--Nssb --Materials minetest.register_node("nssb:mossy_stone_brick", { description = "Mossy Stone Brick", tiles = {"mossy_stone_brick.png"}, is_ground_content = false, groups = {cracky=2, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:very_mossy_stone_brick", { description = "Very Mossy Stone Brick", tiles = {"very_mossy_stone_brick.png"}, is_ground_content = false, groups = {cracky=2, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:mossy_stone_column", { description = "Mossy Stone Column", tiles = {"mossy_stone_column.png"}, is_ground_content = false, groups = {cracky=2, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:stone_column", { description = "Stone Column", tiles = {"stone_column.png"}, is_ground_content = false, groups = {cracky=2, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:marine_stone", { description = "Seastone", tiles = {"marine_stone.png"}, is_ground_content = false, groups = {cracky=1, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:marine_brick", { description = "Seastone Brick", tiles = {"marine_brick.png"}, is_ground_content = false, groups = {stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:marine_meselamp", { description = "Sea Meselamp", tiles = {"marine_meselamp.png"}, is_ground_content = false, groups = {cracky=3}, drop = "", light_source = 15, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("nssb:mantis_clay", { description = "Mantis Clay", tiles = {"mantis_clay.png"}, is_ground_content = false, groups = {cracky=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:hardened_mantis_clay", { description = "Hardened Mantis Clay", tiles = {"hard_mantis_clay.png"}, is_ground_content = false, groups = {cracky=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:ant_stone", { description = "Ant Stone", tiles = {"ant_stone.png"}, is_ground_content = false, groups = {cracky=1, stone=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:vine", { description = "Vine", drawtype = "signlike", tiles = {"climbing_plant.png"}, inventory_image = {"vine.png"}, walkable = false, climbable = true, paramtype = "light", paramtype2 = "wallmounted", selection_box = {type="wallmounted"}, legacy_wallmounted = true, groups = {flammable=3, snappy = 3}, sounds = default.node_sound_leaves_defaults() }) minetest.register_node("nssb:liana", { description = "Liana", drawtype = "plantlike", inventory_image = {"liana.png"}, tiles = {"liana.png"}, paramtype = "light", walkable = false, climbable = true, groups = {flammable=3, snappy = 3}, sounds = default.node_sound_leaves_defaults() }) minetest.register_node("nssb:vertical_web", { description = "Vertical Web", inventory_image = "vertical_web.png", tile_images = {"vertical_web.png"} , drawtype = "plantlike", paramtype = "light", walkable = false, pointable = true, diggable = true, buildable_to = false, drop = "nssm:web", drowning = 0, liquid_renewable = false, liquidtype = "source", liquid_range= 0, liquid_alternative_flowing = "nssb:vertical_web", liquid_alternative_source = "nssb:vertical_web", liquid_viscosity = 20, groups = {flammable=2, snappy=1, liquid=1}, }) minetest.register_node("nssb:web_cone_up", { description = "Web Cone Up", inventory_image = "web_cone_up.png", tile_images = {"web_cone_up.png"} , drawtype = "plantlike", paramtype = "light", walkable = false, pointable = true, diggable = true, buildable_to = false, drop = "nssm:web", drowning = 0, liquid_renewable = false, liquidtype = "source", liquid_range= 0, liquid_alternative_flowing = "nssb:web_cone_up", liquid_alternative_source = "nssb:web_cone_up", liquid_viscosity = 20, groups = {flammable=2, snappy=1, liquid=1}, }) minetest.register_node("nssb:web_cone_down", { description = "Web Cone Down", inventory_image = "web_cone_down.png", tile_images = {"web_cone_down.png"} , drawtype = "plantlike", paramtype = "light", walkable = false, pointable = true, diggable = true, buildable_to = false, drop = "nssm:web", drowning = 0, liquid_renewable = false, liquidtype = "source", liquid_range= 0, liquid_alternative_flowing = "nssb:web_cone_down", liquid_alternative_source = "nssb:web_cone_down", liquid_viscosity = 20, groups = {flammable=2, snappy=1, liquid=1}, }) minetest.register_craft({ output = 'nssb:marine_meselamp', recipe = { {'default:glass', 'bucket:bucket_water', 'default:glass'}, {'default:glass', 'default:mese_crystal', 'default:glass'}, {'default:glass', 'bucket:bucket_water', 'default:glass'}, } }) minetest.register_node("nssb:web_cocoon", { description = "Web Cocoon", tiles = {"web_cocoon.png"}, drop = { max_items = 1, items = { { items = {'node "nssm:spider_leg" 2'}, rarity = 4 }, { items = {'node "nssm:web 1'}, rarity = 4 }, { items = {'node "nssm:ant_sword" 1'}, rarity = 20 }, { items = {'node "nssm:sun_sword" 1'}, rarity = 100 }, { items = {'node "nssm:night_sword" 1'}, rarity = 100 }, { items = {'node "nssm:spear_ant" 1'}, rarity = 20 }, { items = {'node "nssm:spear_mantis" 1'}, rarity = 20 }, { items = {'node "nssm:spear_manticore" 1'}, rarity = 22 }, { items = {'node "nssm:spear_little_ice_tooth" 1'}, rarity = 20 }, { items = {'node "nssm:spear_duck_beak" 1'}, rarity = 20 }, { items = {'node "default:sword_wood" 1'}, rarity = 14 }, { items = {'node "default:sword_steel" 1'}, rarity = 20 },{ items = {'node "default:sword_mese" 1'}, rarity = 20 },{ items = {'node "default:axe_bronze" 1'}, rarity = 20 }, { items = {'node "nssm:raw_scrausics_wing" 2'}, rarity = 20 }, { items = {'node "nssm:nssm:mantis_claw" 1'}, rarity = 20 }, { items = {'node "default:axe_mese" 1'}, rarity = 20 }, { items = {'node "nssm:mantis_sword" 1'}, rarity = 20 }, { items = {'node "default:axe_steel" 1'}, rarity = 20 }, { items = {'node "nssm:crab_light_mace" 1'}, rarity = 20 }, { items = {'node "nssm:masticone_fang_sword" 1'}, rarity = 20 } } }, is_ground_content = false, groups = {snappy=1, flammable=2}, }) --schematichs generation function nssb_register_buildings( build, -- name of the schematic rand, -- 1/rand is the probability of the spawning of the schematic if the place found is acceptable posschem, -- the block on which the schematic need to be to spawn down, -- useful in finding flat surfaces, down indetify the x and z coordinates of a block 1 under posschem downblock, -- the block that is necessary to find in down to place the schematic above, -- when you need to place the schem under something (water, air, jungleleaves...) above is the number of blocks above posschem aboveblock, -- the name of this block above above-times posschem radius, -- the radius in which the function search for the "near" block near, -- the block that is necessary to spawn the schem in the radius side, -- the mesure of the side of the schematic, it is necessary to put the dirt under it underground, -- if true the schematic need to spawn underground height, -- under this heigh the schematic can spawn. If nil the schematic can spawn everywhere underground ice, -- if true fill the space under the schem with ice and not with dirt as standard exact_height) -- exact_height=exact_eight under the surface in the correct place minetest.register_on_generated(function(minp, maxp, seed) if underground==false then local i, j, k local flag=0 local posd i = math.random(minp.x, maxp.x) k = math.random(minp.z, maxp.z) for j=minp.y,maxp.y do local pos1 = {x=i, y=j, z=k} local pos2 = {x=i+down, y=j-1, z=k+down} local pos3 = {x=i, y=j+above, z=k} local n = minetest.env:get_node(pos1).name local u = minetest.env:get_node(pos2).name local d = minetest.env:get_node(pos3).name if (downblock==nil) then u = downblock end if (aboveblock==nil) then d = aboveblock end if n== posschem and u== downblock and d==aboveblock and flag==0 and math.random(1,rand)==1 then if minetest.find_node_near(pos3, radius, near) then minetest.place_schematic(pos1, minetest.get_modpath("nssb").."