/* * ===================================================================================== * * OpenMiner * * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md) * * This file is part of OpenMiner. * * OpenMiner is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * OpenMiner is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenMiner; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #include #include #include #include "LuaMod.hpp" #include "ScriptEngine.hpp" #include "ServerModLoader.hpp" namespace fs = ghc::filesystem; void ServerModLoader::loadMods() { m_scriptEngine.init(); m_scriptEngine.luaCore().setModLoader(this); fs::path basePath = fs::current_path(); fs::directory_iterator dir("mods/"); for (const auto &entry : dir) { if (fs::exists(entry.path().string() + "/init.lua")) { fs::current_path(entry.path().string()); try { m_scriptEngine.lua().safe_script_file("init.lua"); } catch (const sol::error &e) { std::cerr << "Error: Failed to load mod at '" << entry.path().string() << "'" << std::endl; std::cerr << e.what() << std::endl; } fs::current_path(basePath); gkInfo() << "Mod" << entry.path().filename().string() << "loaded"; } else gkWarning() << "The mod" << entry.path().filename().string() << "doesn't contain an 'init.lua' file."; } for (auto &it : m_mods) { // gkDebug() << "Applying mod" << it.second.id() << "..."; it.second.commit(); } } LuaMod &ServerModLoader::registerMod(const std::string &name) { // gkDebug("Registering mod" << mod.id() << "..."; if (!gk::regexMatch(name, "^[A-Za-z0-9_]+$") || name == "group") throw std::runtime_error("Mod name '" + name + "' is invalid."); auto it = m_mods.find(name); if (it != m_mods.end()) throw std::runtime_error("The mod '" + name + "' has already been loaded. Mod name must be unique."); m_mods.emplace(name, LuaMod{name, m_registry, m_worldController}); return m_mods.at(name); }