minetest.register_node("fl_wool:wool", { description = "wool", tiles = {"farlands_wool.png"}, paramtype = "light", paramtype2 = "color", --sunlight_propagates = true, palette = "farlands_palette.png", groups = {dig_generic = 3, wool = 1}, preserve_metadata = function(pos, oldnode, oldmeta, drops) drops[1]:get_meta():set_string("description", fl_dyes.dyes[oldnode.param2 + 1][2] .. " wool") end, }) --note the wield item looks like junk minetest.register_node("fl_wool:wool_carpet", { description = "wool carpet", tiles = {"farlands_wool.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "color", --sunlight_propagates = true, palette = "farlands_palette.png", node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -7/16, 0.5} }, groups = {dig_generic = 4}, preserve_metadata = function(pos, oldnode, oldmeta, drops) drops[1]:get_meta():set_string("description", fl_dyes.dyes[oldnode.param2 + 1][2] .. " wool carpet") end, }) for counter, dye in pairs(fl_dyes.dyes) do local out_item = ItemStack(minetest.itemstring_with_palette("fl_wool:wool", counter - 1)) out_item:get_meta():set_string("description", fl_dyes.dyes[counter][2] .. " wool") minetest.register_craft({ output = out_item:to_string(), type = "shapeless", recipe = { "fl_wool:wool", "fl_dyes:" .. dye[1] .. "_dye" }, }) end