--Nssb --Materials minetest.register_node("nssb:mossy_stone_brick", { description = "Mossy Stone Brick", tiles = {"mossy_stone_brick.png"}, is_ground_content = false, groups = {cracky=2, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:very_mossy_stone_brick", { description = "Very Mossy Stone Brick", tiles = {"very_mossy_stone_brick.png"}, is_ground_content = false, groups = {cracky=2, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:mossy_stone_column", { description = "Mossy Stone Column", tiles = {"mossy_stone_column.png"}, is_ground_content = false, groups = {cracky=2, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:stone_column", { description = "Stone Column", tiles = {"stone_column.png"}, is_ground_content = false, groups = {cracky=2, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:marine_stone", { description = "Seastone", tiles = {"marine_stone.png"}, is_ground_content = false, groups = {cracky=1, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:marine_brick", { description = "Seastone Brick", tiles = {"marine_brick.png"}, is_ground_content = false, groups = {stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:marine_meselamp", { description = "Sea Meselamp", tiles = {"marine_meselamp.png"}, is_ground_content = false, groups = {cracky=3}, drop = "", light_source = 15, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("nssb:mantis_clay", { description = "Mantis Clay", tiles = {"mantis_clay.png"}, is_ground_content = false, groups = {cracky=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:hardened_mantis_clay", { description = "Hardened Mantis Clay", tiles = {"hard_mantis_clay.png"}, is_ground_content = false, groups = {cracky=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:ant_stone", { description = "Ant Stone", tiles = {"ant_stone.png"}, is_ground_content = false, groups = {cracky=1, stone=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("nssb:vine", { description = "Vine", drawtype = "signlike", tiles = {"climbing_plant.png"}, inventory_image = {"vine.png"}, walkable = false, climbable = true, paramtype = "light", paramtype2 = "wallmounted", selection_box = {type="wallmounted"}, legacy_wallmounted = true, groups = {flammable=3, snappy = 3}, sounds = default.node_sound_leaves_defaults() }) minetest.register_node("nssb:liana", { description = "Liana", drawtype = "plantlike", inventory_image = {"liana.png"}, tiles = {"liana.png"}, paramtype = "light", walkable = false, climbable = true, groups = {flammable=3, snappy = 3}, sounds = default.node_sound_leaves_defaults() }) minetest.register_node("nssb:vertical_web", { description = "Vertical Web", inventory_image = "vertical_web.png", tile_images = {"vertical_web.png"} , drawtype = "plantlike", paramtype = "light", walkable = false, pointable = true, diggable = true, buildable_to = false, drop = "nssm:web", drowning = 0, liquid_renewable = false, liquidtype = "source", liquid_range= 0, liquid_alternative_flowing = "nssb:vertical_web", liquid_alternative_source = "nssb:vertical_web", liquid_viscosity = 20, groups = {flammable=2, snappy=1, liquid=1}, }) minetest.register_node("nssb:web_cone_up", { description = "Web Cone Up", inventory_image = "web_cone_up.png", tile_images = {"web_cone_up.png"} , drawtype = "plantlike", paramtype = "light", walkable = false, pointable = true, diggable = true, buildable_to = false, drop = "nssm:web", drowning = 0, liquid_renewable = false, liquidtype = "source", liquid_range= 0, liquid_alternative_flowing = "nssb:web_cone_up", liquid_alternative_source = "nssb:web_cone_up", liquid_viscosity = 20, groups = {flammable=2, snappy=1, liquid=1}, }) minetest.register_node("nssb:web_cone_down", { description = "Web Cone Down", inventory_image = "web_cone_down.png", tile_images = {"web_cone_down.png"} , drawtype = "plantlike", paramtype = "light", walkable = false, pointable = true, diggable = true, buildable_to = false, drop = "nssm:web", drowning = 0, liquid_renewable = false, liquidtype = "source", liquid_range= 0, liquid_alternative_flowing = "nssb:web_cone_down", liquid_alternative_source = "nssb:web_cone_down", liquid_viscosity = 20, groups = {flammable=2, snappy=1, liquid=1}, }) minetest.register_node("nssb:web_cocoon", { description = "Web Cocoon", tiles = {"web_cocoon.png"}, drop = { max_items = 1, items = { { items = {'node "nssm:ant_sword" 1'}, rarity = 20 }, { items = {'node "nssm:sun_sword" 1'}, rarity = 100 }, { items = {'node "nssm:night_sword" 1'}, rarity = 100 }, { items = {'node "nssm:spear_ant" 1'}, rarity = 20 }, { items = {'node "nssm:spear_mantis" 1'}, rarity = 20 }, { items = {'node "nssm:spear_manticore" 1'}, rarity = 22 }, { items = {'node "nssm:spear_little_ice_tooth" 1'}, rarity = 20 }, { items = {'node "nssm:spear_duck_beak" 1'}, rarity = 20 }, { items = {'node "default:sword_wood" 1'}, rarity = 14 }, { items = {'node "default:sword_steel" 1'}, rarity = 20 },{ items = {'node "default:sword_mese" 1'}, rarity = 20 },{ items = {'node "default:axe_bronze" 1'}, rarity = 20 }, { items = {'node "nssm:spider_leg" 6'}, rarity = 10 }, { items = {'node "nssm:raw_scrausics_wing" 2'}, rarity = 20 }, { items = {'node "nssm:nssm:mantis_claw" 1'}, rarity = 20 }, { items = {'node "default:axe_mese" 1'}, rarity = 20 }, { items = {'node "nssm:mantis_sword" 1'}, rarity = 20 }, { items = {'node "default:axe_steel" 1'}, rarity = 20 }, { items = {'node "nssm:crab_light_mace" 1'}, rarity = 20 }, { items = {'node "nssm:masticone_fang_sword" 1'}, rarity = 20 } } }, is_ground_content = false, groups = {snappy=1, flammable=2}, }) --schematichs generation function nssb_register_buildings( build, --name of the schematic numerone, --1/numerone is the probability of the spawning of the schematic if the place found is acceptable blocco, --the block on which the schematic need to spawn giu, bloccogiu, deep, bloccodeep, raggio, near, lato, underground, --if true the schematic need to spawn underground height, --under this heigh the schematic can spawn. If nil the schematic can spawn everywhere underground ice, exact_height) --exact_height=exact_eight under the surface in the correct place minetest.register_on_generated(function(minp, maxp, seed) if underground==false then local i, j, k local flag=0 local posd i = math.random(minp.x, maxp.x) k = math.random(minp.z, maxp.z) for j=minp.y,maxp.y do local pos1 = {x=i, y=j, z=k} local pos2 = {x=i+giu, y=j-1, z=k+giu} local pos3 = {x=i, y=j+deep, z=k} local n = minetest.env:get_node(pos1).name local d = minetest.env:get_node(pos3).name local u = minetest.env:get_node(pos2).name if n== blocco and u== bloccogiu and d==bloccodeep and flag==0 and math.random(1,numerone)==1 then if minetest.find_node_near(pos3, raggio, near) then minetest.place_schematic(pos1, minetest.get_modpath("nssb").."/schems/".. build ..".mts", "0", {}, true) --minetest.chat_send_all("Added schematic in "..(minetest.pos_to_string(pos1))) posd=pos1 flag=1 end end end if flag==1 and lato>0 then for dx = 0,lato do for dz = 0,lato do local dy=posd.y-1 local f = {x = posd.x+dx, y=dy, z=posd.z+dz} local fg = minetest.env:get_node(f).name if ice == false then while fg=="air" do minetest.env:set_node(f, {name="default:dirt"}) f.y=f.y-1 fg = minetest.env:get_node(f).name end else while fg=="air" do minetest.env:set_node(f, {name="default:ice"}) f.y=f.y-1 fg = minetest.env:get_node(f).name end end end end end else --underground==true if minp.y<0 then --minetest.chat_send_all("Posmin: "..(minetest.pos_to_string(minp)).." Posmax: "..(minetest.pos_to_string(maxp))) local i, jj, k, j local flag=0 i = math.random(minp.x, maxp.x) k = math.random(minp.z, maxp.z) jj = math.random(minp.y, maxp.y) if height~=nil then if height>maxp.y then j = jj elseif height>minp.y and height0 then j = math.random(minp.y, 0) end end local pos1={x=i, y=j, z=k} local n = minetest.env:get_node(pos1).name if minetest.find_node_near(pos1, raggio, "default:lava_source")or flag==1 then return else if n==blocco and math.random(1,numerone)==1 then minetest.place_schematic(pos1, minetest.get_modpath("nssb").."/schems/".. build ..".mts", "0", {}, true) flag=1 --minetest.chat_send_all("Added schematic in "..