commit ccb8594b61daf76afe6de25b768edca6387b7be8 Author: Hamlet Date: Thu Jul 12 23:17:56 2018 +0200 v1.10.2 diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..94a9ed0 --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/README.md b/README.md new file mode 100644 index 0000000..baec208 --- /dev/null +++ b/README.md @@ -0,0 +1,26 @@ +### HIDDEN DOORS +![Hidden Doors' screenshot](screenshot.png) +**_Adds various wood, stone, etc. doors._** +Allows self-removal via Settings/Advanced Settings/Mods/hidden_doors + +**Version:** 1.10.2 +**Source code's license:** GPL v3.0 +**Media (Textures, Sounds) license:** CC BY-SA 4.0 International + +**Dependencies:** default, doors, stairs, vessels (found in Minetest Game) +**Supported:** Darkage (Addi's fork), Moreblocks + + +### Installation + +Unzip the archive, rename the folder to hidden_doors and place it in +../minetest/mods/ + +If you only want this to be used in a single world, place it in +../minetest/worlds/WORLD_NAME/worldmods/ + +GNU+Linux - If you use a system-wide installation place it in +~/.minetest/mods/ + +For further information or help see: +https://wiki.minetest.net/Help:Installing_Mods diff --git a/changelog.md b/changelog.md new file mode 100644 index 0000000..001a856 --- /dev/null +++ b/changelog.md @@ -0,0 +1,170 @@ +# Changelog +All notable changes to this project will be documented in this file. + +The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) +and this project adheres to [Semantic Versioning](https://semver.org/). + + +## [Unreleased] + + Allow to lock the doors using per-material keys + (e.g. wooden key, stone key, etc.) + Allow to lockpick the doors. + + +## [1.10.2] - 2018-07-12 +### Added + + screenshot.png + +### Changed + + Default options' values are no longer written on minetest.conf. + Minor code changes. + changelog.txt -> changelog.md + README.txt -> README.md + + + +## [1.10.1] +### Changed + Code fix due to changed or removed Moreblocks nodes. + + + +## [1.10.0] +### Added + + Added self removing option. + Settings/Advanced Settings/Mods/hidden_doors + + + +## [1.9.0] +### Added + + Added sand, silver sand and desert sand doors. + + + +## [1.8.0] +### Added + + Added support for the Moreblocks module. + Added bookshelf door from Minetest Game (vessels dependency). + +### Changed + + Moved the doors registrations into subfiles named after their + respective modules (e.g. darkage.lua); for an easier maintenance. + + + +## [1.7.2] +### Changed + + Removed goto statement, changed the code to accomplish the same + task without it. + + + +## [1.7.1] +### Changed + + Disabled textures' scaling for Darkage: when using texture packs + having a resolution higher than 16px, Darkage's textures will be + kept at their native resolution. + + + +## [1.7.0] +### Added + + Added support for the Darkage module (Addi's fork). + + + +## [1.6.0] +### Added + + Texture resolution configurable via GUI under Advanced Settings. + Stone doors' sound volume as above. + Hardcoded check for invalid resolutions. + Hidden doors made of ice. + Locale template updated. + Italian locale updated. + + + +## [1.5.2] +### Changed + + Minor fix - Stone doors' sound increased. + + + +## [1.5.1] +### Changed + + Bugfix - Textures applied correctly to doors, inventory images are generated + as they should. Napiophelios + + + +## [1.5.0] +### Added + + New hidden doors: dirt, brick, metals, gems. + + + +## [1.4.0] +### Changed + + Texture combiner's code changed to be more easier to understand and mantain. + Optional support for resolutions higher than 16px using + hidden_doors_res = into minetest.conf; defaults to 16. + Supported resolutions: 16, 32, 64, 128, 256, 512 + + + +## [1.3.0] +### Added + + Added the opening and closing sounds for the stone doors. + +### Changed + + Changed the module's description. + Code re-formatted to fit into 80 columns. + Recipes changed to prevent any conflict. + + + +## [1.2.0] +### Added + + Added localization support: intllib by Diego Martínez (kaeza) + Added the Italian locale file. + +### Changed + + Updated the function to handle sound's specification to allow different + sounds for different materials doors. + + + +## [1.1.0] +### Added + + Napiophelios added texture handling and the function to dynamically + register the doors. + Hamlet added the new doors. + + + +## [1.0.0] +### Added + + Initial stable release. + Cobble, stone and stone brick's doors available. diff --git a/darkage.lua b/darkage.lua new file mode 100644 index 0000000..e88fc6a --- /dev/null +++ b/darkage.lua @@ -0,0 +1,152 @@ +--[[ + + Hidden Doors - Adds various wood, stone, etc. doors. + + Copyright (C) 2017-2018 Hamlet + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, + MA 02110-1301, USA. + +]]-- + + +-- +-- Darkage module support +-- + +hidden_doors.register_hidden_doors("darkage", "adobe", recipeItem1, + "darkage:adobe", nil, S("Adobe"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "basalt", recipeItem1, + "stairs:slab_darkage_basalt", "stairs:slab_darkage_basalt", S("Basalt"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "basalt_rubble", recipeItem1, + "stairs:slab_darkage_basalt_rubble", "stairs:slab_darkage_basalt_rubble", + S("Basalt Rubble"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "basalt_brick", recipeItem1, + "stairs:slab_darkage_basalt_brick", "stairs:slab_darkage_basalt_brick", + S("Basalt Brick"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "basalt_block", recipeItem1, + "darkage:basalt_block", nil, S("Basalt Block"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "gneiss", recipeItem1, + "stairs:slab_darkage_gneiss", "stairs:slab_darkage_gneiss", + S("Gneiss"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "gneiss_rubble", recipeItem1, + "stairs:slab_darkage_gneiss_rubble", "stairs:slab_darkage_gneiss_rubble", + S("Gneiss Rubble"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "gneiss_brick", recipeItem1, + "stairs:slab_darkage_gneiss_brick", "stairs:slab_darkage_gneiss_brick", + S("Gneiss Brick"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "gneiss_block", recipeItem1, + "darkage:gneiss_block", nil, S("Gneiss Block"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "marble", recipeItem1, + "stairs:slab_darkage_marble", "stairs:slab_darkage_marble", + S("Marble"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "marble_tile", recipeItem1, + "stairs:slab_darkage_marble_tile", "stairs:slab_darkage_marble_tile", + S("Marble Tile"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "ors", recipeItem1, + "stairs:slab_darkage_ors", "stairs:slab_darkage_ors", + S("Old Red Sandstone"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "ors_rubble", recipeItem1, + "stairs:slab_darkage_ors_rubble", "stairs:slab_darkage_ors_rubble", + S("Old Red Sandstone Rubble"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "ors_brick", recipeItem1, + "stairs:slab_darkage_ors_brick", "stairs:slab_darkage_ors_brick", + S("Old Red Sandstone Brick"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "ors_block", recipeItem1, + "darkage:ors_block", nil, S("Old