---------mts/we--------------- ---------------length,breadth,height-------- ------minetest.place_schematic------- minetest.register_craftitem("the_build_spawner:tower_1", { description = "Tower_1", _tt_help = ("length(7),breadth(5),height(22)"), inventory_image = "tower.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/tower_1.we") local value = file:read("*a") file:close() local p = pointed_thing.above p.y = p.y - 1 p.x = p.x - 3 p.z = p.z - 2 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("the_build_spawner:tower_2", { description = "Tower_2", _tt_help = ("length(6),breadth(6),height(25)"), inventory_image = "tower.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/tower_2.we") local value = file:read("*a") file:close() local p = pointed_thing.above p.y = p.y - 1 p.x = p.x - 2 p.z = p.z - 2 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("the_build_spawner:tower_3", { description = "Tower_3", _tt_help = ("length(5),breadth(5),height(24)"), inventory_image = "tower.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/tower_3.we") local value = file:read("*a") file:close() local p = pointed_thing.above p.y = p.y - 1 p.x = p.x - 2 p.z = p.z - 2 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("the_build_spawner:tower_4", { description = "Tower_4", _tt_help = ("length(10),breadth(10),height(31)"), inventory_image = "tower.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/tower_4.we") local value = file:read("*a") file:close() local p = pointed_thing.above p.y = p.y - 1 p.x = p.x - 4 p.z = p.z - 4 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("the_build_spawner:school", { description = "School", _tt_help = ("length(31),breadth(13),height(14)"), inventory_image = "assets.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/school.we") local value = file:read("*a") file:close() local p = pointed_thing.above p.y = p.y - 1 p.x = p.x - 0 p.z = p.z - 0 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("the_build_spawner:house_1", { description = "house_1", _tt_help = ("length(23),breadth(23),height(22)"), inventory_image = "house.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/house_1.we") local value = file:read("*a") file:close() local p = pointed_thing.above p.y = p.y - 1 p.x = p.x - 0 p.z = p.z - 0 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("the_build_spawner:house_2", { description = "house_2", _tt_help = ("length(17),breadth(13),height(11)"), inventory_image = "house.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/house_2.we") local value = file:read("*a") file:close() local p = pointed_thing.above p.x = p.x - 0 p.z = p.z - 0 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("the_build_spawner:bank", { description = "bank", _tt_help = ("length(16),breadth(16),height(14)"), inventory_image = "assets.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/bank.we") local value = file:read("*a") file:close() local p = pointed_thing.above p.x = p.x - 0 p.z = p.z - 0 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("the_build_spawner:minishop_north", { description = "minishop(north_facing)", _tt_help = ("length(18),breadth(6),height(5)"), inventory_image = "shop.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/mini_shop(north_facing).we") local value = file:read("*a") file:close() local p = pointed_thing.above p.x = p.x - 0 p.z = p.z - 0 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("the_build_spawner:minishop_south", { description = "minishop(south_facing)", _tt_help = ("length(18),breadth(6),height(5)"), inventory_image = "shop.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/mini_shop(south_facing).we") local value = file:read("*a") file:close() local p = pointed_thing.above p.x = p.x - 0 p.z = p.z - 0 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("the_build_spawner:minishop_west", { description = "minishop(west_facing)", _tt_help = ("length(18),breadth(6),height(5)"), inventory_image = "shop.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/mini_shop(west_facing).we") local value = file:read("*a") file:close() local p = pointed_thing.above p.x = p.x - 0 p.z = p.z - 0 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("the_build_spawner:minishop_east", { description = "minishop(east_facing)", _tt_help = ("length(18),breadth(6),height(5)"), inventory_image = "shop.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/mini_shop(east_facing).we") local value = file:read("*a") file:close() local p = pointed_thing.above p.x = p.x - 0 p.z = p.z - 0 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("the_build_spawner:bakery", { description = "bakery", _tt_help = ("length(18),breadth(17),height(9)"), inventory_image = "assets.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/bakery.we") local value = file:read("*a") file:close() local p = pointed_thing.above p.y = p.y - 1 p.x = p.x - 0 p.z = p.z - 0 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("the_build_spawner:police_station", { description = "Police station", _tt_help = ("length(24),breadth(14),height(8)"), inventory_image = "assets.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/police_station.we") local value = file:read("*a") file:close() local p = pointed_thing.above p.y = p.y - 1 p.x = p.x - 0 p.z = p.z - 0 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("the_build_spawner:hotel", { description = "Hotel", _tt_help = ("length(41),breadth(33),height(28)"), inventory_image = "assets.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/hotel.we") local value = file:read("*a") file:close() local p = pointed_thing.above p.y = p.y - 1 p.x = p.x - 0 p.z = p.z - 0 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("the_build_spawner:church", { description = "Church", _tt_help = ("length(12),breadth(11),height(20)"), inventory_image = "assets.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/church.we") local value = file:read("*a") file:close() local p = pointed_thing.above p.x = p.x - 0 p.z = p.z - 0 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("the_build_spawner:restraunt", { description = "Restraunt", _tt_help = ("length(24),breadth(13),height(9)"), inventory_image = "assets.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/restraunt.we") local value = file:read("*a") file:close() local p = pointed_thing.above p.x = p.x - 0 p.z = p.z - 0 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("the_build_spawner:hospital", { description = "Hospital", _tt_help = ("length(31),breadth(18),height(16)"), inventory_image = "assets.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/hospital.we") local value = file:read("*a") file:close() local p = pointed_thing.above p.x = p.x - 0 p.z = p.z - 0 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("the_build_spawner:cemetery", { description = "Cemetery", _tt_help = ("length(19),breadth(16),height(10)"), inventory_image = "assets.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/cemetery.we") local value = file:read("*a") file:close() local p = pointed_thing.above p.y = p.y - 1 p.x = p.x - 0 p.z = p.z - 0 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("the_build_spawner:mall", { description = "Mall", _tt_help = ("length(55),breadth(42),height(11)"), inventory_image = "shop.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/mall.we") local value = file:read("*a") file:close() local p = pointed_thing.above p.y = p.y - 1 p.x = p.x - 0 p.z = p.z - 0 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) -------luxury_decor------- if minetest.get_modpath("luxury_decor") then minetest.register_craftitem("the_build_spawner:house_3", { description = "house_3", _tt_help = ("length(17),breadth(16),height(7)"), inventory_image = "house.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then local file = io.open(minetest.get_modpath("the_build_spawner").."/schemes/house_3.we") local value = file:read("*a") file:close() local p = pointed_thing.above p.y = p.y - 1 p.x = p.x - 0 p.z = p.z - 0 local count = worldedit.deserialize(pointed_thing.above, value) itemstack:take_item() end return itemstack end, }) end