function chicken_brain(self) if mobkit.timer(self,1) then fl_wildlife.node_dps_dmg(self) end --if in nodes with damage take damage mobkit.vitals(self) if self.hp <= 0 then --kill self if 0 hp --add in item drop mobkit.clear_queue_high(self) fl_wildlife.hq_die(self) return end if mobkit.timer(self,1) then local prty = mobkit.get_queue_priority(self) if prty < 20 and self.isinliquid then mobkit.hq_liquid_recovery(self,20) return end if mobkit.is_queue_empty_high(self) then mobkit.hq_roam(self,0) end if math.random(1000) <=1 then minetest.add_item(mobkit.get_stand_pos(self), "fl_wildlife:chicken_egg") end end end minetest.register_entity("fl_wildlife:chicken", { --mte object properties initial_properties = { physical = true, stepheight = 0.4, collide_with_objects = true, collisionbox = {-0.2, 0, -0.2, 0.2, 0.45, 0.2}, visual = "mesh", mesh = "farlands_mob_chicken.b3d", textures = { "farlands_mob_chicken.png", }, --visual_size = {x=1.6, y=1.6}, static_save = true, damage_texture_modifier = "^[colorize:#FF000040" }, on_step = mobkit.stepfunc, --this is required on_activate = fl_wildlife.actfunc, --this is required as well(useing custom that calls mobkits and adds nametags) get_staticdata = mobkit.statfunc, --who knows, no documentation (probably save entity data) --mobkit properties buoyancy = 0, --how it works in water max_speed = 2, --how fast it can go jump_height = 0.4, --jumping height? not sure how this is different from mte stepheight view_range = 24, --how far it can see lung_capacity = 10, --seconds till drowning max_hp = 5, --health, not sure how this measured? like player where 2hp = 1 heart? armor_groups = {fleshy = 100}, timeout = 0, --how long inactive till there killed, 0 is never CHANGE THIS attack={range=0.5,damage_groups={fleshy=3}}, --how close youhave to be to attack? --no sounds atm animation = { --animations, no idea what these are --speed = {range = {x=1,y=16}, speed = 1.5, loop = true}, stand = {range = {x=0,y=20}, speed = 7, loop = true}, --aka eating walk = {range = {x=25,y=45}, speed = 15, loop = true}, run = {range = {x=25,y=45}, speed = 50, loop = true}, --punch = {range = {x=45,y=65}, speed = 10, loop = true}, }, brainfunc = chicken_brain, --more mte properties on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir) local hvel = vector.multiply(vector.normalize({x=dir.x,y=0,z=dir.z}),4) fl_wildlife.flash_color(self) self.object:set_velocity({x=hvel.x,y=2,z=hvel.z}) mobkit.make_sound(self,'hurt') mobkit.hurt(self,tool_capabilities.damage_groups.fleshy or 1) --minetest.chat_send_all(string.sub(self.object:get_properties().textures[1], 48, -5)) if mobkit.is_alive(self) then mobkit.hq_runfrom(self,10,puncher) end end, }) --adding egg currently overwrites custom egg --fl_wildlife.egg_it("fl_wildlife:chicken", "chicken", "#745343")