local S = mobs_npc.S -- Igor by TenPlus1 mobs_npc.igor_drops = { "vessels:glass_bottle", "mobs:meat_raw", {"default:sword_steel", 2}, "farming:bread", {"bucket:bucket_water", 2}, "flowers:mushroom_red", "default:jungletree", {"fire:flint_and_steel", 3}, "mobs:leather", "default:acacia_sapling", {"fireflies:bug_net", 3}, "default:clay_lump", "default:ice", "default:coral_brown", "default:iron_lump", "default:obsidian_shard", "default:mossycobble", {"default:obsidian", 2} } mobs:register_mob("mobs_npc:igor", { type = "npc", passive = false, damage = 5, attack_type = "dogfight", owner_loyal = true, pathfinding = true, reach = 2, attacks_monsters = true, hp_min = 20, hp_max = 30, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "mobs_character.b3d", textures = { {"mobs_igor.png"}, -- skin by ruby32199 {"mobs_igor2.png"}, {"mobs_igor3.png"}, {"mobs_igor4.png"}, {"mobs_igor5.png"}, {"mobs_igor6.png"}, {"mobs_igor7.png"}, {"mobs_igor8.png"} }, makes_footstep_sound = true, sounds = {}, walk_velocity = 1, run_velocity = 2, stepheight = 1.1, fear_height = 2, jump = true, drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 2}, {name = "default:gold_lump", chance = 3, min = 1, max = 1} }, water_damage = 1, lava_damage = 3, light_damage = 0, follow = {"mobs:meat_raw", "default:diamond"}, view_range = 15, owner = "", order = "follow", animation = { speed_normal = 30, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219 }, on_rightclick = function(self, clicker) -- feed to heal npc if mobs:feed_tame(self, clicker, 8, false, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- right clicking with gold lump drops random item from list if mobs_npc.drop_trade(self, clicker, "default:gold_lump", self.npc_drops or mobs_npc.igor_drops) then return end -- owner can right-click with stick to show control formspec if item:get_name() == "default:stick" and self.owner == name then minetest.show_formspec(name, "mobs_npc:controls", mobs_npc.get_controls_formspec(name, self)) return end -- show simple dialog if enabled or idle chatter if mobs_npc.useDialogs == "Y" then simple_dialogs.show_dialog_formspec(name, self) else if self.state == "attack" then mobs_npc.npc_talk(self, clicker, {"Grr!", "Must Kill!"}) else mobs_npc.npc_talk(self, clicker, { "Hey!", "What do you want?", "Go away!", "Go bother someone else!"}) end end end }) -- register spawn egg mobs:register_egg("mobs_npc:igor", S("Igor"), "mobs_meat_raw.png", 1) -- this is only required for servers that used the old mobs mod mobs:alias_mob("mobs:igor", "mobs_npc:igor") -- spawn Igor in world if not mobs.custom_spawn_npc then mobs:spawn({ name = "mobs_npc:igor", nodes = {"mobs:meatblock"}, neighbors = {"default:brick"}, min_light = 10, chance = 10000, active_object_count = 1, min_height = 0, day_toggle = true, }) end