-- Golden 7's Deluxe example machine -- -- By Vanessa "VanessaE" Dannenberg -- -- Most symbol images taken from clker.com -- others drawn or rendered by me. minislots.register_machine({ name = "golden7s_deluxe", description = "Golden 7's Deluxe slot machine", machine_shape = "upright", lines = { -- reel symbol pay line positions: 0 = center, -1 = top, +1 = bottom { 0, 0, 0, 0, 0 }, -- pay line 1: center symbol on each reel { -1, -1, -1, -1, -1 }, -- 2: top symbol on each reel { 1, 1, 1, 1, 1 }, -- 3: bottom symbol on each reel { -1, -1, 0, 1, 1 }, -- 4: top of reels 1 and 2, center of 3, bottom of 4 and 5 { 1, 1, 0, -1, -1 }, -- 5: bottom of reels 1, 2, center 3, top 4, 5 { -1, -1, -1, 0, 1 }, -- 6: top of 1, 2, 3, center 4, bottom 5 { 1, 1, 1, 0, -1 }, -- 7: bottom of 1, 2, 3, center 4, top 5 { -1, 0, 1, 1, 1 }, -- 8: top of 1, center 2, bottom 3, 4, 5 { 1, 0, -1, -1, -1 }, -- 9: bottom of 1, center 2, top 3, 4, 5 { 1, 0, -1, 0, 1 }, -- 10: bottom 1, center 2, top 3, center 4, bottom 5 { -1, 0, 1, 0, -1 }, -- 11: top 1, center 2, bottom 3, center 4, top 5 { 0, -1, -1, -1, -1 }, -- 12: center 1, top 2, 3, 4, 5 { 0, 1, 1, 1, 1 }, -- 13: center 1, bottom 2, 3, 4, 5 { -1, -1, -1, -1, 0 }, -- 14: top 1, 2, 3, 4, center 5 { 1, 1, 1, 1, 0 }, -- 15: bottom 1, 2, 3, 4, center 5 }, symbols = { "bar", "lemon", "77", "cherry", "jackpot", "melon", "2bar", "lemon", "wild", "7", "bell", "scatter", "3bar", "777", "melon", "bonus" }, linebuttons = { -- number of lines on each button, from left to right 1, 3, 5, 9, 15 }, betbuttons = { -- line bet amount on each button, from left to right 1, 2, 5, 10, 25 }, matches = { -- nil == don't care about that reel in a given match { 1, "lemon" , "lemon" , nil , nil , nil }, { 2, "lemon" , "lemon" , "lemon" , nil , nil }, { 3, "lemon" , "lemon" , "lemon" , "lemon" , nil }, { 5, "lemon" , "lemon" , "lemon" , "lemon" , "lemon" }, { 5, "melon" , "melon" , "melon" , nil , nil }, { 6, "melon" , "melon" , "melon" , "melon" , nil }, { 7, "melon" , "melon" , "melon" , "melon" , "melon" }, { 7, "cherry" , "cherry" , nil , nil , nil }, { 8, "cherry" , "cherry" , "cherry" , nil , nil }, { 9, "cherry" , "cherry" , "cherry" , "cherry" , nil }, { 10, "cherry" , "cherry" , "cherry" , "cherry" , "cherry" }, { 10, "bell" , "bell" , "bell" , nil , nil }, { 15, "bell" , "bell" , "bell" , "bell" , nil }, { 20, "bell" , "bell" , "bell" , "bell" , "bell" }, { 25, {"bar", "2bar", "3bar"}, {"bar", "2bar", "3bar"}, {"bar", "2bar", "3bar"}, {"bar", "2bar", "3bar"}, {"bar", "2bar", "3bar"} }, { 30, "bar" , "bar" , "bar" , nil , nil }, { 35, "bar" , "bar" , "bar" , "bar" , nil }, { 40, "bar" , "bar" , "bar" , "bar" , "bar" }, { 50, "2bar" , "2bar" , "2bar" , nil , nil }, { 55, "2bar" , "2bar" , "2bar" , "2bar" , nil }, { 60, "2bar" , "2bar" , "2bar" , "2bar" , "2bar" }, { 70, "3bar" , "3bar" , "3bar" , nil , nil }, { 73, "3bar" , "3bar" , "3bar" , "3bar" , nil }, { 75, "3bar" , "3bar" , "3bar" , "3bar" , "3bar" }, { 80, {"7", "77", "777"}, {"7", "77", "777"}, {"7", "77", "777"}, {"7", "77", "777"}, {"7", "77", "777"} }, { 85, "7" , "7" , "7" , nil , nil }, { 88, "7" , "7" , "7" , "7" , nil }, { 90, "7" , "7" , "7" , "7" , "7" }, { 90, "77" , "77" , "77" , nil , nil }, { 95, "77" , "77" , "77" , "77" , nil }, { 100, "77" , "77" , "77" , "77" , "77" }, { 100, "777" , "777" , "777" , nil , nil }, { 125, "777" , "777" , "777" , "777" , nil }, { 150, "777" , "777" , "777" , "777" , "777" }, { 