/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "content_cao.h" #include "tile.h" #include "environment.h" #include "settings.h" #include core::map ClientActiveObject::m_types; /* TestCAO */ // Prototype TestCAO proto_TestCAO; TestCAO::TestCAO(): ClientActiveObject(0), m_node(NULL), m_position(v3f(0,10*BS,0)) { ClientActiveObject::registerType(getType(), create); } TestCAO::~TestCAO() { } ClientActiveObject* TestCAO::create() { return new TestCAO(); } void TestCAO::addToScene(scene::ISceneManager *smgr) { if(m_node != NULL) return; video::IVideoDriver* driver = smgr->getVideoDriver(); scene::SMesh *mesh = new scene::SMesh(); scene::IMeshBuffer *buf = new scene::SMeshBuffer(); video::SColor c(255,255,255,255); video::S3DVertex vertices[4] = { video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0), }; u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); buf->getMaterial().setTexture (0, driver->getTexture(getTexturePath("rat.png").c_str())); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); m_node = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); updateNodePos(); } void TestCAO::removeFromScene() { if(m_node == NULL) return; m_node->remove(); m_node = NULL; } void TestCAO::updateLight(u8 light_at_pos) { } v3s16 TestCAO::getLightPosition() { return floatToInt(m_position, BS); } void TestCAO::updateNodePos() { if(m_node == NULL) return; m_node->setPosition(m_position); //m_node->setRotation(v3f(0, 45, 0)); } void TestCAO::step(float dtime, ClientEnvironment *env) { if(m_node) { v3f rot = m_node->getRotation(); //infostream<<"dtime="<>cmd; if(cmd == 0) { v3f newpos; is>>newpos.X; is>>newpos.Y; is>>newpos.Z; m_position = newpos; updateNodePos(); } } /* ItemCAO */ #include "inventory.h" // Prototype ItemCAO proto_ItemCAO; ItemCAO::ItemCAO(): ClientActiveObject(0), m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.), m_node(NULL), m_position(v3f(0,10*BS,0)) { ClientActiveObject::registerType(getType(), create); } ItemCAO::~ItemCAO() { } ClientActiveObject* ItemCAO::create() { return new ItemCAO(); } void ItemCAO::addToScene(scene::ISceneManager *smgr) { if(m_node != NULL) return; video::IVideoDriver* driver = smgr->getVideoDriver(); scene::SMesh *mesh = new scene::SMesh(); scene::IMeshBuffer *buf = new scene::SMeshBuffer(); video::SColor c(255,255,255,255); video::S3DVertex vertices[4] = { /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/ video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1), video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1), video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0), video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0), }; u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); //buf->getMaterial().setTexture(0, NULL); // Initialize with the stick texture buf->getMaterial().setTexture (0, driver->getTexture(getTexturePath("stick.png").c_str())); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); m_node = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); // Set it to use the materials of the meshbuffers directly. // This is needed for changing the texture in the future m_node->setReadOnlyMaterials(true); updateNodePos(); /* Update image of node */ // Create an inventory item to see what is its image std::istringstream is(m_inventorystring, std::ios_base::binary); video::ITexture *texture = NULL; try{ InventoryItem *item = NULL; item = InventoryItem::deSerialize(is); infostream<<__FUNCTION_NAME<<": m_inventorystring=\"" < item="<getImage(); delete item; } } catch(SerializationError &e) { infostream<<"WARNING: "<<__FUNCTION_NAME <<": error deSerializing inventorystring \"" <getMaterial().setTexture(0, texture); } void ItemCAO::removeFromScene() { if(m_node == NULL) return; m_node->remove(); m_node = NULL; } void ItemCAO::updateLight(u8 light_at_pos) { if(m_node == NULL) return; u8 li = decode_light(light_at_pos); video::SColor color(255,li,li,li); setMeshVerticesColor(m_node->getMesh(), color); } v3s16 ItemCAO::getLightPosition() { return floatToInt(m_position, BS); } void ItemCAO::updateNodePos() { if(m_node == NULL) return; m_node->setPosition(m_position); } void ItemCAO::step(float dtime, ClientEnvironment *env) { if(m_node) { /*v3f rot = m_node->getRotation(); rot.Y += dtime * 