/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "tile.h" #include "debug.h" #include "main.h" // for g_settings #include "filesys.h" #include "utility.h" #include "settings.h" #include #include "log.h" #include "mapnode.h" // For texture atlas making #include "mineral.h" // For texture atlas making /* A cache from texture name to texture path */ MutexedMap g_texturename_to_path_cache; /* Replaces the filename extension. eg: std::string image = "a/image.png" replace_ext(image, "jpg") -> image = "a/image.jpg" Returns true on success. */ static bool replace_ext(std::string &path, const char *ext) { if(ext == NULL) return false; // Find place of last dot, fail if \ or / found. s32 last_dot_i = -1; for(s32 i=path.size()-1; i>=0; i--) { if(path[i] == '.') { last_dot_i = i; break; } if(path[i] == '\\' || path[i] == '/') break; } // If not found, return an empty string if(last_dot_i == -1) return false; // Else make the new path path = path.substr(0, last_dot_i+1) + ext; return true; } /* Find out the full path of an image by trying different filename extensions. If failed, return "". */ static std::string getImagePath(std::string path) { // A NULL-ended list of possible image extensions const char *extensions[] = { "png", "jpg", "bmp", "tga", "pcx", "ppm", "psd", "wal", "rgb", NULL }; const char **ext = extensions; do{ bool r = replace_ext(path, *ext); if(r == false) return ""; if(fs::PathExists(path)) return path; } while((++ext) != NULL); return ""; } /* Gets the path to a texture by first checking if the texture exists in texture_path and if not, using the data path. Checks all supported extensions by replacing the original extension. If not found, returns "". Utilizes a thread-safe cache. */ std::string getTexturePath(const std::string &filename) { std::string fullpath = ""; /* Check from cache */ bool incache = g_texturename_to_path_cache.get(filename, &fullpath); if(incache) return fullpath; /* Check from texture_path */ std::string texture_path = g_settings->get("texture_path"); if(texture_path != "") { std::string testpath = texture_path + DIR_DELIM + filename; // Check all filename extensions. Returns "" if not found. fullpath = getImagePath(testpath); } /* Check from default data directory */ if(fullpath == "") { std::string testpath = porting::getDataPath(filename.c_str()); // Check all filename extensions. Returns "" if not found. fullpath = getImagePath(testpath); } // Add to cache (also an empty result is cached) g_texturename_to_path_cache.set(filename, fullpath); // Finally return it return fullpath; } /* TextureSource */ TextureSource::TextureSource(IrrlichtDevice *device): m_device(device), m_main_atlas_image(NULL), m_main_atlas_texture(NULL) { assert(m_device); m_atlaspointer_cache_mutex.Init(); m_main_thread = get_current_thread_id(); // Add a NULL AtlasPointer as the first index, named "" m_atlaspointer_cache.push_back(SourceAtlasPointer("")); m_name_to_id[""] = 0; // Build main texture atlas if(g_settings->getBool("enable_texture_atlas")) buildMainAtlas(); else infostream<<"Not building texture atlas."< 0) { GetRequest request = m_get_texture_queue.pop(); infostream<<"TextureSource::processQueue(): " <<"got texture request with " <<"name=\""< result; result.key = request.key; result.callers = request.callers; result.item = getTextureIdDirect(request.key); request.dest->push_back(result); } } u32 TextureSource::getTextureId(const std::string &name) { //infostream<<"getTextureId(): \""<::Node *n; n = m_name_to_id.find(name); if(n != NULL) { return n->getValue(); } } /* Get texture */ if(get_current_thread_id() == m_main_thread) { return getTextureIdDirect(name); } else { infostream<<"getTextureId(): Queued: name=\""< result_queue; // Throw a request in m_get_texture_queue.add(name, 0, 0, &result_queue); infostream<<"Waiting for texture from main thread, name=\"" < result = result_queue.pop_front(1000); // Check that at least something worked OK assert(result.key == name); return result.item; } catch(ItemNotFoundException &e) { infostream<<"Waiting for texture timed out."