local tmr = 0 minetest.register_node("lua_computer:monitor_off", { description = "Lua Computer Monitor", tiles = { "case.png", "monitor_bottom.png", "case.png", "case.png", "monitor_screen.png", "case.png", }, groups = {cracky=3}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) terminal_form(player) local timer = minetest.get_node_timer(pos):start(0.2) end, on_timer = function(pos, elapsed) if minetest.get_node_timer(pos):get_elapsed() == 2 then minetest.set_node(pos, {name="lua_computer:monitor_on"}) end end }) minetest.register_node("lua_computer:monitor_on", { description = "Lua Computer Monitor On", tiles = { "case.png", "monitor_bottom.png", "case.png", "case.png", "monitor_screen_on.png", "case.png", }, groups = {cracky=3, not_in_creative_inventory=1}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) terminal_form(player) local timer = minetest.get_node_timer(pos):start(0.2) end, on_timer = function(pos, elapsed) if minetest.get_node_timer(pos):get_elapsed() == 2 then minetest.set_node(pos, {name="lua_computer:monitor_off"}) end end }) minetest.register_node("lua_computer:tower", { description = "Lua Computer Tower", tiles = { "case.png", "monitor_bottom.png", "case.png", "case.png", "tower_front.png", "case.png", }, groups = {cracky=3} })