/* * ===================================================================================== * * OpenMiner * * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md) * * This file is part of OpenMiner. * * OpenMiner is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * OpenMiner is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenMiner; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #include #include #include #include #include "GameKey.hpp" #include "KeyboardHandler.hpp" KeyboardHandler::KeyboardHandler() { addKey(GameKey::Left, "Left", sf::Keyboard::A); addKey(GameKey::Right, "Right", sf::Keyboard::D); addKey(GameKey::Up, "Up", sf::Keyboard::W); addKey(GameKey::Down, "Down", sf::Keyboard::S); addKey(GameKey::Jump, "Jump", sf::Keyboard::Space); addKey(GameKey::Fly, "Fly", sf::Keyboard::X); addKey(GameKey::Sneak, "Sneak", sf::Keyboard::LShift); addKey(GameKey::Sprint, "Sprint", sf::Keyboard::LControl); addKey(GameKey::Dig, "Dig", sf::Keyboard::L); addKey(GameKey::Use, "Use", sf::Keyboard::M); addKey(GameKey::Chat, "Chat", sf::Keyboard::T); addKey(GameKey::Command, "Command", sf::Keyboard::Divide); addKey(GameKey::Shift, "Shift", sf::Keyboard::LShift); } void KeyboardHandler::loadKeysFromFile(const std::string &filename) { if (gk::Filesystem::fileExists(filename)) { sol::state lua; try { lua.safe_script_file(filename); sol::optional keys = lua["keys"]; if (keys != sol::nullopt) { for (auto &it : keys.value()) { const std::string &keyName = it.first.as(); const std::string &keyValue = it.second.as(); auto keyit = m_keyNames.find(keyName); if (keyit != m_keyNames.end()) { gk::GameKey key = keyit->second; m_keys[key] = gk::KeyboardUtils::getKeyFromName(keyValue); if (m_keys[key] == sf::Keyboard::Unknown) { gkWarning() << "Key name '" + keyValue + "' not recognized"; } } else gkWarning() << "Key '" + keyName + "' is invalid (maybe deprecated?)"; } } gkInfo() << "Key mapping loaded successfully"; } catch (sol::error &e) { gkError() << e.what(); } } } void KeyboardHandler::saveKeysToFile(const std::string &filename) { std::ofstream file{filename, std::ofstream::out | std::ofstream::trunc}; file << "keys = {" << std::endl; for (auto &it : m_keyNames) { file << "\t" << it.first << " = \"" << getKeyName(it.second) << "\"," << std::endl; } file << "}" << std::endl; } bool KeyboardHandler::isKeyPressed(gk::GameKey key) { return sf::Keyboard::isKeyPressed(m_keys[key]); } void KeyboardHandler::addKey(gk::GameKey key, const std::string &name, sf::Keyboard::Key defaultKey) { m_keys.emplace(key, defaultKey); m_keyNames.emplace(name, key); InputHandler::addKey(key); }