fl_topsoil.sounds = {} function fl_topsoil.sounds.snow(input) input = input or {} input.dug = input.dug or {name = "farlands_dug_snow"} input.footstep = input.footstep or {name = "farlands_step_snow", gain = 0.15} return input end function fl_topsoil.sounds.gravel(input) input = input or {} input.dug = input.dug or {name = "farlands_dug_gravel"} input.footstep = input.footstep or {name = "farlands_step_gravel", gain = 0.5} return input end function fl_topsoil.sounds.grass(input) input = input or {} input.dug = input.dug or {name = "farlands_dug_grass"} input.footstep = input.footstep or {name = "farlands_step_grass", gain = 0.25} return input end