/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef CONTENT_CAO_HEADER #define CONTENT_CAO_HEADER #include "clientobject.h" #include "content_object.h" #include "utility.h" // For IntervalLimiter class Settings; #include "MyBillboardSceneNode.h" /* SmoothTranslator */ struct SmoothTranslator { v3f vect_old; v3f vect_show; v3f vect_aim; f32 anim_counter; f32 anim_time; f32 anim_time_counter; SmoothTranslator(): vect_old(0,0,0), vect_show(0,0,0), vect_aim(0,0,0), anim_counter(0), anim_time(0), anim_time_counter(0) {} void init(v3f vect) { vect_old = vect; vect_show = vect; vect_aim = vect; anim_counter = 0; anim_time = 0; anim_time_counter = 0; } void sharpen() { init(vect_show); } void update(v3f vect_new) { vect_old = vect_show; vect_aim = vect_new; if(anim_time < 0.001 || anim_time > 1.0) anim_time = anim_time_counter; else anim_time = anim_time * 0.9 + anim_time_counter * 0.1; anim_time_counter = 0; anim_counter = 0; } void translate(f32 dtime) { anim_time_counter = anim_time_counter + dtime; anim_counter = anim_counter + dtime; v3f vect_move = vect_aim - vect_old; f32 moveratio = 1.0; if(anim_time > 0.001) moveratio = anim_time_counter / anim_time; // Move a bit less than should, to avoid oscillation moveratio = moveratio * 0.5; if(moveratio > 1.5) moveratio = 1.5; vect_show = vect_old + vect_move * moveratio; } bool is_moving() { return ((anim_time_counter / anim_time) < 1.4); } }; /* TestCAO */ class TestCAO : public ClientActiveObject { public: TestCAO(); virtual ~TestCAO(); u8 getType() const { return ACTIVEOBJECT_TYPE_TEST; } static ClientActiveObject* create(); void addToScene(scene::ISceneManager *smgr); void removeFromScene(); void updateLight(u8 light_at_pos); v3s16 getLightPosition(); void updateNodePos(); void step(float dtime, ClientEnvironment *env); void processMessage(const std::string &data); private: scene::IMeshSceneNode *m_node; v3f m_position; }; /* ItemCAO */ class ItemCAO : public ClientActiveObject { public: ItemCAO(); virtual ~ItemCAO(); u8 getType() const { return ACTIVEOBJECT_TYPE_ITEM; } static ClientActiveObject* create(); void addToScene(scene::ISceneManager *smgr); void removeFromScene(); void updateLight(u8 light_at_pos); v3s16 getLightPosition(); void updateNodePos(); void step(float dtime, ClientEnvironment *env); void processMessage(const std::string &data); void initialize(const std::string &data); core::aabbox3d* getSelectionBox() {return &m_selection_box;} v3f getPosition() {return m_position;} private: core::aabbox3d m_selection_box; scene::IMeshSceneNode *m_node; v3f m_position; std::string m_inventorystring; }; /* RatCAO */ class RatCAO : public ClientActiveObject { public: RatCAO(); virtual ~RatCAO(); u8 getType() const { return ACTIVEOBJECT_TYPE_RAT; } static ClientActiveObject* create(); void addToScene(scene::ISceneManager *smgr); void removeFromScene(); void updateLight(u8 light_at_pos); v3s16 getLightPosition(); void updateNodePos(); void step(float dtime, ClientEnvironment *env); void processMessage(const std::string &data); void initialize(const std::string &data); core::aabbox3d* getSelectionBox() {return &m_selection_box;} v3f getPosition() {return pos_translator.vect_show;} //{return m_position;} private: core::aabbox3d m_selection_box; scene::IMeshSceneNode *m_node; v3f m_position; float m_yaw; SmoothTranslator pos_translator; }; /* Oerkki1CAO */ class Oerkki1CAO : public ClientActiveObject { public: Oerkki1CAO(); virtual ~Oerkki1CAO(); u8 getType() const { return ACTIVEOBJECT_TYPE_OERKKI1; } static ClientActiveObject* create(); void addToScene(scene::ISceneManager *smgr); void removeFromScene(); void updateLight(u8 light_at_pos); v3s16 getLightPosition(); void updateNodePos(); void step(float dtime, ClientEnvironment *env); void processMessage(const std::string &data); void initialize(const std::string &data); core::aabbox3d* getSelectionBox() {return &m_selection_box;} v3f getPosition() {return pos_translator.vect_show;} //{return m_position;} // If returns true, punch will not be sent to the server bool directReportPunch(const std::string &toolname, v3f dir); private: IntervalLimiter m_attack_interval; core::aabbox3d m_selection_box; scene::IMeshSceneNode *m_node; v3f m_position; float m_yaw; SmoothTranslator pos_translator; float m_damage_visual_timer; bool m_damage_texture_enabled; }; /* FireflyCAO */ class FireflyCAO : public ClientActiveObject { public: FireflyCAO(); virtual ~FireflyCAO(); u8 getType() const { return ACTIVEOBJECT_TYPE_FIREFLY; } static ClientActiveObject* create(); void addToScene(scene::ISceneManager *smgr); void removeFromScene(); void updateLight(u8 light_at_pos); v3s16 getLightPosition(); void updateNodePos(); void step(float dtime, ClientEnvironment *env); void processMessage(const std::string &data); void initialize(const std::string &data); core::aabbox3d* getSelectionBox() {return &m_selection_box;} v3f getPosition() {return m_position;} private: core::aabbox3d m_selection_box; scene::IMeshSceneNode *m_node; v3f m_position; float m_yaw; SmoothTranslator pos_translator; }; /* MobV2CAO */ class MobV2CAO : public ClientActiveObject { public: MobV2CAO(); virtual ~MobV2CAO(); u8 getType() const { return ACTIVEOBJECT_TYPE_MOBV2; } static ClientActiveObject* create(); void addToScene(scene::ISceneManager *smgr); void removeFromScene(); void updateLight(u8 light_at_pos); v3s16 getLightPosition(); void updateNodePos(); void step(float dtime, ClientEnvironment *env); void processMessage(const std::string &data); void initialize(const std::string &data); core::aabbox3d* getSelectionBox() {return &m_selection_box;} v3f getPosition() {return pos_translator.vect_show;} //{return m_position;} bool doShowSelectionBox(){return false;} // If returns true, punch will not be sent to the server bool directReportPunch(const std::string &toolname, v3f dir); private: void setLooks(const std::string &looks); IntervalLimiter m_attack_interval; core::aabbox3d m_selection_box; scene::MyBillboardSceneNode *m_node; v3f m_position; std::string m_texture_name; float m_yaw; SmoothTranslator pos_translator; bool m_walking; float m_walking_unset_timer; float m_walk_timer; int m_walk_frame; float m_damage_visual_timer; u8 m_last_light; bool m_shooting; float m_shooting_unset_timer; v2f m_sprite_size; float m_sprite_y; bool m_bright_shooting; std::string m_sprite_type; int m_simple_anim_frames; float m_simple_anim_frametime; bool m_lock_full_brightness; int m_player_hit_damage; float m_player_hit_distance; float m_player_hit_interval; float m_player_hit_timer; Settings *m_properties; }; #endif