+1] = "label[10.7," - t[#t+1] = (vps*5.67+vs) - t[#t+1] = ";on hand]" - - end - - t[#t+1] = "image[10," - t[#t+1] = (vps*5+vs) - t[#t+1] = color_button_size - t[#t+1] = selindic - - if painting_with then - t[#t+1] = "label[10.7," - t[#t+1] = (vps*4.90+vs) - t[#t+1] = ";"..S("Your selection:").."]" - t[#t+1] = "label[10.7," - t[#t+1] = (vps*5.07+vs) - t[#t+1] = ";" - t[#t+1] = S(unifieddyes.make_readable_color(string.sub(painting_with, 5))) - t[#t+1] = "]label[10.7," - t[#t+1] = (vps*5.24+vs) - t[#t+1] = ";(" - t[#t+1] = painting_with - t[#t+1] = ")]" - else - t[#t+1] = "label[10.7," - t[#t+1] = (vps*5.07+vs) - t[#t+1] = ";"..S("Your selection").."]" - end - - t[#t+1] = "button_exit[10.5,8;2,1;cancel;"..S("Cancel").."]button_exit[12.5,8;2,1;accept;"..S("Accept").."]" - - - if last_right_click and last_right_click.def and nodepalette ~= "extended" then - if showall then - t[#t+1] = "button[0,8;2,1;show_avail;"..S("Show Available").."]" - t[#t+1] = "label[2,8.25;"..S("(Currently showing all 256 colors)").."]" - else - t[#t+1] = "button[0,8;2,1;show_all;"..S("Show All Colors").."]" - t[#t+1] = "label[2,8.25;"..S("(Currently only showing what the right-clicked node can use)").."]" - end - end - - minetest.show_formspec(player_name, "unifieddyes:dye_select_form", table.concat(t)) -end - -minetest.register_tool("unifieddyes:airbrush", { - description = S("Dye Airbrush"), - inventory_image = "unifieddyes_airbrush.png", - use_texture_alpha = true, - tool_capabilities = { - full_punch_interval=0.1, - }, - range = 12, - on_use = unifieddyes.on_airbrush, - on_place = function(itemstack, placer, pointed_thing) - local keys = placer:get_player_control() - local player_name = placer:get_player_name() - local pos = minetest.get_pointed_thing_position(pointed_thing) - local node - local def - - if pos then node = minetest.get_node(pos) end - if node then def = minetest.registered_items[node.name] end - - unifieddyes.player_last_right_clicked[player_name] = {pos = pos, node = node, def = def} - - if (not keys.sneak) and def.on_rightclick then - return def.on_rightclick(pos, node, placer, itemstack, pointed_thing) - elseif not keys.sneak then - unifieddyes.show_airbrush_form(placer) - elseif keys.sneak then - if not pos or not def then return end - local newcolor = unifieddyes.color_to_name(node.param2, def) - - if not newcolor then - minetest.chat_send_player(player_name, "*** That node is uncolored.") - return - end - minetest.chat_send_player(player_name, "*** Switching to "..newcolor.." for the airbrush, to match that node.") - unifieddyes.player_current_dye[player_name] = "dye:"..newcolor - end - end -}) - -minetest.register_craft( { - output = "unifieddyes:airbrush", - recipe = { - { "basic_materials:brass_ingot", "", "basic_materials:plastic_sheet" }, - { "", "default:steel_ingot", "" }, - { "", "", "default:steel_ingot" } - }, -}) - -minetest.register_on_player_receive_fields(function(player, formname, fields) - - if formname == "unifieddyes:dye_select_form" then - - local player_name = player:get_player_name() - local nodepalette = "extended" - local showall = unifieddyes.player_showall[player_name] - - local last_right_click = unifieddyes.player_last_right_clicked[player_name] - if last_right_click and last_right_click.def then - if last_right_click.def.palette then - if last_right_click.def.palette == "unifieddyes_palette_colorwallmounted.png" then - nodepalette = "wallmounted" - elseif last_right_click.def.palette ~= "unifieddyes_palette_extended.png" then - nodepalette = "split" - end - end - end - - if fields.show_all then - unifieddyes.player_showall[player_name] = true - unifieddyes.show_airbrush_form(player) - return - elseif fields.show_avail then - unifieddyes.player_showall[player_name] = false - unifieddyes.show_airbrush_form(player) - return - elseif fields.quit then - if fields.accept then - local dye = unifieddyes.player_selected_dye[player_name] - if not dye then - minetest.chat_send_player(player_name, "*** Clicked \"Accept\", but no color was selected!") - return - elseif not showall - and not unifieddyes.palette_has_color[nodepalette.."_"..string.sub(dye, 5)] then - minetest.chat_send_player(player_name, "*** Clicked \"Accept\", but the selected color can't be used on the") - minetest.chat_send_player(player_name, "*** node that was right-clicked (and \"Show All\" wasn't in effect).") - if unifieddyes.player_current_dye[player_name] then - minetest.chat_send_player(player_name, "*** Ignoring it and sticking with "..string.sub(unifieddyes.player_current_dye[player_name], 5)..".") - else - minetest.chat_send_player(player_name, "*** Ignoring it.") - end - return - else - unifieddyes.player_current_dye[player_name] = dye - unifieddyes.player_selected_dye[player_name] = nil - minetest.chat_send_player(player_name, "*** Selected "..string.sub(dye, 5).." for the airbrush.") - return - end - else -- assume "Cancel" or Esc. - unifieddyes.player_selected_dye[player_name] = nil - return - end - else - local s1 = string.sub(minetest.serialize(fields), 11) - local s3 = string.sub(s1,1, string.find(s1, '"')-1) - - local inv = player:get_inventory() - local creative = creative and creative.is_enabled_for(player_name) - local dye = "dye:"..s3 - - if (showall or unifieddyes.palette_has_color[nodepalette.."_"..s3]) and - (minetest.registered_items[dye] and (creative or inv:contains_item("main", dye))) then - unifieddyes.player_selected_dye[player_name] = dye - unifieddyes.show_airbrush_form(player) - end - end - end -end) - --- Generate all dyes that are not part of the default minetest_game dyes mod - -for _, h in ipairs(unifieddyes.HUES_EXTENDED) do - local hue = h[1] - local r = h[2] - local g = h[3] - local b = h[4] - - for v = 0, 6 do - local val = unifieddyes.VALS_EXTENDED[v+1] - - local factor = 40 - if v > 3 then factor = 75 end - - local r2 = math.max(math.min(r + (4-v)*factor, 255), 0) - local g2 = math.max(math.min(g + (4-v)*factor, 255), 0) - local b2 = math.max(math.min(b + (4-v)*factor, 255), 0) - - -- full-sat color - - local desc = hue:gsub("%a", string.upper, 1).." Dye" - - if val ~= "" then - desc = val:sub(1, -2):gsub("%a", string.upper, 1) .." "..desc - end - - local color = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2) - if minetest.registered_items["dye:"..val..hue] then - minetest.override_item("dye:"..val..hue, { - inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200", - }) - else - if (val..hue) ~= "medium_orange" - and (val..hue) ~= "light_red" then - minetest.register_craftitem(":dye:"..val..hue, { - description = S(desc), - inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200", - groups = { dye=1, not_in_creative_inventory=1 }, - }) - end - end - minetest.register_alias("unifieddyes:"..val..hue, "dye:"..val..hue) - - if v > 3 then -- also register the low-sat version - - local pr = 0.299 - local pg = 0.587 - local pb = 0.114 - - local p = math.sqrt(r2*r2*pr + g2*g2*pg + b2*b2*pb) - local r3 = math.floor(p+(r2-p)*0.5) - local g3 = math.floor(p+(g2-p)*0.5) - local b3 = math.floor(p+(b2-p)*0.5) - - local color = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3) - - minetest.register_craftitem(":dye:"..val..hue.."