-- global pova = {debug = false} -- local local pova_list = {} local min, max = math.min, math.max -- override loop interval, 0 to disable local pova_loop = minetest.settings:get_bool("pova_loop") or 1.0 -- when higher than 0, activate main loop that totals override list on a timer, -- incase we have any rogue mods that don't play well with player physics. if pova_loop > 0 then local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime if timer < pova_loop then return end timer = 0 -- loop through players and apply overrides for _,player in pairs(minetest.get_connected_players()) do pova.do_override(player) end end) end -- global functions function pova.add_override(name, item, def) if not name or not item then return end -- priority defaults to 50 when not included def.priority = tonumber(def.priority) or 50 -- if same item is assigned with lower priority then change ignored if pova_list[name][item] and pova_list[name][item].priority and pova_list[name][item].priority > def.priority then return end pova_list[name][item] = def end function pova.get_override(name, item) return pova_list[name][item] end function pova.del_override(name, item) if name and item and pova_list[name] then pova_list[name][item] = nil end end function pova.do_override(player) local name = player and player:get_player_name() -- somehow player is missing on list if not name or not pova_list[name] then return end -- store player override list local list = pova_list[name] -- set base defaults local speed, jump, gravity = 1, 1, 1 -- check for new defaults if list["default"] then speed = list["default"].speed or 1 jump = list["default"].jump or 1 gravity = list["default"].gravity or 1 end -- loop through list of named overrides for id, var in pairs(list) do -- skip any custom names if var and id ~= "default" and id ~= "min" and id ~= "max" and id ~= "force" then -- add any additional changes speed = speed + (list[id].speed or 0) jump = jump + (list[id].jump or 0) gravity = gravity + (list[id].gravity or 0) end end -- make sure total doesn't go below minimum values if list["min"] then speed = max(list["min"].speed or 0, speed) jump = max(list["min"].jump or 0, jump) gravity = max(list["min"].gravity or 0, gravity) end -- make sure total doesn't go above maximum values if list["max"] then speed = min(list["max"].speed or speed, speed) jump = min(list["max"].jump or jump, jump) gravity = min(list["max"].gravity or gravity, gravity) end -- force values (for things like sleeping in bed when speed is 0) if list["force"] then speed = list["force"].speed or speed jump = list["force"].jump or jump gravity = list["force"].gravity or gravity end -- for testing only if pova.debug and name == "singleplayer" then print ("speed: " .. speed .. " / jump: " .. jump .. " / gravity: " .. gravity) end -- set new overrides player:set_physics_override({speed = speed, jump = jump, gravity = gravity}) end -- set player table on join minetest.register_on_joinplayer(function(player) pova_list[ player:get_player_name() ] = {} pova.do_override(player) end) -- reset player table on respawn minetest.register_on_respawnplayer(function(player) if player then pova_list[ player:get_player_name() ] = {} pova.do_override(player) end end) -- blank player table on leave minetest.register_on_leaveplayer(function(player) if player then pova_list[ player:get_player_name() ] = nil end end) -- axe tool to showcase features minetest.register_craftitem("pova:axe", { description = "Test Axe (left to apply, right to remove effects)", inventory_image = "default_tool_steelaxe.png", groups = {not_in_creative_inventory = 1}, on_use = function(itemstack, user, pointed_thing) local name = user:get_player_name() -- set new defaults pova.add_override(name, "default", {speed = 2, jump = 3, gravity = 1}) -- define changes that are added onto defaults pova.add_override(name, "test", {speed = 1, jump = -1, gravity = 0.5}) --= speed is now 3, jump is 2 and gravity is 1.5 -- set new minimum for jump pova.add_override(name, "min", {jump = 3}) -- add new maximum for speed pova.add_override(name, "max", {speed = 2}) -- add force value for gravity pova.add_override(name, "force", {gravity = 1.2}) --= speed is now max 2, jump is min 3 and gravity forced to 1.2 -- this wont get applied because priority is lower than 50 pova.add_override(name, "force", {speed = 8, priority = 10}) -- apply override pova.do_override(user) end, on_place = function(itemstack, user, pointed_thing) local name = user:get_player_name() -- remove changes pova.del_override(name, "min") pova.del_override(name, "max") pova.del_override(name, "force") pova.del_override(name, "test") pova.del_override(name, "default") -- apply override pova.do_override(user) end }) print("[MOD] Pova loaded")