/* * ===================================================================================== * * OpenMiner * * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md) * * This file is part of OpenMiner. * * OpenMiner is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * OpenMiner is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenMiner; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #include "ClientPlayer.hpp" #include "Scene.hpp" struct RotationAnimation { float axisX; float axisY; float axisZ; float angle; }; #include "InventoryCube.hpp" #include "ItemStack.hpp" #include "Registry.hpp" Scene::Scene(ClientPlayer &player) : m_player(player) { } void Scene::init() { auto testEntity = m_registry.create(); gk::BoxShape &shape = m_registry.assign(testEntity, 0.25f, 0.25f, 0.25f); shape.setOrigin(shape.getSize().x / 2.f, shape.getSize().y / 2.f, shape.getSize().z / 2.f); shape.setPosition(13 + shape.getOrigin().x, 13 + shape.getOrigin().y, 16 + shape.getOrigin().z); m_registry.assign(testEntity, 0.f, 0.f, 1.f, 1.f); m_registry.assign(testEntity, 0., 0., 0., shape.getSize().x, shape.getSize().y, shape.getSize().z); m_registry.assign(testEntity, "default:stick", 1); auto testEntity2 = m_registry.create(); InventoryCube &cube = m_registry.assign(testEntity2, 0.25f, true); cube.setOrigin(cube.size() / 2.f, cube.size() / 2.f, cube.size() / 2.f); cube.setPosition(14 + cube.getOrigin().x, 13 + cube.getOrigin().y, 16 + cube.getOrigin().z); cube.updateVertexBuffer(Registry::getInstance().getBlockFromStringID("default:cobblestone")); m_registry.assign(testEntity2, 0.f, 0.f, 1.f, 1.f); m_isInitialized = true; } void Scene::update() { if (!m_isInitialized) init(); m_registry.view().each([](auto, auto &boxShape, auto &rotation) { boxShape.rotate(rotation.angle, {rotation.axisX, rotation.axisY, rotation.axisZ}); }); m_registry.view().each([](auto, auto &cube, auto &rotation) { cube.rotate(rotation.angle, {rotation.axisX, rotation.axisY, rotation.axisZ}); }); m_registry.view().each([this](auto entity, auto &boxShape, auto &box, auto &itemStack) { gk::DoubleBox hitbox = box + boxShape.getPosition(); gk::DoubleBox playerHitbox = m_player.hitbox() + gk::Vector3d{m_player.x(), m_player.y(), m_player.z()}; if (hitbox.intersects(playerHitbox)) { m_player.inventory().addStack(itemStack.item().stringID(), itemStack.amount()); m_registry.destroy(entity); } }); } void Scene::draw(gk::RenderTarget &target, gk::RenderStates states) const { if (!m_camera) return; // Subtract the camera position - see comment in ClientWorld::draw() gk::Vector3d cameraPosition = m_camera->getDPosition(); states.transform.translate(-cameraPosition.x, -cameraPosition.y, -cameraPosition.z); m_registry.view().each([&](auto, auto &boxShape) { target.draw(boxShape, states); }); m_registry.view().each([&](auto, auto &cube) { target.draw(cube, states); }); }