Red Sandstone Block"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "serpentine", recipeItem1, + "stairs:slab_darkage_serpentine", "stairs:slab_darkage_serpentine", + S("Serpentine"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "shale", recipeItem1, + "stairs:slab_darkage_shale", "stairs:slab_darkage_shale", + S("Shale"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "schist", recipeItem1, + "stairs:slab_darkage_schist", "stairs:slab_darkage_schist", + S("Schist"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "slate", recipeItem1, + "stairs:slab_darkage_slate", "stairs:slab_darkage_slate", + S("Slate"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "slate_rubble", recipeItem1, + "stairs:slab_darkage_slate_rubble", "stairs:slab_darkage_slate_rubble", + S("Slate Rubble"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "slate_tile", recipeItem1, + "stairs:slab_darkage_slate_tile", "stairs:slab_darkage_slate_tile", + S("Slate Tile"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "slate_block", recipeItem1, + "darkage:slate_block", nil, S("Slate Block"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "slate_brick", recipeItem1, + "stairs:slab_darkage_slate_brick", "stairs:slab_darkage_slate_brick", + S("Slate Brick"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "tuff", recipeItem1, + "stairs:slab_darkage_tuff", "stairs:slab_darkage_tuff", + S("Tuff"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "tuff_bricks", recipeItem1, + "stairs:slab_darkage_tuff_bricks", "stairs:slab_darkage_tuff_bricks", + S("Tuff Bricks"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "tuff_rubble", recipeItem1, + "darkage:tuff_rubble", nil, S("Tuff Rubble"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "rhyolitic_tuff", recipeItem1, + "stairs:slab_darkage_rhyolitic_tuff", + "stairs:slab_darkage_rhyolitic_tuff", + S("Rhyolitic Tuff"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "rhyolitic_tuff_bricks", + recipeItem1, + "stairs:slab_darkage_rhyolitic_tuff_bricks", + "stairs:slab_darkage_rhyolitic_tuff_bricks", + S("Rhyolitic Tuff Bricks"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "old_tuff_bricks", + recipeItem1, + "stairs:slab_darkage_old_tuff_bricks", + "stairs:slab_darkage_old_tuff_bricks", + S("Old Tuff Bricks"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("darkage", "rhyolitic_tuff_rubble", + recipeItem1, "darkage:rhyolitic_tuff_rubble", nil, + S("Rhyolitic Tuff Rubble"), stone_default, stone_open, stone_close) diff --git a/depends.txt b/depends.txt new file mode 100644 index 0000000..418edad --- /dev/null +++ b/depends.txt @@ -0,0 +1,7 @@ +default +doors +stairs +vessels +intllib? +darkage? +moreblocks? \ No newline at end of file diff --git a/description.txt b/description.txt new file mode 100644 index 0000000..781799f --- /dev/null +++ b/description.txt @@ -0,0 +1 @@ +Adds various wood, stone, etc. doors. \ No newline at end of file diff --git a/init.lua b/init.lua new file mode 100644 index 0000000..63afaa8 --- /dev/null +++ b/init.lua @@ -0,0 +1,58 @@ +--[[ + + Hidden Doors - Adds various wood, stone, etc. doors. + + Copyright (C) 2017-2018 Hamlet + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, + MA 02110-1301, USA. + +]]-- + + +-- +-- General variables +-- + +local minetest_log_level = minetest.settings:get("debug_log_level") +local mod_load_message = "[Mod] Hidden Doors [v1.10.2] loaded." +local mod_path = minetest.get_modpath("hidden_doors") + + +-- Hidden Doors' operation mode +local hidden_doors_remover = minetest.settings:get_bool("hidden_doors_remover") + +if not hidden_doors_remover then + hidden_doors_remover = false +end + +if (hidden_doors_remover == false) then + dofile(mod_path .. "/main.lua") +end + +if (hidden_doors_remover == true) then + dofile(mod_path .. "/remover.lua") +end + + +-- +-- Minetest engine debug logging +-- + +if (minetest_log_level == nil) or (minetest_log_level == "action") or + (minetest_log_level == "info") or (minetest_log_level == "verbose") then + + minetest.log("action", mod_load_message) +end diff --git a/intllib.lua b/intllib.lua new file mode 100644 index 0000000..6669d72 --- /dev/null +++ b/intllib.lua @@ -0,0 +1,45 @@ + +-- Fallback functions for when `intllib` is not installed. +-- Code released under Unlicense . + +-- Get the latest version of this file at: +-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua + +local function format(str, ...) + local args = { ... } + local function repl(escape, open, num, close) + if escape == "" then + local replacement = tostring(args[tonumber(num)]) + if open == "" then + replacement = replacement..close + end + return replacement + else + return "@"..open..num..close + end + end + return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) +end + +local gettext, ngettext +if minetest.get_modpath("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + gettext, ngettext = intllib.make_gettext_pair() + else + -- Old method using text files. + gettext = intllib.Getter() + end +end + +-- Fill in missing functions. + +gettext = gettext or function(msgid, ...) + return format(msgid, ...) +end + +ngettext = ngettext or function(msgid, msgid_plural, n, ...) + return format(n==1 and msgid or msgid_plural, ...) +end + +return gettext, ngettext diff --git a/locale/it.po b/locale/it.po new file mode 100644 index 0000000..4783ec8 --- /dev/null +++ b/locale/it.po @@ -0,0 +1,403 @@ +# ITALIAN LOCALE FILE FOR THE HIDDEN DOORS MODULE. +# Copyright (C) 2017 H4mlet +# This file is distributed under the same license as the HIDDEN DOORS package. +# H4mlet , 2017 +# +msgid "" +msgstr "" +"Project-Id-Version: Hidden Doors module's Italian locale\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-08-31 23:55+0200\n" +"PO-Revision-Date: 2017-08-31 23:57+0100\n" +"Last-Translator: H4mlet \n" +"Language-Team: \n" +"Language: it\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" +"X-Generator: Poedit 1.6.10\n" + +#: init.lua +msgid "Concealed " +msgstr "Porta camuffata di " + +#: init.lua +msgid " Door" +msgstr " " + +#: init.lua +msgid "[Mod] Hidden Doors loaded" +msgstr "[Mod] Hidden Doors caricato" + +#: minetest_game.lua +msgid "Stone" +msgstr "pietra" + +#: minetest_game.lua +msgid "Cobble" +msgstr "ciottoli" + +#: minetest_game.lua +msgid "Stone Brick" +msgstr "mattoni di pietra" + +#: minetest_game.lua +msgid "Stone Block" +msgstr "blocchi di pietra" + +#: minetest_game.lua +msgid "Mossy Cobble" +msgstr "ciottoli muschiosi" + +#: minetest_game.lua +msgid "Desert Stone" +msgstr "pietra del deserto" + +#: minetest_game.lua +msgid "Desert Cobble" +msgstr "ciottoli del deserto" + +#: minetest_game.lua +msgid "Desert Stone Brick" +msgstr "mattoni di pietra del deserto" + +#: minetest_game.lua +msgid "Desert Stone Block" +msgstr "blocchi di pietra del deserto" + +#: minetest_game.lua +msgid "Sandstone" +msgstr "arenaria" + +#: minetest_game.lua +msgid "Sandstone Brick" +msgstr "mattoni di arenaria" + +#: minetest_game.lua +msgid "Sandstone Block" +msgstr "blocchi di arenaria" + +#: minetest_game.lua +msgid "Desert Sandstone" +msgstr "arenaria del deserto" + +#: minetest_game.lua +msgid "Desert Sandstone Brick" +msgstr "mattoni di arenaria del deserto" + +#: minetest_game.lua +msgid "Desert Sandstone Block" +msgstr "blocchi di arenaria del deserto" + +#: minetest_game.lua +msgid "Silver Sandstone" +msgstr "arenaria argentea" + +#: minetest_game.lua +msgid "Silver Sandstone Brick" +msgstr "mattoni di arenaria argentea" + +#: minetest_game.lua +msgid "Silver Sandstone Block" +msgstr "blocchi di arenaria argentea" + +#: minetest_game.lua +msgid "Obsidian" +msgstr "ossidiana" + +#: minetest_game.lua +msgid "Obsidian Brick" +msgstr "mattoni di ossidiana" + +#: minetest_game.lua +msgid "Obsidian Block" +msgstr "blocchi di ossidiana" + +#: minetest_game.lua +msgid "Tree" +msgstr "albero" + +#: minetest_game.lua +msgid "Jungle Tree" +msgstr "albero della giungla" + +#: minetest_game.lua +msgid "Pine Tree" +msgstr "pino" + +#: minetest_game.lua +msgid "Acacia Tree" +msgstr "acacia" + +#: minetest_game.lua +msgid "Aspen Tree" +msgstr "pioppo" + +#: minetest_game.lua +msgid "Wood" +msgstr "legno" + +#: minetest_game.lua +msgid "Jungle Wood" +msgstr "legno della giungla" + +#: minetest_game.lua +msgid "Pine Wood" +msgstr "legno di pino" + +#: minetest_game.lua +msgid "Acacia Wood" +msgstr "legno di acacia" + +#: minetest_game.lua +msgid "Aspen Wood" +msgstr "legno di pioppo" + +#: minetest_game.lua +msgid "Bronze Block" +msgstr "blocchi di bronzo" + +#: minetest_game.lua +msgid "Copper Block" +msgstr "blocchi di rame" + +#: minetest_game.lua +msgid "Gold Block" +msgstr "blocchi d'oro" + +#: minetest_game.lua +msgid "Steel Block" +msgstr "blocchi d'acciaio" + +#: minetest_game.lua +msgid "Tin Block" +msgstr "blocchi di stagno" + +#: minetest_game.lua +msgid "Dirt" +msgstr "terra" + +#: minetest_game.lua +msgid "Brick" +msgstr "mattoni" + +#: minetest_game.lua +msgid "Ice" +msgstr "ghiaccio" + +#: minetest_game.lua +msgid "Diamond Block" +msgstr "blocchi di diamante" + +#: minetest_game.lua +msgid "Mese Block" +msgstr "blocchi di mese" + +#: minetest_game.lua +msgid "Bookshelf" +msgstr "scaffale" + +#: minetest_game.lua +msgid "Sand" +msgstr "sabbia" + +#: minetest_game.lua +msgid "Silver Sand" +msgstr "sabbia argentea" + +#: minetest_game.lua +msgid "Desert Sand" +msgstr "sabbia del deserto" + +#: darkage.lua +msgid "Adobe" +msgstr "adobo" + +#: darkage.lua +msgid "Basalt" +msgstr "basalto" + +#: darkage.lua +msgid "Basalt Rubble" +msgstr "detriti di basalto" + +#: darkage.lua +msgid "Basalt Brick" +msgstr "mattoni di basalto" + +#: darkage.lua +msgid "Basalt Block" +msgstr "blocchi di basalto" + +#: darkage.lua +msgid "Gneiss" +msgstr "gneis" + +#: darkage.lua +msgid "Gneiss Rubble" +msgstr "detriti di gneis" + +#: darkage.lua +msgid "Gneiss Brick" +msgstr "mattoni di gneis" + +#: darkage.lua +msgid "Gneiss Block" +msgstr "blocchi di gneis" + +#: darkage.lua +msgid "Marble" +msgstr "marmo" + +#: darkage.lua +msgid "Marble Tile" +msgstr "mattonelle di marmo" + +#: darkage.lua +msgid "Old Red Sandstone" +msgstr "arenaria rosso antico" + +#: darkage.lua +msgid "Old Red Sandstone Rubble" +msgstr "detriti di arenaria rosso antico" + +#: darkage.lua +msgid "Old Red Sandstone Brick" +msgstr "mattoni di arenaria rosso antico" + +#: darkage.lua +msgid "Old Red Sandstone Block" +msgstr "blocchi di arenaria rosso antico" + +#: darkage.lua +msgid "Serpentine" +msgstr "serpentina" + +#: darkage.lua +msgid "Shale" +msgstr "argillite" + +#: darkage.lua +msgid "Schist" +msgstr "scisto" + +#: darkage.lua +msgid "Slate" +msgstr "lavagna" + +#: darkage.lua +msgid "Slate Rubble" +msgstr "detriti di lavagna" + +#: darkage.lua +msgid "Slate Tile" +msgstr "mattonelle di lavagna" + +#: darkage.lua +msgid "Slate Block" +msgstr "blocchi di lavagna" + +#: darkage.lua +msgid "Slate Brick" +msgstr "mattoni di lavagna" + +#: darkage.lua +msgid "Tuff" +msgstr "tufo vulcanico" + +#: darkage.lua +msgid "Tuff Bricks" +msgstr "mattoni di tufo vulcanico" + +#: darkage.lua +msgid "Tuff Rubble" +msgstr "detriti di tufo vulcanico" + +#: darkage.lua +msgid "Rhyolitic Tuff" +msgstr "tufo di riolite" + +#: darkage.lua +msgid "Rhyolitic Tuff Bricks" +msgstr "mattoni di tufo di riolite" + +#: darkage.lua +msgid "Old Tuff Bricks" +msgstr "mattoni di tufo vulcanico vecchio" + +#: darkage.lua +msgid "Rhyolitic Tuff Rubble" +msgstr "detriti di tufo di riolite" + +#: moreblocks.lua +msgid "All-faces Jungle Tree" +msgstr "cuore di albero della giungla" + +#: moreblocks.lua +msgid "All-faces Tree" +msgstr "cuore di albero" + +#: moreblocks.lua +msgid "Cactus Brick" +msgstr "mattoni di cactus" + +#: moreblocks.lua +msgid "Circle Stone Bricks" +msgstr "mattoni di pietra a cerchio concentrico" + +#: moreblocks.lua +msgid "Coal Stone" +msgstr "pietra carbone" + +#: moreblocks.lua +msgid "Cobble Compressed" +msgstr "ciottoli compressi" + +#: moreblocks.lua +msgid "Copper Patina" +msgstr "patina di rame" + +#: moreblocks.lua +msgid "Empty Bookshelf" +msgstr "scaffale vuoto" + +#: moreblocks.lua +msgid "Stone Bricks" +msgstr "mattoni di pietra" + +#: moreblocks.lua +msgid "Iron Stone" +msgstr "pietra ferro" + +#: moreblocks.lua +msgid "Iron Stone Bricks" +msgstr "mattoni di pietra ferro" + +#: moreblocks.lua +msgid "Plankstone" +msgstr "pietra e assi" + +#: moreblocks.lua +msgid "Split Stone Tile" +msgstr "mattonelle di pietra divisa" + +#: moreblocks.lua +msgid "Checkered Stone Tile" +msgstr "mattonelle di pietra a scacchi" + +#: moreblocks.lua +msgid "Stone Tile" +msgstr "mattonelle di pietra" + +#: moreblocks.lua +msgid "Tar" +msgstr "catrame" + +#: moreblocks.lua +msgid "Trap Stone" +msgstr "pietra trappola" + +#: moreblocks.lua +msgid "Full Wooden Tile" +msgstr "mattonelle di legno pieno" diff --git a/locale/template.pot b/locale/template.pot new file mode 100644 index 0000000..cbcd119 --- /dev/null +++ b/locale/template.pot @@ -0,0 +1,402 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-08-31 23:55+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: init.lua +msgid "Concealed " +msgstr "" + +#: init.lua +msgid " Door" +msgstr "" + +#: init.lua +msgid "[Mod] Hidden Doors loaded" +msgstr "" + +#: minetest_game.lua +msgid "Stone" +msgstr "" + +#: minetest_game.lua +msgid "Cobble" +msgstr "" + +#: minetest_game.lua +msgid "Stone Brick" +msgstr "" + +#: minetest_game.lua +msgid "Stone Block" +msgstr "" + +#: minetest_game.lua +msgid "Mossy Cobble" +msgstr "" + +#: minetest_game.lua +msgid "Desert Stone" +msgstr "" + +#: minetest_game.lua +msgid "Desert Cobble" +msgstr "" + +#: minetest_game.lua +msgid "Desert Stone Brick" +msgstr "" + +#: minetest_game.lua +msgid "Desert Stone Block" +msgstr "" + +#: minetest_game.lua +msgid "Sandstone" +msgstr "" + +#: minetest_game.lua +msgid "Sandstone Brick" +msgstr "" + +#: minetest_game.lua +msgid "Sandstone Block" +msgstr "" + +#: minetest_game.lua +msgid "Desert Sandstone" +msgstr "" + +#: minetest_game.lua +msgid "Desert Sandstone Brick" +msgstr "" + +#: minetest_game.lua +msgid "Desert Sandstone Block" +msgstr "" + +#: minetest_game.lua +msgid "Silver Sandstone" +msgstr "" + +#: minetest_game.lua +msgid "Silver