screwdriver = screwdriver or {} local tmp = {} local should_return_item = minetest.settings:get_bool("itemframes.return_item", false) -- item entity minetest.register_entity("itemframes:item",{ hp_max = 1, visual = "wielditem", visual_size = {x = 0.33, y = 0.33}, collisionbox = {0, 0, 0, 0, 0, 0}, physical = false, textures = {"air"}, static_save = false, on_activate = function(self, staticdata) if tmp.nodename ~= nil and tmp.texture ~= nil then self.nodename = tmp.nodename tmp.nodename = nil self.texture = tmp.texture tmp.texture = nil self.glow = tmp.glow tmp.glow = nil else if staticdata ~= nil and staticdata ~= "" then local data = staticdata:split(";") if data and data[1] and data[2] then self.nodename = data[1] self.texture = data[2] self.glow = data[3] end end end if self.texture ~= nil then self.object:set_properties({textures = {self.texture}}) end if self.nodename == "itemframes:pedestal" then self.object:set_properties({automatic_rotate = 1}) end if self.glow ~= nil then self.object:set_properties({glow = self.glow}) end end, get_staticdata = function(self) if self.nodename ~= nil and self.texture ~= nil then return self.nodename .. ";" .. self.texture .. ";" .. (self.glow or "") end return "" end }) -- helper table local facedir = { [0] = {x = 0, y = 0, z = 1}, [12] = {x = 0, y = 0, z = 1}, [16] = {x = 0, y = 0, z = 1}, [20] = {x = 0, y = 0, z = 1}, [1] = {x = 1, y = 0, z = 0}, [5] = {x = 1, y = 0, z = 0}, [9] = {x = 1, y = 0, z = 0}, [23] = {x = 1, y = 0, z = 0}, [2] = {x = 0, y = 0, z = -1}, [14] = {x = 0, y = 0, z = -1}, [18] = {x = 0, y = 0, z = -1}, [22] = {x = 0, y = 0, z = -1}, [3] = {x = -1, y = 0, z = 0}, [7] = {x = -1, y = 0, z = 0}, [11] = {x = -1, y = 0, z = 0}, [21] = {x = -1, y = 0, z = 0}, [4] = -0.4, -- flat frames [10] = -0.4, [13] = -0.4, [19] = -0.4, [8] = 0.4, -- upside down flat frames [6] = 0.4, [15] = 0.4, [17] = 0.4 } -- remove entities local remove_item = function(pos, nodename) local ypos = 0 if nodename == "itemframes:pedestal" then ypos = 1 end local objs = minetest.get_objects_inside_radius({ x = pos.x, y = pos.y + ypos, z = pos.z}, 0.5) if objs then for _, obj in pairs(objs) do if obj and obj:get_luaentity() and obj:get_luaentity().name == "itemframes:item" then obj:remove() end end end end -- update entity local update_item = function(pos, node) remove_item(pos, node.name) local meta = minetest.get_meta(pos) if not meta then return end local item = meta:get_string("item") if item == "" then return end local pitch = 0 local p2 = node.param2 if node.name == "itemframes:frame" or node.name == "itemframes:frame_invis" then local posad = facedir[p2] if not posad then return end if type(posad) == "table" then pos.x = pos.x + posad.x * 6.5 / 16 pos.y = pos.y + posad.y * 6.5 / 16 pos.z = pos.z + posad.z * 6.5 / 16 else pitch = 4.7 pos.y = pos.y + posad end elseif node.name == "itemframes:pedestal" then pos.y = pos.y + 12 / 16 + 0.33 end tmp.nodename = node.name tmp.texture = ItemStack(item):get_name() local def = core.registered_items[item] tmp.glow = def and def.light_source local e = minetest.add_entity(pos,"itemframes:item") if node.name == "itemframes:frame" or node.name == "itemframes:frame_invis" then --local yaw = math.pi * 2 - node.param2 * math.pi / 2 local yaw = 6.28 - p2 * 1.57 e:set_rotation({ x = pitch, -- pitch y = yaw, -- yaw z = 0 -- roll }) end end -- remove entity and drop as item local drop_item = function(pos, nodename, metadata) local meta = metadata or minetest.get_meta(pos) if not meta then return end local item = meta:get_string("item") meta:set_string("item", "") if item ~= "" then remove_item(pos, nodename) if nodename == "itemframes:pedestal" then pos.y = pos.y + 1 end minetest.add_item(pos, item) end end -- return item to a player's inventory local return_item = function(pos, nodename, metadata, clicker, itemstack) local