300, "jackpot" , "jackpot" , "jackpot" , "jackpot" , "jackpot" }, }, paytable_desc = { { "@lemon", "@lemon", "@X", "@X", "@X", " pays 1"} , { "@lemon", "@lemon", "@lemon", "@X", "@X", " pays 2" }, { "@lemon", "@lemon", "@lemon", "@lemon", "@X", " pays 3"}, { "@lemon", "@lemon", "@lemon", "@lemon", "@lemon", " pays 5" }, { "@melon", "@melon", "@melon", "@X", "@X", " pays 5"}, { "@melon", "@melon", "@melon", "@melon", "@X", " pays 6" }, { "@melon", "@melon", "@melon", "@melon", "@melon", " pays 7" }, { "@cherry", "@cherry", "@X", "@X", "@X", " pays 7" }, { "@cherry", "@cherry", "@cherry", "@X", "@X", " pays 8" }, { "@cherry", "@cherry", "@cherry", "@cherry", "@X", " pays 9" }, { "@cherry", "@cherry", "@cherry", "@cherry", "@cherry", " pays 10" }, { "@bell", "@bell", "@bell", "@X", "@X", " pays 10" }, { "@bell", "@bell", "@bell", "@bell", "@X", " pays 15" }, { "@bell", "@bell", "@bell", "@bell", "@bell", " pays 20" }, { "Any five ", "@bar", "/", "@2bar", "/", "@3bar", " pays 25" }, { "@bar", "@bar", "@bar", "@X", "@X", " pays 30" }, { "@bar", "@bar", "@bar", "@bar", "@X", " pays 35" }, { "@bar", "@bar", "@bar", "@bar", "@bar", " pays 40" }, { "@2bar", "@2bar", "@2bar", "@X", "@X", " pays 50" }, { "@2bar", "@2bar", "@2bar", "@2bar", "@X", " pays 55" }, { "@2bar", "@2bar", "@2bar", "@2bar", "@2bar", " pays 60" }, { "@wild", " matches any symbol except ", "@scatter", " ", "@bonus", " or ", "@jackpot" }, { "All wins are multiplied by your line bet." }, "@wrap", { "@3bar", "@3bar", "@3bar", "@X", "@X", " pays 70" }, { "@3bar", "@3bar", "@3bar", "@3bar", "@X", " pays 73" }, { "@3bar", "@3bar", "@3bar", "@3bar", "@3bar", " pays 75" }, { "Any five ", "@7", "/", "@77", "/", "@777", " pays 80" }, { "@7", "@7", "@7", "@X", "@X", " pays 85" }, { "@7", "@7", "@7", "@7", "@X", " pays 88" }, { "@7", "@7", "@7", "@7", "@7", " pays 90" }, { "@77", "@77", "@77", "@X", "@X", " pays 90" }, { "@77", "@77", "@77", "@77", "@X", " pays 95" }, { "@77", "@77", "@77", "@77", "@77", " pays 100" }, { "@777", "@777", "@777", "@777", "@777", " pays 150" }, { "@jackpot", "@jackpot", "@jackpot", "@jackpot", "@jackpot", " pays 300" }, }, paylines_desc = { "Paylines 1 - 3:", "@1 3", "Paylines 4 and 5:", "@4 5", "Paylines 6 and 7:", "@6 7", "Paylines 8 and 9:", "@8 9", "Paylines 10 and 11:", "@10 11", "Paylines 12 - 15:", "@12 15" }, maxbalance = 3260000, -- 65535 50 Mg notes, minus maximum possible payout, minus a fudge amount currency_min = 1, -- smallest and largest denominations of minegeld to allow currency_max = 100, bet_initiates_spin = true, -- Most machines initiate a spin when the user presses a "Bet n" button, using -- the selected bet value. -- timings should be an even multiple of the step interval (usually 0.1s) reel_fast_timeout = 0.2, -- time between "frames" while spinning fast, medium speed, or slow reel_medium_timeout = 0.1, reel_slow_timeout = 0.1, cutover_frames = 5, -- number of frames to run for each fast, medium, and slow cycle inter_reel_steps = 3, -- number of frames between stopping reels (using slow timeout) win_delay = 0.5, -- time to wait after reels stop before showing winning lines line_timeout = 1, -- time to wait between cycling among winning lines half_stops_weight = 5, -- likelihood that a reel will stop between symbols, max 100 (if you want to -- disable that behavior and always land on a symbol, set this to 1). min_scatter = 3, -- minimum number of