2015-04-18: fixed scaling errors on default fence overlays 2015-03-30: drop 3dforniture torch images and chains inv image, to be replaced with homedecor versions later 2015-03-21: drop mesecons wall lever images, obsolete (will update later) 2015-03-17: Better trunks-twig images 2015-03-16: Add technic lead and sulfur ores, lumps, et al. 2015-03-14: Dropped support for ilights, as it now uses mesh nodes and needs entirely new textures. Will re-add support at a later date. 2015-03-11: fix glass for glasslike-framed drawtype 2015-02-08: More animals modpack updates from ccady 2015-02-06: Added partial support for Animals mod and some images for bushes/bushes_classic, thanks to images contributed by C. Conrad Cady. 2015-01-31: Add "metallic" tube connection overlay 2015-01-23: ran all PNGs through pngcrush and optipng. 2015-01-21: Adjust filenames of doors images to accommodate current minetest_game 2015-01-15: removed support for pipeworks' metal pipes and related devices (the textures are woefully outdated; I will put this back in later when I have time) 2014-12-18: plantlike leaves images are obsolete now due to fixes in the engine. 2014-12-18: fix floating ferns 2014-11-06: fix missing admin pick wih-drops image 2014-11-04: fix right edge of wieldhand (smaller sizes manually) 2014-10-18: Add textures for Carbone default tin and silver ores/lumps/ingots/blocks 2014-10-01: Added comendite for MTZ/stones plus 2014-08-12: All new handle texture for 64px and larger picks, except for orichalcum (doesn't need it). Fix screwed up 512px texture for that one. 2014-08-10: New curtain images for homedecor 2014-08-10: Rework signs textures to fit current state of signs_lib 2014-08-08: New sign textures for signs_lib and homedecor to fit current version of signs_lib; added yellow and green metal signs also. Got rid of outdated normalmaps for these - will re-do later. 2014-08-08: tweak 16px versions of those tools, fix 16px mese axe 2014-08-08: Added mtz orichalcum axe and shovel 2014-07-19: Make sun and moon 256 and 192 px, respectively. 1024 and 768px is overkill at any screen size. 2014-07-19: Added MTZ platinum coin, ingot, and titanium dust 2014-07-15: All new ingot images! 2014-07-14: Added background images for Dreambuilder's furnaces and chests, and signs_lib and locks mod backgrounds 2014-07-13: Added more MTZ testtube images, new red marble image, from Zeno`. 2014-07-11: Added MTZ test tube and deep red marble images. 2014-07-07: New imagery for Minetest/minetest_game 0.4.10 2014-07-04: New apple blossom image for nature mod. 2014-07-03: Add support for Homedecor's framed pictures. 2014-07-01: Better caverealms algae. 2014-07-01: Add mycena powder image for caverealms and mtz 2014-07-01: Add caverealms glow worm and Australian variety of same for MTZ. 2014-06-30: Add much, MUCH better caverealms glow crystal/mese/emerald textures. 2014-06-30: Fix opacity on caverealms glow gems, add glow emerald ore, thin ice, and icicles. Remove alpha from 16 and 32px sizes of icicles. 2014-06-28: More mtz/caverealms imagery 2014-06-27: fix caverealms_glow_ore (should have stone in background layer 2014-06-27: Add more MTZ and caveralms imagery courtesy of Zeno` :-) along with caverealms glow crystal/mese/emerald. Also, copied mtz_moss_large.png -> caverealms_moss.png 2014-06-18: Multiple changes today: * Wheat sheaf needs to be full-size for use by cottages mod * Added slate roof and barrel textures for that mod. * Added textures for homedecor/signs_lib hanging signs. * Got rid of second and third shades of 3dforniture-related textures for Homedecor (Minetest has per-face shading of nodes now so these textures are redundant). 2014-06-18: Added homedecor power crystal. 2014-06-13: Added mtz slate and pink marble image (latter courtesy Zeno) 2014-06-10: New minetest_game and multiplayer/client-mode menu overlay images to match current state of HDX. 2014-06-07: Added support for zeno's Orichalcum mod, reduced some images to 64px since they're for inventory use. Most images replaced right away because I'm obsessive ;-) 2014-05-27: Update for technic's steel/iron/carbon-steel changes. 2014-05-26: Added support for plasticbox mod. 2014-05-13: Added support for moontest game. 2014-05-08: Added desert cobble. 2014-05-08: Snow and rain images for snowdrift mod. 2014-05-07: New heart/bubble images, needs minetest core commit d3ee617f or later. 2014-05-06: copper rails for Carbone game. 2014-05-05: Quality improvements to lower-resolution furnaces (0.4.x only), added Carbone locked furnace images. 2014-05-04: Ran all pngs through pngcrush in brute-force mode. 2014-05-02: Added mese and diamond bows and bones for Carbone game. Re-balanced default buckets (RGB vs grayscale mixups). Minor imporvements in smaller sizes. 2014-04-25: 0.4.x games: Removed vanessae_game menu overlay, created and added new Dreambuilder Game menu overlay to replace it. 2014-04-24: Split Minetest Classic/0.3.x/Nostalgia imagery off from 0.4.x imagery and put them into their own repositories. Add support for hardened clay mod (0.4.x, that is). 2014-04-18: Temporary tonemaps for sun and moon (WIP), from the original reference images. Redid sun and moon images (more correct-looking angular sizes relative to one another, and smaller relative to the world). 