local modpath = minetest.get_modpath("currency") minetest.log("info", "Currency mod loading...") currency = {} if minetest.global_exists("default") then currency.node_sound_wood_defaults = default.node_sound_wood_defaults else currency.node_sound_wood_defaults = function() end end dofile(modpath.."/craftitems.lua") minetest.log("info", "[Currency] Craft_items Loaded!") dofile(modpath.."/shop.lua") minetest.log("info", "[Currency] Shop Loaded!") dofile(modpath.."/barter.lua") minetest.log("info", "[Currency] Barter Loaded!") dofile(modpath.."/safe.lua") minetest.log("info", "[Currency] Safe Loaded!") dofile(modpath.."/crafting.lua") minetest.log("info", "[Currency] Crafting Loaded!") if minetest.settings:get_bool("creative_mode") then minetest.log("info", "[Currency] Creative mode in use, skipping basic income.") else dofile(modpath.."/income.lua") minetest.log("info", "[Currency] Income Loaded!") end