Sandstone Brick" +msgstr "" + +#: minetest_game.lua +msgid "Silver Sandstone Block" +msgstr "" + +#: minetest_game.lua +msgid "Obsidian" +msgstr "" + +#: minetest_game.lua +msgid "Obsidian Brick" +msgstr "" + +#: minetest_game.lua +msgid "Obsidian Block" +msgstr "" + +#: minetest_game.lua +msgid "Tree" +msgstr "" + +#: minetest_game.lua +msgid "Jungle Tree" +msgstr "" + +#: minetest_game.lua +msgid "Pine Tree" +msgstr "" + +#: minetest_game.lua +msgid "Acacia Tree" +msgstr "" + +#: minetest_game.lua +msgid "Aspen Tree" +msgstr "" + +#: minetest_game.lua +msgid "Wood" +msgstr "" + +#: minetest_game.lua +msgid "Jungle Wood" +msgstr "" + +#: minetest_game.lua +msgid "Pine Wood" +msgstr "" + +#: minetest_game.lua +msgid "Acacia Wood" +msgstr "" + +#: minetest_game.lua +msgid "Aspen Wood" +msgstr "" + +#: minetest_game.lua +msgid "Bronze Block" +msgstr "" + +#: minetest_game.lua +msgid "Copper Block" +msgstr "" + +#: minetest_game.lua +msgid "Gold Block" +msgstr "" + +#: minetest_game.lua +msgid "Steel Block" +msgstr "" + +#: minetest_game.lua +msgid "Tin Block" +msgstr "" + +#: minetest_game.lua +msgid "Dirt" +msgstr "" + +#: minetest_game.lua +msgid "Brick" +msgstr "" + +#: minetest_game.lua +msgid "Ice" +msgstr "" + +#: minetest_game.lua +msgid "Diamond Block" +msgstr "" + +#: minetest_game.lua +msgid "Mese Block" +msgstr "" + +#: minetest_game.lua +msgid "Bookshelf" +msgstr "" + +#: minetest_game.lua +msgid "Sand" +msgstr "" + +#: minetest_game.lua +msgid "Silver Sand" +msgstr "" + +#: minetest_game.lua +msgid "Desert Sand" +msgstr "" + +#: darkage.lua +msgid "Adobe" +msgstr "" + +#: darkage.lua +msgid "Basalt" +msgstr "" + +#: darkage.lua +msgid "Basalt Rubble" +msgstr "" + +#: darkage.lua +msgid "Basalt Brick" +msgstr "" + +#: darkage.lua +msgid "Basalt Block" +msgstr "" + +#: darkage.lua +msgid "Gneiss" +msgstr "" + +#: darkage.lua +msgid "Gneiss Rubble" +msgstr "" + +#: darkage.lua +msgid "Gneiss Brick" +msgstr "" + +#: darkage.lua +msgid "Gneiss Block" +msgstr "" + +#: darkage.lua +msgid "Marble" +msgstr "" + +#: darkage.lua +msgid "Marble Tile" +msgstr "" + +#: darkage.lua +msgid "Old Red Sandstone" +msgstr "" + +#: darkage.lua +msgid "Old Red Sandstone Rubble" +msgstr "" + +#: darkage.lua +msgid "Old Red Sandstone Brick" +msgstr "" + +#: darkage.lua +msgid "Old Red Sandstone Block" +msgstr "" + +#: darkage.lua +msgid "Serpentine" +msgstr "" + +#: darkage.lua +msgid "Shale" +msgstr "" + +#: darkage.lua +msgid "Schist" +msgstr "" + +#: darkage.lua +msgid "Slate" +msgstr "" + +#: darkage.lua +msgid "Slate Rubble" +msgstr "" + +#: darkage.lua +msgid "Slate Tile" +msgstr "" + +#: darkage.lua +msgid "Slate Block" +msgstr "" + +#: darkage.lua +msgid "Slate Brick" +msgstr "" + +#: darkage.lua +msgid "Tuff" +msgstr "" + +#: darkage.lua +msgid "Tuff Bricks" +msgstr "" + +#: darkage.lua +msgid "Tuff Rubble" +msgstr "" + +#: darkage.lua +msgid "Rhyolitic Tuff" +msgstr "" + +#: darkage.lua +msgid "Rhyolitic Tuff Bricks" +msgstr "" + +#: darkage.lua +msgid "Old Tuff Bricks" +msgstr "" + +#: darkage.lua +msgid "Rhyolitic Tuff Rubble" +msgstr "" + +#: moreblocks.lua +msgid "All-faces Jungle Tree" +msgstr "" + +#: moreblocks.lua +msgid "All-faces Tree" +msgstr "" + +#: moreblocks.lua +msgid "Cactus Brick" +msgstr "" + +#: moreblocks.lua +msgid "Circle Stone Bricks" +msgstr "" + +#: moreblocks.lua +msgid "Coal Stone" +msgstr "" + +#: moreblocks.lua +msgid "Cobble Compressed" +msgstr "" + +#: moreblocks.lua +msgid "Copper Patina" +msgstr "" + +#: moreblocks.lua +msgid "Empty Bookshelf" +msgstr "" + +#: moreblocks.lua +msgid "Stone Bricks" +msgstr "" + +#: moreblocks.lua +msgid "Iron Stone" +msgstr "" + +#: moreblocks.lua +msgid "Iron Stone Bricks" +msgstr "" + +#: moreblocks.lua +msgid "Plankstone" +msgstr "" + +#: moreblocks.lua +msgid "Split Stone Tile" +msgstr "" + +#: moreblocks.lua +msgid "Checkered Stone Tile" +msgstr "" + +#: moreblocks.lua +msgid "Stone Tile" +msgstr "" + +#: moreblocks.lua +msgid "Tar" +msgstr "" + +#: moreblocks.lua +msgid "Trap Stone" +msgstr "" + +#: moreblocks.lua +msgid "Full Wooden Tile" +msgstr "" diff --git a/main.lua b/main.lua new file mode 100644 index 0000000..27a71b7 --- /dev/null +++ b/main.lua @@ -0,0 +1,259 @@ +--[[ + + Hidden Doors - Adds various wood, stone, etc. doors. + + Copyright (C) 2017-2018 Hamlet, Napiophelios + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, + MA 02110-1301, USA. + +]]-- + + +-- Load support for intllib. +local MP = minetest.get_modpath(minetest.get_current_modname()) +S, NS = dofile(MP.."/intllib.lua") + +hidden_doors = {} + +local description_1 = S("Concealed ") +local description_2 = S(" Door") + +-- Hidden Doors' sounds +local hidden_doors_vol = tonumber(minetest.settings:get("hidden_doors_vol")) + +if not hidden_doors_vol then + hidden_doors_vol = 5.0 +end + +stone_default = default.node_sound_stone_defaults() +stone_open = {name = "hidden_doors_stone_door_open", gain = hidden_doors_vol} +stone_close = {name = "hidden_doors_stone_door_close", gain = hidden_doors_vol} + +wood_default = default.node_sound_wood_defaults() +wood_open = "doors_door_open" +wood_close = "doors_door_close" + +metal_default = default.node_sound_metal_defaults() +metal_open = "doors_steel_door_open" +metal_close = "doors_steel_door_close" + +gem_default = default.node_sound_glass_defaults() +gem_open = "doors_glass_door_open" +gem_close = "doors_glass_door_close" + +-- Hidden door's base recipe item +recipeItem1 = "doors:door_wood" + +-- Hidden door's texture variables +local pixels = 16 local width = 0 local height = 0 + +local image_size = "" + +local Y1 = 0 local X1 = 0 +local Y2 = 0 local X2 = 0 +local Y3 = 0 local X3 = 0 +local Y4 = 0 local X4 = 0 + +local hidden_doors_res = tonumber(minetest.settings:get("hidden_doors_res")) + +if not hidden_doors_res then + hidden_doors_res = pixels +end + + +if hidden_doors_res == 16 then + + -- Item's inventory texture dimensions + inv_w = pixels * 2 inv_h = pixels * 2 + inv_size = inv_w.."x"..inv_h + + -- Node's texture dimensions + width = (pixels * 2) + 6 height = pixels * 2 + image_size = width.."x"..height + + -- Composed texture's dimensions + Y1 = pixels X1 = 8 + Y2 = 6 X2 = 6 + Y3 = pixels X3 = pixels + Y4 = pixels X4 = 22 + + +elseif hidden_doors_res == 32 then + + -- Item's inventory texture dimensions + inv_w = pixels * 4 inv_h = pixels * 4 + inv_size = inv_w.."x"..inv_h + + -- Node's texture dimensions + width = ((pixels * 2) + 6) * 2 height = pixels * 4 + image_size = width.."x"..height + + -- Composed texture's dimensions + Y1 = 32 X1 = 16 + Y2 = 12 X2 = 12 + Y3 = pixels * 2 X3 = pixels * 2 + Y4 = pixels * 2 X4 = 44 + + +elseif hidden_doors_res == 64 then + + -- Item's inventory texture dimensions + inv_w = pixels * 8 inv_h = pixels * 8 + inv_size = inv_w.."x"..inv_h + + -- Node's texture dimensions + width = ((pixels * 2) + 6) * 4 height = pixels * 8 + image_size = width .. "x" .. height + + -- Composed texture's dimensions + Y1 = 64 X1 = 32 + Y2 = 24 X2 = 24 + Y3 = pixels * 4 X3 = pixels * 4 + Y4 = pixels * 4 X4 = 88 + + +elseif hidden_doors_res == 128 then + + -- Item's inventory texture dimensions + inv_w = pixels * 16 inv_h = pixels * 16 + inv_size = inv_w.."x"..inv_h + + -- Node's texture dimensions dimensions + width = ((pixels * 2) + 6) * 8 height = pixels * 16 + image_size = width .. "x" .. height + + -- Composed texture's dimensions + Y1 = 128 X1 = 64 + Y2 = 48 X2 = 48 + Y3 = pixels * 8 X3 = pixels * 8 + Y4 = pixels * 8 X4 = 176 + + +else + + -- If the setting is not valid then set it to 16px and use that resolution + + hidden_doors_res = pixels + minetest.settings:set("hidden_doors_res", hidden_doors_res) + + -- Item's inventory texture dimensions + inv_w = pixels * 2 inv_h = pixels * 2 + inv_size = inv_w.."x"..inv_h + + -- Node's texture dimensions + width = (pixels * 2) + 6 height = pixels * 2 + image_size = width.."x"..height + + -- Composed texture's dimensions + Y1 = pixels X1 = 8 + Y2 = 6 X2 = 6 + Y3 = pixels X3 = pixels + Y4 = pixels X4 = 22 + +end + + +function hidden_doors.register_hidden_doors(modname, subname, recipeItem1, + recipeItem2, recipeItem3, desc, sounds, sound_open, sound_close) + + local texture_name = modname .. "_" .. subname .. ".png" + + -- If the door uses textures from Darkage then use the default 16px res. + -- Do the same for Moreblocks. + if (modname ~= "darkage") and (modname ~= "moreblocks") then + + local new_texture = "[combine:" .. image_size .. ": 0," .. + "0=" .. texture_name .. ": 0," .. + Y3 .. "=" .. texture_name .. ":" .. X2 .. "," .. + "0=" .. texture_name .. ":" .. X2 .. "," .. + Y3 .. "=" .. texture_name .. ":" .. X4 .. "," .. + "0=" .. texture_name .. ":" .. X4 .. "," .. + Y3 .. "=" .. texture_name + + doors.register("hidden_door_" .. subname, { + + description = description_1 .. desc .. description_2, + + tiles = {{ name = "(" .. new_texture .. + "^[transformFX)^[combine:" .. image_size.. ":" ..X3.. "," .. + "0=" .. texture_name .. ":" .. X3 .. "," .. + Y3 .. "=" .. texture_name , backface_culling = true }}, + + inventory_image = "[combine:" .. inv_size .. ":" .. X1 .. "," .. + "0=" .. texture_name .. ":" .. X1 .. "," .. + Y1 .. "=" ..texture_name, + + groups = {cracky = 1, level = 2}, + sounds = sounds, + sound_open = sound_open, + sound_close = sound_close, + + recipe = { {recipeItem1, recipeItem2, recipeItem3}, }} + ) + + else + + local new_texture = "[combine:" .. "38x32" .. ": 0," .. + "0=" .. texture_name .. ": 0," .. + "16=" .. texture_name .. ": 6," .. + "0=" .. texture_name .. ": 6," .. + "16=" .. texture_name .. ": 22," .. + "0=" .. texture_name .. ": 22," .. + "16=" .. texture_name + + doors.register("hidden_door_" .. subname, { + + description = description_1 .. desc .. description_2, + + tiles = {{ name = "(" .. new_texture .. + "^[transformFX)^[combine:" .. "38x32" .. ": 16," .. + "0=" .. texture_name .. ": 16," .. + "16=" .. texture_name , backface_culling = true }}, + + inventory_image = "[combine:" .. "32x32" .. ": 8," .. + "0=" .. texture_name .. ": 8," .. + "16=" .. texture_name, + + groups = {cracky = 1, level = 2}, + sounds = sounds, + sound_open = sound_open, + sound_close = sound_close, + + recipe = { {recipeItem1, recipeItem2, recipeItem3}, }} + ) + + end + +end + +-- +-- Minetest Game's based hidden doors +-- + +dofile(MP .. "/minetest_game.lua") + + +-- +-- Compatible modules' based hidden doors +-- + +if minetest.get_modpath("darkage") then + dofile(MP .. "/darkage.lua") +end + +if minetest.get_modpath("moreblocks") then + dofile(MP .. "/moreblocks.lua") +end diff --git a/minetest_game.lua b/minetest_game.lua new file mode 100644 index 0000000..cd3cb0b --- /dev/null +++ b/minetest_game.lua @@ -0,0 +1,241 @@ +--[[ + + Hidden Doors - Adds various wood, stone, etc. doors. + + Copyright (C) 2017-2018 Hamlet, Napiophelios + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, + MA 02110-1301, USA. + +]]-- + + +--[[ + + Stone based doors + ----------------- + (1. Material 2. Cobble variant 3. Brick variant 4. Modified forms) + +]]-- + +hidden_doors.register_hidden_doors("default", "stone", recipeItem1, + "stairs:slab_stone", "stairs:slab_stone", S("Stone"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "cobble", recipeItem1, + "stairs:slab_cobble", "stairs:slab_cobble", S("Cobble"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "stone_brick", recipeItem1, + "stairs:slab_stonebrick", "stairs:slab_stonebrick", S("Stone Brick"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "stone_block", recipeItem1, + "stairs:slab_stone_block", "stairs:slab_stone_block", + S("Stone Block"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "mossycobble", recipeItem1, + "stairs:slab_mossycobble", "stairs:slab_mossycobble", + S("Mossy Cobble"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "desert_stone", recipeItem1, + "stairs:slab_desert_stone", "stairs:slab_desert_stone", + S("Desert Stone"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "desert_cobble", recipeItem1, + "stairs:slab_desert_cobble", "stairs:slab_desert_cobble", + S("Desert Cobble"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "desert_stone_brick", + recipeItem1, "stairs:slab_desert_stonebrick", + "stairs:slab_desert_stonebrick", S("Desert Stone Brick"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "desert_stone_block", + recipeItem1, "stairs:slab_desert_stone_block", + "stairs:slab_desert_stone_block", S("Desert Stone Block"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "sandstone", recipeItem1, + "stairs:slab_sandstone", "stairs:slab_sandstone", S("Sandstone"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "sandstone_brick", recipeItem1, + "stairs:slab_sandstonebrick", "stairs:slab_sandstonebrick", + S("Sandstone Brick"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "sandstone_block", recipeItem1, + "stairs:slab_sandstone_block", "stairs:slab_sandstone_block", + S("Sandstone Block"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "desert_sandstone", recipeItem1, + "stairs:slab_desert_sandstone", "stairs:slab_desert_sandstone", + S("Desert Sandstone"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "desert_sandstone_brick", + recipeItem1, "stairs:slab_desert_sandstone_brick", + "stairs:slab_desert_sandstone_brick", S("Desert Sandstone Brick"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "desert_sandstone_block", + recipeItem1, "stairs:slab_desert_sandstone_block", + "stairs:slab_desert_sandstone_block", S("Desert Sandstone Block"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "silver_sandstone", recipeItem1, + "stairs:slab_silver_sandstone", "stairs:slab_silver_sandstone", + S("Silver Sandstone"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "silver_sandstone_brick", + recipeItem1, "stairs:slab_silver_sandstone_brick", + "stairs:slab_silver_sandstone_brick", S("Silver Sandstone Brick"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "silver_sandstone_block", + recipeItem1, "stairs:slab_silver_sandstone_block", + "stairs:slab_silver_sandstone_block", S("Silver Sandstone Block"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "obsidian", recipeItem1, + "stairs:slab_obsidian", "stairs:slab_obsidian", S("Obsidian"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "obsidian_brick", recipeItem1, + "stairs:slab_obsidianbrick", "stairs:slab_obsidianbrick", + S("Obsidian