mobs:register_mob("nssm:pelagia", { type = "monster", hp_max = 44, hp_min = 42, collisionbox = {-0.9, -0.5, -0.9, 0.9, 0.92, 0.9}, visual = "mesh", mesh = "pelagia.x", textures = {{"pelagia.png"}}, visual_size = {x = 4, y = 4}, view_range = 5, fly = true, fly_in = "default:water_source", fall_speed = -20, walk_velocity = 0.2, run_velocity = 1, damage = 6, reach = 1, rotate = 270, jump = false, jump_chance = 0, jump_height = 0, drops = { {name = "nssm:life_energy", chance = 1, min = 2, max = 7}, }, armor = 100, drawtype = "front", water_damage = 0, lava_damage = 10, light_damage = 0, group_attack = true, attack_animals = false, knock_back = 4, blood_texture = "nssm_blood_blue.png", attack_type = "dogfight", animation = { speed_normal = 25, speed_run = 35, stand_start = 1, stand_end = 80, walk_start = 1, walk_end = 80, run_start = 100, run_end = 120, punch_start = 140, punch_end = 180, } })