minetest.register_node('fl_light_sources:torch', { description = 'Torch', drawtype = 'nodebox', tiles = { {name = 'more_fire_torch_top.png'}, {name = 'more_fire_torch_bottom.png'}, {name = 'more_fire_torch_side.png'}, }, inventory_image = 'more_fire_torch_inv.png', wield_image = 'more_fire_torch_inv.png', paramtype = 'light', paramtype2 = 'wallmounted', sunlight_propagates = true, is_ground_content = false, walkable = false, light_source = 14, node_box = { type = 'wallmounted', wall_top = {-0.0625, -0.0625, -0.0625, 0.0625, 0.5 , 0.0625}, wall_bottom = {-0.0625, -0.5 , -0.0625, 0.0625, 0.0625, 0.0625}, wall_side = {-0.5 , -0.5 , -0.0625, -0.375, 0.0625, 0.0625}, }, selection_box = { type = 'wallmounted', wall_top = {-0.1, -0.05, -0.1, 0.1, 0.5 , 0.1}, wall_bottom = {-0.1, -0.5 , -0.1, 0.1, 0.0625, 0.1}, wall_side = {-0.35, -0.5 , -0.1, -0.5, 0.0625, 0.1}, }, groups = {dig_generic = 4, flammable = 1, attached_node = 1}, }) minetest.register_craft({ output = "fl_light_sources:torch", type = "shapeless", recipe = {"fl_trees:stick", "fl_ores:coal_ore"} }) minetest.register_node("fl_light_sources:lantern_c", { description = "lantern", drawtype = "mesh", mesh = "farlands_lantern_c.obj", tiles = {"farlands_lantern.png", "farlands_lantern_metal.png"}, paramtype = 'light', selection_box = { type = "fixed", fixed = { {-3/16, 0, -3/16, 3/16, 0.5, 3/16}, }, }, collision_box = { type = "fixed", fixed = { {-3/16, 0, -3/16, 3/16, 0.5, 3/16}, }, }, drop = "fl_light_sources:lantern", light_source = 14, groups = {dig_stone = 2, lantern = 1, not_in_creative_inventory = 1} }) minetest.register_node("fl_light_sources:lantern", { description = "lantern", drawtype = "mesh", mesh = "farlands_lantern_f.obj", tiles = {"farlands_lantern.png", "farlands_lantern_metal.png"}, paramtype = 'light', light_source = 14, selection_box = { type = "fixed", fixed = { {-3/16, -0.5, -3/16, 3/16, 0, 3/16}, }, }, collision_box = { type = "fixed", fixed = { {-3/16, -0.5, -3/16, 3/16, 0, 3/16}, }, }, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return end if pointed_thing.under.y-pointed_thing.above.y == 1 then local stack = ItemStack(itemstack) stack:set_name("fl_light_sources:lantern_c") minetest.item_place(stack, placer, pointed_thing) itemstack:take_item() return itemstack end minetest.item_place(itemstack, placer, pointed_thing) itemstack:take_item() return itemstack end, groups = {dig_stone = 2, lantern = 1} }) minetest.register_craft({ output = "fl_light_sources:lantern", recipe = { {"fl_ores:iron_ingot", "fl_ores:iron_ingot", "fl_ores:iron_ingot"}, {"fl_ores:iron_ingot", "fl_light_sources:torch", "fl_ores:iron_ingot"}, {"fl_ores:iron_ingot", "fl_ores:iron_ingot", "fl_ores:iron_ingot"}, } }) minetest.register_node("fl_light_sources:chain", { description = "chain", drawtype = "mesh", mesh = "farlands_chain.obj", paramtype = "light", paramtype2 = "facedir", place_param2 = 0, tiles = {"farlands_chain_1.png", "farlands_chain_2.png"}, selection_box = { type = "fixed", fixed = { {-1/16, -0.5, -1/16, 1/16, 0.5, 1/16}, }, }, collision_box = { type = "fixed", fixed = { {-1/16, -0.5, -1/16, 1/16, 0.5, 1/16}, }, }, groups = {dig_stone = 1} }) minetest.register_craft({ output = "fl_light_sources:chain", recipe = { {"", "fl_ores:iron_ingot", ""}, {"", "fl_ores:iron_ingot", ""}, {"", "fl_ores:iron_ingot", ""}, } })