minetest.register_entity("fl_trains:cart", { --mte object properties initial_properties = { physical = true, --stepheight = 0.4, collide_with_objects = true, collisionbox = {-0.5, 0.0, -0.5, 0.5, 0, 0.5}, visual = "mesh", mesh = "farlands_cart_demo.obj", textures = { "farlands_cart.png", }, backface_culling = false, visual_size = {x=10, y=10, z=10}, static_save = true, damage_texture_modifier = "^[colorize:#FF000040" }, --on_step = mobkit.stepfunc, --this is required --on_activate = fl_wildlife.actfunc, --this is required as well(useing custom that calls mobkits and adds nametags) --get_staticdata = mobkit.statfunc, --who knows, no documentation (probably save entity data) --more mte properties on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir) minetest.chat_send_all("punched") end, }) minetest.register_craftitem("fl_trains:cart", { description = "cart", inventory_image = "farlands_cart_item.png", wield_image = "farlands_cart_item.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return end local node = minetest.get_node_or_nil(pointed_thing.under) if string.find(node.name, "fl_trains") then minetest.add_entity(pointed_thing.under, "fl_trains:cart") end end, groups = {not_in_creative_inventory = 1} })