2014-03-01: reworked all smaller sizes of potted flowers and smaller sizes of roses and geraniums. Better contrast/detail on the various stone bricks' edges, and on default tree and default/default jungle wood, on the smaller sizes. Reworked smaller sizes of gloopblocks' shrubbery. 2014-02-27: Reworked the smaller sizes of poison ivy, wheat, cotton, wild grass, dry shrub, junglegrass. Crack animation had some sort of odd edging on it. fixed, and cleaned up a little bit. Reworked/cleaned up default minerals (in stone) a bit, smaller sizes only. 2014-02-27: Fix screens on steel doors. 2014-02-21: Reworked gloopblocks pumice - better contrast, sharper. 2014-02-18: Better alpha blending on air bubble. 2014-02-17: Smaller heart image, added "air bubble" image. 2014-02-17: Added fire and fake_fire imagery. 2014-02-17: Re-rendered furnaces and added rendered fire animations to go with the new animated 'active' state. 2014-02-16: Filled-in missing groundsoil 'dried out grass' top and side images for undergrowth. 2014-02-16: Fixed moreblocks empty bookshelf to match default one. 2014-02-15: Added support for Nore/sfan5's MG mod. 2014-02-15: Re-rendered basalt, made it darker. 2014-02-11: "disable" the texture extrude effect on the wieldhand by applying a 25% alpha along the right edge of the hand. Thanks to MichaelRpdx for the tip! 2014-02-03: fix messed-up sign-on-wood-fence back texture (part of the metal bracket got lost). 2014-01-29: Re-based homedecor/signs_lib's sign-on-fencepost textures on current wood texture. 2014-01-23: Added default snowball. 2014-01-22: Added shrubbery textures for gloopblocks. 2014-01-19: Flowing lava texture for Nostalgia game, probably 0.3.x/-classic also? 2014-01-15: Much-improved quality of default leaves, and got rid of that damn blue edging finally! 2014-01-15: Improved quality of breaking animation's edges (using alpha blending and re-rendered from original source file). 2014-01-15: Forgot to scale the Undergrowth pebble textures 2014-01-12: Various changes: * Greatly improved default grass and dirt textures thanks to help from a new, better-quality monitor to do my work on. Similarly improved cottages dirt road "feldweg" texture, and the footsteps-in- grass texture. Affects all supported games. * Add experimental, partial suppot for Undergrowth Modpack (not yet complete, but close). * Made default wood for Nostalgia game, Minetest 0.3.x and Minetest-classic look more like the default textures that come with those games * re-based artificial beehive, and wooden gate on current wood texture, made latter a jpg. * Re-based coloredwood imagery on current default wood image. * Add furnace front images for Nostalgia game (and 0.3.x/-classic?) 2013-12-28: image credits 2013-12-28: Added support for Sokomine's experimental Markers mod. 2013-12-19: Ran all PNGs in all texture packs through optipng. Also fixed some bad quality on 3dforniture chains inventory images. 2013-12-04: Add support for candycane mod. 2013-12-02: Fix pipeworks' furnace/chest tube connector images to match current state of that mod. 2013-11-26: Better textures for default tree trunks/tops and wooden planks. Slight improvement to bookshelf. Fix cactus top-to-side alignment glitch. Ttweak lighting on cactus top a bit, try to make it look more rounded. 2013-11-20: Added all Realtest ores and their associated mineral lumps, replaced previously added-but-lost peat also. 2013-11-19: bigger default coal lump. 2013-11-17: Replaced all lava and water sources and flowing images with PNG versions with alpha support. Water alpha is -30%, lava is still 100% opaque 2013-11-16: Updated Realtest leaves to go with recet changes to its code. 2013-11-15: Better default brick texture. 2013-11-15: Added realtest peat. 2013-11-15: OOps, used the wrong images for realtest furnace. Here are the right ones. 2013-11-15: New textures for Realtest birch trunk and log, same one is used for Moretrees' birch as well. 2013-11-15: Add the rest of the trees for Realtest (ash, aspen/poplar, chestnut, maple) and their respective planks and logs, add joiner, crafting, writing, and scribing tables, and bookshelves. 2013-11-14: For Dan's version of Realtest game, added regular stone and desert stone rocks, bricks, flat tiles, anvils, macadam, and all stone tools and toolheads, some trees and their related logs, boards, wood, leaves, "farming" anthill. 2013-11-12: Brought support for Minetest Classic up-to-date with 'next' branch and pending 1311 release. 2013-11-12: Fixed minetest classic door images... I think :-) 2013-11-12: Add support for darkrose's minetest-classic fork, release 1310, except doors, torches, signs. If these look wrong, delete the HDX versions of these objects and replace them with the default imagery for now. 2013-11-04: Added support for Dan Duncombe's mt_nostalgia game. Side effect: This inspired me to add support for Minetest 0.3.x again, since mt_nostalgia uses mostly the same textures. 2013-10-27: Single-shade grey and white unifiedbricks were way too dark. 2013-10-26: Add sun and moon images for realbadangel's texturable sun/moon patch 2013-10-20: Discontinued support for normalmapping. All maps are obsolete now because of the new parallax mapping code that's going into master soon. New textures for pipeworks version of chests and furnaces. Sorry folks. I just cannot continue with the normalmapping stuff anymore. It's too buggy. 2013-10-18: Better display blocks compressed earth texture. 2013-10-15: Rework side and top "wire frames" to accommodate the thinned model in ilights. 