/schems/".. build ..".mts", "0", {}, true) --minetest.chat_send_all("Added schematic in "..(minetest.pos_to_string(pos1))) posd=pos1 flag=1 end end end --Puts dirt/ice under the schematic to fill the space under it if flag==1 and side>0 then for dx = 0,side do for dz = 0,side do local dy=posd.y-1 local f = {x = posd.x+dx, y=dy, z=posd.z+dz} local fg = minetest.env:get_node(f).name if ice == false then while fg=="air" do minetest.env:set_node(f, {name="default:dirt"}) f.y=f.y-1 fg = minetest.env:get_node(f).name end else while fg=="air" do minetest.env:set_node(f, {name="default:ice"}) f.y=f.y-1 fg = minetest.env:get_node(f).name end end end end end else --underground==true if minp.y<0 then --minetest.chat_send_all("Posmin: "..(minetest.pos_to_string(minp)).." Posmax: "..(minetest.pos_to_string(maxp))) local i, jj, k, j local flag=0 i = math.random(minp.x, maxp.x) k = math.random(minp.z, maxp.z) jj = math.random(minp.y, maxp.y) if height~=nil then if height>maxp.y then j = jj elseif height>minp.y and height0 then j = math.random(minp.y, 0) end end local pos1={x=i, y=j, z=k} local n = minetest.env:get_node(pos1).name if minetest.find_node_near(pos1, radius, "default:lava_source")or flag==1 then return else if n==posschem and math.random(1,rand)==1 then minetest.place_schematic(pos1, minetest.get_modpath("nssb").."/schems/".. build ..".mts", "0", {}, true) flag=1 --minetest.chat_send_all("Added schematic in "..(minetest.pos_to_string(pos1))) end end end end end) end nssb_register_buildings ('spiaggiagranchius', 2, "default:sand", 3, "default:sand", 2, "air", 3, "air", 0, false, nil, false, false) nssb_register_buildings ('acquagranchius', 3, "default:sand", 3, "default:sand", 12,"default:water_source", 3, "default:water_source", 0, false, nil, false, false) nssb_register_buildings ('ooteca', 6, "default:dirt_with_grass", 3, "default:dirt", 2, "air", 24, "default:tree", 8, false, nil, false, false) nssb_register_buildings ('minuscolaooteca', 6, "default:dirt_with_grass",3 , "default:dirt", 2, "air", 24, "default:tree", 2, false, nil, false, false) nssb_register_buildings ('piccolaooteca', 6, "default:dirt_with_grass", 2, "default:dirt", 2, "air", 24, "default:tree", 4, false, nil, false, false) nssb_register_buildings ('arcate', 8, "default:sand", 3, "default:sand", 13, "default:water_source", 3, "default:water_source",0, false, nil, false, false) nssb_register_buildings ('grandepiramide', 8, "default:dirt", 3, "default:dirt", 20, "default:water_source", 3, "default:water_source", 0, false, nil, false, false) nssb_register_buildings ('collina', 5, "default:dirt_with_grass", 3, "default:dirt", 2, "air", 3, "air", 12, false, nil, false, false) nssb_register_buildings ('megaformicaio', 7, "default:dirt_with_grass", 4, "default:dirt", 2, "air", 3, "air", 25, false, nil, false, false) nssb_register_buildings ('antqueenhill', 8, "default:dirt_with_grass", 4, "default:dirt", 2, "air", 3, "air", 21, false, nil, false, false) nssb_register_buildings ('rovine1', 4, "default:dirt_with_grass", 3, "default:dirt", 2, "air", 8, "default:jungletree", 10, false, nil, false, false) --nssb_register_buildings ('rovine2', 1, "default:stone", 0, "air", 0, "air", 24, "default:jungletree", 5, true, -8, false, false) nssb_register_buildings ('rovine3', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 8, "default:jungletree", 10, false, nil, false, false) nssb_register_buildings ('rovine4', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 8, "default:jungletree", 10, false, nil, false, false) nssb_register_buildings ('rovine5', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 8, "default:jungletree", 10, false, nil, false, false) nssb_register_buildings ('rovine6', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 8, "default:jungletree", 10, false, nil, false, false) nssb_register_buildings ('rovine7', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 8, "default:jungletree", 10, false, nil, false, false) nssb_register_buildings ('rovine8', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 8, "default:jungletree", 10, false, nil, false, false) nssb_register_buildings ('rovine9', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 8, "default:jungletree", 10, false, nil, false, false) nssb_register_buildings ('rovine10', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 8, "default:jungletree", 10, false, nil, false, false) nssb_register_buildings ('bozzoli', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 8, "default:jungletree", 10, false, nil, false, false) nssb_register_buildings ('blocohouse', 4, "default:stone", 0, "air", 0, "air", 3, "default:stone", 5, true, -10, false, false) nssb_register_buildings ('bigblocohouse', 4, "default:stone", 0, "air", 0, "air", 3, "default:stone", 5, true, -20, false, false) nssb_register_buildings ('blocobiggesthouse', 4, "default:stone", 0, "air", 0, "air", 3, "default:stone", 5, true, -30, false, false) nssb_register_buildings ('picco', 12, "default:desert_sand", 1, "default:desert_stone", 1, "air", 3, "default:desert_sand", 10, false, nil, false, false) nssb_register_buildings ('piccoghiaccio', 12, "default:dirt_with_snow", 1, "default:dirt", 1, "air", 3, "default:dirt_with_snow", 10, false, nil, true, false) nssb_register_buildings ('icehall', 8, "default:dirt_with_snow", 1, "default:dirt", 1, "air", 3, "default:dirt_with_snow", 30, false, nil, true, false) nssb_register_buildings ('piccomoonheron', 8, "default:dirt_with_snow", 1, "default:dirt", 1, "air", 3, "default:dirt_with_snow", 3, false, nil, true, false) nssb_register_buildings ('doppiopiccoghiaccio', 11, "default:dirt_with_snow", 1, "default:dirt", 1, "air", 3, "default:dirt_with_snow", 7, false, nil, true, false) nssb_register_buildings ('doppiopiccosabbia', 11, "default:desert_sand", 1, "default:desert_stone", 1, "air", 3, "default:desert_sand", 7, false, nil, false, false) nssb_register_buildings ('piccoscrausics', 8, "default:desert_sand", 1, "default:desert_stone", 1, "air", 3, "default:desert_sand", 3, false, nil, false, false) nssb_register_buildings ('fossasand', 1, "default:desert_sand", 1, "default:desert_stone", 1, "air", 3, "default:desert_sand", 16, false, nil, false, false) --Eggs function nssb_register_eggs ( name, -- name of the mobs and the eggs descr, -- Description of the mob and eggs int, -- time interval between each birth wide, -- the radius in wich mobs are generated troppi, -- maximun number of mobs spawned neigh, -- block that need to be near for spawning the mobs night, --if only at night lumin) --luminosity parameter of the egg_block minetest.register_node("nssb:".. name .."_eggs", { description = descr .." Eggs", tiles = {name .."_eggs.png"}, light_source = lumin, is_ground_content = false, groups = {choppy=1}, }) minetest.register_abm({ nodenames = {"nssb:".. name .."