<::Node *n; n = m_name_to_id.find(name); if(n != NULL) { infostream<<"getTextureIdDirect(): \""<getValue(); } } infostream<<"getTextureIdDirect(): \""<=0; i--) { if(name[i] == separator) { last_separator_position = i; break; } } /* If separator was found, construct the base name and make the base image using a recursive call */ std::string base_image_name; if(last_separator_position != -1) { // Construct base name base_image_name = name.substr(0, last_separator_position); /*infostream<<"getTextureIdDirect(): Calling itself recursively" " to get base image of \""< dim = ap.intsize; baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); core::position2d pos_to(0,0); core::position2d pos_from = ap.intpos; image->copyTo( baseimg, // target v2s32(0,0), // position in target core::rect(pos_from, dim) // from ); /*infostream<<"getTextureIdDirect(): Loaded \"" <addTexture(name.c_str(), baseimg); } /* Add texture to caches (add NULL textures too) */ JMutexAutoLock lock(m_atlaspointer_cache_mutex); u32 id = m_atlaspointer_cache.size(); AtlasPointer ap(id); ap.atlas = t; ap.pos = v2f(0,0); ap.size = v2f(1,1); ap.tiled = 0; core::dimension2d baseimg_dim(0,0); if(baseimg) baseimg_dim = baseimg->getDimension(); SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg_dim); m_atlaspointer_cache.push_back(nap); m_name_to_id.insert(name, id); /*infostream<<"getTextureIdDirect(): " <<"Returning id="<= m_atlaspointer_cache.size()) { infostream<<"TextureSource::getTextureName(): id="<= m_atlaspointer_cache.size()=" <= m_atlaspointer_cache.size()) return AtlasPointer(0, NULL); return m_atlaspointer_cache[id].a; } void TextureSource::buildMainAtlas() { infostream<<"TextureSource::buildMainAtlas()"<getVideoDriver(); assert(driver); JMutexAutoLock lock(m_atlaspointer_cache_mutex); // Create an image of the right size core::dimension2d atlas_dim(1024,1024); video::IImage *atlas_img = driver->createImage(video::ECF_A8R8G8B8, atlas_dim); //assert(atlas_img); if(atlas_img == NULL) { errorstream<<"TextureSource::buildMainAtlas(): Failed to create atlas " "image; not building texture atlas."< sourcelist; for(u16 j=0; j::Iterator i = f->used_texturenames.getIterator(); i.atEnd() == false; i++) { std::string name = i.getNode()->getKey(); sourcelist[name] = true; if(f->often_contains_mineral){ for(int k=1; k::Iterator i = sourcelist.getIterator(); i.atEnd() == false; i++) { std::string name = i.getNode()->getKey(); infostream<<"\""< pos_in_atlas(0,0); pos_in_atlas.Y = padding; for(core::map::Iterator i = sourcelist.getIterator(); i.atEnd() == false; i++) { std::string name = i.getNode()->getKey(); /*video::IImage *img = driver->createImageFromFile( getTexturePath(name.c_str()).c_str()); if(img == NULL) continue; core::dimension2d dim = img->getDimension(); // Make a copy with the right color format video::IImage *img2 = driver->createImage(video::ECF_A8R8G8B8, dim); img->copyTo(img2); img->drop();*/ // Generate image by name video::IImage *img2 = generate_image_from_scratch(name, m_device); if(img2 == NULL) { infostream<<"TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""< dim = img2->getDimension(); // Don't add to atlas if image is large core::dimension2d max_size_in_atlas(32,32); if(dim.Width > max_size_in_atlas.Width || dim.Height > max_size_in_atlas.Height) { infostream<<"TextureSource::buildMainAtlas(): Not