minetest.register_tool("fl_tools:shears", { description = "shears", inventory_image = "farlands_shears.png", }) minetest.register_craftitem(":fl_bucket:bucket", { description = "bucket", inventory_image = "farlands_bucket.png", liquids_pointable = true, range = 5.2, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type == "object" and pointed_thing.ref:get_luaentity().bucket then return pointed_thing.ref:get_luaentity().bucket(itemstack, user, pointed_thing.ref:get_luaentity()) elseif pointed_thing.type == "object" then pointed_thing.ref:punch(user, 1.0, {full_punch_interval=1.0}, nil) return user:get_wielded_item() elseif pointed_thing.type == "node" and minetest.registered_items[minetest.get_node_or_nil(pointed_thing.under).name]._bucket then return minetest.registered_items[ minetest.get_node_or_nil(pointed_thing.under).name]._bucket(itemstack, user, pointed_thing.under) end end, groups = {bucket = 1}, }) if minetest.get_modpath("fl_fire") then minetest.register_tool("fl_tools:flint_steel", { description = "flint and steel", inventory_image = "farlands_flint_steel.png", on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return end local node = minetest.get_node_or_nil(pointed_thing.under) if not node then return end local nodedef = minetest.registered_nodes[node.name] if not nodedef then return end if nodedef.on_ignite then nodedef.on_ignite(pointed_thing.under, user) elseif minetest.get_item_group(node.name, "flammable") >= 1 then minetest.set_node(pointed_thing.under, {name = "fl_fire:fire"}) elseif nodedef.drawtype == "normal" then minetest.set_node(pointed_thing.above, {name = "fl_fire:fire"}) end end, }) end