_s50", { - description = S(desc.." (low saturation)"), - inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200", - groups = { dye=1, not_in_creative_inventory=1 }, - }) - minetest.register_alias("unifieddyes:"..val..hue.."_s50", "dye:"..val..hue.."_s50") - end - end -end - --- register the greyscales too :P - -for y = 1, 14 do -- colors 0 and 15 are black and white, default dyes - - if y ~= 4 and y ~= 8 and y~= 11 then -- don't register the three greys, they're done separately. - - local rgb = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17) - local name = "grey_"..y - local desc = "Grey Dye #"..y - - minetest.register_craftitem(":dye:"..name, { - description = S(desc), - inventory_image = "unifieddyes_dye.png^[colorize:#"..rgb..":200", - groups = { dye=1, not_in_creative_inventory=1 }, - }) - minetest.register_alias("unifieddyes:"..name, "dye:"..name) - end -end - -minetest.override_item("dye:grey", { - inventory_image = "unifieddyes_dye.png^[colorize:#888888:200", -}) - -minetest.override_item("dye:dark_grey", { - inventory_image = "unifieddyes_dye.png^[colorize:#444444:200", -}) - -minetest.register_craftitem(":dye:light_grey", { - description = S("Light grey Dye"), - inventory_image = "unifieddyes_dye.png^[colorize:#cccccc:200", - groups = { dye=1, not_in_creative_inventory=1 }, -}) - --- build a table of color <-> palette associations to reduce the need for --- realtime lookups with getpaletteidx() - -for _, palette in ipairs({"extended", "split", "wallmounted"}) do - local palette2 = palette - - for i in ipairs(unifieddyes.SATS) do - local sat = (palette == "wallmounted") and "" or unifieddyes.SATS[i] - for _, hue in ipairs(unifieddyes.HUES_EXTENDED) do - for _, val in ipairs(unifieddyes.VALS_EXTENDED) do - local color = val..hue[1]..sat - if unifieddyes.getpaletteidx("dye:"..color, palette2) then - unifieddyes.palette_has_color[palette.."_"..color] = true - end - end - end - end - - for y = 0, 15 do - local grey = "grey_"..y - - if y == 0 then grey = "black" - elseif y == 4 then grey = "dark_grey" - elseif y == 8 then grey = "grey" - elseif y == 11 then grey = "light_grey" - elseif y == 15 then grey = "white" - end - if unifieddyes.getpaletteidx("dye:"..grey, palette2) then - unifieddyes.palette_has_color[palette.."_"..grey] = true - end - end -end - -unifieddyes.palette_has_color["wallmounted_light_red"] = true - --- crafting! - -unifieddyes.base_color_crafts = { - { "red", "flowers:rose", nil, nil, nil, nil, 4 }, - { "vermilion", "dye:red", "dye:orange", nil, nil, nil, 3 }, - { "orange", "flowers:tulip", nil, nil, nil, nil, 4 }, - { "orange", "dye:red", "dye:yellow", nil, nil, nil, 2 }, - { "amber", "dye:orange", "dye:yellow", nil, nil, nil, 2 }, - { "yellow", "flowers:dandelion_yellow", nil, nil, nil, nil, 4 }, - { "lime", "dye:yellow", "dye:chartreuse", nil, nil, nil, 2 }, - { "lime", "dye:yellow", "dye:yellow", "dye:green", nil, nil, 3 }, - { "chartreuse", "dye:yellow", "dye:green", nil, nil, nil, 2 }, - { "harlequin", "dye:chartreuse", "dye:green", nil, nil, nil, 