2013-10-15: Revamped ilights textures in keeping with changes in that mod. 2013-10-14: Add support for DanDuncombe's castles mod. 2013-10-13: Add support for DanDuncombe's ilights mod. 2013-10-08: Add support for ShadowNinja's bedrock mod. 2013-10-07: Preliminary support for DanDuncombe's mushrooms mod 2013-10-06: Brought Unified Inventory support up-to-date - these only work properly with current git of UI. 2013-10-05: Undergrowth modpack is changing too fast - removed all support temporarily, until the modpack becomes more stable. Fourth try for new minegeld images (this time I think I got them right). Because of the detail needed for minegeld, the minimum size is 256px, even in the smaller packs, else it just becomes unreadable. 2013-10-04: fixed front of artificial beehives 2013-10-04: new twig images for undergrowth modpack 2013-10-03: Added ufo furnace images. 2013-10-01: Add support for locks mod. 2013-09-30: Add support for DanDuncombe's currency mod. 2013-09-29: Add images for camo modpack TNT 2013-09-28: Add support for bees, gardening and ferns mods, and preliminary support for Undergrowth modpack. Remove water and lava normalmaps (fixes water/lava transparency issues). 2013-09-24: Added support for display_blocks mod. 2013-09-15: Brought vines mod support up-to-date. Many moretrees normalmaps had inverted green channels. Fixed. Gave all apples new normalmaps. 2013-09-11: Tweak positions of menu overlay headers/footers to account for recent menu size changes. 2013-09-04: Add all farming_plus seeds, all variants of pumpkins, both scarecrows, and all inventory images. Added wheat and cotton for default farming mod. This should make support for that mod complete. Also added farming_plus weeds. 2013-09-03: Add technic blast-resistant concrete and compressed uranium fuel rod. 2013-09-02: Added various faming images (dirt, hoes, inventory stuff, seeds, a few craft items). Reworked default grass and default dirt slightly to tone down their colors as requested. Also added default "wild" grass. 2013-09-01: Multiple updates: add technic enriched uranium, stainless/chromium/uranium/zinc blocks, silicon wafers, control logic unit, copper/composite/carbon plates, chainsaw, flashlight, sonic screwdriver, copper wire, graphite, red/green/blue energy crystals (diamond block), carbon fibre cloth, water/lava cans add glooptest table, kalite torch inv image, all crystal glasses, all gem ores/stones/blocks (but not the encrusting stuff), all saws and hammers, arol/akalin/alatro/talinite dusts add camo modpack rope 2013-08-31: accidentally had invert-Y on furnace normalmaps. fixed. 2013-08-31: Reworked all of the Prefab textures to use a better, smoother-grained concrete texture (same source image, but processed better). Also differentiates Prefab from Technic concrete. Add textures for prefab concrete door. 2013-08-31: Added support for lrfurn mod. 2013-08-28: Add support for Item frames mod. 2013-08-28: Update textures for mesecons insulated wires, add ones for khonkhortisan's crossover wires 2013-08-24: Brought blox mod support up-to-date, gave all blocks in this mod except glow stone and teleport pad a fresh, new, clean set of textures. Copy vessels files to _inv.pnf variants. Add blue and urban camo textures. 2013-08-23: Add gloopblocks evil stick. 2013-08-14: Brought vines mod support up to date, thined out and made willow leaves properly tileable. Brought prefab support up to date. 2013-08-12: Added support for prefab concrete mod. 2013-08-06: Added support for building_blocks mod. New stick image for default, coloredwood, moreblocks jungle sticks 2013-08-05: Added support for bas080's Tiny Trees mod. Added all saplings for moretrees trees, some derived from default sapling. 2013-08-03: Multiple changes: * Fixed accidental inversion of Y direction on normalmaps for most glass-block-based objects, default ladder, windowed pipes, poisonivy. * Better normalmaps for bobblocks blocks. * Fixed incorrect visual division between tiles in default steel door, default wood door, and homedecor closet and glass/wood door normalmaps (all colors), and generally improved their quality. * Better quality for mesecons 'on' lightstones and their normalmaps. * Fixed incorrect offsets on NC normalmaps and improved overall quality of textures. * Fixed inverted Y in grass, grass-side and dirt normalmaps and slightly improved their quality. * Better tiling on default leaves. * Fix bad normalmap for streets steel support, copy over to steel mod 'strut' also 2013-08-02: Added screenshot and info.txt files for upcoming texture pack selector. 2013-07-20: Added support for DanDucombe's camo mod. 2013-07-18: Add license file. 2013-07-12: unknown node normal should be mostly flat, no wording 2013-07-11: Brought streets mod support up to date. 2013-07-11: Brought streets mod support up to date. 2013-07-03: Reworked default bricks just a bit to improve quality and realism, better normalmaps. Reworked moreblocks cactus brick and all unifiedbricks plain colors in the same manner. Better normalmaps for multicolor unified bricks 2013-07-01: Minor tweak for homedecor slab/half-slab glow lights 2013-06-29: Added support for travelnet mod w/elevators 2013-06-25: Added all variants of technic framed glass. 