Brick"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "obsidian_block", recipeItem1, + "stairs:slab_obsidian_block", "stairs:slab_obsidian_block", + S("Obsidian Block"), stone_default, stone_open, stone_close) + + +--[[ + + Tree based doors + ----------------- + (1. Trunk 2. Fabricated trunk) + +]]-- + +hidden_doors.register_hidden_doors("default", "tree", recipeItem1, + "default:tree", nil, S("Tree"), wood_default, wood_open, wood_close) + +hidden_doors.register_hidden_doors("default", "jungletree", recipeItem1, + "default:jungletree", nil, S("Jungle Tree"), + wood_default, wood_open, wood_close) + +hidden_doors.register_hidden_doors("default", "pine_tree", recipeItem1, + "default:pine_tree", nil, S("Pine Tree"), + wood_default, wood_open, wood_close) + +hidden_doors.register_hidden_doors("default", "acacia_tree", recipeItem1, + "default:acacia_tree", nil, S("Acacia Tree"), + wood_default, wood_open, wood_close) + +hidden_doors.register_hidden_doors("default", "aspen_tree", recipeItem1, + "default:aspen_tree", nil, S("Aspen Tree"), + wood_default, wood_open, wood_close) + +hidden_doors.register_hidden_doors("default", "wood", recipeItem1, + "stairs:slab_wood", "stairs:slab_wood", S("Wood"), + wood_default, wood_open, wood_close) + +hidden_doors.register_hidden_doors("default", "junglewood", recipeItem1, + "stairs:slab_junglewood", "stairs:slab_junglewood", S("Jungle Wood"), + wood_default, wood_open, wood_close) + +hidden_doors.register_hidden_doors("default", "pine_wood", recipeItem1, + "stairs:slab_pine_wood", "stairs:slab_pine_wood", S("Pine Wood"), + wood_default, wood_open, wood_close) + +hidden_doors.register_hidden_doors("default", "acacia_wood", recipeItem1, + "stairs:slab_acacia_wood", "stairs:slab_acacia_wood", S("Acacia Wood"), + wood_default, wood_open, wood_close) + +hidden_doors.register_hidden_doors("default", "aspen_wood", recipeItem1, + "stairs:slab_aspen_wood", "stairs:slab_aspen_wood", S("Aspen Wood"), + wood_default, wood_open, wood_close) + + +--[[ + + Metal based doors + ----------------- + +]]-- + +hidden_doors.register_hidden_doors("default", "bronze_block", recipeItem1, + "stairs:slab_bronzeblock", "stairs:slab_bronzeblock", + S("Bronze Block"), metal_default, metal_open, metal_close) + +hidden_doors.register_hidden_doors("default", "copper_block", recipeItem1, + "stairs:slab_copperblock", "stairs:slab_copperblock", + S("Copper Block"), metal_default, metal_open, metal_close) + +hidden_doors.register_hidden_doors("default", "gold_block", recipeItem1, + "stairs:slab_goldblock", "stairs:slab_goldblock", S("Gold Block"), + metal_default, metal_open, metal_close) + +hidden_doors.register_hidden_doors("default", "steel_block", recipeItem1, + "stairs:slab_steelblock", "stairs:slab_steelblock", + S("Steel Block"), metal_default, metal_open, metal_close) + +hidden_doors.register_hidden_doors("default", "tin_block", recipeItem1, + "stairs:slab_tinblock", "stairs:slab_tinblock", + S("Tin Block"), metal_default, metal_open, metal_close) + + +--[[ + + Other kinds of materials + ------------------------ + +]]-- + +hidden_doors.register_hidden_doors("default", "dirt", recipeItem1, + "default:dirt", nil, S("Dirt"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "brick", recipeItem1, + "stairs:slab_brick", "stairs:slab_brick", S("Brick"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "ice", recipeItem1, + "stairs:slab_ice", "stairs:slab_ice", S("Ice"), + gem_default, gem_open, gem_close) + +hidden_doors.register_hidden_doors("default", "diamond_block", recipeItem1, + "default:diamondblock", nil, S("Diamond Block"), + gem_default, gem_open, gem_close) + +hidden_doors.register_hidden_doors("default", "mese_block", recipeItem1, + "default:mese", nil, S("Mese Block"), + gem_default, gem_open, gem_close) + +hidden_doors.register_hidden_doors("default", "bookshelf", recipeItem1, + "default:bookshelf", nil, S("Bookshelf"), + wood_default, wood_open, wood_close) + +hidden_doors.register_hidden_doors("default", "sand", recipeItem1, + "default:sand", nil, S("Sand"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "silver_sand", recipeItem1, + "default:silver_sand", nil, S("Silver Sand"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("default", "desert_sand", recipeItem1, + "default:desert_sand", nil, S("Desert Sand"), + stone_default, stone_open, stone_close) diff --git a/mod.conf b/mod.conf new file mode 100644 index 0000000..2740834 --- /dev/null +++ b/mod.conf @@ -0,0 +1,7 @@ +name = hidden_doors +title = Hidden Doors +author = Hamlet, Napiophelios +description = Adds various wood, stone, etc. doors. +license = GPLv3 - CC BY-SA +forum = https://forum.minetest.net/viewtopic.php?f=11&t=18294 +version = 1.10.2 \ No newline at end of file diff --git a/moreblocks.lua b/moreblocks.lua new file mode 100644 index 0000000..93f062e --- /dev/null +++ b/moreblocks.lua @@ -0,0 +1,165 @@ +--[[ + + Hidden Doors - Adds various wood, stone, etc. doors. + + Copyright (C) 2017-2018 Hamlet + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, + MA 02110-1301, USA. + +]]-- + + +-- +-- Moreblocks module support +-- + +hidden_doors.register_hidden_doors("default", "jungletree_top", + recipeItem1, "moreblocks:slab_all_faces_jungle_tree", + "moreblocks:slab_all_faces_jungle_tree", S("All-faces Jungle Tree"), + wood_default, wood_open, wood_close) + +hidden_doors.register_hidden_doors("default", "tree_top", + recipeItem1, "moreblocks:slab_all_faces_tree", + "moreblocks:slab_all_faces_tree", S("All-faces Tree"), + wood_default, wood_open, wood_close) + +hidden_doors.register_hidden_doors("moreblocks", "cactus_brick", + recipeItem1, "moreblocks:slab_cactus_brick", + "moreblocks:slab_cactus_brick", S("Cactus Brick"), + stone_default, stone_open, stone_close) + +--[[ Disabled due to additional texture manipulation required + +hidden_doors.register_hidden_doors("moreblocks", "cactus_checker", + recipeItem1, "moreblocks:slab_cactus_checker", + "moreblocks:slab_cactus_checker", S("Cactus Checker"), + stone_default, stone_open, stone_close) + +]]-- + +hidden_doors.register_hidden_doors("moreblocks", "circle_stone_bricks", + recipeItem1, "moreblocks:slab_circle_stone_bricks", + "moreblocks:slab_circle_stone_bricks", S("Circle Stone Bricks"), + stone_default, stone_open, stone_close) + +--[[ Disabled due to additional texture manipulation required + +hidden_doors.register_hidden_doors("moreblocks", "coal_checker", + recipeItem1, "moreblocks:slab_coal_checker", + "moreblocks:slab_coal_checker", S("Coal Checker"), + stone_default, stone_open, stone_close) + +]]-- + +hidden_doors.register_hidden_doors("moreblocks", "coal_stone", + recipeItem1, "moreblocks:slab_coal_stone", + "moreblocks:slab_coal_stone", S("Coal Stone"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("moreblocks", "cobble_compressed", + recipeItem1, "moreblocks:slab_cobble_compressed", + "moreblocks:slab_cobble_compressed", S("Cobble