-- -- Maple -- local modname = "maple" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") -- internationalization boilerplate local S = minetest.get_translator(minetest.get_current_modname()) -- Maple local function grow_new_maple_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x-3, y = pos.y-1, z = pos.z-3}, modpath.."/schematics/maple.mts", "0", nil, false) end -- -- Decoration -- if mg_name ~= "v6" and mg_name ~= "singlenode" then if minetest.get_modpath("rainf") then place_on = "rainf:meadow" biomes = "rainf" offset = 0.0005 scale = 0.0002 else place_on = "default:dirt_with_grass" biomes = "grassland" offset = 0.0002 scale = 0.0002 end minetest.register_decoration({ deco_type = "schematic", place_on = {place_on}, sidelen = 16, noise_params = { offset = offset, scale = scale, spread = {x = 250, y = 250, z = 250}, seed = 3462, octaves = 3, persist = 0.66 }, biomes = {biomes}, y_min = 1, y_max = 62, schematic = modpath.."/schematics/maple.mts", flags = "place_center_x, place_center_z, force_placement", rotation = "random", }) end -- -- Nodes -- minetest.register_node("maple:sapling", { description = S("Maple Tree Sapling"), drawtype = "plantlike", tiles = {"maple_sapling.png"}, inventory_image = "maple_sapling.png", wield_image = "maple_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_maple_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(2400,4800)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "maple:sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -2, y = 1, z = -2}, {x = 2, y = 6, z = 2}, -- maximum interval of interior volume check 4) return itemstack end, }) minetest.register_node("maple:trunk", { description = S("Maple Trunk"), tiles = { "maple_trunk_top.png", "maple_trunk_top.png", "maple_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", is_ground_content = false, on_place = minetest.rotate_node, }) -- maple wood minetest.register_node("maple:wood", { description = S("Maple Wood"), tiles = {"maple_wood.png"}, paramtype2 = "facedir", place_param2 = 0, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) -- maple tree leaves minetest.register_node("maple:leaves", { description = S("Maple Leaves"), drawtype = "allfaces_optional", tiles = {"maple_leaves.png"}, wield_image = "maple_leaves.png", paramtype = "light", walkable = true, waving = 1, groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2}, drop = { max_items = 1, items = { {items = {"maple:sapling"}, rarity = 20}, {items = {"maple:leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) -- -- Craftitems -- -- -- Recipes -- minetest.register_craft({ output = "maple:wood 4", recipe = {{"maple:trunk"}} }) minetest.register_craft({ type = "fuel", recipe = "maple:trunk", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "maple:wood", burntime = 7, }) minetest.register_lbm({ name = "maple:convert_maple_saplings_to_node_timer", nodenames = {"maple:sapling"}, action = function(pos) minetest.get_node_timer(pos):start(math.random(1200, 2400)) end }) default.register_leafdecay({ trunks = {"maple:trunk"}, leaves = {"maple:leaves"}, radius = 3, }) --Stairs if minetest.get_modpath("stairs") ~= nil then stairs.register_stair_and_slab( "maple_trunk", "maple:trunk", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, {"maple_wood.png"}, S("Maple Stair"), S("Maple Slab"), default.node_sound_wood_defaults() ) end if minetest.get_modpath("bonemeal") ~= nil then bonemeal:add_sapling({ {"maple:sapling", grow_new_maple_tree, "soil"}, }) end --Door if minetest.get_modpath("doors") ~= nil then doors.register("door_maple_wood", { tiles = {{ name = "maple_door_wood.png", backface_culling = true }}, description = S("Maple Wood Door"), inventory_image = "maple_item_wood.png", groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, recipe = { {"maple:wood", "maple:wood"}, {"maple:wood", "maple:wood"}, {"maple:wood", "maple:wood"}, } }) end