_eggs"}, neighbors = {neigh}, interval = int, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local pos1 = {x=pos.x+math.random(-wide,wide), y=pos.y+0.5, z=pos.z+math.random(-wide,wide)} local n = minetest.env:get_node(pos1).name if n ~= "air" and n ~= "default:water_source" then return end local count = 0 local objects = minetest.env:get_objects_inside_radius(pos, 12) for _,obj in ipairs(objects) do count = count +1 --minetest.chat_send_all("Count: "..count) end local t = minetest.get_timeofday() --minetest.chat_send_all("Time of day: "..t) if (t>=0.75 and t<=1) or (t>=0 and t<=0.25) or night==false then if count < troppi then minetest.add_entity(pos1, "nssm:" .. name) end end end }) end nssb_register_eggs ('ant_worker', 'Ant Worker', 16, 2, 4, "air", false, 5) nssb_register_eggs ('ant_soldier', 'Ant Soldier', 16, 2, 4, "air", false, 5) nssb_register_eggs ('larva', 'Larva', 16, 2, 4, "air", false, 5) nssb_register_eggs ('crab', 'Crab', 18, 2, 4, "default:sand", false, 5) nssb_register_eggs ('black_widow', 'Black Widow', 18, 2, 4, "air", false, 5) nssb_register_eggs ('uloboros', 'Uloboros', 18, 2, 4, "air", false, 5) nssb_register_eggs ('daddy_long_legs', 'Daddy Long Legs', 18, 2, 4, "air", false, 5) nssb_register_eggs ('xgaloctopus', 'Xgaloctopus', 18, 2, 4, "default:water_source", false, 5) nssb_register_eggs ('bloco', 'Bloco', 14, 2, 4, "default:gravel", false, 5) nssb_register_eggs ('icesnake', 'Icesnake', 18, 2, 4, "default:ice", false, 5) nssb_register_eggs ('snow_biter', 'Snowbiter', 18, 2, 4, "default:ice", false, 5) nssb_register_eggs ('scrausics', 'Scrausics', 18, 2, 4, "air", false, 5) nssb_register_eggs ('moonheron', 'Moonheron', 18, 2, 4, "air", true, 0) --Bosses of the eggs: nssb_register_eggs ('phoenix', 'Phoenix', 900, 10, 1, "air", false, 15) nssb_register_eggs ('tarantula', 'Tarantula', 900, 2, 1, "air", false, 5) nssb_register_eggs ('night_master', 'Night Master', 900, 10, 1, "air", true, 0) nssb_register_eggs ('ant_queen', 'Ant Queen', 900, 10, 1, "air", false, 5) nssb_register_eggs ('icelamander', 'Icelamander', 900, 10, 1, "air", false, 5) minetest.register_node("nssb:giant_sandworm_eggs", { description = "Giant Sandworm Egg", tiles = {"giant_sandworm_eggs.png"}, is_ground_content = false, groups = {choppy=1}, }) minetest.register_abm({ nodenames = {"nssb:giant_sandworm_eggs"}, neighbors = {"default:desert_stone"}, interval = 1, chance = 1, action = function(pos, node) local pos1 = {x=pos.x, y=pos.y+1, z=pos.z} local n = minetest.env:get_node(pos1).name if n ~= "air" then return end minetest.add_entity(pos1, "nssm:giant_sandworm") minetest.remove_node(pos) end }) --Morlavala nodes minetest.register_node("nssb:morentir", { description = "Dark Stone", tiles = {"indistructible_morentir.png"}, is_ground_content = true, groups = {cracky=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:indistructible_morentir", { description = "Dark Indistrucltible Stone", tiles = {"indistructible_morentir.png"}, is_ground_content = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:morelentir", { description = "Dark Starred Stone", inventory_image = minetest.inventorycube("morelentir.png"), light_source = 6, tiles = { { name = "morelentir_animated.png", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 6.0}, },}, is_ground_content = true, groups = {cracky=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:morkemen", { description = "Dark Dirt", tiles = {"morkemen.png"}, is_ground_content = true, groups = {crumbly=1}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("nssb:morvilya", { description = "Dark Air", drawtype = "airlike", tiles = {"morvilya.png"}, paramtype = "light", walkable = false, sunlight_propagates = true, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 1, damage_per_second = 2, post_effect_color = {a=800, r=1, g=1, b=1}, }) minetest.register_node("nssb:mornar", { description = "Black Flame", drawtype = "firelike", tiles = {{ name = "mornar_animated.png", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1}, }}, inventory_image = "mornar.png", light_source = 6, groups = {igniter = 2, dig_immediate = 3}, drop = '', walkable = false, buildable_to = true, damage_per_second = 5, }) minetest.register_node("nssb:mornen", { description = "Black Water", inventory_image = minetest.inventorycube("mornen.png"), drawtype = "liquid", tiles = { { name = "mornen_animated.png", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0}, }, }, alpha = 800, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", light_source = 10, liquid_range= 8, drowning = 1, liquid_renewable = true, damage_per_second = 2, liquidtype = "source", liquid_alternative_flowing = "nssb:mornen_flowing", liquid_alternative_source = "nssb:mornen", liquid_viscosity = 6, post_effect_color = {a=500, r=1, g=1, b=1}, groups = {liquid=3, puts_out_fire=1}, }) minetest.register_node("nssb:mornen_flowing", { description = "Flowing Dark Water", inventory_image = minetest.inventorycube("mornen.png"), drawtype = "flowingliquid", tiles = { { name = "mornen_animated.png", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0}, },}, paramtype = "light", paramtype2 = "flowingliquid", light_source = 10, alpha = 800, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "nssb:mornen_flowing", liquid_alternative_source = "nssb:mornen", liquid_viscosity = 6, liquid_renewable = true, damage_per_second = 2, post_effect_color = {a=500, r=1, g=1, b=1}, groups = {liquid=3, puts_out_fire=1, not_in_creative_inventory=1}, }) --abm minetest.register_abm({ nodenames = {"default:torch"}, neighbors = {"nssb:morentir","nssb:morkemen"}, interval = 1.0, chance = 1, action = function(pos, node) minetest.set_node({x = pos.x, y = pos.y , z = pos.z}, {name = "nssb:mornar"}) end }) minetest.register_abm({ nodenames = {"nssb:mornen"}, neighbors = {"air"}, interval = 1.0, chance = 1, action = function (pos, node) minetest.add_particlespawner({ amount = 6, time = 1, minpos = {x=pos.x-0.5, y=pos.y+0.5, z=pos.z-0.5}, maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5}, minvel = {x=0, y=0.1, z=0}, maxvel = {x=0, y=0.3, z=0}, minacc = {x=0,y=0,z=0}, maxacc = {x=0,y=0,z=0}, minexptime = 1, maxexptime = 1, minsize = 0.5, maxsize = 0.7, collisiondetection = false, vertical = true, texture = "morparticle.png", }) end }) --nodes gen for i=1,8 do minetest.register_ore({ ore_type = "scatter", ore = "nssb:indistructible_morentir", wherein = {"default:stone","air","default:stone_with_coal","default:stone_with_iron","default:stone_with_mese","default:stone_with_diamond","default:stone_with_gold","default:stone_with_copper"}, clust_scarcity = 1, clust_num_ores = 1, clust_size = 1, y_min = -31000, y_max = -30997, }) end for i=1,8 do minetest.register_ore({ ore_type = "scatter", ore = "nssb:indistructible_morentir", wherein = {"default:stone", "air","default:stone_with_coal","default:stone_with_iron","default:stone_with_mese","default:stone_with_diamond","default:stone_with_gold","default:stone_with_copper"}, clust_scarcity = 1, clust_num_ores = 1, clust_size = 1, y_min = -30503, y_max = -30999, }) end local function replace(old, new) for i=1,8 do minetest.register_ore({ ore_type = "scatter", ore = new, wherein = old, clust_scarcity = 1, clust_num_ores = 1, clust_size = 1, y_min = -30999, y_max = -30501, }) end end replace("default:stone", "nssb:morentir") replace("default:stone_with_coal", "nssb:morelentir") replace("default:stone_with_iron", "nssb:morelentir") replace("default:stone_with_mese", "nssb:morentir") replace("default:stone_with_diamond", "nssb:morentir") replace("default:stone_with_gold", "nssb:morentir") replace("default:stone_with_copper", "nssb:morentir") replace("default:gravel", "nssb:morkemen") replace("default:dirt", "nssb:morkemen") replace("default:sand", "nssb:morkemen") replace("default:lava_source", "nssb:mornen") replace("default:lava_flowing", "nssb:mornen_flowing") replace("default:mese_block", "nssb:mornen") minetest.register_ore({ ore_type = "blob", ore = "air", wherein = "nssb:morentir", clust_scarcity = 6*6*6, clust_num_ores = 200, clust_size = 10, y_min = -30999, y_max = -30501, })