scatter symbols needed before computing a scatter win scatter_value = 3, -- value of the scatter symbol, will be multiplied by number visible * line bet min_bonus = 4, -- minimum number of symbols needed to trigger the bonus round initiate_bonus = function(spin, def) return 400 end, wild_doesnt_match = { jackpot = true }, wild_multiplier = 1, -- For every wild that contributes to a line win, multiply win by this -- (so one wild mult. by this, two mult. by twice this, etc) geometry = { -- all measures are in Minetest formspec "inventory slots" units base_user_interface_width = 14.667, -- width of the user interface upper_section_height = 11, -- height of the upper section (the reels et. al) lower_section_height = 2, -- height of lower section (screen, buttons) reel_posx = 1, -- X/Y position of first reel, others drawn as indicated below reel_posy = 1, reel_sizex = 2, -- Nominal X/Y size of one reel. Note that reels are drawn with a reel_sizey = 9, -- spacing of 1.3333 times their width (leaves a 0.6667 IU gap between -- reels on this machine). button_rows_posx = 6.9, -- X starting pos for "n Lines"/"Bet n" buttons, Y pos for Spin button spin_cashout_posx = 12.75, -- X pos for Spin and Cash-out/Quit buttons button_rows_posy = 11.14, -- Y pos for "n Lines" row, and Cash Out/Quit button main_button_size = 0.8, -- X/Y size of Lines/Bet buttons; X*2 x Y for Spin and Cash Out main_button_spacing = 0.9, -- X/Y Spacing between Lines/Bet buttons, and between Spin and -- Cash Out buttons button_help_sizex = 1.6, -- Size and position of the "Help / Pays" button button_help_sizey = 0.8, button_help_posx = 0.125, button_help_posy = 10.0938, screen_posx = 0.125, -- X/Y position of top-left corner of lower screen (i.e. (0,0)) screen_posy = 11.094, screen_line_height = 0.875, -- Height of line 1, and 2 in 2-line mode. In 3-line mode, line 2 -- hight will be 2/3 of this, and line 3 height will be 1/3 of it. label_medium_sizex = 1.125, -- X size of "Bal:", "Bet:", "Win:". line_win_label_sizex = 2.0, -- X size of "Line Win" label scatter_win_label_sizex = 3.0, -- X size of "Scatter Win:" label bonus_win_label_sizex = 2.75, -- X size of "Bonus Win:" label digit_glyph_sizex = 0.75, -- Nominal X size of digits, before scaling down as noted below cash_slot_sizex = 5.0, -- X/Y size and position of the cash slot cash_slot_sizey = 0.8125, cash_slot_posx = 9.5781, cash_slot_posy = 10.0938, cash_slot_cin_posx = 1.9, -- X/Y position within the "cash intake" form (uses the same size as cash_slot_cin_posy = 2.27, -- above) paytable_column1 = 0.65, -- position of left/right columns in the paytable screen. paytable_column2 = 6.9, paytable_posy = 0.25, paytable_lineheight = 0.5, -- height of a pay table line. sets the Y spacing of the lines, and the -- X/Y size of reel symbols shown therein, minus a bit of padding. paytable_textheight = 0.35, -- height of printed text within said line, which will be vert. centered paytable_textshift = 0.075, -- use this to fine tune the text vertical position relative to symbols paylines_column1 = 1.5, -- position of left and right columns in paylines screen paylines_column2 = 7.25, paylines_posy = 0.2, -- position of first row paylines_sizex = 4, -- size of the pay lines graphic paylines_sizey = 3, paylines_lineheight = 0.65, -- text line height and font height paylines_textheight = 0.35, paylines_img_padding = 0.3 -- extra blank space to add below pay lines graphic } })