-- Palm Tree -- -- internationalization boilerplate local S = minetest.get_translator(minetest.get_current_modname()) local modname = "palm" local modpath = minetest.get_modpath(modname) local function grow_new_palm_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x-5, y = pos.y, z = pos.z-3}, modpath.."/schematics/palmtree.mts", "0", nil, false) end -- -- Decoration -- minetest.register_decoration({ name = "palm:palm_tree", deco_type = "schematic", place_on = {"default:sand"}, sidelen = 16, noise_params = { offset = 0.001, scale = 0.002, spread = {x = 250, y = 250, z = 250}, seed = 2337, octaves = 3, persist = 0.66 }, biomes = {"sandstone_desert_ocean", "desert_ocean"}, y_min = 1, y_max = 2, schematic = modpath.."/schematics/palmtree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) -- -- Nodes -- minetest.register_node("palm:sapling", { description = S("Palm Sapling"), drawtype = "plantlike", tiles = {"palm_sapling.png"}, inventory_image = "palm_sapling.png", wield_image = "palm_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_palm_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(2400,4800)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "palm:sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -2, y = 1, z = -2}, {x = 2, y = 6, z = 2}, -- maximum interval of interior volume check 4) return itemstack end, }) -- palm trunk (thanks to VanessaE for palm textures) minetest.register_node("palm:trunk", { description = S("Palm Trunk"), tiles = { "palm_trunk_top.png", "palm_trunk_top.png", "palm_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", is_ground_content = false, on_place = minetest.rotate_node, }) -- palm wood minetest.register_node("palm:wood", { description = S("Palm Wood"), tiles = {"palm_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) -- palm tree leaves minetest.register_node("palm:leaves", { description = S("Palm Leaves"), drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.5, -0.4375, -0.5, 0.5, -0.5, 0.5}, }, }, tiles = { "palm_leaves.png", }, paramtype = "light", paramtype2 = "facedir", walkable = true, waving = 1, groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2}, drop = { max_items = 1, items = { {items = {"palm:sapling"}, rarity = 10}, {items = {"palm:leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) -- Coconut (Gives 4 coconut slices, each heal 1/2 heart) minetest.register_node("palm:coconut", { description = S("Coconut"), drawtype = "normal", walkable = false, paramtype = "light", sunlight_propagates = true, tiles = {"palm_coconut_top.png", "palm_coconut_side.png"}, --inventory_image = "palm_coconut_side.png", --wield_image = "palm_coconut_side.png", selection_box = { type = "fixed", fixed = {-0.31, -0.43, -0.31, 0.31, 0.44, 0.31} }, groups = { snappy = 1, oddly_breakable_by_hand = 1, cracky = 1, choppy = 1, flammable = 1, leafdecay = 3, leafdecay_drop = 1 }, drop = "palm:coconut_slice 4", sounds = default.node_sound_wood_defaults(), }) -- Candle from Wax and String/Cotton minetest.register_node("palm:candle", { description = S("Coconut Wax Candle"), drawtype = "plantlike", inventory_image = "palm_candle_static.png", wield_image = "palm_candle_static.png", tiles = { { name = "palm_candle.png", animation={ type="vertical_frames", aspect_w = 32, aspect_h = 32, length = 1.0 } }, }, paramtype = "light", light_source = 11, sunlight_propagates = true, walkable = false, groups = {dig_immediate = 3, attached_node = 1}, sounds = default.node_sound_defaults(), selection_box = { type = "fixed", fixed = { -0.15, -0.5, -0.15, 0.15, 0, 0.15 } }, }) if minetest.get_modpath("doors") ~= nil then doors.register("door_palm", { tiles = {{ name = "palm_door_wood.png", backface_culling = true }}, description = S("Palm Door"), inventory_image = "palm_door_wood_inv.png", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, recipe = { {"palm:wood", "palm:wood"}, {"palm:leaves", "palm:leaves"}, {"palm:wood", "palm:wood"}, } }) end -- -- Craftitems -- -- Coconut Slice (Heals half heart when eaten) minetest.register_craftitem("palm:coconut_slice", { description = S("Coconut Slice"), inventory_image = "palm_coconut_slice.png", wield_image = "palm_coconut_slice.png", on_use = minetest.item_eat(1), }) -- Palm Wax minetest.register_craftitem("palm:wax", { description = S("Palm Wax"), inventory_image = "palm_wax.png", wield_image = "palm_wax.png", }) -- -- Recipes -- minetest.register_craft({ type = "cooking", cooktime = 10, output = "palm:wax", recipe = "palm:leaves" }) minetest.register_craft({ output = "palm:wood 4", recipe = {{"palm:trunk"}} }) minetest.register_craft({ output = "palm:candle 2", recipe = { {"farming:cotton"}, {"palm:wax"}, {"palm:wax"}, } }) minetest.register_craft({ type = "fuel", recipe = "palm:sapling", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "palm:trunk", burntime = 34, }) minetest.register_craft({ type = "fuel", recipe = "palm:wood", burntime = 9, }) minetest.register_craft({ type = "fuel", recipe = "palm:leaves", burntime = 2, }) minetest.register_lbm({ name = "palm:convert_palmtree_saplings_to_node_timer", nodenames = {"palm:sapling"}, action = function(pos) minetest.get_node_timer(pos):start(math.random(1200, 2400)) end }) default.register_leafdecay({ trunks = {"palm:trunk"}, leaves = {"palm:leaves", "palm:coconut"}, radius = 3, }) --Stairs if minetest.get_modpath("stairs") ~= nil then stairs.register_stair_and_slab( "palm_trunk", "palm:trunk", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, {"palm_wood.png"}, S("Palm Tree Stair"), S("Palm Tree Slab"), default.node_sound_wood_defaults() ) end if minetest.get_modpath("bonemeal") ~= nil then bonemeal:add_sapling({ {"palm:sapling", grow_new_palm_tree, "soil"}, {"palm:sapling", grow_new_palm_tree, "sand"}, }) end