/* * ===================================================================================== * * OpenMiner * * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md) * * This file is part of OpenMiner. * * OpenMiner is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * OpenMiner is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenMiner; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #include "AnimationController.hpp" #include "ClientPlayer.hpp" #include "CollisionController.hpp" #include "Scene.hpp" #include "RenderingController.hpp" Scene::Scene(ClientPlayer &player) : m_player(player) { m_controllers.emplace_back(new AnimationController); m_controllers.emplace_back(new CollisionController(player)); m_controllers.emplace_back(new RenderingController); } void Scene::update() { for (auto &controller : m_controllers) controller->update(m_registry); } void Scene::draw(gk::RenderTarget &target, gk::RenderStates states) const { if (!m_camera) return; // Subtract the camera position - see comment in ClientWorld::draw() gk::Vector3d cameraPosition = m_camera->getDPosition(); states.transform.translate(-cameraPosition.x, -cameraPosition.y, -cameraPosition.z); for (auto &controller : m_controllers) controller->draw(m_registry, target, states); }