(minetest.pos_to_string(pos1))) end end end end end) end --(nome della costruzione, numerone (tra 1 e numerone viene fatto il math.random), blocco sul quale viene messa la schematica, distanza a cui verr� calcolato bloccogi�, bloccogi� (serve per mettere le schematiche in luoghi pianeggianti), deep � il numero di un n-esimo blocco sopra la pos1 per mettere le costruzioni profonde, bloccodeep � il blocco in alto, raggio in cui cerca i blocchi simili, blocco simile da trovare, misura del lato della schematica sotto cui mettere dirt) nssb_register_buildings ('spiaggiagranchius', 2, "default:sand", 3, "default:sand", 2, "air", 3, "air", 0, false, nil, false, false) nssb_register_buildings ('acquagranchius', 3, "default:sand", 3, "default:sand", 12,"default:water_source", 3, "default:water_source", 0, false, nil, false, false) nssb_register_buildings ('ooteca', 6, "default:dirt_with_grass", 3, "default:dirt", 2, "air", 24, "default:tree", 8, false, nil, false, false) nssb_register_buildings ('minuscolaooteca', 6, "default:dirt_with_grass",3 , "default:dirt", 2, "air", 24, "default:tree", 2, false, nil, false, false) nssb_register_buildings ('piccolaooteca', 6, "default:dirt_with_grass", 2, "default:dirt", 2, "air", 24, "default:tree", 4, false, nil, false, false) nssb_register_buildings ('arcate', 8, "default:sand", 3, "default:sand", 13, "default:water_source", 3, "default:water_source",0, false, nil, false, false) nssb_register_buildings ('grandepiramide', 8, "default:dirt", 3, "default:dirt", 20, "default:water_source", 3, "default:water_source", 0, false, nil, false, false) nssb_register_buildings ('collina', 5, "default:dirt_with_grass", 3, "default:dirt", 2, "air", 3, "air", 12, false, nil, false, false) nssb_register_buildings ('megaformicaio', 7, "default:dirt_with_grass", 4, "default:dirt", 2, "air", 3, "air", 25, false, nil, false, false) nssb_register_buildings ('antqueenhill', 8, "default:dirt_with_grass", 4, "default:dirt", 2, "air", 3, "air", 21, false, nil, false, false) nssb_register_buildings ('rovine1', 4, "default:dirt_with_grass", 3, "default:dirt", 2, "air", 12, "default:jungletree", 10, false, nil, false, false) --nssb_register_buildings ('rovine2', 1, "default:stone", 0, "air", 0, "air", 24, "default:jungletree", 5, true, -8, false, false) nssb_register_buildings ('rovine3', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 12, "default:jungletree", 10, false, nil, false, false) nssb_register_buildings ('rovine4', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 12, "default:jungletree", 10, false, nil, false, false) nssb_register_buildings ('rovine5', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 12, "default:jungletree", 10, false, nil, false, false) nssb_register_buildings ('rovine6', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 12, "default:jungletree", 10, false, nil, false, false) nssb_register_buildings ('rovine7', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 12, "default:jungletree", 10, false, nil, false, false) nssb_register_buildings ('rovine8', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 12, "default:jungletree", 10, false, nil, false, false) nssb_register_buildings ('rovine9', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 12, "default:jungletree", 10, false, nil, false, false) nssb_register_buildings ('rovine10', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 12, "default:jungletree", 10, false, nil, false, false) nssb_register_buildings ('bozzoli', 4, "default:dirt_with_grass", 1, "default:dirt", 2, "air", 12, "default:jungletree", 10, false, nil, false, false) nssb_register_buildings ('blocohouse', 4, "default:stone", 0, "air", 0, "air", 3, "default:stone", 5, true, -10, false, false) --alcuni parametri sono messi a caso, tanto non vengono untilizzati se la schematic deve essere spawnata sottoterra. nssb_register_buildings ('bigblocohouse', 4, "default:stone", 0, "air", 0, "air", 3, "default:stone", 5, true, -20, false, false) nssb_register_buildings ('blocobiggesthouse', 4, "default:stone", 0, "air", 0, "air", 3, "default:stone", 5, true, -30, false, false) nssb_register_buildings ('picco', 10, "default:desert_sand", 1, "default:desert_stone", 1, "air", 3, "default:desert_sand", 5, false, nil, false, false) nssb_register_buildings ('piccoghiaccio', 10, "default:dirt_with_snow", 1, "default:dirt", 1, "air", 3, "default:dirt_with_snow", 5, false, nil, true, false) nssb_register_buildings ('icehall', 8, "default:dirt_with_snow", 1, "default:dirt", 1, "air", 3, "default:dirt_with_snow", 5, false, nil, true, false) nssb_register_buildings ('piccomoonheron', 10, "default:dirt_with_snow", 1, "default:dirt", 1, "air", 3, "default:dirt_with_snow", 5, false, nil, true, false) nssb_register_buildings ('doppiopiccoghiaccio', 10, "default:dirt_with_snow", 1, "default:dirt", 1, "air", 3, "default:dirt_with_snow", 5, false, nil, true, false) nssb_register_buildings ('doppiopiccosabbia', 10, "default:desert_sand", 1, "default:desert_stone", 1, "air", 3, "default:desert_sand", 5, false, nil, false, false) nssb_register_buildings ('piccoscrausics', 10, "default:desert_sand", 1, "default:desert_stone", 1, "air", 3, "default:desert_sand", 5, false, nil, false, false) --Eggs function nssb_register_eggs (name, descr, int, wide, troppi, neigh) minetest.register_node("nssb:".. name .."_eggs", { description = descr .." Eggs", tiles = {name .."_eggs.png"}, light_source = 5, is_ground_content = false, groups = {choppy=1}, }) minetest.register_abm({ nodenames = {"nssb:".. name .."_eggs"}, neighbors = {neigh}, interval = int, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local pos1 = {x=pos.x+math.random(-wide,wide), y=pos.y+0.5, z=pos.z+math.random(-wide,wide)} local n = minetest.env:get_node(pos1).name if n ~= "air" and n ~= "default:water_source" then return end local count = 0 for _,ent in pairs(minetest.get_objects_inside_radius(pos, 6)) do count = count + 1 end if count < troppi then minetest.add_entity(pos1, "nssm:" .. name) end end }) end nssb_register_eggs ('ant_worker', 'Ant Worker', 16, 2, 4, "air") nssb_register_eggs ('ant_soldier', 'Ant Soldier', 16, 2, 4, "air") nssb_register_eggs ('larva', 'Larva', 16, 2, 4, "air") nssb_register_eggs ('crab', 'Crab', 18, 2, 4, "default:sand") nssb_register_eggs ('black_widow', 'Black Widow', 18, 2, 4, "air") nssb_register_eggs ('uloboros', 'Uloboros', 18, 2, 4, "air") nssb_register_eggs ('daddy_long_legs', 'Daddy Long Legs', 18, 2, 4, "air") nssb_register_eggs ('xgaloctopus', 'Xgaloctopus', 18, 2, 4, "default:water_source") nssb_register_eggs ('bloco', 'Bloco', 14, 2, 4, "default:gravel") nssb_register_eggs ('icesnake', 'Icesnake', 18, 2, 4, "default:ice") nssb_register_eggs ('snow_biter', 'Snowbiter', 18, 2, 4, "default:ice") nssb_register_eggs ('scrausics', 'Scrausics', 18, 2, 4, "air") nssb_register_eggs ('moonheron', 'Moonheron', 18, 2, 4, "air") --eggboss function nssb_register_eggboss (nam, desc, interv, wid, tropp, neig, lumin) minetest.register_node("nssb:".. nam .."_eggboss", { description = desc .." Egg", tiles = {nam .."_eggboss.png"}, light_source = lumin, is_ground_content = false, groups = {choppy=1}, }) minetest.register_abm({ nodenames = {"nssb:".. nam .."_eggboss"}, neighbors = {neig}, interval = interv, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local pos1 = {x=pos.x+math.random(-wid,wid), y=pos.y+0.5, z=pos.z+math.random(-wid,wid)} local n = minetest.env:get_node(pos1).name if n ~= "air" and n ~= "default:water_source" then return end local count = 0 for _,ent in pairs(minetest.get_objects_inside_radius(pos, 6)) do count = count + 1 end if count < tropp then minetest.add_entity(pos1, "nssm:" .. nam) end end }) end nssb_register_eggboss ('phoenix', 'Phoenix', 900, 10, 1, "air", 15) nssb_register_eggboss ('tarantula', 'Tarantula', 900, 2, 1, "air", 5) nssb_register_eggboss ('night_master', 'Night Master', 900, 10, 1, "air", 0) nssb_register_eggboss ('ant_queen', 'Ant Queen', 900, 10, 1, "air", 5) nssb_register_eggboss ('icelamander', 'Icelamander', 900, 10, 1, "air", 5)