-- Auto-closing doors -- forked from homedecor's door code autoclose_doors = {} -- Boilerplate to support localized strings if intllib mod is installed. local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s) return s end end autoclose_doors.gettext = S -- function autoclose_doors.get_nodedef_field(nodename, fieldname) if not minetest.registered_nodes[nodename] then return nil end return minetest.registered_nodes[nodename][fieldname] end -- the model file local modpath = minetest.get_modpath("autoclose_doors") dofile(modpath.."/door_models.lua") -- check if a door is marked as closed local function getClosed(pos) local c = minetest.get_meta(pos):get_string("closed") if c == "true" then return true else return false end end -- register the nodes local sides = {"left", "right"} local rsides = {"right", "left"} for i in ipairs(sides) do local side = sides[i] local rside = rsides[i] for j in ipairs(autoclose_doors.door_models) do local doorname = autoclose_doors.door_models[j][1] local doordesc = autoclose_doors.door_models[j][2] local nodeboxes_top = autoclose_doors.door_models[j][5] local nodeboxes_bottom = autoclose_doors.door_models[j][6] local texalpha = false if side == "left" then nodeboxes_top = autoclose_doors.door_models[j][3] nodeboxes_bottom = autoclose_doors.door_models[j][4] end local lower_top_side = "autoclose_doors_"..doorname.."_tb.png" local upper_bottom_side = "autoclose_doors_"..doorname.."_tb.png" local tiles_upper = { "autoclose_doors_"..doorname.."_tb.png", upper_bottom_side, "autoclose_doors_"..doorname.."_lrt.png", "autoclose_doors_"..doorname.."_lrt.png", "autoclose_doors_"..doorname.."_"..rside.."_top.png", "autoclose_doors_"..doorname.."_"..side.."_top.png", } local tiles_lower = { lower_top_side, "autoclose_doors_"..doorname.."_tb.png", "autoclose_doors_"..doorname.."_lrb.png", "autoclose_doors_"..doorname.."_lrb.png", "autoclose_doors_"..doorname.."_"..rside.."_bottom.png", "autoclose_doors_"..doorname.."_"..side.."_bottom.png", } local selectboxes_top = { type = "fixed", fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16} } local selectboxes_bottom = { type = "fixed", fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16} } minetest.register_node("autoclose_doors:"..doorname.."_top_"..side, { description = doordesc.." "..S("(Top Half, %s-opening)"):format(side), drawtype = "nodebox", tiles = tiles_upper, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3, not_in_creative_inventory=1}, sounds = default.node_sound_wood_defaults(), walkable = true, use_texture_alpha = texalpha, selection_box = selectboxes_top, node_box = { type = "fixed", fixed = nodeboxes_top }, drop = "autoclose_doors:"..doorname.."_bottom_"..side, after_dig_node = function(pos, oldnode, oldmetadata, digger) if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "autoclose_doors:"..doorname.."_bottom_"..side then minetest.remove_node({x=pos.x, y=pos.y-1, z=pos.z}) end end, on_rightclick = function(pos, node, clicker) autoclose_doors.flip_door({x=pos.x, y=pos.y-1, z=pos.z}, node, clicker, doorname, side) end }) local dgroups = {snappy=3, not_in_creative_inventory=1} if side == "left" then dgroups = {snappy=3} end minetest.register_node("autoclose_doors:"..doorname.."_bottom_"..side, { description = doordesc.." "..S("(%s-opening)"):format(side), drawtype = "nodebox", tiles = tiles_lower, inventory_image = "autoclose_doors_"..doorname.."_left_inv.png", wield_image = "autoclose_doors_"..doorname.."_left_inv.png", paramtype = "light", paramtype2 = "facedir", groups = dgroups, sounds = default.node_sound_wood_defaults(), walkable = true, use_texture_alpha = texalpha, selection_box = selectboxes_bottom, on_timer = function(pos, elapsed) if not getClosed(pos) then local node = minetest.get_node(pos) autoclose_doors.flip_door(pos, node, nil, doorname, side, false) end end, node_box = { type = "fixed", fixed = nodeboxes_bottom }, after_dig_node = function(pos, oldnode, oldmetadata, digger) if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "autoclose_doors:"..doorname.."