diff --git a/shaders/game.f.glsl b/shaders/game.f.glsl index 0221c37f..293a3edf 100644 --- a/shaders/game.f.glsl +++ b/shaders/game.f.glsl @@ -27,7 +27,7 @@ void main() { color *= light(vec3(1.0, 1.0, 1.0), vec4(0.0, 48.0, 0.0, 1.0), 0.5, 0.5); - color = fog(color, v_dist, u_renderDistance - 8, u_renderDistance); + color = fog(color, v_dist, u_renderDistance - 32, u_renderDistance); gl_FragColor = color; }