2013-06-24: Added pipeworks filters, mese filters, and all of the various tube types, plus added missing inventory image for the plain tube, and better textures for water pump. Re-cut all of the large stone/sandstone/etc bricks to make their patterns the same as the default textures. Got rid of all the specular maps since they're not being used. Re-generated ALL of the normalmaps that hadn't already been customized, replaced a few customized ones with generated ones here and there where the result looked better. Also, deleted redundant 16px homedecor and mesecons images, and 32px homedecor door images. 2013-06-20: Added support for Digilines, and added inventory image for regular mesecons wires, textures for luacontroller, homedecor microwave. 2013-06-13: another one of the menu overlays got screwed up on lower resolutions. moretrees fir trunk top was ot jpeg. fixed. 2013-06-12: Some jpg images got saved as png with the wrong file extension. fixed. Also, "unknown block" -> "unknown node" 2013-06-12: Resolution idenfiers got screwed up in menu overlays. Also, this corrects the overall-wrong minetest_game overlay. 2013-06-09: fixed broken pipeworks spigot textures (after three tries) 2013-06-08: New mossy cobble, stone brick, alternate cobble (the other ones weren't quite right). Added gloopblocks mossy stone. 2013-06-07: Made gloopblocks cement block darker. Deleted a few redundant images, general cleanup. Screwed up alpha channels on 256px and lower stained glass, homedecor door, smoke. Fixed. 2013-06-06: Many black, white, or grey images in unified bricks, unified dyes, and coloredwoods lost their alpha channel. Fixed. Added support for carts mod. Added support for Quartz mod. Added texture for default smoke puff. Update gloopblocks support, fix missing textures for 'multi-color' grey unified brick blocks 2013-06-05: New textures for mossy cobble and gloopblocks mossy stone brick. Some jpeg files got named as .png accidentally. fixed. Added support for steel mod. Added moreblocks table/circular saw 2013-06-04: Fixed unified dyes light grey, deleted a bunch of redundant unified dyes images with bad filenames. Waterlily specular maps should be flat/no alpha. Fixed all. 2013-06-02: add yellow lightstone for mesecons. 2013-05-30: Reduced size of most PNG files with pngcrush. Ran all jpgs through jpegoptim (strip all comment/exif data, lossless optimize). Ran all texture .png images through pngquant to convert to 256 colors. Effectively lossy compression, which Makes them far smaller, but without any appreciable quality loss. Does not affect normal/specular maps, which need to be lossless. 2013-05-27: Fixed bad normal/specular maps on homedecor TV. Better normalmap for homedecor kitchen sink. Delete extraneous homedecor projection screen normalmap, add specular map for same. Fixed screwed up normalmaps for 3dforniture armchairs, delete some extraneous files. 2013-05-26: Bumpmaps and specularmaps added everywhere they're needed. Weeded out images for the obsolete/dead server-side particles, irontrees, growing_trees, and terraforming mods, and removed a few other obsolete images here and there. Also flattened and converted several .png's to .jpg where possible. 2013-05-20: Add empty menu header images for minetest_game and default menu themes since the menu overlays already have one. 2013-05-18: New menu overlays for minetest_game and my game, now with resolution identifiers. 2013-05-04: Removed obsolete menu splash images, added menu overlay images for minetest_game and my game. 2013-04-30: added support for default dyes mod. New unified dyes textures. Got rid of obsolete ones. Fix wrong filename on homedecor violet window shutter. 2013-04-29: Forgot to push some moreblocks textures through my scaling script. Fixed. 2013-04-28: Alpha channels accidentally got stripped from the fancy doors. Fixed. I didn't like the wya I did the HDX logo. Re-worked it. Added alpha layer to stained glass....after three tries to get it right! 2013-04-27: Improved the appearance of homedecor "fancy exterior door", added subtle alpha translucency to the glass insert for use later (already made sure it looks right with non-alpha-capable clients). 2013-04-26: New textures for stained glass, in keeping with recent changes to the default ones. 2013-04-24: Redid default and moreblocks glasses to use thicker borders, brought moreblocks support up to date. Lightened, lowered saturation on moreblocks iron stone bricks. Fixed recently-broken textures for homedecor glowlight sides. Rename all flowers-mod images to comply with latest changes to that mod. Should work for the flowers version that is coming to 'common' soon. 2013-04-22: Fixed vertical wire caps. Added default snow and ice, default sandstone and desert stone brick, default coal block, improved default stone brick greatly. Right after: Replaced sandstone with a better one, redid sandstone brick. Better gloopblocks mossy stone brick and moreblocks iron/coal stone textures. 