/* * ===================================================================================== * * OpenMiner * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #include #include #include "Block.hpp" #include "Player.hpp" #include "World.hpp" Block::Block(u32 id, const TilesDef &tiles, const std::string &stringID, const std::string &label) { m_id = id; m_tiles = tiles; m_stringID = stringID; m_label = label; m_itemDrop = stringID; m_itemDropAmount = 1; } void Block::serialize(sf::Packet &packet) const { packet << u32(m_id) << m_stringID << m_label << u8(m_drawType) << m_hardness << m_harvestRequirements << m_itemDrop << m_itemDropAmount << m_tiles << m_boundingBox.x << m_boundingBox.y << m_boundingBox.z << m_boundingBox.width << m_boundingBox.height << m_boundingBox.depth << m_isLightSource << m_canUpdate << m_canBeActivated << m_colorMultiplier.r << m_colorMultiplier.g << m_colorMultiplier.b << m_colorMultiplier.a; } void Block::deserialize(sf::Packet &packet) { u32 id; u8 drawType; packet >> id >> m_stringID >> m_label >> drawType >> m_hardness >> m_harvestRequirements >> m_itemDrop >> m_itemDropAmount >> m_tiles >> m_boundingBox.x >> m_boundingBox.y >> m_boundingBox.z >> m_boundingBox.width >> m_boundingBox.height >> m_boundingBox.depth >> m_isLightSource >> m_canUpdate >> m_canBeActivated >> m_colorMultiplier.r >> m_colorMultiplier.g >> m_colorMultiplier.b >> m_colorMultiplier.a; m_id = id; m_drawType = BlockDrawType(drawType); }