local fdir_to_right = { { 1, 0 }, { 0, -1 }, { -1, 0 }, { 0, 1 } } --digilines compatibility local rules_alldir = { {x = 0, y = 0, z = -1}, -- borrowed from lightstones {x = 1, y = 0, z = 0}, {x = -1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x = 1, y = 1, z = 0}, {x = 1, y = -1, z = 0}, {x = -1, y = 1, z = 0}, {x = -1, y = -1, z = 0}, {x = 0, y = 1, z = 1}, {x = 0, y = -1, z = 1}, {x = 0, y = 1, z = -1}, {x = 0, y = -1, z = -1}, {x = 0, y = -1, z = 0}, } function streetlights.rightclick_pointed_thing(pos, placer, itemstack, pointed_thing) local node = minetest.get_node_or_nil(pos) if not node then return false end local def = minetest.registered_nodes[node.name] if not def or not def.on_rightclick then return false end return def.on_rightclick(pos, node, placer, itemstack, pointed_thing) or itemstack end function streetlights.check_and_place(itemstack, placer, pointed_thing, pole, light, param2, needs_digiline_wire, distributor_node) local controls = placer:get_player_control() if not placer then return end local playername = placer:get_player_name() local player_name = placer:get_player_name() local fdir = minetest.dir_to_facedir(placer:get_look_dir()) local pos1 = minetest.get_pointed_thing_position(pointed_thing) local node1 = minetest.get_node(pos1) if not node1 or node1.name == "ignore" then return end local def1 = minetest.registered_items[node1.name] if (def1 and def1.buildable_to) then pos1.y = pos1.y-1 end local rc = streetlights.rightclick_pointed_thing(pos1, placer, itemstack, pointed_thing) if rc then return rc end if not minetest.check_player_privs(placer, "streetlight") then minetest.chat_send_player(playername, "*** You don't have permission to use a streetlight spawner.") return end local node1 = minetest.get_node(pos1) local node2, node3, node4 local def1 = minetest.registered_items[node1.name] local def2, def3, def4 local pos2, pos3, pos4 for i = 1, 5 do pos2 = { x=pos1.x, y = pos1.y+i, z=pos1.z } node2 = minetest.get_node(pos2) def2 = minetest.registered_items[node2.name] if minetest.is_protected(pos2, player_name) or not (def2 and def2.buildable_to) then return end end pos3 = { x = pos1.x+fdir_to_right[fdir+1][1], y = pos1.y+5, z = pos1.z+fdir_to_right[fdir+1][2] } node3 = minetest.get_node(pos3) def3 = minetest.registered_items[node3.name] if minetest.is_protected(pos3, player_name) or not (def3 and def3.buildable_to) then return end pos4 = { x = pos1.x+fdir_to_right[fdir+1][1], y = pos1.y+4, z = pos1.z+fdir_to_right[fdir+1][2] } node4 = minetest.get_node(pos4) def4 = minetest.registered_items[node4.name] local pos0 = { x = pos1.x, y = pos1.y-1, z = pos1.z } if minetest.is_protected(pos4, player_name) or not (def3 and def4.buildable_to) then return end if controls.sneak and minetest.is_protected(pos1, player_name) then return end if distributor_node and minetest.is_protected(pos0, player_name) then return end if not creative.is_enabled_for(player_name) then local inv = placer:get_inventory() if not inv:contains_item("main", pole.." 6") then minetest.chat_send_player(playername, "*** You don't have enough "..pole.." in your inventory!") return end if not inv:contains_item("main", light) then minetest.chat_send_player(playername, "*** You don't have any "..light.." in your inventory!") return end if needs_digiline_wire and not inv:contains_item("main", digiline_wire_node.." 6") then minetest.chat_send_player(playername, "*** You don't have enough Digiline wires in your inventory!") return end if controls.sneak then if not inv:contains_item("main", streetlights.concrete) then minetest.chat_send_player(playername, "*** You don't have any concrete in your inventory!") return else inv:remove_item("main", streetlights.concrete) end end if distributor_node and needs_digiline_wire then if not inv:contains_item("main", distributor_node) then minetest.chat_send_player(playername, "*** You don't have any "..distributor_node.." in your inventory!") return else inv:remove_item("main", distributor_node) end end inv:remove_item("main", pole.." 6") inv:remove_item("main", light) if needs_digiline_wire then inv:remove_item("main", digiline_wire_node.." 6") end end if controls.sneak then minetest.set_node(pos1, { name = streetlights.concrete }) end local pole2 = pole if needs_digiline_wire then pole2 = pole.."_digilines" end for i = 1, 5 do pos2 = {x=pos1.x, y = pos1.y+i, z=pos1.z} minetest.set_node(pos2, {name = pole2 }) end minetest.set_node(pos3, { name = pole2 }) minetest.set_node(pos4, { name = light, param2 = param2 }) if needs_digiline_wire and ilights.player_channels[playername] then minetest.get_meta(pos4):set_string("channel", ilights.player_channels[playername]) end if distributor_node and needs_digiline_wire then minetest.set_node(pos0, { name = distributor_node }) digilines.update_autoconnect(pos0) end end minetest.register_privilege("streetlight", { description = "Allows using streetlight spawners", give_to_singleplayer = true })