mobs:register_mob("nssm:crystal_slug", { type = "monster", hp_max = 13, hp_min = 11, collisionbox = {-0.3, 0, -0.3, 0.3, 0.4, 0.3}, visual = "mesh", mesh = "crystal_slug.x", textures = {{"crystal_slug.png"}}, visual_size = {x = 4, y = 4}, view_range = 30, floats = 1, rotate = 270, group_attack = true, attack_animals = false, walk_velocity = 0.4, run_velocity = 0.4, -- fall_speed = 0, stepheight = 1.1, -- sounds = { -- random = "crystal_slug", -- distance = 45, -- }, damage = 2, jump = false, drops = { {name = "nssm:life_energy", chance = 1, min = 1, max = 3}, }, armor = 70, drawtype = "front", water_damage = 5, lava_damage = 10, light_damage = 0, blood_texture = "nssm_blood_blue.png", blood_amount = 10, attack_type = "shoot", shoot_offset = 1, arrow = "nssm:crystal_gas_arrow", reach = 1, shoot_interval = 4, animation = { speed_normal = 20, speed_run = 20, stand_start = 1, stand_end = 60, walk_start = 160, walk_end = 190, run_start = 160, run_end = 190, punch_start = 100, punch_end = 150, shoot_start = 100, shoot_end = 150, die_start = 70, die_end = 90, speed_die = 10, } })