local S = mobs_npc.S -- define table containing names for use and shop items for sale mobs.human = { names = { "Bob", "Duncan", "Bill", "Tom", "James", "Ian", "Lenny", "Dylan", "Ethan" }, items = { --{item for sale, price, chance of appearing in trader's inventory} {"default:apple 10", "default:gold_ingot 2", 10}, {"farming:bread 10", "default:gold_ingot 4", 5}, {"default:clay 10", "default:gold_ingot 2", 12}, {"default:brick 10", "default:gold_ingot 4", 17}, {"default:glass 10", "default:gold_ingot 4", 17}, {"default:obsidian 10", "default:gold_ingot 15", 50}, {"default:diamond 1", "default:gold_ingot 5", 40}, {"farming:wheat 10", "default:gold_ingot 2", 17}, {"default:tree 5", "default:gold_ingot 4", 20}, {"default:stone 10", "default:gold_ingot 8", 17}, {"default:desert_stone 10", "default:gold_ingot 8", 27}, {"default:sapling 1", "default:gold_ingot 1", 7}, {"default:pick_steel 1", "default:gold_ingot 2", 7}, {"default:sword_steel 1", "default:gold_ingot 2", 17}, {"default:shovel_steel 1", "default:gold_ingot 1", 17}, {"default:cactus 2", "default:gold_ingot 2", 40}, {"default:papyrus 2", "default:gold_ingot 2", 40}, {"default:mese_crystal_fragment 1", "default:dirt_with_grass 10", 90}, {"default:mese_crystal_fragment 1", "default:gold_ingot 5", 90} } } -- Trader (same as NPC but with right-click shop) mobs:register_mob("mobs_npc:trader", { type = "npc", passive = false, damage = 3, attack_type = "dogfight", attacks_monsters = true, attack_animals = false, attack_npcs = false, pathfinding = false, hp_min = 10, hp_max = 20, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "mobs_character.b3d", textures = { {"mobs_trader.png"}, -- by Frerin {"mobs_trader2.png"}, {"mobs_trader3.png"} }, makes_footstep_sound = true, sounds = {}, walk_velocity = 2, run_velocity = 3, jump = false, drops = {}, water_damage = 0, lava_damage = 4, light_damage = 0, follow = {"default:diamond"}, view_range = 15, owner = "", order = "stand", fear_height = 3, animation = { speed_normal = 30, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219 }, -- stop attacking on right-click and open shop on_rightclick = function(self, clicker) self.attack = nil mobs_npc.shop_trade(self, clicker, mobs.human) end, -- show that npc is a trader once spawned on_spawn = function(self) self.nametag = S("Trader") self.object:set_properties({ nametag = self.nametag, nametag_color = "#FFFFFF" }) return true -- return true so on_spawn is run once only end }) -- add spawn egg mobs:register_egg("mobs_npc:trader", S("Trader"), "default_sandstone.png", 1) -- this is only required for servers that previously used the old mobs mod mobs:alias_mob("mobs:trader", "mobs_npc:trader") local trader_lists = {} -- global function to add to list mobs_npc.add_trader_list = function(def) table.insert(trader_lists, def) end mobs_npc.add_trader_list({ block = "default:tinblock", nametag = "Castro", textures = {"mobs_trader2.png"}, item_list = { {"default:gold_lump 2", "default:gold_ingot 3"}, {"default:iron_lump 2", "default:steel_ingot 2"}, {"default:copper_lump 2", "default:copper_ingot 3"}, {"default:tin_lump 2", "default:tin_ingot 3"} } }) -- helper function local function place_trader(pos, node) local face = node.param2 local pos2, def -- find which way block is facing if face == 0 then pos2 = {x = pos.x, y = pos.y, z = pos.z - 1} elseif face == 1 then pos2 = {x = pos.x - 1, y = pos.y, z = pos.z} elseif face == 2 then pos2 = {x = pos.x, y = pos.y, z = pos.z + 1} elseif face == 3 then pos2 = {x = pos.x + 1, y = pos.y, z = pos.z} else return end -- do we already have a trader spawned? local objs = minetest.get_objects_inside_radius(pos2, 1) if objs and #objs > 0 then return end -- get block below local bnode = minetest.get_node({x = pos2.x, y = pos2.y - 1, z = pos2.z}) pos2.y = pos2.y + 0.5 -- add new trader local obj = minetest.add_entity(pos2, "mobs_npc:trader") local ent = obj and obj:get_luaentity() if not ent then return end -- nil check for n = 1, #trader_lists do def = trader_lists[n] if bnode.name == def.block then ent.trades = def.item_list ent.nametag = def.nametag ent.game_name = def.nametag ent.base_texture = def.textures ent.textures = def.textures obj:set_properties({ textures = ent.textures }) break end end -- pop sound minetest.sound_play("default_place_node_hard", { pos = pos, gain = 1.0, max_hear_distance = 5, pitch = 2.0}) end -- trader block (punch to spawn trader) minetest.register_node(":mobs:trader_block", { description = S("Place this and punch to spawn Trader"), groups = {cracky = 3}, paramtype = "light", paramtype2 = "facedir", tiles = { "default_stone.png", "default_stone.png", "default_stone.png", "default_stone.png", "default_stone.png", "default_stone.png^mobs_npc_shop_icon.png" }, -- punch block to spawn trader on_punch = function(pos, node, puncher, pointed_thing) place_trader(pos, node) end, on_rotate = screwdriver.rotate_simple, on_blast = function() end }) -- trader block recipe minetest.register_craft({ output = "mobs:trader_block", recipe = { {"group:stone", "group:stone", "group:stone"}, {"group:stone", "default:diamondblock", "group:stone"}, {"group:stone", "default:tinblock", "group:stone"} } })