diff --git a/minislots_engine/engine.lua b/minislots_engine/engine.lua index cd0c834..160d5bf 100644 --- a/minislots_engine/engine.lua +++ b/minislots_engine/engine.lua @@ -551,8 +551,8 @@ function minislots.register_machine(mdef) local tiles = {} local cbox = {} - if def.machine_shape == "standard" then - mesh = "minislots_generic_machine_standard.obj" + if def.machine_shape == "upright" then + mesh = "minislots_generic_machine_upright.obj" cbox = { type = "fixed", fixed = { @@ -560,8 +560,8 @@ function minislots.register_machine(mdef) {-0.5, 0.5, -0.1875, 0.5, 1.5, 0.5 }, } } - elseif def.machine_shape == "big" then - mesh = "minislots_generic_model_bigslot.obj" + elseif def.machine_shape == "upright_big" then + mesh = "minislots_generic_machine_upright_big.obj" cbox = { type = "fixed", fixed = { -1, -0.5, -0.5, 1.5, 3.5, 1.5 } diff --git a/minislots_engine/models/minislots_generic_machine_standard.obj b/minislots_engine/models/minislots_generic_machine_upright.obj similarity index 100% rename from minislots_engine/models/minislots_generic_machine_standard.obj rename to minislots_engine/models/minislots_generic_machine_upright.obj diff --git a/minislots_golden7s/init.lua b/minislots_golden7s/init.lua index f6e4084..a8800f7 100644 --- a/minislots_golden7s/init.lua +++ b/minislots_golden7s/init.lua @@ -9,7 +9,7 @@ minislots.register_machine({ name = "golden7s", -- becomes the node name e.g. "minislots:golden7s" description = "Golden 7's slot machine", - machine_shape = "standard", + machine_shape = "upright", lines = { -- reel symbol pay line positions: 0 = center, -1 = top, +1 = bottom { 0, 0, 0 }, -- pay line 1: center symbol on each reel { -1, -1, -1 }, -- pay line 2: top symbol on each reel diff --git a/minislots_golden7s_deluxe/init.lua b/minislots_golden7s_deluxe/init.lua index 450b55c..9ed371e 100644 --- a/minislots_golden7s_deluxe/init.lua +++ b/minislots_golden7s_deluxe/init.lua @@ -9,7 +9,7 @@ minislots.register_machine({ name = "golden7s_deluxe", description = "Golden 7's Deluxe slot machine", - machine_shape = "standard", + machine_shape = "upright", lines = { -- reel symbol pay line positions: 0 = center, -1 = top, +1 = bottom { 0, 0, 0, 0, 0 }, -- pay line 1: center symbol on each reel { -1, -1, -1, -1, -1 }, -- 2: top symbol on each reel