/* * ===================================================================================== * * OpenMiner * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #include "ServerApplication.hpp" #include "ServerBlock.hpp" using namespace std::literals::string_literals; ServerApplication::ServerApplication(int argc, char **argv) : gk::CoreApplication(argc, argv) { m_loadSDL = false; } void ServerApplication::init() { m_argumentParser.addArgument("port", {"-p", "--port", true}); gk::CoreApplication::init(); if (m_argumentParser.getArgument("port").isFound) m_port = std::stoi(m_argumentParser.getArgument("port").parameter); Registry::setInstance(m_registry); // The id "_:air" is used in CraftingRecipe, update it there if it changes m_registry.registerBlock({}, "_:air", "Air"); m_registry.registerItem({}, "_:air", "Air").setIsBlock(true); m_scriptEngine.init(); // m_luaCore.setPlayer(m_player); // FIXME m_luaCore.setWorld(m_world); try { m_scriptEngine.lua()["openminer"] = &m_luaCore; m_scriptEngine.lua().safe_script_file("mods/default/init.lua"); } catch (const sol::error &e) { std::cerr << e.what() << std::endl; return; } m_server.init(m_port); m_server.setRunning(true); m_serverCommandHandler.setupCallbacks(); m_world.setServer(&m_serverCommandHandler); std::cout << "Server is running on localhost:" << m_port << std::endl; } void ServerApplication::update() { m_world.update(m_players); if (gk::GameClock::getTicks() % 1000 < 10) { for (auto &it : m_players) { m_serverCommandHandler.sendPlayerPosUpdate(it.first, it.second); } } } void ServerApplication::mainLoop() { while (m_server.isRunning()) { m_server.handleGameEvents(); m_server.handleKeyState(); m_clock.updateGame([this] { update(); }); m_clock.waitForNextFrame(); } }