/* * ===================================================================================== * * OpenMiner * * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md) * * This file is part of OpenMiner. * * OpenMiner is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * OpenMiner is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenMiner; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #include #include #include "Network.hpp" std::string Network::commandToString(Network::Command command) { std::map commandNames = { {Network::Command::ClientConnect, "ClientConnect"}, {Network::Command::ClientDisconnect, "ClientDisconnect"}, {Network::Command::ClientOk, "ClientOk"}, {Network::Command::ClientRefused, "ClientRefused"}, {Network::Command::KeyState, "KeyState"}, {Network::Command::ChunkData, "ChunkData"}, {Network::Command::ChunkRequest, "ChunkRequest"}, {Network::Command::PlayerPlaceBlock, "PlayerPlaceBlock"}, {Network::Command::PlayerDigBlock, "PlayerDigBlock"}, {Network::Command::PlayerInvUpdate, "PlayerInvUpdate"}, {Network::Command::PlayerPosUpdate, "PlayerPosUpdate"}, {Network::Command::PlayerSpawn, "PlayerSpawn"}, {Network::Command::PlayerInventory, "PlayerInventory"}, {Network::Command::PlayerCreativeWindow, "PlayerCreativeWindow"}, {Network::Command::PlayerChangeDimension, "PlayerChangeDimension"}, {Network::Command::BlockUpdate, "BlockUpdate"}, {Network::Command::BlockActivated, "BlockActivated"}, {Network::Command::BlockGUIData, "BlockGUIData"}, {Network::Command::BlockInvUpdate, "BlockInvUpdate"}, {Network::Command::BlockDataUpdate, "BlockDataUpdate"}, {Network::Command::RegistryData, "RegistryData"}, {Network::Command::ChatMessage, "ChatMessage"} }; return commandNames[command]; } sf::Packet &operator<<(sf::Packet &packet, Network::Command command) { return packet << static_cast(command); } sf::Packet &operator>>(sf::Packet &packet, Network::Command &command) { u16 tmp; packet >> tmp; command = static_cast(tmp); return packet; }