diff --git a/steel/init.lua b/steel/init.lua index 9eb8c71..fb0298a 100644 --- a/steel/init.lua +++ b/steel/init.lua @@ -41,7 +41,7 @@ end function steel_rotate_and_place(itemstack, placer, pointed_thing) - local node = minetest.env:get_node(pointed_thing.under) + local node = minetest.get_node(pointed_thing.under) if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then if steel_node_is_owned(pointed_thing.above, placer) then return itemstack @@ -49,8 +49,8 @@ function steel_rotate_and_place(itemstack, placer, pointed_thing) local above = pointed_thing.above local under = pointed_thing.under local pitch = placer:get_look_pitch() - local node = minetest.env:get_node(above) - local fdir = minetest.env:dir_to_facedir(placer:get_look_dir()) + local node = minetest.get_node(above) + local fdir = minetest.dir_to_facedir(placer:get_look_dir()) local wield_name = itemstack:get_name() if node.name ~= "air" then return end @@ -60,11 +60,11 @@ function steel_rotate_and_place(itemstack, placer, pointed_thing) if iswall then local dirs = { 2, 3, 0, 1 } - minetest.env:add_node(above, {name = wield_name.."_wall", param2 = dirs[fdir+1] }) -- place wall variant + minetest.add_node(above, {name = wield_name.."_wall", param2 = dirs[fdir+1] }) -- place wall variant elseif isceiling then - minetest.env:add_node(above, {name = wield_name.."_wall", param2 = 19 }) -- place wall variant on ceiling + minetest.add_node(above, {name = wield_name.."_wall", param2 = 19 }) -- place wall variant on ceiling else - minetest.env:add_node(above, {name = wield_name }) -- place regular variant + minetest.add_node(above, {name = wield_name }) -- place regular variant end if not steel_expect_infinite_stacks then diff --git a/steel/rust.lua b/steel/rust.lua index 8b39785..9eea7ca 100644 --- a/steel/rust.lua +++ b/steel/rust.lua @@ -5,8 +5,8 @@ local function moss(input, output) interval = 50, chance = 20, action = function(pos) - if not minetest.env:find_node_near(pos, 3, output) then - minetest.env:add_node(pos, {name=output}) + if not minetest.find_node_near(pos, 3, output) then + minetest.add_node(pos, {name=output}) end end, })