120; m_node->setRotation(rot);*/ LocalPlayer *player = env->getLocalPlayer(); assert(player); v3f rot = m_node->getRotation(); rot.Y = 180.0 - (player->getYaw()); m_node->setRotation(rot); } } void ItemCAO::processMessage(const std::string &data) { infostream<<"ItemCAO: Got message"<getVideoDriver(); scene::SMesh *mesh = new scene::SMesh(); scene::IMeshBuffer *buf = new scene::SMeshBuffer(); video::SColor c(255,255,255,255); video::S3DVertex vertices[4] = { video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0), video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0), }; u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); //buf->getMaterial().setTexture(0, NULL); buf->getMaterial().setTexture (0, driver->getTexture(getTexturePath("rat.png").c_str())); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); m_node = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); // Set it to use the materials of the meshbuffers directly. // This is needed for changing the texture in the future m_node->setReadOnlyMaterials(true); updateNodePos(); } void RatCAO::removeFromScene() { if(m_node == NULL) return; m_node->remove(); m_node = NULL; } void RatCAO::updateLight(u8 light_at_pos) { if(m_node == NULL) return; u8 li = decode_light(light_at_pos); video::SColor color(255,li,li,li); setMeshVerticesColor(m_node->getMesh(), color); } v3s16 RatCAO::getLightPosition() { return floatToInt(m_position+v3f(0,BS*0.5,0), BS); } void RatCAO::updateNodePos() { if(m_node == NULL) return; //m_node->setPosition(m_position); m_node->setPosition(pos_translator.vect_show); v3f rot = m_node->getRotation(); rot.Y = 180.0 - m_yaw; m_node->setRotation(rot); } void RatCAO::step(float dtime, ClientEnvironment *env) { pos_translator.translate(dtime); updateNodePos(); } void RatCAO::processMessage(const std::string &data) { //infostream<<"RatCAO: Got message"<getVideoDriver(); scene::SMesh *mesh = new scene::SMesh(); scene::IMeshBuffer *buf = new scene::SMeshBuffer(); video::SColor c(255,255,255,255); video::S3DVertex vertices[4] = { video::S3DVertex(-BS/2-BS,0,0, 0,0,0, c, 0,1), video::S3DVertex(BS/2+BS,0,0, 0,0,0, c, 1,1), video::S3DVertex(BS/2+BS,BS*2,0, 0,0,0, c, 1,0), video::S3DVertex(-BS/2-BS,BS*2,0, 0,0,0, c, 0,0), }; u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); //buf->getMaterial().setTexture(0, NULL); buf->getMaterial().setTexture (0, driver->getTexture(getTexturePath("oerkki1.png").c_str())); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); m_node = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); // Set it to use the materials of the meshbuffers directly. // This is needed for changing the texture in the future m_node->setReadOnlyMaterials(true); updateNodePos(); } void Oerkki1CAO::removeFromScene() { if(m_node == NULL) return; m_node->remove(); m_node = NULL; } void Oerkki1CAO::updateLight(u8 light_at_pos) { if(m_node == NULL) return; if(light_at_pos <= 2) { m_node->setVisible(false); return; } m_node->setVisible(true); u8 li = decode_light(light_at_pos); video::SColor color(255,li,li,li); setMeshVerticesColor(m_node->getMesh(), color); } v3s16 Oerkki1CAO::getLightPosition() { return floatToInt(m_position+v3f(0,BS*1.5,0), BS); } void Oerkki1CAO::updateNodePos() { if(m_node == NULL) return; //m_node->setPosition(m_position); m_node->setPosition(pos_translator.vect_show); v3f rot = m_node->getRotation(); rot.Y = 180.0 - m_yaw + 90.0; m_node->setRotation(rot); } void Oerkki1CAO::step(float dtime, ClientEnvironment *env) { pos_translator.translate(dtime); updateNodePos(); LocalPlayer *player = env->getLocalPlayer(); assert(player); v3f playerpos = player->getPosition(); v2f playerpos_2d(playerpos.X,playerpos.Z); v2f objectpos_2d(m_position.X,m_position.Z); if(fabs(m_position.Y - playerpos.Y) < 1.5*BS && objectpos_2d.getDistanceFrom(playerpos_2d) < 1.5*BS) { if(m_attack_interval.step(dtime, 0.5)) { env->damageLocalPlayer(2); } } if(m_damage_visual_timer > 0) { if(!m_damage_texture_enabled) { // Enable damage texture if(m_node) { video::IVideoDriver* driver = m_node->getSceneManager()->getVideoDriver(); scene::IMesh *mesh = m_node->getMesh(); if(mesh == NULL) return; u16 mc = mesh->getMeshBufferCount(); for(u16 