adding " <<"\""< atlas_dim.Height) { if(pos_in_atlas.X > (s32)atlas_dim.Width - 256 - padding){ errorstream<<"TextureSource::buildMainAtlas(): " <<"Atlas is full, not adding more textures." < 16) // Limit to 16 (more gives no benefit) xwise_tiling = 16; for(u32 j=0; jcopyToWithAlpha(atlas_img, pos_in_atlas + v2s32(j*dim.Width,0), core::rect(v2s32(0,0), dim), video::SColor(255,255,255,255), NULL); } // Copy the borders a few times to disallow texture bleeding for(u32 side=0; side<2; side++) // top and bottom for(s32 y0=0; y0getPixel(x, src_y); atlas_img->setPixel(x,dst_y,c); } img2->drop(); /* Add texture to caches */ // Get next id u32 id = m_atlaspointer_cache.size(); // Create AtlasPointer AtlasPointer ap(id); ap.atlas = NULL; // Set on the second pass ap.pos = v2f((float)pos_in_atlas.X/(float)atlas_dim.Width, (float)pos_in_atlas.Y/(float)atlas_dim.Height); ap.size = v2f((float)dim.Width/(float)atlas_dim.Width, (float)dim.Width/(float)atlas_dim.Height); ap.tiled = xwise_tiling; // Create SourceAtlasPointer and add to containers SourceAtlasPointer nap(name, ap, atlas_img, pos_in_atlas, dim); m_atlaspointer_cache.push_back(nap); m_name_to_id.insert(name, id); // Increment position pos_in_atlas.Y += dim.Height + padding * 2; } /* Make texture */ video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img); assert(t); /* Second pass: set texture pointer in generated AtlasPointers */ for(core::map::Iterator i = sourcelist.getIterator(); i.atEnd() == false; i++) { std::string name = i.getNode()->getKey(); if(m_name_to_id.find(name) == NULL) continue; u32 id = m_name_to_id[name]; //infostream<<"id of name "<writeImageToFile(atlas_img, atlaspath.c_str());*/ } video::IImage* generate_image_from_scratch(std::string name, IrrlichtDevice *device) { /*infostream<<"generate_image_from_scratch(): " "\""<getVideoDriver(); assert(driver); /* Get the base image */ video::IImage *baseimg = NULL; char separator = '^'; // Find last meta separator in name s32 last_separator_position = -1; for(s32 i=name.size()-1; i>=0; i--) { if(name[i] == separator) { last_separator_position = i; break; } } /*infostream<<"generate_image_from_scratch(): " <<"last_separator_position="<getVideoDriver(); assert(driver); // Stuff starting with [ are special commands if(part_of_name[0] != '[') { // A normal texture; load it from a file std::string path = getTexturePath(part_of_name.c_str()); /*infostream<<"generate_image(): Loading path \""<createImageFromFile(path.c_str()); if(image == NULL) { infostream<<"generate_image(): Could not load image \"" < dim(2,2); core::dimension2d dim(1,1); image = driver->createImage(video::ECF_A8R8G8B8, dim); assert(image); /*image->setPixel(0,0, video::SColor(255,255,0,0)); image->setPixel(1,0, video::SColor(255,0,255,0)); image->setPixel(0,1, video::SColor(255,0,0,255)); image->setPixel(1,1, video::SColor(255,255,0,255));*/ image->setPixel(0,0, video::SColor(255,myrand()%256, myrand()%256,myrand()%256)); /*image->setPixel(1,0, video::SColor(255,myrand()%256, myrand()%256,myrand()%256)); image->setPixel(0,1, video::SColor(255,myrand()%256, myrand()%256,myrand()%256)); image->setPixel(1,1, video::SColor(255,myrand()%256, myrand()%256,myrand()%256));*/ } // If base image is NULL, load as base. if(baseimg == NULL) { //infostream<<"Setting "< dim = image->getDimension(); baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); image->copyTo(baseimg); image->drop(); } // Else blit on base. else { //infostream<<"Blitting "< dim = image->getDimension(); //core::dimension2d dim(16,16); // Position to copy the blitted to in the base image core::position2d pos_to(0,0); // Position to copy the