meta = metadata or minetest.get_meta(pos) if not meta then return end local item = meta:get_string("item") if item == "" then return end local remaining = itemstack:add_item(item) if remaining:is_empty() then meta:set_string("item", "") remove_item(pos, nodename) return itemstack end local inv = clicker:get_inventory() if not inv then drop_item(pos, nodename, metadata) return end remaining = inv:add_item("main", remaining) if remaining:is_empty() then meta:set_string("item", "") remove_item(pos, nodename) else drop_item(pos, nodename, metadata) end end -- on_place helper function local frame_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return end local above = pointed_thing.above local under = pointed_thing.under local dir = { x = under.x - above.x, y = under.y - above.y, z = under.z - above.z } local wdir = minetest.dir_to_wallmounted(dir) local placer_pos = placer:get_pos() if placer_pos then dir = { x = above.x - placer_pos.x, y = above.y - placer_pos.y, z = above.z - placer_pos.z } end local fdir = minetest.dir_to_facedir(dir) local p2 = fdir if wdir == 0 then p2 = 8 elseif wdir == 1 then p2 = 4 end return minetest.item_place(itemstack, placer, pointed_thing, p2) end -- itemframe node and recipe minetest.register_node("itemframes:frame",{ description = "Item frame", drawtype = "nodebox", node_box = { type = "fixed", fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5} }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5} }, tiles = {"itemframes_frame.png"}, inventory_image = "itemframes_frame.png", wield_image = "itemframes_frame.png", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, groups = {choppy = 2, dig_immediate = 2, flammable = 2}, sounds = default.node_sound_defaults(), on_place = frame_place, after_place_node = function(pos, placer, itemstack) local meta = minetest.get_meta(pos) meta:set_string("infotext","Item frame (right-click to add or remove item)") end, on_rightclick = function(pos, node, clicker, itemstack) if not itemstack or minetest.is_protected(pos, clicker:get_player_name()) then return end local meta = minetest.get_meta(pos) if not meta then return end if meta:get_string("item") ~= "" then if should_return_item then return return_item(pos, node.name, meta, clicker, itemstack) else drop_item(pos, node.name, meta) end else local s = itemstack:take_item() meta:set_string("item", s:to_string()) update_item(pos, node) return itemstack end end, on_destruct = function(pos) drop_item(pos, "itemframes:frame") end, on_punch = function(pos, node, puncher) update_item(pos, node) end, on_blast = function(pos, intensity) drop_item(pos, "itemframes:frame") minetest.add_item(pos, {name = "itemframes:frame"}) minetest.remove_node(pos) end, on_burn = function(pos) drop_item(pos, "itemframes:frame") minetest.remove_node(pos) end }) minetest.register_craft({ output = "itemframes:frame", recipe = { {"default:stick", "default:stick", "default:stick"}, {"default:stick", "default:paper", "default:stick"}, {"default:stick", "default:stick", "default:stick"} } }) -- invisible itemframe node and recipe minetest.register_node("itemframes:frame_invis",{ description = "Invisible Item frame", drawtype = "nodebox", node_box = { type = "fixed", fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5} }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5} }, tiles = {"itemframes_clear.png"}, inventory_image = "itemframes_frame_invis.png", wield_image = "itemframes_frame_invis.png", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, use_texture_alpha = "clip", groups = {choppy = 2, dig_immediate = 2, flammable = 2}, sounds = default.node_sound_defaults(), on_place = frame_place, after_place_node = function(pos, placer, itemstack) local meta = minetest.get_meta(pos) meta:set_string("infotext","Item frame (right-click to add or remove item)") end, on_rightclick = function(pos, node, clicker, itemstack) if not itemstack or minetest.is_protected(pos, clicker:get_player_name()) then return end local meta = minetest.get_meta(pos) if not meta then return end if meta:get_string("item") ~= "" then if should_return_item then return return_item(pos, node.name, meta, clicker, itemstack) else drop_item(pos, node.name, meta) end else local s = itemstack:take_item() meta:set_string("item", s:to_string()) update_item(pos, node) return itemstack end end, on_destruct = function(pos) drop_item(pos, "itemframes:frame_invis") end, on_punch = function(pos, node, puncher) update_item(pos, node) end, on_blast = function(pos, intensity) drop_item(pos, "itemframes:frame_invis") minetest.add_item(pos, {name = "itemframes:frame"}) minetest.remove_node(pos) end, on_burn = function(pos) drop_item(pos, "itemframes:frame_invis") minetest.remove_node(pos) end }) minetest.register_craft({ output = "itemframes:frame_invis", recipe = { {"default:glass", "default:glass", "default:glass"}, {"default:glass", "default:paper", "default:glass"}, {"default:glass", "default:glass", "default:glass"} } }) -- pedestal node and recipe minetest.register_node("itemframes:pedestal",{ description = "Pedestal", drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-7/16, -8/16, -7/16, 7/16, -7/16, 7/16}, -- bottom plate {-6/16, -7/16, -6/16, 6/16, -6/16, 6/16}, -- bottom plate (upper) {-0.25, -6/16, -0.25, 0.25, 11/16, 0.25}, -- pillar {-7/16, 11/16, -7/16, 7/16, 12/16, 7/16}, -- top plate } }, selection_box = { type = "fixed", fixed = {-7/16, -0.5, -7/16, 7/16, 12/16, 7/16} }, tiles = {"itemframes_pedestal.png"}, paramtype = "light", groups = {cracky = 3}, sounds = default.node_sound_defaults(), on_rotate = screwdriver.disallow, after_place_node = function(pos, placer, itemstack) local meta = minetest.get_meta(pos) meta:set_string("infotext","Pedestal (right-click to add or remove item)") end, on_rightclick = function(pos, node, clicker, itemstack) if not itemstack or minetest.is_protected(pos, clicker:get_player_name()) then return end local meta = minetest.get_meta(pos) if not meta then return end if meta:get_string("item") ~= "" then if should_return_item then return return_item(pos, node.name, meta, clicker, itemstack) else drop_item(pos, node.name, meta) end else local s = itemstack:take_item() meta:set_string("item", s:to_string()) update_item(pos, node) return itemstack end end, on_destruct = function(pos) drop_item(pos, "itemframes:pedestal") end, on_punch = function(pos, node, puncher) update_item(pos, node) end, on_blast = function(pos, intensity) drop_item(pos, "itemframes:pedestal") minetest.add_item(pos, {name = "itemframes:pedestal"}) minetest.remove_node(pos) end }) minetest.register_craft({ output = "itemframes:pedestal", recipe = { {"default:stone", "default:stone", "default:stone"}, {"", "default:stone", ""}, {"default:stone", "default:stone", "default:stone"} } }) -- automatically restore entities lost from frames/pedestals -- due to /clearobjects or similar minetest.register_lbm({ label = "Restore itemframe entities", name = "itemframes:restore_entities", nodenames = {"itemframes:frame", "itemframes:pedestal", "itemframes:frame_invis"}, run_at_every_load = true, action = function(pos, node) local ypos = 0 if node.name == "itemframes:pedestal" then ypos = 1 end pos.y = pos.y + ypos local objs = minetest.get_objects_inside_radius(pos, 0.5) for _, obj in ipairs(objs) do local e = obj:get_luaentity() if e and e.name == "itemframes:item" then return end end pos.y = pos.y - ypos update_item(pos, node) end }) -- stop mesecon pistons from pushing itemframe and pedestals if minetest.get_modpath("mesecons_mvps") then mesecon.register_mvps_stopper("itemframes:frame") mesecon.register_mvps_stopper("itemframes:frame_invis") mesecon.register_mvps_stopper("itemframes:pedestal") end