diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 53d92688..4bf68942 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -376,11 +376,14 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, m_speed.Z = 0; } - if (y_diff > 0 && m_speed.Y < 0 && + if (y_diff > 0 && m_speed.Y <= 0 && (physics_override_sneak_glitch || y_diff < BS * 0.6f)) { // Move player to the maximal height when falling or when // the ledge is climbed on the next step. - position.Y = bmax.Y; + + // Smoothen the movement (based on 'position.Y = bmax.Y') + position.Y += y_diff * dtime * 22.0f + BS * 0.01f; + position.Y = std::min(position.Y, bmax.Y); m_speed.Y = 0; }