--== GREEN SLIMES ==-- -- choose spawn medium depending on [game] local nod_dirt = "default:dirt_with_rainforest_litter" local nod_grass = "default:junglegrass" local nod_mossy = "default:mossycobble" if minetest.get_modpath("mcl_core") then nod_dirt = "mcl_core:dirt_with_grass" nod_grass = "mcl_flowers:tallgrass" nod_mossy = "mcl_core:mossycobble" end -- spawn in world mobs:spawn({ name = "mobs_slimes:greensmall", nodes = {nod_dirt}, neighbors = {"air", nod_grass}, min_light = 4, chance = 5000, min_height = 0, active_object_count = 8 }) mobs:spawn({ name = "mobs_slimes:greenmedium", nodes = {nod_dirt}, neighbors = {"air", nod_grass}, min_light = 4, chance = 10000, min_height = 0, active_object_count = 8 }) mobs:spawn({ name = "mobs_slimes:greenbig", nodes = {nod_dirt}, neighbors = {"air", nod_grass}, min_light = 4, chance = 15000, min_height = 0, active_object_count = 8 }) mobs:spawn({ name = "mobs_slimes:greensmall", nodes = {nod_mossy}, min_light = 4, chance = 10000, min_height = 0, active_object_count = 8 }) mobs:spawn({ name = "mobs_slimes:greenmedium", nodes = {nod_mossy}, min_light = 4, chance = 10000, min_height = 0, active_object_count = 8 }) --== LAVA SLIMES ==-- -- choose spawn medium depending on [game] local nod_lava_source = "default:lava_source" local nod_lava_flow = "default:lava_flowing" local nod_fire = "fire:basic_flame" if minetest.get_modpath("mcl_core") then nod_lava_source = "mcl_core:lava_source" nod_lava_flow = "mcl_core:lava_flowing" nod_fire = "mcl_fire:fire" end -- spawn in world mobs:spawn({ name = "mobs_slimes:lavasmall", nodes = {nod_lava_source}, neighbors = {nod_lava_flow}, min_light = 4, chance = 5000, max_height = -64, active_object_count = 8 }) mobs:spawn({ name = "mobs_slimes:lavamedium", nodes = {nod_lava_source}, neighbors = {nod_lava_flow}, min_light = 4, chance = 10000, max_height = -64, active_object_count = 8 }) mobs:spawn({ name = "mobs_slimes:lavabig", nodes = {nod_lava_source}, neighbors = {nod_lava_flow}, min_light = 4, chance = 15000, max_height = -64, active_object_count = 8 })