/* * ===================================================================================== * * Filename: Renderer.cpp * * Description: * * Created: 05/06/2018 15:41:00 * * Author: Quentin Bazin, * * ===================================================================================== */ #include "Exception.hpp" #include "OpenGL.hpp" #include "Renderer.hpp" void Renderer::init(Window &window) { m_window = &window; #ifdef __MINGW32__ if(glewInit() != GLEW_OK) { throw EXCEPTION("glew init failed"); } #endif // FIXME: Water transparency is fkin buggy... glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // glBlendEquation(GL_FUNC_ADD); // glEnable(GL_ALPHA_TEST); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(1, 1); glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST); glClearColor(0.196078, 0.6, 0.8, 1.0); // Skyblue }