diff --git a/CMakeLists.txt b/CMakeLists.txt index 3c76cd2..28a80d7 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -10,7 +10,7 @@ project(minetest) # Also remember to set PROTOCOL_VERSION in clientserver.h when releasing set(VERSION_MAJOR 0) set(VERSION_MINOR 3) -set(VERSION_PATCH dev-20111108) +set(VERSION_PATCH 1) set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}") MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***") diff --git a/doc/changelog.txt b/doc/changelog.txt index 04017ca..b27fc50 100644 --- a/doc/changelog.txt +++ b/doc/changelog.txt @@ -3,6 +3,17 @@ Minetest-c55 changelog This should contain all the major changes. For minor stuff, refer to the commit log of the repository. +0.3.1: (released on 2011-11-09) +- Fix frustum culling (previous versions have rendered too much stuff that is not actually visible (about 180 degrees, while should have been more like 100.)) +- Add occlusion culling (improves performance a lot) +- Add “3d clouds” on/off checkbox in main menu +- Add “opaque water” on/off checkbox +- Fix some random minor stuff +- Turn mipmapping off (This makes far-away textures a bit noisier but better looking) +- Add Command-line signal handler for Windows (contributed by SpeedProg) +- Fix network layer segmentation fault introduced in 0.3.dev-20111021 +- Fix water-glass and water-lava and lava-glass surfaces + 0.3.0: (released on 2011-11-01) - Some small fixes 0.3.dev-20111021: @@ -10,11 +21,11 @@ For minor stuff, refer to the commit log of the repository. - Fix object duplication bug at block load/unload bug - Improve network layer 0.3.dev-20111016: -- Locked chest +- Locked chest (contributed) - Server user limit setting (max_users) -- Wielded tool is shown in HUD -- View bobbing -- Saplings that drop from leaf blocks and when placed on ground will grow to trees +- Wielded tool is shown in HUD (contributed) +- View bobbing (contributed) +- Saplings that drop from leaf blocks and when placed on ground will grow to trees (contributed) - Optimized map saving (does not re-save everything all the time) - New mob system and new mob: dungeon master - Death/respawn screen