_top_"..side then minetest.remove_node({x=pos.x, y=pos.y+1, z=pos.z}) end end, on_place = function(itemstack, placer, pointed_thing) local keys=placer:get_player_control() autoclose_doors.place_door(itemstack, placer, pointed_thing, doorname, keys["sneak"]) return itemstack end, on_rightclick = function(pos, node, clicker) autoclose_doors.flip_door(pos, node, clicker, doorname, side) end, drop = "autoclose_doors:"..doorname.."_bottom_left", mesecons = { effector = { action_on = function(pos,node) local isClosed = getClosed(pos) if isClosed then autoclose_doors.flip_door(pos,node,nil,doorname,side,isClosed) end end, action_off = function(pos,node) local isClosed = getClosed(pos) if not isClosed then autoclose_doors.flip_door(pos,node,nil,doorname,side,isClosed) end end } } }) end end ----- helper functions function autoclose_doors.place_door(itemstack, placer, pointed_thing, name, forceright) local pointed = pointed_thing.under local pnode = minetest.get_node(pointed) local pname = pnode.name local rnodedef = minetest.registered_nodes[pname] if rnodedef then if rnodedef.on_rightclick then rnodedef.on_rightclick(pointed_thing.under, pnode, placer, itemstack) return end local pos1 = nil local pos2 = nil if rnodedef["buildable_to"] then pos1 = pointed pos2 = {x=pointed.x, y=pointed.y+1, z=pointed.z} else pos1 = pointed_thing.above pos2 = {x=pointed_thing.above.x, y=pointed_thing.above.y+1, z=pointed_thing.above.z} end local node_bottom = minetest.get_node(pos1) local node_top = minetest.get_node(pos2) if minetest.is_protected(pos1, placer:get_player_name()) then minetest.record_protection_violation(pos1, placer:get_player_name()) return end if minetest.is_protected(pos2, placer:get_player_name()) then minetest.record_protection_violation(pos2, placer:get_player_name()) return end if not autoclose_doors.get_nodedef_field(node_bottom.name, "buildable_to") or not autoclose_doors.get_nodedef_field(node_top.name, "buildable_to") then minetest.chat_send_player( placer:get_player_name(), S('Not enough space above that spot to place a door!') ) else local fdir = minetest.dir_to_facedir(placer:get_look_dir()) local p_tests = { {x=pos1.x-1, y=pos1.y, z=pos1.z}, {x=pos1.x, y=pos1.y, z=pos1.z+1}, {x=pos1.x+1, y=pos1.y, z=pos1.z}, {x=pos1.x, y=pos1.y, z=pos1.z-1}, } print("fdir="..fdir) local testnode = minetest.get_node(p_tests[fdir+1]) local side = "left" if string.find(testnode.name, "autoclose_doors:"..name.."_bottom_left") or forceright then side = "right" end local def = { name = "autoclose_doors:"..name.."_bottom_"..side, param2=fdir} minetest.add_node(pos1, { name = "autoclose_doors:"..name.."_bottom_"..side, param2=fdir }) minetest.add_node(pos2, { name = "autoclose_doors:"..name.."_top_"..side, param2=fdir}) minetest.get_meta(pos1):set_string("closed", "true") if not autoclose_doors.expect_infinite_stacks then itemstack:take_item() return itemstack end end end end -- to open a door, you switch left for right and subtract from param2, or vice versa right for left -- that is to say open "right" doors become left door nodes, and open left doors right door nodes. -- also adjusting param2 so the node is at 90 degrees. function autoclose_doors.flip_door(pos, node, player, name, side, isClosed) if isClosed == nil then isClosed = getClosed(pos) end -- this is where we swap the isClosed status! -- i.e. if isClosed, we're adding an open door -- and if not isClosed, a closed door isClosed = not isClosed local rside = nil local nfdir = nil local ofdir = node.param2 or 0 if side == "left" then rside = "right" nfdir=ofdir - 1 if nfdir < 0 then nfdir = 3 end else rside = "left" nfdir=ofdir + 1 if nfdir > 3 then nfdir = 0 end end local sound; if isClosed then sound = 'close' else sound = 'open' end minetest.sound_play("autoclose_doors_"..sound, { pos=pos, max_hear_distance = 5, gain = 2, }) -- XXX: does the top half have to remember open/closed too? minetest.add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "autoclose_doors:"..name.."_top_"..rside, param2=nfdir}) minetest.add_node(pos, { name = "autoclose_doors:"..name.."_bottom_"..rside, param2=nfdir }) if isClosed then minetest.get_meta(pos):set_string("closed", "true") else minetest.get_node_timer(pos):start(10) minetest.get_meta(pos):set_string("closed", "false") end end