2013-04-21: New pressure plate textures, took advantage this morning's 'more flexible texturing' commit in mesecons. Brought default doors up to date. Fixed homedecor door edges (some files missing, some named wrong). Added the other colors of 3dforniture chairs (homedecor edition), renamed black textures to work with homedecor version. Got rid of obsolete 16px 3dforniture images. Fixed textures for mesecons pistons, major improvements to appearance too. Fixed insulated wire textures also. 2013-04-20: New splash footer - takes celeron55's name out, replaces it with an inspirational phrase, adds a resolution indicator. Shrunk heart.png to 20px (19px heart with 1x1 px empty border) to comply with Lua HUD code, used same image in all resolutions. Got rid of half-heart.png since it was never used. Greatly improved appearance of some of the fences, added high-rez textures for the new corner ones and for the ones I missed before. Still need to do doors et.al. Renamed unknown_block.png -> unknown_node.png. 2013-04-19: New textures for colored wood planks (does not change fences/sticks). Made default wood and steel doors entirely png instead of mixed png/jpg. 2013-04-17: Fixed incorrect filenames on default bronze and copper ingots, default copper lump (was named .jpg, are really .png). Later: Added food items for moretrees mod (still need to do saplings). 2013-04-15: Added default copper block and default jungle leaves, and support for sokomine's cottages mod. 2013-04-14: Added banana leaves/fruits for farming plus. New textures for sand, desert sand, stone, desert stone, sandstone, technic+streets concrete, gloopblocks cement. Also New grass, dirt/grass side, grass w/footsteps textures. Added default obsidian glass and shard, tinted default obsidian slightly purplish to better suggest the default texture. Updated menusplash image to show latest version of textures. Got rid of obsolete menulogo.png image. Added screwdriver. 2013-04-13: Added support for Moretrees. Still needs a bit of work and is missing saplings yet. Swap jungletree and palm tree trunk textures. They look more accurate this way. New default wood planks and default jungle wood planks textures to fit in with the moretrees ones. Fixed incorrect filename on fir trunk top. Added a few misc ores, lumps, dusts/powders, and ingots for technic, titanium, and uranium mods. 2013-04-08: Darker stone brick texture to better match the default. Added gloopblocks mossy stone brick. 2013-04-04: Added partial support for latest homedecor 2013-03-31: Copied moreblocks junglewood (planks) texture over to be used by the default one also. 2013-03-28: Brought default/common support partially up-to-date: renamed gold, copper, bronze, mese items to use default objects instead of the external mods. Improved gloopblocks wet cement and a few of the 16px tools. Later: Added support for default diamond stuff. Better mese crystal image. 2013-03-19: Renamed moreblocks stone bricks to be used for the new default ones, since moreblocks doesn't have those anymore. Renamed moretrees jungle tree sapling to be used for default jungle tree sapling, removed a couple of redundant jungletree images. Fixed wrong filename for sapling in a couple of packs. Renamed oerkki block texture to be used by Gloopblocks since Moreblocks doesn't have it anymore. Expanded the idea with top/bottom/sides textures. 2013-03-17: Removed support for gloopblocks obsidian in favor of default (same textures). 2013-03-13: renamed menufooter.png -> menufooter_clouds.png in keeping with latest changes to minetest upstream. 2013-03-09: All 16px and 32px images are now PNG. Dropped lamplings (all sizes), and old obsolete mesecons images (all sizes). Fixed bad wool flower transparency (all sizes). Tweaked 16px Xpanes images slightly. Higher quality on all 64+ px jpg images. Swapped in correct resolution for default formspec images in all sizes. Tweaked a few 32px images (mostly swapped in some I already had prepared for the purpose), removed a bunch of redundant 32px images (i.e. where the original mod already has an equivalent). 2013-03-08: Added high-definition menu images for shadowninja's menu_clouds branch 2013-03-07: Tweaked sizes of unified inventory formspec images to adjust for latest version of UI. 2013-02-27: Added support for unified inventory formspec images and pilzadam's default formspec images also. Space photos from nasa.gov (public domain/WTFPL). A bit later, tweaked water color. Fixed missing imagecredits.txt and changelog. 2013-02-26: Brought moreblocks support up to date 2013-02-24: Added support for stained glass mod. 2013-02-21: Added support for snow mod! 2013-02-20: New steel, gold, silver, bronze block textures, Updated support for moreores (added tin, copper blocks). New textures for moreblocks trapstone and trapglass. New menulogo.png based on new screenshot (mainly to get rid of the '-c55' part) 2013-02-10: Brought moreblocks support up to date (dropped all _2 and horizontal* textures, added super glowglass and wooden tiles). Brought support for homedecor up to date, added support for signs-on-posts in my fork of PilzAdam's/thexyz's signs mod 2013-02-04: Added technic obsidian, granite, marble/marble bricks 2013-02-03: Added support for streets mod, plus a few misc updates. 2013-01-25: Brought flowers mod up-to-date, added moretrees variant of conifers/jungletree textures 2013-01-15: Added support for jungletrees mod (also covers moretrees). Added support for gloopblocks and erlehmanns recent sponge mod. Better stone tools textures. 2013-01-06: Added basic support for glooptest mod 2013-01-05: Added animated kalite torches for gloopores/glooptest. 2012-12-30: Refresh some files, re-introduce 16 adn 32px sizes. Ran through the 32px pack, got rid of a couple of redundant images, filled in a few retouched images, retouched a few more. Also, added some heavy blur to the poptart cat rainbow to make it blend better with its background, scaled and exported the result to all sizes. Some copies of menulog.png got scaled unintentionally. Fixed. 