From a2408487d8071831c0a49e9bfa33e7a9a1b41c24 Mon Sep 17 00:00:00 2001 From: Treer Date: Mon, 22 Jun 2020 22:31:56 +1000 Subject: [PATCH] Increase tree rarity from 5% to 8% Part of 31559e18f - oops because the giant trees are cool... and too rare. Default rarity for schematic-based objects such as trees and ancient portals can be changed without causing any chunk boundary generation mismatches. --- settingtypes.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/settingtypes.txt b/settingtypes.txt index 460f172..659312d 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -56,7 +56,7 @@ cloudlands_limit_biome_altitude (Altitude for listed biomes) string # # A percentage value between 0 and 100 which controls the spread of the # rare and gigantic trees which can sometimes be found growing on islands. -cloudlands_giant_tree_rarety (Giant tree rarety %) int 5 0 100 +cloudlands_giant_tree_rarety (Giant tree rarety %) int 8 0 100 # Set true to allow glowing rarer variants of the rare and gigantic trees # which can sometimes be found growing on islands.