Compressed"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("moreblocks", "copperpatina", + recipeItem1, "moreblocks:slab_copperpatina", + "moreblocks:slab_copperpatina", S("Copper Patina"), + metal_default, metal_open, metal_close) + + +hidden_doors.register_hidden_doors("moreblocks", "empty_shelf", + recipeItem1, "moreblocks:empty_shelf", nil, S("Empty Shelf"), + wood_default, wood_open, wood_close) + +hidden_doors.register_hidden_doors("moreblocks", "grey_bricks", + recipeItem1, "moreblocks:slab_grey_bricks", + "moreblocks:slab_grey_bricks", S("Stone Bricks"), + stone_default, stone_open, stone_close) + +--[[ Disabled due to additional texture manipulation required + +hidden_doors.register_hidden_doors("moreblocks", "iron_checker", + recipeItem1, "moreblocks:slab_iron_checker", + "moreblocks:slab_iron_checker", S("Iron Checker"), + metal_default, metal_open, metal_close) + +]]-- + +hidden_doors.register_hidden_doors("moreblocks", "iron_stone", + recipeItem1, "moreblocks:slab_iron_stone", + "moreblocks:slab_iron_stone", S("Iron Stone"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("moreblocks", "iron_stone_bricks", + recipeItem1, "moreblocks:slab_iron_stone_bricks", + "moreblocks:slab_iron_stone_bricks", S("Iron Stone Bricks"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("moreblocks", "plankstone", + recipeItem1, "moreblocks:slab_plankstone", "moreblocks:slab_plankstone", + S("Plankstone"), stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("moreblocks", "split_stone_tile", + recipeItem1, "moreblocks:slab_split_stone_tile", + "moreblocks:slab_split_stone_tile", S("Split Stone Tile"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("moreblocks", "stone_tile", + recipeItem1, "moreblocks:slab_stone_tile", + "moreblocks:slab_stone_tile", S("Stone Tile"), + stone_default, stone_open, stone_close) + +hidden_doors.register_hidden_doors("moreblocks", "tar", + recipeItem1, "moreblocks:slab_tar", "moreblocks:slab_tar", + S("Tar"), stone_default, stone_open, stone_close) + +--[[ Disabled due to additional texture manipulation required + +hidden_doors.register_hidden_doors("moreblocks", "wood_tile", + recipeItem1, "moreblocks:slab_wood_tile", "moreblocks:slab_wood_tile", + S("Wooden Tile"), wood_default, wood_open, wood_close) + +hidden_doors.register_hidden_doors("moreblocks", "wood_tile_center", + recipeItem1, "moreblocks:slab_wood_tile_center", + "moreblocks:slab_wood_tile_center", S("Centered Wooden Tile"), + wood_default, wood_open, wood_close) + +hidden_doors.register_hidden_doors("moreblocks", "wood_tile_down", + recipeItem1, "moreblocks:wood_tile_down", nil, + S("Downwards Wooden Tile"), wood_default, wood_open, wood_close) + +]]-- + +hidden_doors.register_hidden_doors("moreblocks", "wood_tile_full", + recipeItem1, "moreblocks:slab_wood_tile_full", + "moreblocks:slab_wood_tile_full", S("Full Wooden Tile"), + wood_default, wood_open, wood_close) + +--[[ Disabled due to additional texture manipulation required + +hidden_doors.register_hidden_doors("moreblocks", "wood_tile_left", + recipeItem1, "moreblocks:wood_tile_left", nil, + S("Leftwards Wooden Tile"), wood_default, wood_open, wood_close) + +hidden_doors.register_hidden_doors("moreblocks", "wood_tile_right", + recipeItem1, "moreblocks:wood_tile_right", nil, + S("Rightwards Wooden Tile"), wood_default, wood_open, wood_close) + +hidden_doors.register_hidden_doors("moreblocks", "wood_tile_up", + recipeItem1, "moreblocks:wood_tile_up", nil, + S("Upwards Wooden Tile"), wood_default, wood_open, wood_close) + +]]-- diff --git a/remover.lua b/remover.lua new file mode 100644 index 0000000..ff718e3 --- /dev/null +++ b/remover.lua @@ -0,0 +1,304 @@ +--[[ + + Hidden Doors - Adds various wood, stone, etc. doors. + + Copyright (C) 2017-2018 Hamlet + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, + MA 02110-1301, USA. + +]]-- + + +-- +-- Minetest Game's based hidden doors +-- + +minetest.register_lbm({ + name = ":standard_remover_a", + nodenames = {"doors:hidden_door_stone_a", "doors:hidden_door_cobble_a", + "doors:hidden_door_stone_brick_a", + "doors:hidden_door_stone_block_a", + "doors:hidden_door_mossycobble_a", + "doors:hidden_door_desert_stone_a", + "doors:hidden_door_desert_cobble_a", + "doors:hidden_door_desert_stone_brick_a", + "doors:hidden_door_desert_stone_block_a", + "doors:hidden_door_sandstone_a", + "doors:hidden_door_sandstone_brick_a", + "doors:hidden_door_sandstone_block_a", + "doors:hidden_door_desert_sandstone_a", + "doors:hidden_door_desert_sandstone_brick_a", + "doors:hidden_door_desert_sandstone_block_a", + "doors:hidden_door_silver_sandstone_a", + "doors:hidden_door_silver_sandstone_brick_a", + "doors:hidden_door_silver_sandstone_block_a", + "doors:hidden_door_obsidian_a", + "doors:hidden_door_obsidian_brick_a", + "doors:hidden_door_obsidian_block_a", + "doors:hidden_door_tree_a", "doors:hidden_door_jungletree_a", + "doors:hidden_door_pine_tree_a", + "doors:hidden_door_acacia_tree_a", + "doors:hidden_door_aspen_tree_a", "doors:hidden_door_wood_a", + "doors:hidden_door_junglewood_a", + "doors:hidden_door_pine_wood_a", + "doors:hidden_door_acacia_wood_a", + "doors:hidden_door_aspen_wood_a", + "doors:hidden_door_bronze_block_a", + "doors:hidden_door_copper_block_a", + "doors:hidden_door_gold_block_a", + "doors:hidden_door_steel_block_a", + "doors:hidden_door_tin_block_a", + "doors:hidden_door_dirt_a", "doors:hidden_door_brick_a", + "doors:hidden_door_ice_a", "doors:hidden_door_diamond_block_a", + "doors:hidden_door_mese_block_a", + "doors:hidden_door_bookshelf_a", + "doors:hidden_door_sand_a", "doors:hidden_door_silver_sand_a", + "doors:hidden_door_desert_sand_a", + }, + + action = function(pos) + minetest.remove_node(pos) + + local new_x = pos.x + local new_y = (pos.y + 1) + local new_z = pos.z + local upper_pos = {x = new_x, y = new_y, z = new_z} + + minetest.remove_node(upper_pos) + end, +}) + + +minetest.register_lbm({ + name = ":standard_remover_b", + nodenames = {"doors:hidden_door_stone_b", "doors:hidden_door_cobble_b", + "doors:hidden_door_stone_brick_b", + "doors:hidden_door_stone_block_b", + "doors:hidden_door_mossycobble_b", + "doors:hidden_door_desert_stone_b", + "doors:hidden_door_desert_cobble_b", + "doors:hidden_door_desert_stone_brick_b", + "doors:hidden_door_desert_stone_block_b", + "doors:hidden_door_sandstone_b", + "doors:hidden_door_sandstone_brick_b", + "doors:hidden_door_sandstone_block_b", + "doors:hidden_door_desert_sandstone_b", + "doors:hidden_door_desert_sandstone_brick_b", + "doors:hidden_door_desert_sandstone_block_b", + "doors:hidden_door_silver_sandstone_b", + "doors:hidden_door_silver_sandstone_brick_b", + "doors:hidden_door_silver_sandstone_block_b", + "doors:hidden_door_obsidian_b", + "doors:hidden_door_obsidian_brick_b", + "doors:hidden_door_obsidian_block_b", + "doors:hidden_door_tree_b", "doors:hidden_door_jungletree_b", + "doors:hidden_door_pine_tree_b", + "doors:hidden_door_acacia_tree_b", + "doors:hidden_door_aspen_tree_b", "doors:hidden_door_wood_b", + "doors:hidden_door_junglewood_b", + "doors:hidden_door_pine_wood_b", + "doors:hidden_door_acacia_wood_b", + "doors:hidden_door_aspen_wood_b", + "doors:hidden_door_bronze_block_b", + "doors:hidden_door_copper_block_b", + "doors:hidden_door_gold_block_b", + "doors:hidden_door_steel_block_b", + "doors:hidden_door_tin_block_b", + "doors:hidden_door_dirt_b", "doors:hidden_door_brick_b", + "doors:hidden_door_ice_b", "doors:hidden_door_diamond_block_b", + "doors:hidden_door_mese_block_b", + "doors:hidden_door_bookshelf_b", + "doors:hidden_door_sand_b", "doors:hidden_door_silver_sand_b", + "doors:hidden_door_desert_sand_b", + }, + + action = function(pos) + minetest.remove_node(pos) + + local new_x = pos.x + local new_y = (pos.y + 1) + local new_z = pos.z + local upper_pos = {x = new_x, y = new_y, z = new_z} + + minetest.remove_node(upper_pos) + end, +}) + + +-- +-- Compatible modules' based hidden doors +-- + +if minetest.get_modpath("darkage") then + + minetest.register_lbm({ + name = ":darkage_remover_a", + nodenames = {"doors:hidden_door_adobe_a", "doors:hidden_door_basalt_a", + "doors:hidden_door_basalt_rubble_a", + "doors:hidden_door_basalt_brick_a", + "doors:hidden_door_basalt_block_a", + "doors:hidden_door_gneiss_a", + "doors:hidden_door_gneiss_rubble_a", + "doors:hidden_door_gneiss_brick_a", + "doors:hidden_door_gneiss_block_a", + "doors:hidden_door_marble_a", + "doors:hidden_door_marble_tile_a", + "doors:hidden_door_ors_a", "doors:hidden_door_ors_rubble_a", + "doors:hidden_door_ors_brick_a", + "doors:hidden_door_ors_block_a", + "doors:hidden_door_serpentine_a", + "doors:hidden_door_shale_a", "doors:hidden_door_slate_a", + "doors:hidden_door_schist_a", + "doors:hidden_door_slate_rubble_a", + "doors:hidden_door_slate_tile_a", + "doors:hidden_door_slate_block_a", + "doors:hidden_door_slate_brick_a", "doors:hidden_door_tuff_a", + "doors:hidden_door_tuff_bricks_a", + "doors:hidden_door_tuff_rubble_a", + "doors:hidden_door_rhyolitic_tuff_a", + "doors:hidden_door_rhyolitic_tuff_bricks_a", + "doors:hidden_door_old_tuff_bricks_a", + "doors:hidden_door_rhyolitic_tuff_rubble_a", + }, + + action = function(pos) + minetest.remove_node(pos) + + local new_x = pos.x + local new_y = (pos.y + 1) + local new_z = pos.z + local upper_pos = {x = new_x, y = new_y, z = new_z} + + minetest.remove_node(upper_pos) + end, + }) + + + minetest.register_lbm({ + name = ":darkage_remover_b", + nodenames = {"doors:hidden_door_adobe_b", "doors:hidden_door_basalt_b", + "doors:hidden_door_basalt_rubble_b", + "doors:hidden_door_basalt_brick_b", + "doors:hidden_door_basalt_block_b", + "doors:hidden_door_gneiss_b", + "doors:hidden_door_gneiss_rubble_b", + "doors:hidden_door_gneiss_brick_b", + "doors:hidden_door_gneiss_block_b", + "doors:hidden_door_marble_b", + "doors:hidden_door_marble_tile_b", + "doors:hidden_door_ors_b", "doors:hidden_door_ors_rubble_b", + "doors:hidden_door_ors_brick_b", + "doors:hidden_door_ors_block_b", + "doors:hidden_door_serpentine_b", + "doors:hidden_door_shale_b", "doors:hidden_door_slate_b", + "doors:hidden_door_schist_b", + "doors:hidden_door_slate_rubble_b", + "doors:hidden_door_slate_tile_b", + "doors:hidden_door_slate_block_b", + "doors:hidden_door_slate_brick_b", "doors:hidden_door_tuff_b", + "doors:hidden_door_tuff_bricks_b", + "doors:hidden_door_tuff_rubble_b", + "doors:hidden_door_rhyolitic_tuff_b", + "doors:hidden_door_rhyolitic_tuff_bricks_b", + "doors:hidden_door_old_tuff_bricks_b", + "doors:hidden_door_rhyolitic_tuff_rubble_b", + }, + + action = function(pos) + minetest.remove_node(pos) + + local new_x = pos.x + local new_y = (pos.y + 1) + local new_z = pos.z + local upper_pos = {x = new_x, y = new_y, z = new_z} + + minetest.remove_node(upper_pos) + end, + }) +end + + +if minetest.get_modpath("moreblocks") then + + minetest.register_lbm({ + name = ":moreblocks_remover_a", + nodenames = {"doors:hidden_door_jungletree_top_a", + "doors:hidden_door_tree_top_a", + "doors:hidden_door_cactus_brick_a", + "doors:hidden_door_circle_stone_bricks_a", + "doors:hidden_door_coal_stone_a", + "doors:hidden_door_cobble_compressed_a", + "doors:hidden_door_copperpatina_a", + "doors:hidden_door_empty_bookshelf_a", + "doors:hidden_door_grey_bricks_a", + "doors:hidden_door_iron_stone_a", + "doors:hidden_door_iron_stone_bricks_a", + "doors:hidden_door_plankstone_a", + "doors:hidden_door_split_stone_tile_a", + "doors:hidden_door_split_stone_tile_alt_a", + "doors:hidden_door_stone_tile_a", + "doors:hidden_door_tar_a", + "doors:hidden_door_trap_stone_a", + "doors:hidden_door_wood_tile_full_a", + }, + + action = function(pos) + minetest.remove_node(pos) + + local new_x = pos.x + local new_y = (pos.y + 1) + local new_z = pos.z + local upper_pos = {x = new_x, y = new_y, z = new_z} + + minetest.remove_node(upper_pos) + end, + }) + + + minetest.register_lbm({ + name = ":moreblocks_remover_b", + nodenames = {"doors:hidden_door_jungletree_top_b", + "doors:hidden_door_tree_top_b", + "doors:hidden_door_cactus_brick_b", + "doors:hidden_door_circle_stone_bricks_b", + "doors:hidden_door_coal_stone_b", + "doors:hidden_door_cobble_compressed_b", + "doors:hidden_door_copperpatina_b", + "doors:hidden_door_empty_bookshelf_b", + "doors:hidden_door_grey_bricks_b", + "doors:hidden_door_iron_stone_b", + "doors:hidden_door_iron_stone_bricks_b", + "doors:hidden_door_plankstone_b", + "doors:hidden_door_split_stone_tile_b", + "doors:hidden_door_split_stone_tile_alt_b", + "doors:hidden_door_stone_tile_b", + "doors:hidden_door_tar_b", + "doors:hidden_door_trap_stone_b", + "doors:hidden_door_wood_tile_full_b", + }, + + action = function(pos) + minetest.remove_node(pos) + + local new_x = pos.x + local new_y = (pos.y + 1) + local new_z = pos.z + local upper_pos = {x = new_x, y = new_y, z = new_z} + + minetest.remove_node(upper_pos) + end, + }) +end diff --git a/screenshot.png b/screenshot.png new file mode 100644 index 0000000..effd451 Binary files /dev/null and b/screenshot.png differ diff --git a/settingtypes.txt b/settingtypes.txt new file mode 100644 index 0000000..c947159 --- /dev/null +++ b/settingtypes.txt @@ -0,0 +1,12 @@ +# Please choose your favorite resolution. +# Allowed resolutions: 16, 32, 64, 128 (pixels). +# The default value is 16 pixels. +hidden_doors_res (Resolution in pixels for the textures) int 16 + +# Here you can set your preferred value for the stone made hidden +# doors' opening and closing sounds, the default value is 5.0 +hidden_doors_vol (Opening and closing sounds' volume in float) float 5.0 + +# Disable the module's nodes and activate the +# L.B.M. based module's nodes remover. +hidden_doors_remover (Disable and remove this mod's nodes) bool false \ No newline at end of file diff --git a/sounds/LICENSE.txt b/sounds/LICENSE.txt new file mode 100644 index 0000000..6f09f96 --- /dev/null +++ b/sounds/LICENSE.txt @@ -0,0 +1,329 @@ + +Copyright (C) 2017 Hamlet + +These sounds have been cut from: + +https://freesound.org/people/Slanesh/sounds/31770/# + +the original author is Slanesh https://freesound.org/people/Slanesh/ + + +Creative Commons Legal Code + +Attribution 3.0 Unported + + CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE + LEGAL SERVICES. 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