-- Asteroid nodes minetest.register_node(":asteroid:stone", { description = "Asteroid Stone", tiles = {"default_stone.png"}, is_ground_content = false, drop = 'asteroid:cobble', groups = {cracky = 3, stone = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node(":asteroid:redstone", { description = "Asteroid Stone", tiles = {"asteroid_redstone.png"}, is_ground_content = false, drop = 'asteroid:redcobble', groups = {cracky = 3, stone = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node(":asteroid:cobble", { description = "Asteroid Cobble", tiles = {"asteroid_cobble.png"}, is_ground_content = false, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node(":asteroid:redcobble", { description = "Asteroid Cobble", tiles = {"asteroid_redcobble.png"}, is_ground_content = false, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node(":asteroid:gravel", { description = "Asteroid Gravel", tiles = {"asteroid_gravel.png"}, is_ground_content = false, groups = {crumbly = 2}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_gravel_footstep", gain = 0.2} }) }) minetest.register_node(":asteroid:redgravel", { description = "Asteroid Gravel", tiles = {"asteroid_redgravel.png"}, is_ground_content = false, groups = {crumbly = 2}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_gravel_footstep", gain = 0.2} }) }) minetest.register_node(":asteroid:dust", { description = "Asteroid Dust", tiles = {"asteroid_dust.png"}, is_ground_content = false, groups = {crumbly = 3}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_gravel_footstep", gain = 0.1} }) }) minetest.register_node(":asteroid:reddust", { description = "Asteroid Dust", tiles = {"asteroid_reddust.png"}, is_ground_content = false, groups = {crumbly = 3}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_gravel_footstep", gain = 0.1} }) }) minetest.register_node(":asteroid:ironore", { description = "Asteroid Iron Ore", tiles = {"asteroid_redstone.png^default_mineral_iron.png"}, is_ground_content = false, groups = {cracky = 2}, drop = "default:iron_lump", sounds = default.node_sound_stone_defaults() }) minetest.register_node(":asteroid:copperore", { description = "Asteroid Copper Ore", tiles = {"asteroid_redstone.png^default_mineral_copper.png"}, is_ground_content = false, groups = {cracky = 2}, drop = "default:copper_lump", sounds = default.node_sound_stone_defaults() }) minetest.register_node(":asteroid:goldore", { description = "Asteroid Gold Ore", tiles = {"asteroid_redstone.png^default_mineral_gold.png"}, is_ground_content = false, groups = {cracky = 2}, drop = "default:gold_lump", sounds = default.node_sound_stone_defaults() }) minetest.register_node(":asteroid:diamondore", { description = "Asteroid Diamond Ore", tiles = {"asteroid_redstone.png^default_mineral_diamond.png"}, is_ground_content = false, groups = {cracky = 1}, drop = "default:diamond", sounds = default.node_sound_stone_defaults() }) minetest.register_node(":asteroid:meseore", { description = "Asteroid Mese Ore", tiles = {"asteroid_redstone.png^default_mineral_mese.png"}, is_ground_content = false, groups = {cracky = 1}, drop = "default:mese_crystal", sounds = default.node_sound_stone_defaults() }) minetest.register_node(":asteroid:atmos", { description = "Comet Atmosphere", drawtype = "glasslike", tiles = {"asteroid_atmos.png"}, paramtype = "light", sunlight_propagates = true, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, use_texture_alpha = "blend", post_effect_color = {a = 31, r = 241, g = 248, b = 255}, groups = {not_in_creative_inventory = 1}, drop = {} }) -- Redsky plant nodes minetest.register_node(":mars:redgrass", { description = "Red Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.3, tiles = {"mars_redgrass.png"}, inventory_image = "mars_redgrass.png", wield_image = "mars_redgrass.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5} } }) minetest.register_node(":mars:redweed", { description = "Red Weed", drawtype = "plantlike", waving = 1, visual_scale = 1.3, tiles = {"mars_redweed.png"}, inventory_image = "mars_redweed.png", wield_image = "mars_redweed.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5} } }) minetest.register_node(":mars:moss", { description = "Martian Moss", drawtype = "nodebox", tiles = {"mars_moss.png"}, inventory_image = "mars_moss.png", wield_image = "mars_moss.png", paramtype = "light", paramtype2 = "facedir", use_texture_alpha = "clip", sunlight_propagates = true, walkable = false, node_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, -15/32, 1/2}, }, selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, -15/32, 1/2}, }, groups = {snappy = 3, flora = 1, attached_node = 1}, sounds = default.node_sound_leaves_defaults() }) -- mars grass minetest.register_node(":mars:grass_1", { description = "Martian Grass", drawtype = "plantlike", waving = 1, tiles = {"mars_grass_1.png"}, inventory_image = "mars_grass_3.png", wield_image = "mars_grass_3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5} }, on_place = function(itemstack, placer, pointed_thing) -- place a random grass node local stack = ItemStack("mars:grass_" .. math.random(5)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("mars:grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end }) for i = 2, 5 do minetest.register_node(":mars:grass_" .. i, { description = "Martian Grass", drawtype = "plantlike", waving = 1, tiles = {"mars_grass_" .. i .. ".png"}, inventory_image = "mars_grass_" .. i .. ".png", wield_image = "mars_grass_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "mars:grass_1", groups = { snappy = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1 }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5} } }) end -- Crystals local sbox = { type = "fixed", fixed = {-5/16, -8/16, -6/16, 5/16, -1/32, 5/16}} local crystal_list = { {"ghost_crystal", "ghost_crystal.png"}, {"red_crystal", "red_crystal.png"}, {"rose_quartz", "rose_quartz.png"}} for i = 1, #crystal_list do -- in ipairs(crystal_list) do local name = crystal_list[i][1] local texture = crystal_list[i][2] minetest.register_node(":crystals:" .. name .. "_1", { description = "Glowing Crystal", drawtype = "mesh", mesh = "crystal_shape01.obj", tiles = {"crystals_" .. texture}, wield_scale = {x = 7, y = 7, z = 7}, paramtype = "light", paramtype2 = "facedir", selection_box = sbox, walkable = false, light_source = 10, use_texture_alpha = "blend", visual_scale = 10, groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults() }) minetest.register_node(":crystals:" .. name .. "_2", { description = "Glowing Crystal", drawtype = "mesh", mesh = "crystal_shape02.obj", tiles = {"crystals_" .. texture}, wield_scale = {x = 7, y = 7, z = 7}, paramtype = "light", paramtype2 = "facedir", selection_box = sbox, walkable = false, light_source = 10, use_texture_alpha = "blend", visual_scale = 10, groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults() }) end