diff --git a/worldmods/bonemeal/README.md b/worldmods/bonemeal/README.md new file mode 100644 index 0000000..ed9e0e9 --- /dev/null +++ b/worldmods/bonemeal/README.md @@ -0,0 +1,26 @@ +Bonemeal mod [bonemeal] + +This mod adds four new items into the game, bones which can be dug from normal +dirt which can be made into bonemeal, mulch which is is crafted using a tree and +8x leaves, and fertiliser which is a mixture of them both. + +Each item can be used on saplings and crops for a chance to grow them quicker as +well as dirt which will generate random grass, flowers or whichever decoration +is registered. + +Mulch has a strength of 1, Bonemeal 2 and Fertiliser 3 which means the stronger +the item, the more chance of growing saplings in low light, making crops sprout +quicker or simply decorate a larger area with grass and flowers. + +The api.txt document shows how to add your own saplings, crops and grasses to +the list by using one of the 3 commands included and the mod.lua file gives you +many examples by using some of the popular mods available. + +https://forum.minetest.net/viewtopic.php?f=9&t=16446 + +Changelog: + +- 0.1 - Initial release +- 0.2 - Added global on_use function for bonemeal growth +- 0.3 - Added strength to on_use global for new items (mulch and fertiliser). +- 0.4 - Added Intllib support and fr.txt file diff --git a/worldmods/bonemeal/api.txt b/worldmods/bonemeal/api.txt new file mode 100644 index 0000000..3140ac5 --- /dev/null +++ b/worldmods/bonemeal/api.txt @@ -0,0 +1,76 @@ + +Bonemeal API +============ + +This guide will show you how to add saplings, crops and dirt types for the +bonemeal mod to use from withhin your own mods. Please make sure that bonemeal +appears in the depends.txt file of your mod so everything work properly. + + +Function Usage +============== + + +Adding Crops +------------ + +bonemeal:add_crop({ nodename_start, growing_steps, seed_name }) + +This command is used to add new crops for bonemeal to work on. + +e.g. + +bonemeal:add_crop({ + {"farming:cotton_", 8, "farming:seed_cotton"}, + {"farming:wheat_", 8, "farming:seed_wheat"}, +}) + + +Adding Saplings +--------------- + +bonemeal:add_sapling({ sapling_node, function, soil_type[sand, dirt, nodename] }) + +This command will add new saplings for bonemeal to grow on sand, soil or a +specified node type. + +bonemeal:add_sapling({ + {"ethereal:palm_sapling", ethereal.grow_palm_tree, "soil"}, + {"ethereal:palm_sapling", ethereal.grow_palm_tree, "sand"}, +}) + + +Adding Dirt Decoration +---------------------- + +bonemeal:add_deco({ dirt_node, {grass_node_list}, {decor_node_list} }) + +This command will add grass and decoration to specific dirt types, use "" to +add an empty node. + +e.g. + +bonemeal:add_deco({"default:dirt_with_dry_grass", {"default:dry_grass_1", ""}, + {"flowers:rose", "flowers:viola"} }) + + +Global ON_USE Function +---------------------- + +bonemeal:on_use(pos, strength) + +This function can be called from other mods to grow plants using alternative +bonemeal items and have the same effect. + + {pos} is the location to apply growing + {strength} is how strong to grow [low of 1 to high of 4] + +Note: Higher strength items require lower light levels, and a strength of 4 +needs no light at all. + + +Final Words +=========== + +I hope this guide helps you add your own plants so you can grow them quickly +with the items included. Please check the mods.lua for more examples. diff --git a/worldmods/bonemeal/depends.txt b/worldmods/bonemeal/depends.txt new file mode 100644 index 0000000..4d286ca --- /dev/null +++ b/worldmods/bonemeal/depends.txt @@ -0,0 +1,6 @@ +default +intllib? +farming? +ethereal? +moretrees? +technic_worldgen? diff --git a/worldmods/bonemeal/description.txt b/worldmods/bonemeal/description.txt new file mode 100644 index 0000000..f85f0a2 --- /dev/null +++ b/worldmods/bonemeal/description.txt @@ -0,0 +1 @@ +Adds bone and bonemeal giving the ability to quickly grow plants and saplings. \ No newline at end of file diff --git a/worldmods/bonemeal/init.lua b/worldmods/bonemeal/init.lua new file mode 100644 index 0000000..92c2f03 --- /dev/null +++ b/worldmods/bonemeal/init.lua @@ -0,0 +1,482 @@ + +bonemeal = {} + +-- Load support for intllib. +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP .. "/intllib.lua") + + +-- default crops +local crops = { + {"farming:cotton_", 8, "farming:seed_cotton"}, + {"farming:wheat_", 8, "farming:seed_wheat"}, +} + + +-- special pine check for nearby snow +local function pine_grow(pos) + + if minetest.find_node_near(pos, 1, + {"default:snow", "default:snowblock", "default:dirt_with_snow"}) then + + default.grow_new_snowy_pine_tree(pos) + else + default.grow_new_pine_tree(pos) + end +end + + +-- default saplings +local saplings = { + {"default:sapling", default.grow_new_apple_tree, "soil"}, + {"default:junglesapling", default.grow_new_jungle_tree, "soil"}, + {"default:acacia_sapling", default.grow_new_acacia_tree, "soil"}, + {"default:aspen_sapling", default.grow_new_aspen_tree, "soil"}, + {"default:pine_sapling", pine_grow, "soil"}, +} + +-- helper tables ( "" denotes a blank item ) +local green_grass = { + "default:grass_2", "default:grass_3", "default:grass_4", + "default:grass_5", "", "" +} + +local dry_grass = { + "default:dry_grass_2", "default:dry_grass_3", "default:dry_grass_4", + "default:dry_grass_5", "", "" +} + +local flowers = { + "flowers:dandelion_white", "flowers:dandelion_yellow", "flowers:geranium", + "flowers:rose", "flowers:tulip", "flowers:viola", "" +} + +-- add additional bakedclay flowers if enabled +if minetest.get_modpath("bakedclay") then + flowers[7] = "bakedclay:delphinium" + flowers[8] = "bakedclay:thistle" + flowers[9] = "bakedclay:lazarus" + flowers[10] = "bakedclay:mannagrass" + flowers[11] = "" +end + +-- default biomes deco +local deco = { + {"default:dirt_with_dry_grass", dry_grass, flowers}, + {"default:sand", {}, {"default:dry_shrub", "", "", ""} }, + {"default:desert_sand", {}, {"default:dry_shrub", "", "", ""} }, + {"default:silver_sand", {}, {"default:dry_shrub", "", "", ""} }, +} + + +----- local functions + + +-- particles +local function particle_effect(pos) + + minetest.add_particlespawner({ + amount = 4, + time = 0.15, + minpos = pos, + maxpos = pos, + minvel = {x = -1, y = 2, z = -1}, + maxvel = {x = 1, y = 4, z = 1}, + minacc = {x = -1, y = -1, z = -1}, + maxacc = {x = 1, y = 1, z = 1}, + minexptime = 1, + maxexptime = 1, + minsize = 1, + maxsize = 3, + texture = "bonemeal_particle.png", + }) +end + + +-- tree type check +local function grow_tree(pos, object) + + if type(object) == "table" and object.axiom then + -- grow L-system tree + minetest.remove_node(pos) + minetest.spawn_tree(pos, object) + + elseif type(object) == "string" and minetest.registered_nodes[object] then + -- place node + minetest.set_node(pos, {name = object}) + + elseif type(object) == "function" then + -- function + object(pos) + end +end + + +-- sapling check +local function check_sapling(pos, nodename) + + -- what is sapling placed on? + local under = minetest.get_node({ + x = pos.x, + y = pos.y - 1, + z = pos.z + }) + + local can_grow, grow_on + + -- check list for sapling and function + for n = 1, #saplings do + + if saplings[n][1] == nodename then + + grow_on = saplings[n][3] + + -- sapling