Notes # Lua API integration ## HUD ```lua local hud = LuaHUD.new() hud:hotbar { pos = {x = 42, y = 84}, texture = "default_hotbar.png", slots = 8, } openminer:player():set_hud(hud) ``` ## World ```lua openminer:get_block(pos) openminer:get_meta(pos) openminer:get_inventory(pos) ``` * * * # Old notes • GUI Texture: • Button: 200x20 (0;46, 0;66, 0;86) • Hotbar: 182x22 • Selection: 24x24 (0;22) > vim:ft=notes