local function create_stone_types(name, rgroups, sgroups, blgroups, brgroups) local rgp = rgroups or {oddly_breakable_by_hand = 3, stairable = 1, wallable = 1, stonelike = 1} local sgp = sgroups or {oddly_breakable_by_hand = 3, stairable = 1, wallable = 1, stonelike = 1, stone = 1} local blgp = blgroups or {oddly_breakable_by_hand = 3, stairable = 1, stonelike = 1} local brgp = brgroups or {oddly_breakable_by_hand = 3, stairable = 1, wallable = 1, stonelike = 1} local rn = "fl_stone:" .. name .. "_rubble" --node registration minetest.register_node("fl_stone:" .. name .. "_rubble", { description = name .. " rubble", tiles = {"farlands_" .. name .. "_rubble.png"}, groups = rgp, }) minetest.register_node("fl_stone:" .. name, { description = name, tiles = {"farlands_" .. name .. ".png"}, --drop = "fl_stone:" .. name .. "_rubble", drop = { max_items = 1, items = { {items = {rn}} }, stairs = { slab = rn .. "_slab", stair = rn .. "_stair", inner_stair = rn .. "_inner_stair", outer_stair = rn .. "_outer_stair", }, walls = rn .. "_wall" }, --this is to make tnt happy while this is used as a dummy flammable on_construct = function(pos) end, groups = sgp, }) minetest.register_node("fl_stone:" .. name .. "_block", { description = name .. " block", tiles = {"farlands_" .. name .. "_block.png"}, groups = blgp, }) minetest.register_node("fl_stone:" .. name .. "_brick", { description = name .. " brick", paramtype2 = "facedir", place_param2 = 0, tiles = {"farlands_" .. name .. "_brick.png"}, groups = brgp, }) --craft registration local coreN = "fl_stone:" .. name minetest.register_craft({ output = "fl_stone:" .. name .. "_block", recipe = { {coreN, coreN, coreN}, {coreN, coreN, coreN}, {coreN, coreN, coreN}, } }) minetest.register_craft({ output = "fl_stone:" .. name .. "_brick", recipe = { {coreN, coreN}, {coreN, coreN}, } }) minetest.register_alias("fl_terrain:" .. name .. "_rubble", "fl_stone:" .. name .. "_rubble") minetest.register_alias("fl_terrain:" .. name, "fl_stone:" .. name) minetest.register_alias("fl_terrain:" .. name .. "_block", "fl_stone:" .. name .. "_block") minetest.register_alias("fl_terrain:" .. name .. "_brick", "fl_stone:" .. name .. "_brick") end create_stone_types("stone") create_stone_types("mossy_stone") create_stone_types("savannah") create_stone_types("ors") create_stone_types("tuff") create_stone_types("basalt") create_stone_types("gneiss") create_stone_types("desert_stone") --granite, brown granite,