blitted from in the blitted image core::position2d pos_from(0,0); // Blit image->copyToWithAlpha(baseimg, pos_to, core::rect(pos_from, dim), video::SColor(255,255,255,255), NULL); // Drop image image->drop(); } } else { // A special texture modification infostream<<"generate_image(): generating special " <<"modification \""< dim_base = baseimg->getDimension(); /* Load crack image. It is an image with a number of cracking stages horizontally tiled. */ video::IImage *img_crack = driver->createImageFromFile( getTexturePath("crack.png").c_str()); if(img_crack) { // Dimension of original image core::dimension2d dim_crack = img_crack->getDimension(); // Count of crack stages u32 crack_count = dim_crack.Height / dim_crack.Width; // Limit progression if(progression > crack_count-1) progression = crack_count-1; // Dimension of a single scaled crack stage core::dimension2d dim_crack_scaled_single( dim_base.Width, dim_base.Height ); // Dimension of scaled size core::dimension2d dim_crack_scaled( dim_crack_scaled_single.Width, dim_crack_scaled_single.Height * crack_count ); // Create scaled crack image video::IImage *img_crack_scaled = driver->createImage( video::ECF_A8R8G8B8, dim_crack_scaled); if(img_crack_scaled) { // Scale crack image by copying img_crack->copyToScaling(img_crack_scaled); // Position to copy the crack from core::position2d pos_crack_scaled( 0, dim_crack_scaled_single.Height * progression ); // This tiling does nothing currently but is useful for(u32 y0=0; y0 pos_base( x0*dim_crack_scaled_single.Width, y0*dim_crack_scaled_single.Height ); // Rectangle to copy the crack from on the scaled image core::rect rect_crack_scaled( pos_crack_scaled, dim_crack_scaled_single ); // Copy it img_crack_scaled->copyToWithAlpha(baseimg, pos_base, rect_crack_scaled, video::SColor(255,255,255,255), NULL); } img_crack_scaled->drop(); } img_crack->drop(); } } /* [combine:WxH:X,Y=filename:X,Y=filename2 Creates a bigger texture from an amount of smaller ones */ else if(part_of_name.substr(0,8) == "[combine") { Strfnd sf(part_of_name); sf.next(":"); u32 w0 = stoi(sf.next("x")); u32 h0 = stoi(sf.next(":")); infostream<<"combined w="<createImageFromFile( getTexturePath(filename.c_str()).c_str()); if(img) { core::dimension2d dim = img->getDimension(); infostream<<"Size "< pos_base(x, y); video::IImage *img2 = driver->createImage(video::ECF_A8R8G8B8, dim); img->copyTo(img2); img->drop(); img2->copyToWithAlpha(baseimg, pos_base, core::rect(v2s32(0,0), dim), video::SColor(255,255,255,255), NULL); img2->drop(); } else { infostream<<"img==NULL"<createImageFromFile(path.c_str()); if(image == NULL) { infostream<<"generate_image(): Loading path \"" < dim = image->getDimension(); baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); // Set alpha to full for(u32 y=0; ygetPixel(x,y); c.setAlpha(255); image->setPixel(x,y,c); } // Blit image->copyTo(baseimg); image->drop(); } } /* "[makealpha:R,G,B:filename.png" Use an image with converting one color to transparent. */ else if(part_of_name.substr(0,11) == "[makealpha:") { if(baseimg != NULL) { infostream<<"generate_image(): baseimg!=NULL " <<"for part_of_name=\""<createImageFromFile(path.c_str()); if(image == NULL) { infostream<<"generate_image(): Loading path \"" < dim = image->getDimension(); baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); // Blit image->copyTo(baseimg); image->drop(); for(u32 y=0; ygetPixel(x,y); u32 r = c.getRed(); u32 g = c.getGreen(); u32 b = c.getBlue(); if(!(r == r1 && g == g1 && b == b1)) continue; c.setAlpha(0); baseimg->setPixel(x,y,c); } } } /* "[makealpha2:R,G,B;R2,G2,B2:filename.png" Use an image with converting two colors to transparent. */ else if(part_of_name.substr(0,12) == "[makealpha2:") { if(baseimg != NULL) { infostream<<"generate_image(): baseimg!