-- Iterate through the mapblock log, -- populating blocks with new stuff in the process. minetest.register_globalstep(function(dtime) if not biome_lib.block_log[1] then return end -- the block log is empty if math.random(100) > biome_lib.queue_ratio then return end for s = 1, biome_lib.entries_per_step do biome_lib.generate_block() end end) -- Periodically wake-up the queue to give old blocks a chance to time-out -- if the player isn't currently exploring (i.e. they're just playing in one area) function biome_lib.wake_up_queue() if #biome_lib.block_recheck_list > 1 and #biome_lib.block_log == 0 then biome_lib.block_log[#biome_lib.block_log + 1] = table.copy(biome_lib.block_recheck_list[#biome_lib.block_recheck_list]) biome_lib.block_recheck_list[#biome_lib.block_recheck_list] = nil biome_lib.run_block_recheck_list = true biome_lib.dbg("Woke-up the map queue to give old blocks a chance to time-out.", 3) end minetest.after(biome_lib.block_queue_wakeup_time, biome_lib.wake_up_queue) end biome_lib.wake_up_queue() -- Play out the entire log all at once on shutdown -- to prevent unpopulated map areas local function format_time(t) if t > 59999999 then return os.date("!%M minutes and %S seconds", math.ceil(t/1000000)) else return os.date("!%S seconds", math.ceil(t/1000000)) end end function biome_lib.check_remaining_time() if minetest.get_us_time() > (biome_lib.shutdown_last_timestamp + 10000000) then -- report progress every 10s biome_lib.shutdown_last_timestamp = minetest.get_us_time() local entries_remaining = #biome_lib.block_log + #biome_lib.block_recheck_list local total_purged = biome_lib.starting_count - entries_remaining local elapsed_time = biome_lib.shutdown_last_timestamp - biome_lib.shutdown_start_time biome_lib.dbg(string.format("%i entries, approximately %s remaining.", entries_remaining, format_time(elapsed_time/total_purged * entries_remaining))) end end --Purge the block log at shutdown minetest.register_on_shutdown(function() biome_lib.shutdown_start_time = minetest.get_us_time() biome_lib.shutdown_last_timestamp = minetest.get_us_time()+1 biome_lib.starting_count = #biome_lib.block_log + #biome_lib.block_recheck_list if biome_lib.starting_count == 0 then return end biome_lib.dbg("Stand by, purging the mapblock log ".. "(there are "..biome_lib.starting_count.." entries) ...", 0) while #biome_lib.block_log > 0 do biome_lib.generate_block(true) biome_lib.check_remaining_time() end if #biome_lib.block_recheck_list > 0 then biome_lib.block_log = table.copy(biome_lib.block_recheck_list) biome_lib.block_recheck_list = {} while #biome_lib.block_log > 0 do biome_lib.generate_block(true) biome_lib.check_remaining_time() end end biome_lib.dbg("Log purge completed after ".. format_time(minetest.get_us_time() - biome_lib.shutdown_start_time)..".", 0) end) -- "Record" the map chunks being generated by the core mapgen, -- split into individual mapblocks to reduce lag minetest.register_on_generated(function(minp, maxp, blockseed) local timestamp = minetest.get_us_time() for y = 0, 4 do local miny = minp.y + y*16 if miny >= biome_lib.mapgen_elevation_limit.min and (miny + 15) <= biome_lib.mapgen_elevation_limit.max then for x = 0, 4 do local minx = minp.x + x*16 for z = 0, 4 do local minz = minp.z + z*16 local bmin = {x=minx, y=miny, z=minz} local bmax = {x=minx + 15, y=miny + 15, z=minz + 15} biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, true, timestamp } biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, false, timestamp } end end else biome_lib.dbg("Did not enqueue mapblocks at elevation "..miny.."m, they're out of range of any generate_plant() calls.", 4) end end biome_lib.run_block_recheck_list = true end) if biome_lib.debug_log_level >= 3 then biome_lib.last_count = 0 function biome_lib.show_pending_block_count() if biome_lib.last_count ~= #biome_lib.block_log then biome_lib.dbg(string.format("Pending block counts - ready to process: %-8icurrently deferred: %i", #biome_lib.block_log, #biome_lib.block_recheck_list), 3) biome_lib.last_count = #biome_lib.block_log biome_lib.queue_idle_flag = false elseif not biome_lib.queue_idle_flag then if #biome_lib.block_recheck_list > 0 then biome_lib.dbg("Mapblock queue only contains blocks that can't yet be processed.", 3) biome_lib.dbg("Idling the queue until new blocks arrive or the next wake-up call occurs.", 3) else biome_lib.dbg("Mapblock queue has run dry.", 3) biome_lib.dbg("Idling the queue until new blocks arrive.", 3) end biome_lib.queue_idle_flag = true end minetest.after(1, biome_lib.show_pending_block_count) end biome_lib.show_pending_block_count() end