2012-12-29: Added UV-mapped side textures for moreblocks checkers and plankstone. 2012-12-24: Added new image for old default:mese object, since the 'block' image got repurposed. 2012-12-17: Added support for my mese changes patch (pending merge to minetest_game git master); previous mese object image is now used only for mese block, so users of this texture pack will see the old black-on-yellow mese in the ground if you don't have my patch against minetest_game. Added a nice menu splash image (320x256 for all resolutions). 2012-12-03: Added support for default steel door, brought homedecor support fully up-to-date. 2012-12-02: Added support for Gloopores v1.1 2012-10-15: Added support for water in khonkhortisan's animated fluids mod (EDIT: also works with the now-default animated water). 2012-10-01 (a bit later): Minor change to glowlights, they need separate files now for white and yellow. Added textures for ceiling-mounted glow cube and terracotta base for homedecor. 2012-10-01: Brought support for Homedecor up-to-date with the stuff I've been adding over the past week. 2012-09-29: Added support for Jordach's old TV mod (since some of the original images are unintelligble, I made guesses as to what would best fit). 2012-09-26: Fixed messed-up alpha channel on lower half of fancy exterior door. 2012-09-26: Added support for Xdoors2 mod, brought moreblocks up-to-date (split stone square) 2012-09-25: Added support for 'animated' television in Home Decor. Fixed missing IC and silicon objects. 2012-09-17: Added support for 3dforniture, fixed a few missing wool textures caused by filename changes when wool was imported into minetest_game. 2012-09-16: Added support for mese starter kit, and for the mese axe used in Redcrab's version of timber mod. Also added support for Xpanes. 2012-09-12: Added Nyan Cat - entirely my own work, so certain uptight persons can piss off. ;-) 2012-09-04: Added support for khonkhortisan's mesecons logic gates extension. 2012-09-03: Brought mesecons support up to date (adds blue lightstone, new textures to fit revised receiver object). 2012-09-01: Added glowstone texture, repurposed from nether mod. 2012-08-28: Brought pipeworks up to date and added support for tubes (this mod only needs 128px and larger images). Fixed messed-up particles in 256 and below sizes. Added appropriate textures for mesecons receiver object. Brought mesecons microcontroller images up-to-date and fixed a couple of minor image quality issues therein. Better wield hand image. Oops, no it wasn't - it looked weird the first time. Really looks better now. 2012-08-25: got rid of outdated unobtaium images - they've been repurposed. 2012-08-20: Huge update in texture packs! Everything that can be represented as a JPG image without a visible quality loss has been converted to that format. That's basically everything that doesn't have an alpha channel. A few images in the 512px set have been adjusted in size by virtue of my realizing they could be done better (e.g. Unknown block was too big, while throwing bow was too small). All inventory items have been re-checked to make sure the under-512px sizes get the right images. 2012-08-13: New default sapling texture (does not affect that used for some mods). Brought mesecons support up to date with the new nodebox-based stuff (this causes some loss of support for the 0.5 series. Sorry about that.). 2012-08-10: Completed adding support for signs mod (files renamed, re- rendered, added as needed), added support for yard signs. 2012-08-09: Added experimental support for xyz's signs mod - sign texture itself only; the text can't be improved yet. 2012-08-06: Added seaweed for flowers mod. A bit later: Reworked the new texture so that it's partially transparent and tiles properly. This necessitated making it look a bit "larger" also, but it works anyway :-) 2012-08-05: Fixed wrong filenames on pipeworks images (result of a change I made to the actual mod) 2012-08-01: Added geranium flower. 2012-08-01: Brought UnifiedBricks support up to date. 2012-07-31 (continuing): Water has to have an alpha channel and be partly transparent or stuff behind it will show up in front, like clouds. 2012-07-31 (continuing): Added support for conifers mod. 2012-07-31 (a while later): Brought support for Vessels mod up to date. 2012-07-31: Improved wood texture a bit more, made it look more like planks instead of smooth wood. 2012-07-28: Fixed incorrectly-drawn left/right textures for a few homedecor blocks, in keeping with having fixed the references therein. 2012-07-26: Brought Unified Dyes support up to date, added support for Vessels mod. Discontinued support for old Madblocks modpack - it's way out of date. Still have the images, I'll push them back up later with new names to account for Mauvebic's recent changes. 2012-07-19: Added support for my colored woods mod, improved appearance of active furnace. 2012-07-17: Added experimental support for wowiamdiamonds' Unified Bricks mod. 2012-07-16 (even later): removed some leftover files from the last gentextures run on the unifieddyes textures. 2012-07-16 (A bit later): Added support for locked sign mod. 2012-07-16: Brought support for unifieddyes up-to-date (now 89 colors). 