2 }, - { "harlequin", "dye:yellow", "dye:green", "dye:green", nil, nil, 3 }, - { "green", "default:cactus", nil, nil, nil, nil, 4 }, - { "green", "dye:yellow", "dye:blue", nil, nil, nil, 2 }, - { "malachite", "dye:green", "dye:spring", nil, nil, nil, 2 }, - { "malachite", "dye:green", "dye:green", "dye:cyan", nil, nil, 3 }, - { "malachite", "dye:green", "dye:green", "dye:green", "dye:blue", nil, 4 }, - { "spring", "dye:green", "dye:cyan", nil, nil, nil, 2 }, - { "spring", "dye:green", "dye:green", "dye:blue", nil, nil, 3 }, - { "turquoise", "dye:spring", "dye:cyan", nil, nil, nil, 2 }, - { "turquoise", "dye:green", "dye:cyan", "dye:cyan", nil, nil, 3 }, - { "turquoise", "dye:green", "dye:green", "dye:green", "dye:blue", "dye:blue", 5 }, - { "cyan", "dye:green", "dye:blue", nil, nil, nil, 2 }, - { "cerulean", "dye:cyan", "dye:azure", nil, nil, nil, 2 }, - { "cerulean", "dye:cyan", "dye:cyan", "dye:blue", nil, nil, 3 }, - { "cerulean", "dye:green", "dye:green", "dye:blue", "dye:blue", "dye:blue", 5 }, - { "azure", "dye:cyan", "dye:blue", nil, nil, nil, 2 }, - { "azure", "dye:green", "dye:blue", "dye:blue", nil, nil, 3 }, - { "sapphire", "dye:azure", "dye:blue", nil, nil, nil, 2 }, - { "sapphire", "dye:cyan", "dye:blue", "dye:blue", nil, nil, 3 }, - { "sapphire", "dye:green", "dye:blue", "dye:blue", "dye:blue", nil, 4 }, - { "blue", "flowers:geranium", nil, nil, nil, nil, 4 }, - { "indigo", "dye:blue", "dye:violet", nil, nil, nil, 2 }, - { "violet", "flowers:viola", nil, nil, nil, nil, 4 }, - { "violet", "dye:blue", "dye:magenta", nil, nil, nil, 2 }, - { "mulberry", "dye:violet", "dye:magenta", nil, nil, nil, 2 }, - { "mulberry", "dye:violet", "dye:blue", "dye:red", nil, nil, 3 }, - { "magenta", "dye:blue", "dye:red", nil, nil, nil, 2 }, - { "fuchsia", "dye:magenta", "dye:rose", nil, nil, nil, 2 }, - { "fuchsia", "dye:blue", "dye:red", "dye:rose", nil, nil, 3 }, - { "fuchsia", "dye:red", "dye:violet", nil, nil, nil, 2 }, - { "rose", "dye:magenta", "dye:red", nil, nil, nil, 2 }, - { "rose", "dye:red", "dye:red", "dye:blue", nil, nil, 3 }, - { "crimson", "dye:rose", "dye:red", nil, nil, nil, 2 }, - { "crimson", "dye:magenta", "dye:red", "dye:red", nil, nil, 3 }, - { "crimson", "dye:red", "dye:red", "dye:red", "dye:blue", nil, 4 }, - - { "black", "default:coal_lump", nil, nil, nil, nil, 4 }, - { "white", "flowers:dandelion_white", nil, nil, nil, nil, 4 }, -} - -unifieddyes.shade_crafts = { - { "faint_", "", "dye:white", "dye:white", "dye:white", 4 }, - { "pastel_", "", "dye:white", "dye:white", nil, 3 }, - { "light_", "", "dye:white", nil, nil, 2 }, - { "bright_", "", "color", "dye:white", nil, 3 }, - { "", "_s50", "dye:light_grey", nil, nil, 2 }, - { "", "_s50", "dye:black", "dye:white", "dye:white", 3 }, - { "medium_", "", "dye:black", nil, nil, 2 }, - { "medium_", "_s50", "dye:grey", nil, nil, 2 }, - { "medium_", "_s50", "dye:black", "dye:white", nil, 3 }, - { "dark_", "", "dye:black", "dye:black", nil, 3 }, - { "dark_", "_s50", "dye:dark_grey", nil, nil, 2 }, - { "dark_", "_s50", "dye:black", "dye:black", "dye:white", 4 }, -} - -for _,i in ipairs(unifieddyes.base_color_crafts) do - local color = i[1] - local yield = i[7] - - minetest.register_craft( { - type = "shapeless", - output = "dye:"..color.." "..yield, - recipe = { - i[2], - i[3], - i[4], - i[5], - i[6], - }, - }) - - for _,j in ipairs(unifieddyes.shade_crafts) do - local