/* * ===================================================================================== * * Filename: ServerApplication.cpp * * Description: * * Created: 09/01/2019 19:41:15 * * Author: Quentin Bazin, * * ===================================================================================== */ #include "ServerApplication.hpp" using namespace std::literals::string_literals; ServerApplication::ServerApplication(int argc, char **argv) : gk::CoreApplication(argc, argv) { if (argc == 3 && argv[1] == "--port"s) { m_port = std::stoi(argv[2]); } m_loadSDL = false; } void ServerApplication::init() { gk::CoreApplication::init(); Registry::setInstance(m_registry); m_server.init(m_port); m_server.setRunning(true); m_server.setGameStarted(false); m_server.setConnectionCallback([this](Client &client) { m_world.sendWorldData(client); }); m_server.setCommandCallback(Network::Command::PlayerPlaceBlock, [this](sf::Packet &packet) { s32 x, y, z; u32 block; packet >> x >> y >> z >> block; m_world.setBlock(x, y, z, block); sf::Packet answer; answer << Network::Command::BlockUpdate << x << y << z << block; m_server.sendToAllClients(answer); }); } void ServerApplication::mainLoop() { while (m_server.isRunning()) { m_server.handleGameEvents(); m_server.handleKeyState(); m_clock.updateGame([&] { m_world.update(); }); m_clock.waitForNextFrame(); } }