grows on top of specific node + if grow_on + and grow_on ~= "soil" + and grow_on ~= "sand" + and grow_on == under.name then + can_grow = true + end + + -- sapling grows on top of soil (default) + if can_grow == nil + and (grow_on == nil or grow_on == "soil") + and minetest.get_item_group(under.name, "soil") > 0 then + can_grow = true + end + + -- sapling grows on top of sand + if can_grow == nil + and grow_on == "sand" + and minetest.get_item_group(under.name, "sand") > 0 then + can_grow = true + end + + -- check if we can grow sapling + if can_grow then + particle_effect(pos) + grow_tree(pos, saplings[n][2]) + return + end + end + end +end + + +-- crops check +local function check_crops(pos, nodename, strength) + + local stage = "" + + -- grow registered crops + for n = 1, #crops do + + if string.find(nodename, crops[n][1]) + or nodename == crops[n][3] then + + -- get stage number or set to 0 for seed + stage = tonumber( nodename:split("_")[2] ) or 0 + stage = math.min(stage + strength, crops[n][2]) + + minetest.set_node(pos, {name = crops[n][1] .. stage}) + + particle_effect(pos) + + return + + end + + end + +end + + +-- check soil for specific decoration placement +local function check_soil(pos, nodename, strength) + + -- set radius according to strength + local side = strength - 1 + local tall = math.max(strength - 2, 0) + + -- get area of land with free space above + local dirt = minetest.find_nodes_in_area_under_air( + {x = pos.x - side, y = pos.y - tall, z = pos.z - side}, + {x = pos.x + side, y = pos.y + tall, z = pos.z + side}, + {"group:soil", "group:sand"}) + + -- set default grass and decoration + local grass = green_grass + local decor = flowers + + -- choose grass and decoration to use on dirt patch + for n = 1, #deco do + + -- do we have a grass match? + if nodename == deco[n][1] then + grass = deco[n][2] or {} + decor = deco[n][3] or {} + end + end + + local pos2, nod + + -- loop through soil + for _,n in pairs(dirt) do + + pos2 = n + + pos2.y = pos2.y + 1 + + -- place random decoration (rare) + if math.random(1, 5) == 5 then + nod = decor[math.random(1, #decor)] or "" + if nod ~= "" then + minetest.set_node(pos2, {name = nod}) + end + else + -- place random grass (common) + nod = grass[math.random(1, #grass)] or "" + if nod ~= "" then + minetest.set_node(pos2, {name = nod}) + end + end + + particle_effect(pos2) + end +end + + +-- global functions + + +-- add to sapling list +-- {sapling node, schematic or function name, "soil"|"sand"|specific_node} +--e.g. {"default:sapling", default.grow_new_apple_tree, "soil"} + +function bonemeal:add_sapling(list) + + for n = 1, #list do + table.insert(saplings, list[n]) + end +end + + +-- add to crop list to force grow +-- {crop name start_, growth steps, seed node (if required)} +-- e.g. {"farming:wheat_", 8, "farming:seed_wheat"} +function bonemeal:add_crop(list) + + for n = 1, #list do + table.insert(crops, list[n]) + end +end + + +-- add grass and flower/plant decoration for specific dirt types +-- {dirt_node, {grass_nodes}, {flower_nodes} +-- e.g. {"default:dirt_with_dry_grass", dry_grass, flowers} +function bonemeal:add_deco(list) + + for n = 1, #list do + table.insert(deco, list[n]) + end +end + + +-- global on_use function for bonemeal +function bonemeal:on_use(pos, strength) + + -- get node pointed at + local node = minetest.get_node(pos) + + -- return if nothing there + if node.name == "ignore" then + return + end + + -- make sure strength is between 1 and 4 + strength = strength or 2 + strength = math.max(strength, 1) + strength = math.min(strength, 4) + + -- grow grass and flowers + if minetest.get_item_group(node.name, "soil") > 