firstdye = j[3] - if firstdye == "color" then firstdye = "dye:"..color end - - -- ignore black, white, anything containing the word "grey" - - if color ~= "black" and color ~= "white" and not string.find(color, "grey") then - - minetest.register_craft( { - type = "shapeless", - output = "dye:"..j[1]..color..j[2].." "..j[6], - recipe = { - "dye:"..color, - firstdye, - j[4], - j[5] - }, - }) - end - end -end - --- greys - -unifieddyes.greymixes = { - { 1, "dye:black", "dye:black", "dye:black", "dye:dark_grey", 4 }, - { 2, "dye:black", "dye:black", "dye:dark_grey", nil, 3 }, - { 3, "dye:black", "dye:dark_grey", nil, nil, 2 }, - { 4, "dye:white", "dye:black", "dye:black", nil, 3 }, - { 5, "dye:dark_grey", "dye:dark_grey", "dye:grey", nil, 3 }, - { 6, "dye:dark_grey", "dye:grey", nil, nil, 2 }, - { 7, "dye:dark_grey", "dye:grey", "dye:grey", nil, 3 }, - { 8, "dye:white", "dye:black", nil, nil, 2 }, - { 9, "dye:grey", "dye:grey", "dye:light_grey", nil, 3 }, - { 10, "dye:grey", "dye:light_grey", "dye:light_grey", nil, 3 }, - { 11, "dye:white", "dye:white", "dye:black", nil, 3 }, - { 12, "dye:light_grey", "dye:light_grey", "dye:white", nil, 3 }, - { 13, "dye:light_grey", "dye:white", nil, nil, 2 }, - { 14, "dye:white", "dye:white", "dye:light_grey", nil, 3 }, -} - -for _, i in ipairs(unifieddyes.greymixes) do - local shade = i[1] - local dye1 = i[2] - local dye2 = i[3] - local dye3 = i[4] - local dye4 = i[5] - local yield = i[6] - local color = "grey_"..shade - if shade == 4 then - color = "dark_grey" - elseif shade == 8 then - color = "grey" - elseif shade == 11 then - color = "light_grey" - end - - minetest.register_craft( { - type = "shapeless", - output = "dye:"..color.." "..yield, - recipe = { - dye1, - dye2, - dye3, - dye4, - }, - }) -end - --- we can't make dark orange anymore because brown/medium orange conflicts - -minetest.register_craft( { - type = "shapeless", - output = "dye:dark_orange", - recipe = { - "dye:brown", - "dye:brown" - }, -}) - --- aliases - -minetest.register_alias("dye:light_red", "dye:pink") -minetest.register_alias("dye:medium_orange", "dye:brown") - -minetest.register_alias("unifieddyes:black", "dye:black") -minetest.register_alias("unifieddyes:dark_grey", "dye:dark_grey") -minetest.register_alias("unifieddyes:grey", "dye:grey") -minetest.register_alias("unifieddyes:light_grey", "dye:light_grey") -minetest.register_alias("unifieddyes:white", "dye:white") - -minetest.register_alias("unifieddyes:grey_0", "dye:black") -minetest.register_alias("unifieddyes:grey_4", "dye:dark_grey") -minetest.register_alias("unifieddyes:grey_8", "dye:grey") -minetest.register_alias("unifieddyes:grey_11", "dye:light_grey") -minetest.register_alias("unifieddyes:grey_15", "dye:white") - -minetest.register_alias("unifieddyes:white_paint", "dye:white") -minetest.register_alias("unifieddyes:titanium_dioxide", "dye:white") -minetest.register_alias("unifieddyes:lightgrey_paint", "dye:light_grey") -minetest.register_alias("unifieddyes:grey_paint", "dye:grey") -minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey") -minetest.register_alias("unifieddyes:carbon_black", "dye:black") - -minetest.register_alias("unifieddyes:brown", "dye:brown") +dofile(modpath.."/color-tables.lua") +dofile(modpath.."/api.lua") +dofile(modpath.."/airbrush.lua") +dofile(modpath.."/dyes-crafting.lua") +dofile(modpath.."/aliases.lua") print(S("[UnifiedDyes] Loaded!")) -