=NULL " <<"for part_of_name=\""<createImageFromFile(path.c_str()); if(image == NULL) { infostream<<"generate_image(): Loading path \"" < dim = image->getDimension(); baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); // Blit image->copyTo(baseimg); image->drop(); for(u32 y=0; ygetPixel(x,y); u32 r = c.getRed(); u32 g = c.getGreen(); u32 b = c.getBlue(); if(!(r == r1 && g == g1 && b == b1) && !(r == r2 && g == g2 && b == b2)) continue; c.setAlpha(0); baseimg->setPixel(x,y,c); } } } /* [inventorycube{topimage{leftimage{rightimage In every subimage, replace ^ with &. Create an "inventory cube". NOTE: This should be used only on its own. Example (a grass block (not actually used in game): "[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png" */ else if(part_of_name.substr(0,14) == "[inventorycube") { if(baseimg != NULL) { infostream<<"generate_image(): baseimg!=NULL " <<"for part_of_name=\""<queryFeature(video::EVDF_RENDER_TO_TARGET) == false) { infostream<<"generate_image(): EVDF_RENDER_TO_TARGET" " not supported. Creating fallback image"<drop(); img_left->drop(); img_right->drop(); // Create render target texture video::ITexture *rtt = NULL; std::string rtt_name = part_of_name + "_RTT"; rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str(), video::ECF_A8R8G8B8); assert(rtt); // Set render target driver->setRenderTarget(rtt, true, true, video::SColor(0,0,0,0)); // Get a scene manager scene::ISceneManager *smgr_main = device->getSceneManager(); assert(smgr_main); scene::ISceneManager *smgr = smgr_main->createNewSceneManager(); assert(smgr); /* Create scene: - An unit cube is centered at 0,0,0 - Camera looks at cube from Y+, Z- towards Y-, Z+ NOTE: Cube has to be changed to something else because the textures cannot be set individually (or can they?) */ scene::ISceneNode* cube = smgr->addCubeSceneNode(1.0, NULL, -1, v3f(0,0,0), v3f(0, 45, 0)); // Set texture of cube cube->setMaterialTexture(0, texture_top); //cube->setMaterialFlag(video::EMF_LIGHTING, false); cube->setMaterialFlag(video::EMF_ANTI_ALIASING, false); cube->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0, v3f(0, 1.0, -1.5), v3f(0, 0, 0)); // Set orthogonal projection core::CMatrix4 pm; pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100); camera->setProjectionMatrix(pm, true); /*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0, v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000); smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2)); // Render scene driver->beginScene(true, true, video::SColor(0,0,0,0)); smgr->drawAll(); driver->endScene(); // NOTE: The scene nodes should not be dropped, otherwise // smgr->drop() segfaults /*cube->drop(); camera->drop(); light->drop();*/ // Drop scene manager smgr->drop(); // Unset render target driver->setRenderTarget(0, true, true, 0); //TODO: Free textures of images driver->removeTexture(texture_top); // Create image of render target video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim); assert(image); baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); if(image) { image->copyTo(baseimg); image->drop(); } #endif } else { infostream<<"generate_image(): Invalid " " modification: \""< size = image->getDimension(); u32 barheight = size.Height/16; u32 barpad_x = size.Width/16; u32 barpad_y = size.Height/16; u32 barwidth = size.Width - barpad_x*2; v2u32 barpos(barpad_x, size.Height - barheight - barpad_y); u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5); video::SColor active(255,255,0,0); video::SColor inactive(255,0,0,0); for(u32 x0=0; x0setPixel(x,y, *c); } } }