2012-07-14: Added support for Jordach's older 16-color wool mod. 2012-07-08 (immediately after): Added support for my junglegrass mod. Tweaked rotation and position of default jungle grass to center it better. 2012-07-08: Brought support for unifieddyes up-to-date. 2012-07-07 (immediately after): Didn't like the tint I left on clay/clay lump. Reduced both to greyscale in keeping with the game's normal style. 2012-07-07: Recolored clay, gravel, and stone to look more like the colors used in the default textures, reworked coal, iron, and all moreores minerals to use transparency so they can composite properly on top of the stone. Tweaked active furnace to look hotter, fixed wrong filenames, retired 'cooking' variant. 2012-06-30: Shifted torch on ceiling (both static and animated), so that base of torch is actually centered. Created new default door imagery in the general style of the game's default texture (but still photorealistic of course). Renamed the previous wood-and-glass door imagery for use by my homedecor mod. 2012-06-26: Updated various homedecor dye filenames to accommodate the changeover to unifieddyes. 2012-06-23: Brought homedecor support up to date. 2012-06-17: Added support for longer crack/digging animations (now 16 frames instead of 5), and preliminary support for animated torches, as found in the latest git. 2012-06-16 (much later): Enhanced the lava texture, added support for animated lava featured in latest git. 2012-06-16 (a bit later): Fixed accidental mirroring of 'folding' doors. 2012-06-16: Added support for my homedecor mod. Adjusted color of default_wood to look more like what might be used on a floor or deck and to differentiate it from the wood table tops in homedecor (which use the original color). Reduced all inventory images in defaults and in all mods to max 64px. Re-rendered wooden door and all fence inventory images to max 64px also (most were 32px). 2012-06-14: Brought Blox support up to date. 2012-06-03: Fixed a few missing images, added working image for ecube's unobtanium mod, added missing blue dye for blox mod. Added support for blox and bobblocks mods in C64 pack, brought C64 version up to date re: moreblocks. 2012-05-30: Reworked various moreores minerals, default and moreores ingots, and a few of the lumps and blocks (shiner, more accurate colors, etc.). Lightened up and re-colored menubg image significantly. Improved embossing on larger versions of mese. Tinted iron apple slightly red-brownish (to suggest oxidation/rust). Reworked grass side a bit to improve blending between grass and dirt. Tweaked color and embossing on sandstone. Fixed stray pixels and missed cuts on default swords. Reworked fireplace wield/inventory image. Fixed stray pixels on larger sizes of flower pot (copy&paste error). Tweaked larger sizes of mesecons 'on' torches (center should have been whited out). 2012-05-29 (almost immediately): Fixed filenames on maptools coins. 2012-05-29: Added support for Bobblocks and Blox mods, brought moreores, moreblocks, and maptools support up to date. Tweaked 32 px maptools admin pick, added a few missing 16px maptools textures. Tweaked default rails to better differentiate them from moreores copper rails. Updated filename for current hatches mod (now just hatch.png). 2012-05-27: Added support for maptools, deleted furnace_furnace_* images (for a patch that will never happen), renamed some of them and created new ones to add support for darkrose's active furnaces patch (which *does* exist). Split all texture packs into separate github repositories. 2012-05-16 (even later): deleted github repo and created a new one with multiple branches. 2012-05-16 (a bit later): added a few more colors to complete wool mod support. Updated github repo (didn't go through properly last time). 2012-05-16: Fixed a few stray pixels in the pies, scorched stuff and a few tools, cleaned up edges of cotton, cotton-in-pot, and cotton (ball), fixed slight slight lack of color saturation on chest top, added some shading to chest sides to make handles stand out better, reduced noise in dirt, grass+dirt side, and alien grass+dirt side, reworked mese, faded the color a bit on the paper, broke the repetitive look of the papyrus/bamboo, replaced tin and silver lumps with better images (actually derived from platinum and osmium), added support for wool mod. Updated screenshots. 2012-05-06: Added support for my poison ivy mod. 2012-05-01: Created 32px and 128px versions. Fixed a few stray pixels that snuck in while resizing some images earlier. Reduced all fence and door images meant for the inventory display to max 32x32 (anything more is overkill). Reworked 16px door inventory image slightly. Reworked other door images as well to fix scaling errors. Reworked mesecons wall lever and wall button and wireless devices to improve overall appearance. Reworked 512px "chicken" sign and all 256px and smaller signs to fix edge quality. Reduced menubg to max 128x128px. Reduced treeprop to max 128x128 pixels (both are always displayed small, both lower in <128px packs). Re-introduced 16 px pack - just gotta have it; it's a bit more complete than before, but still lacks Madblocks Infra, signs, and hydroponics mods. Reworked unknown block/object/item images. 2012-04-29 (almost immediately): Fixed a few missing 64px and 256px images and image credits files. 