/* * ===================================================================================== * * OpenMiner * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #include #include #include #include #include "ClientApplication.hpp" #include "Config.hpp" #include "TextureAtlas.hpp" #include "TextureLoader.hpp" #include "GameState.hpp" #include "ServerLoadingState.hpp" #include "TitleScreenState.hpp" using namespace std::literals::string_literals; ClientApplication::ClientApplication(int argc, char **argv) : gk::CoreApplication(argc, argv) { } void ClientApplication::init() { m_argumentParser.addArgument("host", {"-h", "--host", true}); m_argumentParser.addArgument("port", {"-p", "--port", true}); gk::CoreApplication::init(); if (m_argumentParser.getArgument("host").isFound) m_host = m_argumentParser.getArgument("host").parameter; if (m_argumentParser.getArgument("port").isFound) m_port = std::stoi(m_argumentParser.getArgument("port").parameter); m_keyboardHandler.loadKeysFromFile("resources/config/keys.xml"); gk::GamePad::init(m_keyboardHandler); createWindow(Config::screenWidth, Config::screenHeight, APP_NAME); m_window.setVerticalSyncEnabled(true); m_window.disableView(); initOpenGL(); m_resourceHandler.loadConfigFile("resources/config/textures.xml"); m_resourceHandler.add("font-default", "resources/fonts/default.ttf"); m_resourceHandler.add("atlas-blocks"); Registry::setInstance(m_registry); // m_stateStack.push(); m_stateStack.push(m_host, m_port); // auto &game = m_stateStack.push(m_host, m_port); // m_stateStack.push(game); } void ClientApplication::handleEvents() { gk::CoreApplication::handleEvents(); if ((Config::isFullscreenModeEnabled && m_window.getWindowMode() != gk::Window::Mode::Fullscreen) || (!Config::isFullscreenModeEnabled && m_window.getWindowMode() != gk::Window::Mode::Windowed)) { m_window.setWindowMode(Config::isFullscreenModeEnabled ? gk::Window::Mode::Fullscreen : gk::Window::Mode::Windowed); } if (Config::screenWidth != m_window.getSize().x || Config::screenHeight != m_window.getSize().y) { m_window.resize(Config::screenWidth, Config::screenHeight); } } void ClientApplication::initOpenGL() { // Enable transparency glCheck(glEnable(GL_BLEND)); glCheck(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); // Enable depth and hide backside of faces glCheck(glEnable(GL_DEPTH_TEST)); glCheck(glEnable(GL_CULL_FACE)); glCheck(glEnable(GL_POLYGON_OFFSET_FILL)); glCheck(glPolygonOffset(1, 1)); // Set best quality for mipmaps glCheck(glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST)); }