0 + or minetest.get_item_group(node.name, "sand") > 0 then + check_soil(pos, node.name, strength) + return + end + + -- light check depending on strength (strength of 4 = no light needed) + if (minetest.get_node_light(pos) or 0) < (12 - (strength * 3)) then + return + end + + -- check for tree growth if pointing at sapling + if minetest.get_item_group(node.name, "sapling") > 0 + and math.random(1, (5 - strength)) == 1 then + check_sapling(pos, node.name) + return + end + + -- check for crop growth + check_crops(pos, node.name, strength) +end + + +----- items + + +-- mulch (strength 1) +minetest.register_craftitem("bonemeal:mulch", { + description = S("Mulch"), + inventory_image = "bonemeal_mulch.png", + + on_use = function(itemstack, user, pointed_thing) + + -- did we point at a node? + if pointed_thing.type ~= "node" then + return + end + + -- is area protected? + if minetest.is_protected(pointed_thing.under, user:get_player_name()) then + return + end + + -- take item if not in creative + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + + -- call global on_use function with strength of 1 + bonemeal:on_use(pointed_thing.under, 1) + + return itemstack + end, +}) + +-- bonemeal (strength 2) +minetest.register_craftitem("bonemeal:bonemeal", { + description = S("Bone Meal"), + inventory_image = "bonemeal_item.png", + + on_use = function(itemstack, user, pointed_thing) + + -- did we point at a node? + if pointed_thing.type ~= "node" then + return + end + + -- is area protected? + if minetest.is_protected(pointed_thing.under, user:get_player_name()) then + return + end + + -- take item if not in creative + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + + -- call global on_use function with strength of 2 + bonemeal:on_use(pointed_thing.under, 2) + + return itemstack + end, +}) + + +-- fertiliser (strength 3) +minetest.register_craftitem("bonemeal:fertiliser", { + description = S("Fertiliser"), + inventory_image = "bonemeal_fertiliser.png", + + on_use = function(itemstack, user, pointed_thing) + + -- did we point at a node? + if pointed_thing.type ~= "node" then + return + end + + -- is area protected? + if minetest.is_protected(pointed_thing.under, user:get_player_name()) then + return + end + + -- take item if not in creative + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + + -- call global on_use function with strength of 3 + bonemeal:on_use(pointed_thing.under, 3) + + return itemstack + end, +}) + + +-- bone +minetest.register_craftitem("bonemeal:bone", { + description = S("Bone"), + inventory_image = "bonemeal_bone.png", +}) + + +--- crafting recipes + + +-- bonemeal (from bone) +minetest.register_craft({ + type = "shapeless", + output = "bonemeal:bonemeal 2", + recipe = {"bonemeal:bone"}, +}) + +-- bonemeal (from player bones) +minetest.register_craft({ + type = "shapeless", + output = "bonemeal:bonemeal 4", + recipe = {"bones:bones"}, +}) + +-- mulch +minetest.register_craft({ + type = "shapeless", + output = "bonemeal:mulch 4", + recipe = { + "group:tree", "group:leaves", "group:leaves", + "group:leaves", "group:leaves", "group:leaves", + "group:leaves", "group:leaves", "group:leaves" + }, +}) + +-- fertiliser +minetest.register_craft({ + type = "shapeless", + output = "bonemeal:fertiliser 2", + recipe = {"bonemeal:bonemeal", "bonemeal:mulch"}, +}) + + +-- add bones to dirt +minetest.override_item("default:dirt", { + drop = { + max_items = 1, + items = { + { + items = {"bonemeal:bone", "default:dirt"}, + rarity = 30, + }, + { + items = {"default:dirt"}, + } + } + }, +}) + + +-- add support for other mods +dofile(minetest.get_modpath("bonemeal") .. "/mods.lua") + +print (S("[bonemeal] loaded")) diff --git a/worldmods/bonemeal/intllib.lua b/worldmods/bonemeal/intllib.lua new file mode 100644 index 0000000..6669d72 --- /dev/null +++ b/worldmods/bonemeal/intllib.lua @@ -0,0 +1,45 @@ + +-- Fallback functions for when `intllib` is not installed. +-- Code released under Unlicense . + +-- Get the latest version of this file at: +-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua + +local function format(str, ...) + local args = { ... } + local function repl(escape, open, num, close) + if escape == "" then + local replacement = tostring(args[tonumber(num)]) + if open == "" then + replacement = replacement..close + end + return replacement + else + return "@"..open..num..close + end + end + return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) +end + +local gettext, ngettext +if minetest.get_modpath("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + gettext, ngettext = intllib.make_gettext_pair() + else + -- Old method using text files. + gettext = intllib.Getter() + end +end + +-- Fill in missing functions. + +gettext = gettext or function(msgid, ...) + return format(msgid, ...) +end + +ngettext = ngettext or function(msgid, msgid_plural, n, ...) + return format(n==1 and msgid or msgid_plural, ...) +end + +return gettext, ngettext diff --git a/worldmods/bonemeal/license.txt b/worldmods/bonemeal/license.txt new file mode 100644 index 0000000..fec6f6a --- /dev/null +++ b/worldmods/bonemeal/license.txt @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2016 TenPlus1 + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/worldmods/bonemeal/locale/fr.txt b/worldmods/bonemeal/locale/fr.txt new file mode 100644 index 0000000..874b106 --- /dev/null +++ b/worldmods/bonemeal/locale/fr.txt @@ -0,0 +1,7 @@ +# init.lua + +Mulch = Paillis +Bone Meal = Poudre d'os +Fertiliser = Engrais +Bone = Os +[bonemeal] loaded = [bonemeal] chargé diff --git a/worldmods/bonemeal/locale/template.txt b/worldmods/bonemeal/locale/template.txt new file mode 100644 index 0000000..f4023ac --- /dev/null +++ b/worldmods/bonemeal/locale/template.txt @@ -0,0 +1,7 @@ +# init.lua + +Mulch = +Bone Meal = +Fertiliser = +Bone = +[bonemeal] loaded = diff --git a/worldmods/bonemeal/mod.conf b/worldmods/bonemeal/mod.conf new file mode 100644 index 0000000..fec08dc --- /dev/null +++ b/worldmods/bonemeal/mod.conf @@ -0,0 +1 @@ +name = bonemeal \ No newline at end of file diff --git a/worldmods/bonemeal/mods.lua b/worldmods/bonemeal/mods.lua new file mode 100644 index 0000000..4accbe6 --- /dev/null +++ b/worldmods/bonemeal/mods.lua @@ -0,0 +1,116 @@ + + +-- craft bones from animalmaterials into bonemeal +if minetest.get_modpath("animalmaterials") then + + minetest.register_craft({ + type = "shapeless", + output = "bonemeal:bonemeal 2", + recipe = {"animalmaterials:bone"}, + }) +end + + +if farming and farming.mod and farming.mod == "redo" then + + bonemeal:add_crop({ + {"farming:tomato_", 8}, + {"farming:corn_", 8}, + {"farming:melon_", 8}, + {"farming:pumpkin_", 8}, + {"farming:beanpole_", 5}, + {"farming:blueberry_", 4}, + {"farming:raspberry_", 4}, + {"farming:carrot_", 8}, + {"farming:cocoa_", 3}, + {"farming:coffee_", 5}, + {"farming:cucumber_", 4}, + {"farming:potato_", 4}, + {"farming:grapes_", 8}, + {"farming:rhubarb_", 3}, + {"farming:barley_", 7}, + {"farming:hemp_", 8}, + }) +end + + +if minetest.get_modpath("ethereal") then + + bonemeal:add_crop({ + {"ethereal:strawberry_", 8}, + {"ethereal:onion_", 5}, + }) + + bonemeal:add_sapling({ + {"ethereal:palm_sapling", ethereal.grow_palm_tree, "soil"}, + {"ethereal:palm_sapling", ethereal.grow_palm_tree, "sand"}, + {"ethereal:yellow_tree_sapling", ethereal.grow_yellow_tree, "soil"}, + {"ethereal:big_tree_sapling", ethereal.grow_big_tree, "soil"}, + {"ethereal:banana_tree_sapling", ethereal.grow_banana_tree, "soil"}, + {"ethereal:frost_tree_sapling", ethereal.grow_frost_tree, "soil"}, + {"ethereal:mushroom_sapling", ethereal.grow_mushroom_tree, "soil"}, + {"ethereal:willow_sapling", ethereal.grow_willow_tree, "soil"}, + {"ethereal:redwood_sapling", ethereal.grow_redwood_tree, "soil"}, + {"ethereal:orange_tree_sapling", ethereal.grow_orange_tree, "soil"}, + {"ethereal:bamboo_sprout", ethereal.grow_bamboo_tree, "soil"}, + {"ethereal:birch_sapling", ethereal.grow_birch_tree, "soil"}, + }) + + local grass = {"default:grass_3", "default:grass_4", "default:grass_5", ""} + + bonemeal:add_deco({ + {"ethereal:crystal_dirt", {"ethereal:crystalgrass", "", "", "", ""}, {}}, + {"ethereal:fiery_dirt", {"ethereal:dry_shrub", "", "", "", ""}, {}}, + {"ethereal:prairie_dirt", grass, {"flowers:dandelion_white", + "flowers:dandelion_yellow", "flowers:geranium", "flowers:rose", + "flowers:tulip", "flowers:viola", "ethereal:strawberry_7"}}, + {"ethereal:gray_dirt", {}, {"ethereal:snowygrass", "", ""}}, + {"ethereal:cold_dirt", {}, {"ethereal:snowygrass", "", ""}}, + {"ethereal:mushroom_dirt", {}, {"flowers:mushroom_red", "flowers:mushroom_brown", "", "", ""}}, + {"ethereal:jungle_dirt", grass, {"default:junglegrass", "", "", ""}}, + {"ethereal:grove_dirt", grass, {"ethereal:fern", "", "", ""}}, + {"ethereal:bamboo_dirt", grass, {}}, + }) +end + + +if minetest.get_modpath("moretrees") then + + -- special fir check for snow + local function fir_grow(pos) + + if minetest.find_node_near(pos, 1, + {"default:snow", "default:snowblock", "default:dirt_with_snow"}) then + + moretrees.grow_fir_snow(pos) + else + moretrees.grow_fir(pos) + end + end + + bonemeal:add_sapling({ + {"moretrees:beech_sapling", moretrees.spawn_beech_object, "soil"}, + {"moretrees:apple_tree_sapling", moretrees.spawn_apple_tree_object, "soil"}, + {"moretrees:oak_sapling", moretrees.spawn_oak_object, "soil"}, + {"moretrees:sequoia_sapling", moretrees.spawn_sequoia_object, "soil"}, + --{"moretrees:birch_sapling", moretrees.spawn_birch_object, "soil"}, + {"moretrees:birch_sapling", moretrees.grow_birch, "soil"}, + {"moretrees:palm_sapling", moretrees.spawn_palm_object, "soil"}, + {"moretrees:palm_sapling", moretrees.spawn_palm_object, "sand"}, + {"moretrees:date_palm_sapling", moretrees.spawn_date_palm_object, "soil"}, + {"moretrees:date_palm_sapling", moretrees.spawn_date_palm_object, "sand"}, + --{"moretrees:spruce_sapling", moretrees.spawn_spruce_object, "soil"}, + {"moretrees:spruce_sapling", moretrees.grow_spruce, "soil"}, + {"moretrees:cedar_sapling", moretrees.spawn_cedar_object, "soil"}, + {"moretrees:poplar_sapling", moretrees.spawn_poplar_object, "soil"}, + {"moretrees:willow_sapling", moretrees.spawn_willow_object, "soil"}, + {"moretrees:rubber_tree_sapling", moretrees.spawn_rubber_tree_object, "soil"}, + {"moretrees:fir_sapling", fir_grow, "soil"}, + }) + +elseif minetest.get_modpath("technic_worldgen") then + + bonemeal:add_sapling({ + {"moretrees:rubber_tree_sapling", technic.rubber_tree_model, "soil"}, + }) +end diff --git a/worldmods/bonemeal/screenshot.png b/worldmods/bonemeal/screenshot.png new file mode 100644 index 0000000..c4b9fa7 Binary files /dev/null and b/worldmods/bonemeal/screenshot.png differ diff --git a/worldmods/bonemeal/textures/bonemeal_bone.png b/worldmods/bonemeal/textures/bonemeal_bone.png new file mode 100644 index 0000000..d86e7be Binary files /dev/null and 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