2012-04-29: Reworked bushes/strawberry "tree" a bit, renamed a bunch of files and added a few more to bring Madblocks up to date (also adds good support for power lines/utilities). Retired the 16px texture pack from distribution - it just isn't good enough. 2012-04-26 (a bit later): Removed Tron flowers from regular distribution (they're no longer used but I'll keep them locally just in case). Replaced previous-removed hydroponics images with better ones that won't make you itch. ;-) 2012-04-26: Deleted all vine-like images related to the hydroponics mod. I accidentally used a base plant that is most definitely NOT suitable for eating - poison ivy! Will replace the missing images shortly. 2012-04-25 (a bit later): Reduced menu background image in 512px pack to 256x256 (it's always displayed at 128x128 pixels, so this still provides some future-proofing). Reduced half heart to 32x32 in 64/256/512px packs to match full heart. Added support for particles mod (64px and up only, all images are 49x49px in all cases). 2012-04-25: reworked moreblocks/rope to look more like the sort of swinging vines/ropes seen in movies and such (left the ones for the vines modpack alone). Renamed a few files and added a bunch more to add support for hydroponics mod (64px and above only). 2012-04-24: reworked all magic lantern images in all packs; on a revisit, I decided that the dithering to simulate translucency just doesn't work, so I undid the dithering and flattened them all against a dim yellow background. Fixed an alpha error that snuck in while making the nether "portal stuff" object, reduced 64px and 512px hearts to 32 px each since they'll likely never need to be be drawn any larger than that anyway (or probably over 16x16 for that matter). Created a complete 256px version of the pack. 2012-04-22 (even later): Duplicate default_furnace_front.png to a different filename for use by the active furnaces mod. 2012-04-22 (a bit later): Replaced active/cooking furnace with a set of images to add support for lkjoel's active furnaces mod (WIP). 2012-04-22: Tweaked 16px furnace a bit. Added images for half heart and active/cooking furnace. 2012-04-21: Reworked moreores/gold ore, added support for nether mod. Re-uploaded with 16px support for nether (same filename) 2012-04-20 (a bit later): Reworked cooked rat (too many copy&paste artifacts). Added support for spotlights mod. 2012-04-20: Reworked default_brick slightly, fixed outdated filenames on moreores/mithril ore and cooked rat, reconfigured, renamed, and added a whole bunch of textures to bring pack up to date with transition from Moreblocks-OCD to Madblocks: this update adds support for all mods in that set, except only partial support for infrastructure mod (only the "street builder" object, 64px and larger sizes only), and signs mod (64px and up only; 16px is just too low of a resolution to retain enough detail). Tweaked 16px default glass to match the various similar glow glass objects. 2012-04-15 (even later): Brightened up and reworked railroad tracks to improve quality and tiling. Reworked all mesecons wires and objects bearing them to improve tiling. Neither category of images was rendered symmetrically, so they tiled weird at some rotations. Updated relevant screenshot. 2012-04-15 (a bit later): reworked default and cherry blossom trees (and tops) to use more accurate textures. Note to self: if it bears apples, it's probably an apple tree, and if it has cherry blossoms, it's probably a cherry blossom tree. ;-) Also updated the screenshots. 2012-04-15: re-rendered mesecon wires, reworked many mesecons to use the new renders, fixed missing alpha channel on terra_redgrass_side and on a couple of ores, fixed colors in treeprop to better match default_leaves, fixed a couple of oversized images in 64x version (copy&paste error), added partial mesecon wires and wire "central nodes" for possible future use, fixed missing wall buttons and bouleau trees in 64px version, created complete 16px version. 2012-04-13 (even later): renamed mesecons 'torch' and 'lamp' series and a few others, and added a bunch of new imagery to bring support for that mod up to date (there were lots of changes upstream that I hadn't accounted for). 2012-04-13 (a bit later): added missing arrow images for throwing mod, added missing credits for a few images. 2012-04-13: added imagery for growing trees cherry blossom mod. 2012-04-12 (even later): added imagery for nature pack mods. 2012-04-12 (a bit later): turned straight railroad tracks around the right way, updated screenshots. 2012-04-12: added (default) wooden doors. 2012-04-11 (a bit later): added fire, desert stone, desert sand, dry shrub in keeping with recent minetest update. 2012-04-11: removed alpha from water, re-rendered stone brick. Added imagery for moreblocks "OCD extension", flowers, terra, growing trees alien, and growing trees bouleau mods. 2012-04-09 (even later): added imagery for magic lantern mod, based on the author's concept/test images. 2012-04-09 (a bit later): created a 64x64 pixel version. 2012-04-09: thickened vines, re-rendered sand and sandstone, and tweaked ladder and a few others to improve tiling and stacking, tweaked tree/jungle tree tops to better flow from the sides, darkened/increased saturation on mithril block, added beveled edges to bookshelves, furnace front and sides, hatch, many mesecons blocks. 2012-04-08: fixed missing alpha channels on default_grass_side and various ores. 2012-04-06: initial upload of 512px version for testing.