j=0; jgetMeshBuffer(j); buf->getMaterial().setTexture(0, driver->getTexture( getTexturePath("oerkki1_damaged.png").c_str())); } } m_damage_texture_enabled = true; } m_damage_visual_timer -= dtime; } else { if(m_damage_texture_enabled) { // Disable damage texture if(m_node) { video::IVideoDriver* driver = m_node->getSceneManager()->getVideoDriver(); scene::IMesh *mesh = m_node->getMesh(); if(mesh == NULL) return; u16 mc = mesh->getMeshBufferCount(); for(u16 j=0; jgetMeshBuffer(j); buf->getMaterial().setTexture(0, driver->getTexture( getTexturePath("oerkki1.png").c_str())); } } m_damage_texture_enabled = false; } } } void Oerkki1CAO::processMessage(const std::string &data) { //infostream<<"Oerkki1CAO: Got message"<getVideoDriver(); scene::SMesh *mesh = new scene::SMesh(); scene::IMeshBuffer *buf = new scene::SMeshBuffer(); video::SColor c(255,255,255,255); video::S3DVertex vertices[4] = { video::S3DVertex(0,0,0, 0,0,0, c, 0,1), video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0), video::S3DVertex(0,BS/2,0, 0,0,0, c, 0,0), }; u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); //buf->getMaterial().setTexture(0, NULL); buf->getMaterial().setTexture (0, driver->getTexture(getTexturePath("firefly.png").c_str())); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); m_node = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); // Set it to use the materials of the meshbuffers directly. // This is needed for changing the texture in the future m_node->setReadOnlyMaterials(true); updateNodePos(); } void FireflyCAO::removeFromScene() { if(m_node == NULL) return; m_node->remove(); m_node = NULL; } void FireflyCAO::updateLight(u8 light_at_pos) { if(m_node == NULL) return; u8 li = 255; video::SColor color(255,li,li,li); setMeshVerticesColor(m_node->getMesh(), color); } v3s16 FireflyCAO::getLightPosition() { return floatToInt(m_position+v3f(0,BS*0.5,0), BS); } void FireflyCAO::updateNodePos() { if(m_node == NULL) return; //m_node->setPosition(m_position); m_node->setPosition(pos_translator.vect_show); v3f rot = m_node->getRotation(); rot.Y = 180.0 - m_yaw; m_node->setRotation(rot); } void FireflyCAO::step(float dtime, ClientEnvironment *env) { pos_translator.translate(dtime); updateNodePos(); } void FireflyCAO::processMessage(const std::string &data) { //infostream<<"FireflyCAO: Got message"<getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1)); bill->setMaterialTexture(0, g_texturesource->getTextureRaw(texture_string)); bill->setMaterialFlag(video::EMF_LIGHTING, false); bill->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); bill->setMaterialFlag(video::EMF_FOG_ENABLE, true); bill->setColor(video::SColor(255,0,0,0)); bill->setVisible(false); /* Set visible when brightness is known */ bill->setSize(m_sprite_size); if(m_sprite_type == "humanoid_1"){ const float txp = 1./192; const float txs = txp*32; const float typ = 1./240; const float tys = typ*48; bill->setTCoords(0, v2f(txs*1, tys*1)); bill->setTCoords(1, v2f(txs*1, tys*0)); bill->setTCoords(2, v2f(txs*0, tys*0)); bill->setTCoords(3, v2f(txs*0, tys*1)); } else if(m_sprite_type == "simple"){ const float txs = 1.0; const float tys = 1.0 / m_simple_anim_frames; bill->setTCoords(0, v2f(txs*1, tys*1)); bill->setTCoords(1, v2f(txs*1, tys*0)); bill->setTCoords(2, v2f(txs*0, tys*0)); bill->setTCoords(3, v2f(txs*0, tys*1)); } else { infostream<<"MobV2CAO: Unknown sprite type \""<drop(); m_node->remove(); m_node = NULL; } void MobV2CAO::updateLight(u8 light_at_pos) { if(m_lock_full_brightness) light_at_pos = 15; m_last_light = light_at_pos; if(m_node == NULL) return; if(m_damage_visual_timer > 0) return; if(m_shooting && m_bright_shooting) return; /*if(light_at_pos <= 2){ m_node->setVisible(false); return; }*/ m_node->setVisible(true); u8 li = decode_light(light_at_pos); video::SColor color(255,li,li,li); m_node->setColor(color); } v3s16 MobV2CAO::getLightPosition() { return floatToInt(m_position+v3f(0,0,0), BS); } void MobV2CAO::updateNodePos() { if(m_node == NULL) return; m_node->setPosition(pos_translator.vect_show + v3f(0,m_sprite_y,0)); } void MobV2CAO::step(float dtime, ClientEnvironment *env) { scene::MyBillboardSceneNode *bill = m_node; if(!bill) return; pos_translator.translate(dtime); if(m_sprite_type == "humanoid_1"){ scene::ICameraSceneNode* camera = m_node->getSceneManager()->getActiveCamera(); if(!camera) return; v3f cam_to_mob = m_node->getAbsolutePosition() - camera->getAbsolutePosition(); cam_to_mob.normalize(); int col = 0; if(cam_to_mob.Y > 0.75) col = 5; else if(cam_to_mob.Y < -0.75) col = 4; else{ float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / PI * 180.; float dir = mob_dir - m_yaw; dir = wrapDegrees_180(dir); //infostream<<"id="<= m_simple_anim_frametime){ m_walk_frame = (m_walk_frame + 1) % m_simple_anim_frames; m_walk_timer = 0; } int col = 0; int row = m_walk_frame; const float txs = 1.0; const float tys = 1.0 / m_simple_anim_frames; bill->setTCoords(0, v2f(txs*(1+col), tys*(1+row))); bill->setTCoords(1, v2f(txs*(1+col), tys*(0+row))); bill->setTCoords(2, v2f(txs*(0+col), tys*(0+row))); bill->setTCoords(3, v2f(txs*(0+col), tys*(1+row))); } else { infostream<<"MobV2CAO::step(): Unknown sprite type \"" <getLocalPlayer(); assert(player); v3f playerpos = player->getPosition(); v2f playerpos_2d(playerpos.X,playerpos.Z); v2f objectpos_2d(m_position.X,m_position.Z); if(fabs(m_position.Y - playerpos.Y) < m_player_hit_distance*BS && objectpos_2d.getDistanceFrom(playerpos_2d) < m_player_hit_distance*BS) { env->damageLocalPlayer(m_player_hit_damage); m_player_hit_timer = m_player_hit_interval; } } /* Run timers */ m_player_hit_timer -= dtime; if(m_damage_visual_timer >= 0){ m_damage_visual_timer -= dtime; if(m_damage_visual_timer <= 0){ infostream<<"id="<= 1.0){ m_walking = false; } m_shooting_unset_timer -= dtime; if(m_shooting_unset_timer <= 0.0){ if(m_bright_shooting){ u8 li = decode_light(m_last_light); video::SColor color(255,li,li,li); bill->setColor(color); m_bright_shooting = false; } m_shooting = false; } } void MobV2CAO::processMessage(const std::string &data) { //infostream<<"MobV2CAO: Got message"<= 100) li = 30; else li = 255;*/ /*video::SColor color(255,255,0,0); m_node->setColor(color); m_damage_visual_timer = 0.2;*/ } // Trigger shooting else if(cmd == 2) { // length m_shooting_unset_timer = readF1000(is); // bright? m_bright_shooting = readU8(is); if(m_bright_shooting){ u8 li = 255; video::SColor color(255,li,li,li); m_node->setColor(color); } m_shooting = true; } } void MobV2CAO::initialize(const std::string &data) { //infostream<<"MobV2CAO: Got init data"<parseConfigLines(tmp_is, "MobArgsEnd"); infostream<<"MobV2CAO::initialize(): got properties:"<writeLines(infostream); m_properties->setDefault("looks", "dummy_default"); m_properties->setDefault("yaw", "0"); m_properties->setDefault("pos", "(0,0,0)"); m_properties->setDefault("player_hit_damage", "0"); m_properties->setDefault("player_hit_distance", "1.5"); m_properties->setDefault("player_hit_interval", "1.5"); setLooks(m_properties->get("looks")); m_yaw = m_properties->getFloat("yaw"); m_position = m_properties->getV3F("pos"); m_player_hit_damage = m_properties->getS32("player_hit_damage"); m_player_hit_distance = m_properties->getFloat("player_hit_distance"); m_player_hit_interval = m_properties->getFloat("player_hit_interval"); pos_translator.init(m_position); } updateNodePos(); } bool MobV2CAO::directReportPunch(const std::string &toolname, v3f dir) { video::SColor color(255,255,0,0); m_node->setColor(color); m_damage_visual_timer = 0.05; m_position += dir * BS; pos_translator.sharpen(); pos_translator.update(m_position); updateNodePos(); return false; } void MobV2CAO::setLooks(const std::string &looks) { v2f selection_size = v2f(0.4, 0.4) * BS; float selection_y = 0 * BS; if(looks == "dungeon_master"){ m_texture_name = "dungeon_master.png"; m_sprite_type = "humanoid_1"; m_sprite_size = v2f(2, 3) * BS; m_sprite_y = 0.85 * BS; selection_size = v2f(0.4, 2.6) * BS; selection_y = -0.4 * BS; } else if(looks == "fireball"){ m_texture_name = "fireball.png"; m_sprite_type = "simple"; m_sprite_size = v2f(1, 1) * BS; m_simple_anim_frames = 3; m_simple_anim_frametime = 0.1; m_lock_full_brightness = true; } else{ m_texture_name = "stone.png"; m_sprite_type = "simple"; m_sprite_size = v2f(1, 1) * BS; m_simple_anim_frames = 3; m_simple_anim_frametime = 0.333; selection_size = v2f(0.4, 0.4) * BS; selection_y = 0 * BS; } m_selection_box = core::aabbox3d( -selection_size.X, selection_y, -selection_size.X, selection_size.X, selection_y+selection_size.Y, selection_size.X); }